1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // entry_points_gl_1_autogen.h: 9 // Defines the Desktop GL 1.x entry points. 10 11 #ifndef LIBGLESV2_ENTRY_POINTS_GL_1_AUTOGEN_H_ 12 #define LIBGLESV2_ENTRY_POINTS_GL_1_AUTOGEN_H_ 13 14 #include <export.h> 15 #include "angle_gl.h" 16 17 extern "C" { 18 19 // GL 1.0 20 ANGLE_EXPORT void GL_APIENTRY GL_Accum(GLenum op, GLfloat value); 21 ANGLE_EXPORT void GL_APIENTRY GL_Begin(GLenum mode); 22 ANGLE_EXPORT void GL_APIENTRY GL_Bitmap(GLsizei width, 23 GLsizei height, 24 GLfloat xorig, 25 GLfloat yorig, 26 GLfloat xmove, 27 GLfloat ymove, 28 const GLubyte *bitmap); 29 ANGLE_EXPORT void GL_APIENTRY GL_CallList(GLuint list); 30 ANGLE_EXPORT void GL_APIENTRY GL_CallLists(GLsizei n, GLenum type, const void *lists); 31 ANGLE_EXPORT void GL_APIENTRY GL_ClearAccum(GLfloat red, 32 GLfloat green, 33 GLfloat blue, 34 GLfloat alpha); 35 ANGLE_EXPORT void GL_APIENTRY GL_ClearDepth(GLdouble depth); 36 ANGLE_EXPORT void GL_APIENTRY GL_ClearIndex(GLfloat c); 37 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlane(GLenum plane, const GLdouble *equation); 38 ANGLE_EXPORT void GL_APIENTRY GL_Color3b(GLbyte red, GLbyte green, GLbyte blue); 39 ANGLE_EXPORT void GL_APIENTRY GL_Color3bv(const GLbyte *v); 40 ANGLE_EXPORT void GL_APIENTRY GL_Color3d(GLdouble red, GLdouble green, GLdouble blue); 41 ANGLE_EXPORT void GL_APIENTRY GL_Color3dv(const GLdouble *v); 42 ANGLE_EXPORT void GL_APIENTRY GL_Color3f(GLfloat red, GLfloat green, GLfloat blue); 43 ANGLE_EXPORT void GL_APIENTRY GL_Color3fv(const GLfloat *v); 44 ANGLE_EXPORT void GL_APIENTRY GL_Color3i(GLint red, GLint green, GLint blue); 45 ANGLE_EXPORT void GL_APIENTRY GL_Color3iv(const GLint *v); 46 ANGLE_EXPORT void GL_APIENTRY GL_Color3s(GLshort red, GLshort green, GLshort blue); 47 ANGLE_EXPORT void GL_APIENTRY GL_Color3sv(const GLshort *v); 48 ANGLE_EXPORT void GL_APIENTRY GL_Color3ub(GLubyte red, GLubyte green, GLubyte blue); 49 ANGLE_EXPORT void GL_APIENTRY GL_Color3ubv(const GLubyte *v); 50 ANGLE_EXPORT void GL_APIENTRY GL_Color3ui(GLuint red, GLuint green, GLuint blue); 51 ANGLE_EXPORT void GL_APIENTRY GL_Color3uiv(const GLuint *v); 52 ANGLE_EXPORT void GL_APIENTRY GL_Color3us(GLushort red, GLushort green, GLushort blue); 53 ANGLE_EXPORT void GL_APIENTRY GL_Color3usv(const GLushort *v); 54 ANGLE_EXPORT void GL_APIENTRY GL_Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); 55 ANGLE_EXPORT void GL_APIENTRY GL_Color4bv(const GLbyte *v); 56 ANGLE_EXPORT void GL_APIENTRY GL_Color4d(GLdouble red, 57 GLdouble green, 58 GLdouble blue, 59 GLdouble alpha); 60 ANGLE_EXPORT void GL_APIENTRY GL_Color4dv(const GLdouble *v); 61 ANGLE_EXPORT void GL_APIENTRY GL_Color4fv(const GLfloat *v); 62 ANGLE_EXPORT void GL_APIENTRY GL_Color4i(GLint red, GLint green, GLint blue, GLint alpha); 63 ANGLE_EXPORT void GL_APIENTRY GL_Color4iv(const GLint *v); 64 ANGLE_EXPORT void GL_APIENTRY GL_Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); 65 ANGLE_EXPORT void GL_APIENTRY GL_Color4sv(const GLshort *v); 66 ANGLE_EXPORT void GL_APIENTRY GL_Color4ubv(const GLubyte *v); 67 ANGLE_EXPORT void GL_APIENTRY GL_Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); 68 ANGLE_EXPORT void GL_APIENTRY GL_Color4uiv(const GLuint *v); 69 ANGLE_EXPORT void GL_APIENTRY GL_Color4us(GLushort red, 70 GLushort green, 71 GLushort blue, 72 GLushort alpha); 73 ANGLE_EXPORT void GL_APIENTRY GL_Color4usv(const GLushort *v); 74 ANGLE_EXPORT void GL_APIENTRY GL_ColorMaterial(GLenum face, GLenum mode); 75 ANGLE_EXPORT void GL_APIENTRY 76 GL_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); 