| /frameworks/rs/cpu_ref/ |
| D | rsCpuRuntimeMath.cpp | 55 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate() 58 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale() 61 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate() 64 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate() 67 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale() 70 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixTranslate() 158 float x, float y, float z) { in rsMatrixLoadScale() 162 float x, float y, float z) { in rsMatrixLoadTranslate() 166 float x, float y, float z) { in rsMatrixRotate() 170 float y, float z) { in rsMatrixScale() [all …]
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| /frameworks/base/graphics/java/android/graphics/ |
| D | Camera.java | 54 public native void translate(float x, float y, float z); in translate() 100 public native void rotate(float x, float y, float z); in rotate() 131 public native void setLocation(float x, float y, float z); in setLocation()
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| /frameworks/base/rs/java/android/renderscript/ |
| D | Matrix4f.java | 155 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 200 public void loadScale(float x, float y, float z) { in loadScale() 215 public void loadTranslate(float x, float y, float z) { in loadTranslate() 374 public void rotate(float rot, float x, float y, float z) { in rotate() 388 public void scale(float x, float y, float z) { in scale() 402 public void translate(float x, float y, float z) { in translate()
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| D | Matrix3f.java | 117 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 184 public void loadScale(float x, float y, float z) { in loadScale() 248 public void rotate(float rot, float x, float y, float z) { in rotate() 287 public void scale(float x, float y, float z) { in scale()
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| /frameworks/rs/support/java/src/androidx/renderscript/ |
| D | Matrix4f.java | 156 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 201 public void loadScale(float x, float y, float z) { in loadScale() 216 public void loadTranslate(float x, float y, float z) { in loadTranslate() 375 public void rotate(float rot, float x, float y, float z) { in rotate() 389 public void scale(float x, float y, float z) { in scale() 403 public void translate(float x, float y, float z) { in translate()
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| D | Matrix3f.java | 120 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 187 public void loadScale(float x, float y, float z) { in loadScale() 251 public void rotate(float rot, float x, float y, float z) { in rotate() 290 public void scale(float x, float y, float z) { in scale()
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| D | Int3.java | 43 public int z; field in Int3
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| D | Float3.java | 42 public float z; field in Float3
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| D | Short3.java | 43 public short z; field in Short3
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| D | Byte3.java | 43 public byte z; field in Byte3
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| D | Double3.java | 44 public double z; field in Double3
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| D | Long3.java | 43 public long z; field in Long3
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| D | Short4.java | 44 public short z; field in Short4
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| D | Long4.java | 44 public long z; field in Long4
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| D | Float4.java | 44 public float z; field in Float4
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| D | Double4.java | 45 public double z; field in Double4
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| D | Byte4.java | 44 public byte z; field in Byte4
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| /frameworks/base/opengl/java/android/opengl/ |
| D | Matrix.java | 461 final float z = -2.0f * (r_depth); in orthoM() local 588 public static float length(float x, float y, float z) { in length() 622 float x, float y, float z) { in scaleM() 643 float x, float y, float z) { in scaleM() 667 float x, float y, float z) { in translateM() 690 float x, float y, float z) { in translateM() 713 float a, float x, float y, float z) { in rotateM() 731 float a, float x, float y, float z) { in rotateM() 750 float a, float x, float y, float z) { in setRotateM() 821 float x, float y, float z) { in setRotateEulerM() [all …]
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| /frameworks/native/libs/math/include/math/ |
| D | vec3.h | 48 struct { T x, y, z; }; member 92 …constexpr TVec3(A x, B y, C z) : x(static_cast<T>(x)), y(static_cast<T>(y)), z(static_cast<T>(z)) … in TVec3() 95 constexpr TVec3(const TVec2<A>& v, B z) : x(v.x), y(v.y), z(static_cast<T>(z)) { } in TVec3()
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| D | vec4.h | 48 struct { T x, y, z, w; }; member 96 constexpr TVec4(A x, B y, C z, D w) : x(x), y(y), z(z), w(w) { } in TVec4() 99 constexpr TVec4(const TVec2<A>& v, B z, C w) : x(v.x), y(v.y), z(z), w(w) { } in TVec4()
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| /frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
| D | GL11Ext.java | 49 float z, in glDrawTexfOES() 66 int z, in glDrawTexiOES() 83 short z, in glDrawTexsOES() 100 int z, in glDrawTexxOES()
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| /frameworks/rs/driver/runtime/ |
| D | rs_quaternion.c | 57 rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z) { in rsQuaternionLoadRotateUnit() 69 rsQuaternionSet(rs_quaternion* q, float w, float x, float y, float z) { in rsQuaternionSet() 85 rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z) { in rsQuaternionLoadRotate()
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| /frameworks/av/media/module/codecs/m4v_h263/enc/src/ |
| D | bitstream_io.h | 22 #define BitstreamPutGT8Bits(x,y,z) BitstreamPutBits(x,y,z) argument
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| /frameworks/base/media/mca/filterpacks/native/base/ |
| D | vec_types.h | 142 Vec(float x, float y, float z) { in Vec() 158 Vec(float x, float y, float z, float w) { in Vec()
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| /frameworks/base/libs/hwui/ |
| D | Matrix.cpp | 283 void Matrix4::loadTranslate(float x, float y, float z) { in loadTranslate() 337 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate() 381 float z = 0; in loadMultiply() local 479 float x, y, z; in mapRect() local
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