1load("//bazel:skia_rules.bzl", "exports_files_legacy", "skia_filegroup", "split_srcs_and_hdrs") 2 3licenses(["notice"]) 4 5exports_files_legacy() 6 7BUILDER_FILES = [ 8 "GrGLProgramBuilder.cpp", 9 "GrGLProgramBuilder.h", 10 "GrGLShaderStringBuilder.cpp", 11 "GrGLShaderStringBuilder.h", 12] 13 14split_srcs_and_hdrs( 15 name = "builder", 16 files = BUILDER_FILES, 17) 18 19skia_filegroup( 20 name = "srcs", 21 srcs = [":builder_srcs"], 22 visibility = ["//src/gpu/ganesh/gl:__pkg__"], 23) 24 25skia_filegroup( 26 name = "private_hdrs", 27 srcs = [":builder_hdrs"], 28 visibility = ["//src/gpu/ganesh/gl:__pkg__"], 29) 30