77 ANGLE_EXPORT void GL_APIENTRY GL_DeleteLists(GLuint list, GLsizei range); 78 ANGLE_EXPORT void GL_APIENTRY GL_DepthRange(GLdouble n, GLdouble f); 79 ANGLE_EXPORT void GL_APIENTRY GL_DrawBuffer(GLenum buf); 80 ANGLE_EXPORT void GL_APIENTRY 81 GL_DrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 82 ANGLE_EXPORT void GL_APIENTRY GL_EdgeFlag(GLboolean flag); 83 ANGLE_EXPORT void GL_APIENTRY GL_EdgeFlagv(const GLboolean *flag); 84 ANGLE_EXPORT void GL_APIENTRY GL_End(); 85 ANGLE_EXPORT void GL_APIENTRY GL_EndList(); 86 ANGLE_EXPORT void GL_APIENTRY GL_EvalCoord1d(GLdouble u); 87 ANGLE_EXPORT void GL_APIENTRY GL_EvalCoord1dv(const GLdouble *u); 88 ANGLE_EXPORT void GL_APIENTRY GL_EvalCoord1f(GLfloat u); 89 ANGLE_EXPORT void GL_APIENTRY GL_EvalCoord1fv(const GLfloat *u); 90 ANGLE_EXPORT void GL_APIENTRY GL_EvalCoord2d(GLdouble u, GLdouble v); 91 ANGLE_EXPORT void GL_APIENTRY GL_EvalCoord2dv(const GLdouble *u); 92 ANGLE_EXPORT void GL_APIENTRY GL_EvalCoord2f(GLfloat u, GLfloat v); 93 ANGLE_EXPORT void GL_APIENTRY GL_EvalCoord2fv(const GLfloat *u); 94 ANGLE_EXPORT void GL_APIENTRY GL_EvalMesh1(GLenum mode, GLint i1, GLint i2); 95 ANGLE_EXPORT void GL_APIENTRY GL_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); 96 ANGLE_EXPORT void GL_APIENTRY GL_EvalPoint1(GLint i); 97 ANGLE_EXPORT void GL_APIENTRY GL_EvalPoint2(GLint i, GLint j); 98 ANGLE_EXPORT void GL_APIENTRY GL_FeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); 99 ANGLE_EXPORT void GL_APIENTRY GL_Fogi(GLenum pname, GLint param); 100 ANGLE_EXPORT void GL_APIENTRY GL_Fogiv(GLenum pname, const GLint *params); 101 ANGLE_EXPORT void GL_APIENTRY GL_Frustum(GLdouble left, 102 GLdouble right, 103 GLdouble bottom, 104 GLdouble top, 105 GLdouble zNear, 106 GLdouble zFar); 107 ANGLE_EXPORT GLuint GL_APIENTRY GL_GenLists(GLsizei range); 108 ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlane(GLenum plane, GLdouble *equation); 109 ANGLE_EXPORT void GL_APIENTRY GL_GetDoublev(GLenum pname, GLdouble *data); 110 ANGLE_EXPORT void GL_APIENTRY GL_GetLightiv(GLenum light, GLenum pname, GLint *params); 111 ANGLE_EXPORT void GL_APIENTRY GL_GetMapdv(GLenum target, GLenum query, GLdouble *v); 112 ANGLE_EXPORT void GL_APIENTRY GL_GetMapfv(GLenum target, GLenum query, GLfloat *v); 113 ANGLE_EXPORT void GL_APIENTRY GL_GetMapiv(GLenum target, GLenum query, GLint *v); 114 ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialiv(GLenum face, GLenum pname, GLint *params); 115 ANGLE_EXPORT void GL_APIENTRY GL_GetPixelMapfv(GLenum map, GLfloat *values); 116 ANGLE_EXPORT void GL_APIENTRY GL_GetPixelMapuiv(GLenum map, GLuint *values); 117 ANGLE_EXPORT void GL_APIENTRY GL_GetPixelMapusv(GLenum map, GLushort *values); 118 ANGLE_EXPORT void GL_APIENTRY GL_GetPolygonStipple(GLubyte *mask); 119 ANGLE_EXPORT void GL_APIENTRY GL_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params); 120 ANGLE_EXPORT void GL_APIENTRY GL_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); 121 ANGLE_EXPORT void GL_APIENTRY GL_GetTexGeniv(GLenum coord, GLenum pname, GLint *params); 122 ANGLE_EXPORT void GL_APIENTRY 123 GL_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); 124 ANGLE_EXPORT void GL_APIENTRY GL_IndexMask(GLuint mask); 125 ANGLE_EXPORT void GL_APIENTRY GL_Indexd(GLdouble c); 126 ANGLE_EXPORT void GL_APIENTRY GL_Indexdv(const GLdouble *c); 127 ANGLE_EXPORT void GL_APIENTRY GL_Indexf(GLfloat c); 128 ANGLE_EXPORT void GL_APIENTRY GL_Indexfv(const GLfloat *c); 129 ANGLE_EXPORT void GL_APIENTRY GL_Indexi(GLint c); 130 ANGLE_EXPORT void GL_APIENTRY GL_Indexiv(const GLint *c); 131 