| /external/deqp-deps/glslang/Test/baseResults/ |
| D | hlsl.wavereduction.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
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| D | glsl.450.subgroupPartitioned.comp.out | 20 0:19 move second child to first child ( temp 4-component vector of uint) 21 0:19 'ballot' ( temp 4-component vector of uint) 22 0:19 subgroupPartitionNV ( global 4-component vector of uint) 24 0:21 move second child to first child ( temp 4-component vector of uint) 25 0:21 u4: direct index for structure (layout( column_major shared) buffer 4-component vector … 26 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 27 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 31 0:21 subgroupPartitionNV ( global 4-component vector of uint) 33 0:21 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 34 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… [all …]
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| D | hlsl.wavebroadcast.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
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| D | hlsl.gatherRGBA.offset.dx10.frag.out | 6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:46 move second child to first child ( temp 4-component vector of float) 11 0:46 'txval001' ( temp 4-component vector of float) 12 0:46 textureGatherOffset ( temp 4-component vector of float) 16 0:46 c2: direct index for structure ( uniform 2-component vector of float) 17 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 20 0:46 o2: direct index for structure ( uniform 2-component vector of int) 21 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 27 0:47 move second child to first child ( temp 4-component vector of int) 28 0:47 'txval011' ( temp 4-component vector of int) [all …]
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| D | hlsl.gatherRGBA.offsetarray.dx10.frag.out | 6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:40 move second child to first child ( temp 4-component vector of float) 11 0:40 'txval001' ( temp 4-component vector of float) 12 0:40 textureGatherOffset ( temp 4-component vector of float) 16 0:40 c3: direct index for structure ( uniform 3-component vector of float) 17 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 20 0:40 o2: direct index for structure ( uniform 2-component vector of int) 21 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 27 0:41 move second child to first child ( temp 4-component vector of int) 28 0:41 'txval011' ( temp 4-component vector of int) [all …]
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| D | hlsl.wavequad.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
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| D | hlsl.rw.vec2.bracket.frag.out | 5 0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int) 7 0:42 'x' ( in 2-component vector of int) 10 0:42 'x' ( in 2-component vector of int) 11 0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint) 13 0:43 'x' ( in 2-component vector of uint) 16 0:43 'x' ( in 2-component vector of uint) 17 0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float) 19 0:44 'x' ( in 2-component vector of float) 22 0:44 'x' ( in 2-component vector of float) 25 0:46 'x' ( out 2-component vector of int) [all …]
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| D | hlsl.rw.bracket.frag.out | 5 0:42 Function Definition: Fn1(vi4; ( temp 4-component vector of int) 7 0:42 'x' ( in 4-component vector of int) 10 0:42 'x' ( in 4-component vector of int) 11 0:43 Function Definition: Fn1(vu4; ( temp 4-component vector of uint) 13 0:43 'x' ( in 4-component vector of uint) 16 0:43 'x' ( in 4-component vector of uint) 17 0:44 Function Definition: Fn1(vf4; ( temp 4-component vector of float) 19 0:44 'x' ( in 4-component vector of float) 22 0:44 'x' ( in 4-component vector of float) 25 0:46 'x' ( out 4-component vector of int) [all …]
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| D | texture.frag.out | 36 0:24 move second child to first child ( temp 3-component vector of float) 37 0:24 'coords3D' ( temp 3-component vector of float) 43 0:25 move second child to first child ( temp 4-component vector of float) 44 0:25 'coords4D' ( temp 4-component vector of float) 51 0:26 move second child to first child ( temp 4-component vector of float) 52 0:26 'color' ( temp 4-component vector of float) 58 0:28 add second child into first child ( temp 4-component vector of float) 59 0:28 'color' ( temp 4-component vector of float) 60 0:28 texture ( global 4-component vector of float) 63 0:29 add second child into first child ( temp 4-component vector of float) [all …]
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| D | glsl.450.subgroupQuad.comp.out | 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 23 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 32 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 33 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 42 0:20 move second child to first child ( temp 2-component vector of float) 43 0:20 vector swizzle ( temp 2-component vector of float) 44 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 45 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… [all …]
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| D | 300BuiltIns.frag.out | 15 0:29 move second child to first child ( temp mediump 3-component vector of float) 16 0:29 'v' ( temp mediump 3-component vector of float) 17 0:29 mix ( global mediump 3-component vector of float) 18 0:29 'x' ( global mediump 3-component vector of float) 19 0:29 'y' ( global mediump 3-component vector of float) 20 0:29 'bv' ( global 3-component vector of bool) 22 0:30 move second child to first child ( temp mediump 4-component vector of int) 23 0:30 'iv10' ( temp mediump 4-component vector of int) 24 0:30 Absolute value ( global mediump 4-component vector of int) 25 0:30 'iv4a' ( global mediump 4-component vector of int) [all …]
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| D | glsl.450.subgroupShuffle.comp.out | 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 23 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 32 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 33 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 41 0:20 move second child to first child ( temp 2-component vector of float) 42 0:20 vector swizzle ( temp 2-component vector of float) 43 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 44 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… [all …]
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| /external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
| D | hlsl.wavereduction.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
