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Searched defs:zFar (Results 1 – 25 of 30) sorted by relevance

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/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dmatrix_transform.inl104 T zNear, T zFar
119 T zNear, T zFar
144 T zNear, T zFar
248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
314 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
341 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform()
127 …, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint… in DepthRangeCompareCase()
277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase()
413 const float zFar; in init() member
Des2fShaderBuiltinVarTests.cpp169 float zFar; member
183 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
/external/mesa3d/src/mesa/main/
Des1_conversion.c97 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex()
180 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf()
192 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx()
664 GLfloat zNear, GLfloat zFar) in _mesa_Orthof()
676 GLfixed zNear, GLfixed zFar) in _mesa_Orthox()
/external/mesa3d/src/gallium/tests/graw/
Dshader-leak.c53 float zNear, float zFar) in set_viewport()
Dtri-gs.c54 float zNear, float zFar) in set_viewport()
Dtri-instanced.c83 float zNear, float zFar) in set_viewport()
Dgraw_util.h188 float zNear, float zFar) in graw_util_viewport()
Dquad-sample.c63 float zNear, float zFar) in set_viewport()
Dfs-test.c135 float zNear, float zFar) in set_viewport()
Dvs-test.c115 float zNear, float zFar) in set_viewport()
Dgs-test.c193 float zNear, float zFar) in set_viewport()
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf()
288 int zNear, int zFar) { in glFrustumx()
511 float zNear, float zFar) { in glOrthof()
518 int zNear, int zFar) { in glOrthox()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp422 float zFar, in setViewportState()
DRenderer9.cpp1213 float zFar, in setViewport()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp178 float zFar; member
192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
/external/angle/src/libANGLE/
Dcontext_private_call_gles.cpp167 GLfloat zFar) in ContextPrivateDepthRangef()
175 GLfixed zFar) in ContextPrivateDepthRangex()
1265 GLfloat zFar) in ContextPrivateOrthof()
1278 GLfixed zFar) in ContextPrivateOrthox()
DState.cpp606 void PrivateState::setDepthRange(float zNear, float zFar) in setDepthRange()
DvalidationGL1.cpp449 GLdouble zFar) in ValidateFrustum()
886 GLdouble zFar) in ValidateOrtho()
DContext_gl.cpp796 GLdouble zFar) in frustum()
1101 GLdouble zFar) in ortho()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c717 GLfloat zNear, GLfloat zFar) in gluPerspective()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp473 const float zFar = dxViewport.MaxDepth; in onViewportChange() local
/external/angle/src/libGLESv2/
Dentry_points_gl_1_autogen.cpp1820 GLdouble zFar) in GL_Frustum()
3425 GLdouble zFar) in GL_Ortho()
/external/angle/src/libANGLE/capture/
Dcapture_gl_1_autogen.cpp1141 GLdouble zFar) in CaptureFrustum()
2352 GLdouble zFar) in CaptureOrtho()

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