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/frameworks/rs/cpu_ref/
DrsCpuRuntimeMath.cpp55 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate()
58 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale()
61 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate()
64 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate()
67 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale()
70 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixTranslate()
158 float x, float y, float z) { in rsMatrixLoadScale()
162 float x, float y, float z) { in rsMatrixLoadTranslate()
166 float x, float y, float z) { in rsMatrixRotate()
170 float y, float z) { in rsMatrixScale()
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/frameworks/base/graphics/java/android/graphics/
DCamera.java54 public native void translate(float x, float y, float z); in translate()
100 public native void rotate(float x, float y, float z); in rotate()
131 public native void setLocation(float x, float y, float z); in setLocation()
/frameworks/base/rs/java/android/renderscript/
DMatrix4f.java155 public void loadRotate(float rot, float x, float y, float z) { in loadRotate()
200 public void loadScale(float x, float y, float z) { in loadScale()
215 public void loadTranslate(float x, float y, float z) { in loadTranslate()
374 public void rotate(float rot, float x, float y, float z) { in rotate()
388 public void scale(float x, float y, float z) { in scale()
402 public void translate(float x, float y, float z) { in translate()
DMatrix3f.java117 public void loadRotate(float rot, float x, float y, float z) { in loadRotate()
184 public void loadScale(float x, float y, float z) { in loadScale()
248 public void rotate(float rot, float x, float y, float z) { in rotate()
287 public void scale(float x, float y, float z) { in scale()
/frameworks/rs/support/java/src/androidx/renderscript/
DMatrix4f.java156 public void loadRotate(float rot, float x, float y, float z) { in loadRotate()
201 public void loadScale(float x, float y, float z) { in loadScale()
216 public void loadTranslate(float x, float y, float z) { in loadTranslate()
375 public void rotate(float rot, float x, float y, float z) { in rotate()
389 public void scale(float x, float y, float z) { in scale()
403 public void translate(float x, float y, float z) { in translate()
DMatrix3f.java120 public void loadRotate(float rot, float x, float y, float z) { in loadRotate()
187 public void loadScale(float x, float y, float z) { in loadScale()
251 public void rotate(float rot, float x, float y, float z) { in rotate()
290 public void scale(float x, float y, float z) { in scale()
DInt3.java43 public int z; field in Int3
DFloat3.java42 public float z; field in Float3
DShort3.java43 public short z; field in Short3
DByte3.java43 public byte z; field in Byte3
DDouble3.java44 public double z; field in Double3
DLong3.java43 public long z; field in Long3
DShort4.java44 public short z; field in Short4
DLong4.java44 public long z; field in Long4
DFloat4.java44 public float z; field in Float4
DDouble4.java45 public double z; field in Double4
DByte4.java44 public byte z; field in Byte4
/frameworks/base/opengl/java/android/opengl/
DMatrix.java461 final float z = -2.0f * (r_depth); in orthoM() local
588 public static float length(float x, float y, float z) { in length()
622 float x, float y, float z) { in scaleM()
643 float x, float y, float z) { in scaleM()
667 float x, float y, float z) { in translateM()
690 float x, float y, float z) { in translateM()
713 float a, float x, float y, float z) { in rotateM()
731 float a, float x, float y, float z) { in rotateM()
750 float a, float x, float y, float z) { in setRotateM()
821 float x, float y, float z) { in setRotateEulerM()
[all …]
/frameworks/native/libs/math/include/math/
Dvec3.h48 struct { T x, y, z; }; member
92 …constexpr TVec3(A x, B y, C z) : x(static_cast<T>(x)), y(static_cast<T>(y)), z(static_cast<T>(z)) … in TVec3()
95 constexpr TVec3(const TVec2<A>& v, B z) : x(v.x), y(v.y), z(static_cast<T>(z)) { } in TVec3()
Dvec4.h48 struct { T x, y, z, w; }; member
96 constexpr TVec4(A x, B y, C z, D w) : x(x), y(y), z(z), w(w) { } in TVec4()
99 constexpr TVec4(const TVec2<A>& v, B z, C w) : x(v.x), y(v.y), z(z), w(w) { } in TVec4()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL11Ext.java49 float z, in glDrawTexfOES()
66 int z, in glDrawTexiOES()
83 short z, in glDrawTexsOES()
100 int z, in glDrawTexxOES()
/frameworks/rs/driver/runtime/
Drs_quaternion.c57 rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z) { in rsQuaternionLoadRotateUnit()
69 rsQuaternionSet(rs_quaternion* q, float w, float x, float y, float z) { in rsQuaternionSet()
85 rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z) { in rsQuaternionLoadRotate()
/frameworks/av/media/module/codecs/m4v_h263/enc/src/
Dbitstream_io.h22 #define BitstreamPutGT8Bits(x,y,z) BitstreamPutBits(x,y,z) argument
/frameworks/base/media/mca/filterpacks/native/base/
Dvec_types.h142 Vec(float x, float y, float z) { in Vec()
158 Vec(float x, float y, float z, float w) { in Vec()
/frameworks/base/libs/hwui/
DMatrix.cpp283 void Matrix4::loadTranslate(float x, float y, float z) { in loadTranslate()
337 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate()
381 float z = 0; in loadMultiply() local
479 float x, y, z; in mapRect() local

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