Searched full:configflags (Results 1 – 14 of 14) sorted by relevance
522 uint32_t configFlags = pDeformatter->getConfigFlags(); in ConfigureFrameDeMux() local525 if (tpiu_format) configFlags |= OCSD_DFRMTR_HAS_FSYNCS; in ConfigureFrameDeMux()526 if (has_hsync) configFlags |= OCSD_DFRMTR_HAS_HSYNCS; in ConfigureFrameDeMux()528 if (tpiu_format) configFlags &= ~OCSD_DFRMTR_FRAME_MEM_ALIGN; in ConfigureFrameDeMux()530 if (!configFlags) in ConfigureFrameDeMux()532 configFlags = OCSD_DFRMTR_FRAME_MEM_ALIGN; in ConfigureFrameDeMux()534 pDeformatter->Configure(configFlags); in ConfigureFrameDeMux()538 if (outRawPacked) configFlags |= OCSD_DFRMTR_PACKED_RAW_OUT; in ConfigureFrameDeMux()539 if (outRawUnpacked) configFlags |= OCSD_DFRMTR_UNPACKED_RAW_OUT; in ConfigureFrameDeMux()540 dcd_tree->addRawFramePrinter(framePrinter, configFlags); in ConfigureFrameDeMux()
240 VOID SetConfigFlags(ConfigFlags flags) in SetConfigFlags()272 ConfigFlags m_configFlags; ///< Copy of AddrLib's configFlags
244 // Pass createFlags to configFlags first since these flags may be overwritten in Create()261 // Global parameters initialized and remaining configFlags bits are set as well in Create()
382 ConfigFlags m_configFlags; ///< Global configuration flags. Note this is setup by
267 * ConfigFlags273 union ConfigFlags union
24 configflags:
133 # make CONFIGFLAGS="--foo --bar" stack138 stack-build ./configure $(CONFIGFLAGS)
52 configflags:
1001 int configFlags = 0; in createSurface() local1004 configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR; in createSurface()1009 gl = GLDebugHelper.wrap(gl, configFlags, log); in createSurface()
184 …// TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKey…220 …// TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKey…328 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable.339 - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable.882 …(short version: map gamepad inputs into the io.NavInputs[] array + set io.ConfigFlags |= ImGuiConf…1150 ConfigFlags = ImGuiConfigFlags_None; in ImGuiIO()3316 if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse) in UpdateHoveredWindowAndCaptureFlags()3350 …if (g.IO.NavActive && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(g.IO.ConfigFlag… in UpdateHoveredWindowAndCaptureFlags()3380 if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) in NewFrame()7105 …if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavE… in FindBestWindowPosForPopup()[all …]
138 typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags935 // Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will au…936 // Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGui…969 // Configuration flags stored in io.ConfigFlags. Set by user/application.1286 …ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set… member
842 …ty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFl…
1132 io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; in realize_area()
819 ConditionalField(XByteField("ConfigFlags" , 0x00),