| /external/oboe/samples/RhythmGame/third_party/glm/gtc/ |
| D | matrix_transform.inl | 104 T zNear, T zFar 119 T zNear, T zFar 144 T zNear, T zFar 248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) 258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) 281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) 304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) 314 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar) 341 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar) 368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) [all …]
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| /external/deqp/modules/gles2/functional/ |
| D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() 127 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeCompareCase() 277 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeWriteCase() 412 const float zNear; in init() member
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| D | es2fShaderBuiltinVarTests.cpp | 168 float zNear; member 182 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
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| /external/mesa3d/src/mesa/main/ |
| D | es1_conversion.c | 97 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() 180 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf() 192 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx() 664 GLfloat zNear, GLfloat zFar) in _mesa_Orthof() 676 GLfixed zNear, GLfixed zFar) in _mesa_Orthox()
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| /external/mesa3d/src/gallium/tests/graw/ |
| D | shader-leak.c | 53 float zNear, float zFar) in set_viewport()
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| D | tri-gs.c | 54 float zNear, float zFar) in set_viewport()
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| D | tri-instanced.c | 83 float zNear, float zFar) in set_viewport()
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| D | graw_util.h | 188 float zNear, float zFar) in graw_util_viewport()
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| D | quad-sample.c | 63 float zNear, float zFar) in set_viewport()
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| D | fs-test.c | 135 float zNear, float zFar) in set_viewport()
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| D | vs-test.c | 115 float zNear, float zFar) in set_viewport()
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| D | gs-test.c | 193 float zNear, float zFar) in set_viewport()
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| /external/replicaisland/src/com/replica/replicaisland/ |
| D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() 200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() 281 float top, float zNear, float zFar) { in glFrustumf() 288 int zNear, int zFar) { in glFrustumx() 511 float zNear, float zFar) { in glOrthof() 518 int zNear, int zFar) { in glOrthox()
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| /external/autotest/client/deps/webgl_mpd/src/resources/ |
| D | J3DIMath.js | 669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | StateManager9.cpp | 421 float zNear, in setViewportState()
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| D | Renderer9.cpp | 1212 float zNear, in setViewport()
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| /external/deqp/modules/gles3/functional/ |
| D | es3fShaderBuiltinVarTests.cpp | 177 float zNear; member 191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
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| /external/angle/src/libANGLE/ |
| D | context_private_call_gles.cpp | 166 GLfloat zNear, in ContextPrivateDepthRangef() 174 GLfixed zNear, in ContextPrivateDepthRangex() 1264 GLfloat zNear, in ContextPrivateOrthof() 1277 GLfixed zNear, in ContextPrivateOrthox()
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| D | State.cpp | 606 void PrivateState::setDepthRange(float zNear, float zFar) in setDepthRange()
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| D | validationGL1.cpp | 448 GLdouble zNear, in ValidateFrustum() 885 GLdouble zNear, in ValidateOrtho()
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| D | Context_gl.cpp | 795 GLdouble zNear, in frustum() 1100 GLdouble zNear, in ortho()
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| /external/autotest/client/site_tests/graphics_SanAngeles/src/ |
| D | demo.c | 717 GLfloat zNear, GLfloat zFar) in gluPerspective()
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | StateManager11.cpp | 472 const float zNear = dxViewport.MinDepth; in onViewportChange() local
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| /external/angle/src/libGLESv2/ |
| D | entry_points_gl_1_autogen.cpp | 1819 GLdouble zNear, in GL_Frustum() 3424 GLdouble zNear, in GL_Ortho()
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| /external/angle/src/libANGLE/capture/ |
| D | capture_gl_1_autogen.cpp | 1140 GLdouble zNear, in CaptureFrustum() 2351 GLdouble zNear, in CaptureOrtho()
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