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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/gpu/ShaderErrorHandler.h"
9 
10 #include "src/utils/SkShaderUtils.h"
11 
12 namespace skgpu {
13 
DefaultShaderErrorHandler()14 ShaderErrorHandler* DefaultShaderErrorHandler() {
15     class DefaultShaderErrorHandler : public ShaderErrorHandler {
16     public:
17         void compileError(const char* shader, const char* errors) override {
18             std::string message = SkShaderUtils::BuildShaderErrorMessage(shader, errors);
19             SkShaderUtils::VisitLineByLine(message, [](int, const char* lineText) {
20                 SkDebugf("%s\n", lineText);
21             });
22             SkDEBUGFAIL("Shader compilation failed!");
23         }
24     };
25 
26     static DefaultShaderErrorHandler gHandler;
27     return &gHandler;
28 }
29 
30 }  // namespace SkShaderUtils
31