Searched defs:zMask (Results 1 – 2 of 2) sorted by relevance
| /external/swiftshader/src/Pipeline/ |
| D | PixelRoutine.cpp | 75 Int zMask[4]; // Depth mask in quad() local 468 …&zBuffer, int q, const Int &x, const SIMD::Float &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest() 585 void PixelRoutine::depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, I… in depthBoundsTest() 634 …tine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth32F() 661 …utine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth16() 793 …ue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &s… in stencilOperation() 1937 …er<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &c… in writeColor()
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| /external/mesa3d/src/amd/addrlib/src/gfx10/ |
| D | gfx10addrlib.cpp | 1612 UINT_32 zMask = 0; in ConvertSwizzlePatternToEquation() local
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