Searched defs:zBuffer (Results  1 – 2 of 2) sorted by relevance
| /external/swiftshader/src/Pipeline/ | 
| D | PixelRoutine.cpp | 71 void PixelRoutine::quad(Pointer<Byte> cBuffer[MAX_COLOR_BUFFERS], Pointer<Byte> &zBuffer, Pointer<B…  in quad()425 SIMD::Float PixelRoutine::readDepth32F(const Pointer<Byte> &zBuffer, int q, const Int &x) const  in readDepth32F()  argument
 440 SIMD::Float PixelRoutine::readDepth16(const Pointer<Byte> &zBuffer, int q, const Int &x) const  in readDepth16()  argument
 468 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const SIMD::Float &…  in depthTest()
 550 Int4 PixelRoutine::depthBoundsTest16(const Pointer<Byte> &zBuffer, int q, const Int &x)  in depthBoundsTest16()
 571 Int4 PixelRoutine::depthBoundsTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x)  in depthBoundsTest32F()
 585 void PixelRoutine::depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, I…  in depthBoundsTest()
 634 void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, cons…  in writeDepth32F()
 661 void PixelRoutine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const…  in writeDepth16()
 689 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const Sampl…  in writeDepth()
 
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| /external/swiftshader/src/Device/ | 
| D | QuadRasterizer.cpp | 74 	Pointer<Byte> zBuffer;  in rasterize()  local
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