ANGLE_EXPORT void GL_APIENTRY GL_Indexs(GLshort c); 132 ANGLE_EXPORT void GL_APIENTRY GL_Indexsv(const GLshort *c); 133 ANGLE_EXPORT void GL_APIENTRY GL_InitNames(); 134 ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsList(GLuint list); 135 ANGLE_EXPORT void GL_APIENTRY GL_LightModeli(GLenum pname, GLint param); 136 ANGLE_EXPORT void GL_APIENTRY GL_LightModeliv(GLenum pname, const GLint *params); 137 ANGLE_EXPORT void GL_APIENTRY GL_Lighti(GLenum light, GLenum pname, GLint param); 138 ANGLE_EXPORT void GL_APIENTRY GL_Lightiv(GLenum light, GLenum pname, const GLint *params); 139 ANGLE_EXPORT void GL_APIENTRY GL_LineStipple(GLint factor, GLushort pattern); 140 ANGLE_EXPORT void GL_APIENTRY GL_ListBase(GLuint base); 141 ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixd(const GLdouble *m); 142 ANGLE_EXPORT void GL_APIENTRY GL_LoadName(GLuint name); 143 ANGLE_EXPORT void GL_APIENTRY GL_Map1d(GLenum target, 144 GLdouble u1, 145 GLdouble u2, 146 GLint stride, 147 GLint order, 148 const GLdouble *points); 149 ANGLE_EXPORT void GL_APIENTRY 150 GL_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); 151 ANGLE_EXPORT void GL_APIENTRY GL_Map2d(GLenum target, 152 GLdouble u1, 153 GLdouble u2, 154 GLint ustride, 155 GLint uorder, 156 GLdouble v1, 157 GLdouble v2, 158 GLint vstride, 159 GLint vorder, 160 const GLdouble *points); 161 ANGLE_EXPORT void GL_APIENTRY GL_Map2f(GLenum target, 162 GLfloat u1, 163 GLfloat u2, 164 GLint ustride, 165 GLint uorder, 166 GLfloat v1, 167 GLfloat v2, 168 GLint vstride, 169 GLint vorder, 170 const GLfloat *points); 171 ANGLE_EXPORT void GL_APIENTRY GL_MapGrid1d(GLint un, GLdouble u1, GLdouble u2); 172 ANGLE_EXPORT void GL_APIENTRY GL_MapGrid1f(GLint un, GLfloat u1, GLfloat u2); 173 ANGLE_EXPORT void GL_APIENTRY 174 GL_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); 175 ANGLE_EXPORT void GL_APIENTRY 176 GL_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); 177 ANGLE_EXPORT void GL_APIENTRY GL_Materiali(GLenum face, GLenum pname, GLint param); 178 ANGLE_EXPORT void GL_APIENTRY GL_Materialiv(GLenum face, GLenum pname, const GLint *params); 179 ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixd(const GLdouble *m); 180 ANGLE_EXPORT void GL_APIENTRY GL_NewList(GLuint list, GLenum mode); 181 ANGLE_EXPORT void GL_APIENTRY GL_Normal3b(GLbyte nx, GLbyte ny, GLbyte nz); 182 ANGLE_EXPORT void GL_APIENTRY GL_Normal3bv(const GLbyte *v); 183 ANGLE_EXPORT void GL_APIENTRY GL_Normal3d(GLdouble nx, GLdouble ny, GLdouble nz); 184 ANGLE_EXPORT void GL_APIENTRY GL_Normal3dv(const GLdouble *v); 185 ANGLE_EXPORT void GL_APIENTRY GL_Normal3fv(const GLfloat *v); 186 ANGLE_EXPORT void GL_APIENTRY GL_Normal3i(GLint nx, GLint ny, GLint nz); 187 ANGLE_EXPORT void GL_APIENTRY GL_Normal3iv(const GLint *v); 188 ANGLE_EXPORT void GL_APIENTRY GL_Normal3s(GLshort nx, GLshort ny, GLshort nz); 189 ANGLE_EXPORT void GL_APIENTRY GL_Normal3sv(const GLshort *v); 190 ANGLE_EXPORT void GL_APIENTRY GL_Ortho(GLdouble left, 191 GLdouble right, 192 GLdouble bottom, 193 GLdouble top, 194 GLdouble zNear, 195 GLdouble zFar); 196 ANGLE_EXPORT void GL_APIENTRY GL_PassThrough(GLfloat token); 197 ANGLE_EXPORT void GL_APIENTRY GL_PixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); 198 ANGLE_EXPORT void GL_APIENTRY GL_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); 199 ANGLE_EXPORT void GL_APIENTRY GL_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); 200 ANGLE_EXPORT void GL_APIENTRY GL_PixelStoref(GLenum pname, GLfloat param); 201 ANGLE_EXPORT void GL_APIENTRY GL_PixelTransferf(GLenum pname, GLfloat param); 202 