| /external/flatbuffers/samples/rust_generated/my_game/sample/ |
| D | weapon_generated.rs | 46 builder.add_damage(args.damage); in create() 54 let damage = self.damage(); in unpack() localVariable 57 damage, in unpack() 66 pub fn damage(&self) -> i16 { in damage() method 79 .visit_field::<i16>("damage", Self::VT_DAMAGE, false)? in run_verifier() 86 pub damage: i16, field 93 damage: 0, in default() 108 pub fn add_damage(&mut self, damage: i16) { in add_damage() 109 self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0); in add_damage() 130 ds.field("damage", &self.damage()); in fmt() [all …]
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| /external/skia/modules/sksg/tests/ |
| D | SGTest.cpp | 109 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local 113 &damage); in inval_test1() 135 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local 139 &damage); in inval_test1() 145 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; in inval_test1() local 149 &damage); in inval_test1() 171 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; in inval_test1() local 175 &damage); in inval_test1() 197 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; in inval_test1() local 201 &damage); in inval_test1() [all …]
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| /external/flatbuffers/tests/rust_usage_test/bin/ |
| D | flexbuffers_alloc_check.rs | 50 hammer.push("damage type", "crush"); in make_monster() 51 hammer.push("damage", 20); in make_monster() 56 axe.push("damage type", "slash"); in make_monster() 57 axe.push("damage", 30); in make_monster() 94 assert_eq!(hammer.idx("damage type").as_str(), "crush"); in validate_monster() 95 assert_eq!(hammer.idx("damage").as_u64(), 20); in validate_monster() 99 assert_eq!(axe.idx("damage type").as_str(), "slash"); in validate_monster() 100 assert_eq!(axe.idx("damage").as_u64(), 30); in validate_monster()
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| /external/flatbuffers/samples/ |
| D | monster_generated.swift | 176 case damage = 6 183 …public var damage: Int16 { let o = _accessor.offset(VTOFFSET.damage.v); return o == 0 ? 0 : _acces… variable 184 …Result public func mutate(damage: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.damage.v); re… in mutate() 187 …public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, d… in add() 192 damage: Int16 = 0 196 MyGame_Sample_Weapon.add(damage: damage, &fbb)
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| D | monsterdata.json | 12 "damage": 100 number 16 "damage": 90 number 22 "damage": 90 number
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| D | sample_binary.swift | 34 Weapon.add(damage: expectedDMG[0], &builder) in main() 38 Weapon.add(damage: expectedDMG[1], &builder) in main() 75 assert(weap?.damage == expectedDMG[index]) in main() 81 assert(equipped?.damage == 5) in main()
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| D | sample_binary.go | 128 assert(int(weapon.Damage()) == expectedWeaponDamages[i], 129 "`weapon.Damage()`", strconv.Itoa(int(weapon.Damage())), 151 assert(int(unionWeapon.Damage()) == 5, "`unionWeapon.Damage()`", 152 strconv.Itoa(int(unionWeapon.Damage())), strconv.Itoa(5))
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| D | SampleBinary.cs | 106 Assert(monster.Weapons(i).Value.Damage == expectedWeaponDamages[i], "monster.GetWeapons", in Main() 107 Convert.ToString(monster.Weapons(i).Value.Damage), in Main() 117 Assert(equipped.Damage == 5, "equipped.Damage", Convert.ToString(equipped.Damage), in Main()
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| D | sample_flexbuffers.rs | 30 // {"damage": 15, "name": "great axe"}, 31 // {"damage": 5, "name": "hammer"}] 51 // The first weapon is a fist which has no damage so we'll store it as a string. in main() 58 axe.push("damage", 15); in main() 66 hammer.push("damage", 5); in main()
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| D | sample_flexbuffers_serde.rs | 24 Equipment { name: String, damage: i32 }, 54 damage: 15, in main() 58 damage: 5, in main()
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| /external/skia/modules/sksg/include/ |
| D | SkSGNode.h | 40 // Nodes with this trait never generate direct damage -- instead, 41 // the damage bubbles up to ancestors. 44 // Nodes with this trait obscure the descendants' damage and always override it. 56 // Tag this node for invalidation and optional damage. 57 void invalidate(bool damage = true); 71 kDamage_Flag = 1 << 1, // the node contributes damage during revalidation
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| /external/mesa3d/src/gallium/drivers/lima/ |
| D | lima_resource.c | 280 if (res->damage.region) in lima_resource_destroy() 281 FREE(res->damage.region); in lima_resource_destroy() 434 struct lima_damage_region *damage = &res->damage; in lima_resource_set_damage_region() local 437 if (damage->region) { in lima_resource_set_damage_region() 438 FREE(damage->region); in lima_resource_set_damage_region() 439 damage->region = NULL; in lima_resource_set_damage_region() 440 damage->num_region = 0; in lima_resource_set_damage_region() 446 /* check full damage in lima_resource_set_damage_region() 448 * TODO: currently only check if there is any single damage in lima_resource_set_damage_region() 450 * be some accurate way, but a single window size damage in lima_resource_set_damage_region() [all …]