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| D | glsl.450.subgroupPartitioned.comp.out | 20 0:19 move second child to first child ( temp 4-component vector of uint) 21 0:19 'ballot' ( temp 4-component vector of uint) 22 0:19 subgroupPartitionNV ( global 4-component vector of uint) 24 0:21 move second child to first child ( temp 4-component vector of uint) 25 0:21 u4: direct index for structure (layout( column_major shared) buffer 4-component vector … 26 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 27 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 31 0:21 subgroupPartitionNV ( global 4-component vector of uint) 33 0:21 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 34 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… [all …]
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| D | hlsl.wavebroadcast.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
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| D | hlsl.gatherRGBA.offsetarray.dx10.frag.out | 6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:40 move second child to first child ( temp 4-component vector of float) 11 0:40 'txval001' ( temp 4-component vector of float) 12 0:40 textureGatherOffset ( temp 4-component vector of float) 16 0:40 c3: direct index for structure ( uniform 3-component vector of float) 17 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 20 0:40 o2: direct index for structure ( uniform 2-component vector of int) 21 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 27 0:41 move second child to first child ( temp 4-component vector of int) 28 0:41 'txval011' ( temp 4-component vector of int) [all …]
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| D | hlsl.gatherRGBA.offset.dx10.frag.out | 6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:46 move second child to first child ( temp 4-component vector of float) 11 0:46 'txval001' ( temp 4-component vector of float) 12 0:46 textureGatherOffset ( temp 4-component vector of float) 16 0:46 c2: direct index for structure ( uniform 2-component vector of float) 17 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 20 0:46 o2: direct index for structure ( uniform 2-component vector of int) 21 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 27 0:47 move second child to first child ( temp 4-component vector of int) 28 0:47 'txval011' ( temp 4-component vector of int) [all …]
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| D | hlsl.wavequad.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
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| D | hlsl.rw.vec2.bracket.frag.out | 5 0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int) 7 0:42 'x' ( in 2-component vector of int) 10 0:42 'x' ( in 2-component vector of int) 11 0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint) 13 0:43 'x' ( in 2-component vector of uint) 16 0:43 'x' ( in 2-component vector of uint) 17 0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float) 19 0:44 'x' ( in 2-component vector of float) 22 0:44 'x' ( in 2-component vector of float) 25 0:46 'x' ( out 2-component vector of int) [all …]
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| D | hlsl.rw.bracket.frag.out | 5 0:42 Function Definition: Fn1(vi4; ( temp 4-component vector of int) 7 0:42 'x' ( in 4-component vector of int) 10 0:42 'x' ( in 4-component vector of int) 11 0:43 Function Definition: Fn1(vu4; ( temp 4-component vector of uint) 13 0:43 'x' ( in 4-component vector of uint) 16 0:43 'x' ( in 4-component vector of uint) 17 0:44 Function Definition: Fn1(vf4; ( temp 4-component vector of float) 19 0:44 'x' ( in 4-component vector of float) 22 0:44 'x' ( in 4-component vector of float) 25 0:46 'x' ( out 4-component vector of int) [all …]
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| D | texture.frag.out | 36 0:24 move second child to first child ( temp 3-component vector of float) 37 0:24 'coords3D' ( temp 3-component vector of float) 43 0:25 move second child to first child ( temp 4-component vector of float) 44 0:25 'coords4D' ( temp 4-component vector of float) 51 0:26 move second child to first child ( temp 4-component vector of float) 52 0:26 'color' ( temp 4-component vector of float) 58 0:28 add second child into first child ( temp 4-component vector of float) 59 0:28 'color' ( temp 4-component vector of float) 60 0:28 texture ( global 4-component vector of float) 63 0:29 add second child into first child ( temp 4-component vector of float) [all …]
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| D | glsl.450.subgroupQuad.comp.out | 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 23 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 32 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 33 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 42 0:20 move second child to first child ( temp 2-component vector of float) 43 0:20 vector swizzle ( temp 2-component vector of float) 44 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 45 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… [all …]
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| D | 300BuiltIns.frag.out | 15 0:29 move second child to first child ( temp mediump 3-component vector of float) 16 0:29 'v' ( temp mediump 3-component vector of float) 17 0:29 mix ( global mediump 3-component vector of float) 18 0:29 'x' ( global mediump 3-component vector of float) 19 0:29 'y' ( global mediump 3-component vector of float) 20 0:29 'bv' ( global 3-component vector of bool) 22 0:30 move second child to first child ( temp mediump 4-component vector of int) 23 0:30 'iv10' ( temp mediump 4-component vector of int) 24 0:30 Absolute value ( global mediump 4-component vector of int) 25 0:30 'iv4a' ( global mediump 4-component vector of int) [all …]
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| D | glsl.450.subgroupShuffleRelative.comp.out | 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 23 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 32 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 33 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 41 0:20 move second child to first child ( temp 2-component vector of float) 42 0:20 vector swizzle ( temp 2-component vector of float) 43 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 44 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… [all …]
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| D | glsl.450.subgroupShuffle.comp.out | 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 23 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 31 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vec… 32 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 33 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… 41 0:20 move second child to first child ( temp 2-component vector of float) 42 0:20 vector swizzle ( temp 2-component vector of float) 43 0:20 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 44 …component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, la… [all …]
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