ANGLE_EXPORT void GL_APIENTRY GL_PixelTransferi(GLenum pname, GLint param); 203 ANGLE_EXPORT void GL_APIENTRY GL_PixelZoom(GLfloat xfactor, GLfloat yfactor); 204 ANGLE_EXPORT void GL_APIENTRY GL_PolygonMode(GLenum face, GLenum mode); 205 ANGLE_EXPORT void GL_APIENTRY GL_PolygonStipple(const GLubyte *mask); 206 ANGLE_EXPORT void GL_APIENTRY GL_PopAttrib(); 207 ANGLE_EXPORT void GL_APIENTRY GL_PopName(); 208 ANGLE_EXPORT void GL_APIENTRY GL_PushAttrib(GLbitfield mask); 209 ANGLE_EXPORT void GL_APIENTRY GL_PushName(GLuint name); 210 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2d(GLdouble x, GLdouble y); 211 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2dv(const GLdouble *v); 212 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2f(GLfloat x, GLfloat y); 213 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2fv(const GLfloat *v); 214 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2i(GLint x, GLint y); 215 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2iv(const GLint *v); 216 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2s(GLshort x, GLshort y); 217 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2sv(const GLshort *v); 218 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos3d(GLdouble x, GLdouble y, GLdouble z); 219 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos3dv(const GLdouble *v); 220 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos3f(GLfloat x, GLfloat y, GLfloat z); 221 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos3fv(const GLfloat *v); 222 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos3i(GLint x, GLint y, GLint z); 223 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos3iv(const GLint *v); 224 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos3s(GLshort x, GLshort y, GLshort z); 225 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos3sv(const GLshort *v); 226 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); 227 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos4dv(const GLdouble *v); 228 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); 229 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos4fv(const GLfloat *v); 230 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos4i(GLint x, GLint y, GLint z, GLint w); 231 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos4iv(const GLint *v); 232 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); 233 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos4sv(const GLshort *v); 234 ANGLE_EXPORT void GL_APIENTRY GL_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); 235 ANGLE_EXPORT void GL_APIENTRY GL_Rectdv(const GLdouble *v1, const GLdouble *v2); 236 ANGLE_EXPORT void GL_APIENTRY GL_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); 237 ANGLE_EXPORT void GL_APIENTRY GL_Rectfv(const GLfloat *v1, const GLfloat *v2); 238 ANGLE_EXPORT void GL_APIENTRY GL_Recti(GLint x1, GLint y1, GLint x2, GLint y2); 239 ANGLE_EXPORT void GL_APIENTRY GL_Rectiv(const GLint *v1, const GLint *v2); 240 ANGLE_EXPORT void GL_APIENTRY GL_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); 241 ANGLE_EXPORT void GL_APIENTRY GL_Rectsv(const GLshort *v1, const GLshort *v2); 242 ANGLE_EXPORT GLint GL_APIENTRY GL_RenderMode(GLenum mode); 243 ANGLE_EXPORT void GL_APIENTRY GL_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 244 ANGLE_EXPORT void GL_APIENTRY GL_Scaled(GLdouble x, GLdouble y, GLdouble z); 245 ANGLE_EXPORT void GL_APIENTRY GL_SelectBuffer(GLsizei size, GLuint *buffer); 246 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord1d(GLdouble s); 247 