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| /external/ipsec-tools/ |
| D | NOTICE | 26 SUCH DAMAGE. 55 SUCH DAMAGE. 84 SUCH DAMAGE. 113 SUCH DAMAGE. 141 SUCH DAMAGE. 170 SUCH DAMAGE. 200 SUCH DAMAGE. 229 SUCH DAMAGE. 261 POSSIBILITY OF SUCH DAMAGE. 291 SUCH DAMAGE. [all …]
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| /external/ipsec-tools/src/racoon/ |
| D | NOTICE | 26 SUCH DAMAGE. 55 SUCH DAMAGE. 84 SUCH DAMAGE. 113 SUCH DAMAGE. 141 SUCH DAMAGE. 170 SUCH DAMAGE. 200 SUCH DAMAGE. 229 SUCH DAMAGE. 261 POSSIBILITY OF SUCH DAMAGE. 291 SUCH DAMAGE. [all …]
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| /external/skia/tools/skottie-wasm-perf/ |
| D | skottie-wasm-perf.html | 95 let damage = animation.seek(seek, damageRect); 96 if (damage[2] > damage[0] && damage[3] > damage[1]) {
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| /external/fsck_msdos/ |
| D | NOTICE | 25 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 52 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 82 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 111 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 139 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 175 * SUCH DAMAGE. 203 * SUCH DAMAGE. 234 * SUCH DAMAGE. 260 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 287 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| /external/flatbuffers/tests/rust_usage_test/benches/ |
| D | flexbuffers_benchmarks.rs | 195 hammer.push("damage type", "crush"); in make_monster() 196 hammer.push("damage", 20); in make_monster() 201 axe.push("damage type", "slash"); in make_monster() 202 axe.push("damage", 30); in make_monster() 249 assert_eq!(hammer.idx("damage type").as_str(), "crush"); in validate_monster() 250 assert_eq!(hammer.idx("damage").as_u64(), 20); in validate_monster() 254 assert_eq!(axe.idx("damage type").as_str(), "slash"); in validate_monster() 255 assert_eq!(axe.idx("damage").as_u64(), 30); in validate_monster()
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| /external/harfbuzz_ng/ |
| D | LICENSE | 114 DAMAGE. 172 DAMAGE. 1236 DAMAGE. 1296 DAMAGE. 1325 DAMAGE. 1355 DAMAGE. 1409 DAMAGE. 1438 DAMAGE. 1465 DAMAGE. 1493 DAMAGE. [all …]
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| /external/boringssl/src/ssl/test/runner/ |
| D | packet_adapter.go | 160 damage bool member 169 func (d *damageAdaptor) setDamage(damage bool) { 170 d.damage = damage 174 if d.damage && len(b) > 0 {
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| /external/cronet/third_party/boringssl/src/ssl/test/runner/ |
| D | packet_adapter.go | 160 damage bool member 169 func (d *damageAdaptor) setDamage(damage bool) { 170 d.damage = damage 174 if d.damage && len(b) > 0 {
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| /external/flatbuffers/samples/lua/MyGame/Sample/ |
| D | Weapon.lua | 30 function Weapon_mt:Damage() function 39 function Weapon.AddDamage(builder, damage) builder:PrependInt16Slot(1, damage, 0) end
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| /external/skia/tools/perf-canvaskit-puppeteer/ |
| D | skottie-frames.html | 94 const damage = animation.seek(seek, damageRect); 96 if (damage[2] > damage[0] && damage[3] > damage[1]) {
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| /external/mesa3d/src/gallium/drivers/panfrost/ |
| D | pan_job.c | 765 if (!rsrc->damage.inverted_len) in panfrost_load_surface() 768 /* Clamp the rendering area to the damage extent. The in panfrost_load_surface() 770 * the damage region is "undefined behavior", so we should be safe. in panfrost_load_surface() 772 unsigned damage_width = (rsrc->damage.extent.maxx - rsrc->damage.extent.minx); in panfrost_load_surface() 773 unsigned damage_height = (rsrc->damage.extent.maxy - rsrc->damage.extent.miny); in panfrost_load_surface() 777 rsrc->damage.extent.minx, in panfrost_load_surface() 778 rsrc->damage.extent.miny, in panfrost_load_surface() 779 rsrc->damage.extent.maxx, in panfrost_load_surface() 780 rsrc->damage.extent.maxy); in panfrost_load_surface() 844 4 * 4 * 6 * rsrc->damage.inverted_len, 64); in panfrost_load_surface() [all …]
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| /external/flatbuffers/dart/example/ |
| D | monster_my_game.sample_generated.dart | 355 int get damage => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, 0); 359 return 'Weapon{name: $name, damage: $damage}'; 384 int addDamage(int? damage) { 385 fbBuilder.addInt16(1, damage); 400 int? damage, 403 _damage = damage;
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| D | example.dart | 88 var axe = my_game.WeaponObjectBuilder(name: 'Axe', damage: 5); 97 weapons: [my_game.WeaponObjectBuilder(name: 'Sword', damage: 3), axe], 139 assert(weps[i].damage == expectedWeaponDamages[i]); 149 assert(equipped.damage == 5);
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