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Searched defs:zMask (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp75 Int zMask[4]; // Depth mask in quad() local
468 …&zBuffer, int q, const Int &x, const SIMD::Float &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest()
585 void PixelRoutine::depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, I… in depthBoundsTest()
634 …tine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth32F()
661 …utine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth16()
793 …ue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &s… in stencilOperation()
1937 …er<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &c… in writeColor()
/external/mesa3d/src/amd/addrlib/src/gfx10/
Dgfx10addrlib.cpp1612 UINT_32 zMask = 0; in ConvertSwizzlePatternToEquation() local