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord1dv(const GLdouble *v); 248 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord1f(GLfloat s); 249 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord1fv(const GLfloat *v); 250 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord1i(GLint s); 251 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord1iv(const GLint *v); 252 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord1s(GLshort s); 253 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord1sv(const GLshort *v); 254 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord2d(GLdouble s, GLdouble t); 255 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord2dv(const GLdouble *v); 256 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord2f(GLfloat s, GLfloat t); 257 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord2fv(const GLfloat *v); 258 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord2i(GLint s, GLint t); 259 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord2iv(const GLint *v); 260 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord2s(GLshort s, GLshort t); 261 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord2sv(const GLshort *v); 262 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord3d(GLdouble s, GLdouble t, GLdouble r); 263 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord3dv(const GLdouble *v); 264 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord3f(GLfloat s, GLfloat t, GLfloat r); 265 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord3fv(const GLfloat *v); 266 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord3i(GLint s, GLint t, GLint r); 267 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord3iv(const GLint *v); 268 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord3s(GLshort s, GLshort t, GLshort r); 269 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord3sv(const GLshort *v); 270 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); 271 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord4dv(const GLdouble *v); 272 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); 273 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord4fv(const GLfloat *v); 274 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord4i(GLint s, GLint t, GLint r, GLint q); 275 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord4iv(const GLint *v); 276 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); 277 ANGLE_EXPORT void GL_APIENTRY GL_TexCoord4sv(const GLshort *v); 278 ANGLE_EXPORT void GL_APIENTRY GL_TexGend(GLenum coord, GLenum pname, GLdouble param); 279 ANGLE_EXPORT void GL_APIENTRY GL_TexGendv(GLenum coord, GLenum pname, const GLdouble *params); 280 ANGLE_EXPORT void GL_APIENTRY GL_TexGenf(GLenum coord, GLenum pname, GLfloat param); 281 ANGLE_EXPORT void GL_APIENTRY GL_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params); 282 ANGLE_EXPORT void GL_APIENTRY GL_TexGeni(GLenum coord, GLenum pname, GLint param); 283 ANGLE_EXPORT void GL_APIENTRY GL_TexGeniv(GLenum coord, GLenum pname, const GLint *params); 284 ANGLE_EXPORT void GL_APIENTRY GL_TexImage1D(GLenum target, 285 GLint level, 286 GLint internalformat, 287 GLsizei width, 288 GLint border, 289 GLenum format, 290 GLenum type, 291 const void *pixels); 292 ANGLE_EXPORT void GL_APIENTRY GL_Translated(GLdouble x, GLdouble y, GLdouble z); 293 ANGLE_EXPORT void GL_APIENTRY GL_Vertex2d(GLdouble x, GLdouble y); 294 ANGLE_EXPORT void GL_APIENTRY GL_Vertex2dv(const GLdouble *v); 295 ANGLE_EXPORT void GL_APIENTRY GL_Vertex2f(GLfloat x, GLfloat y); 296 ANGLE_EXPORT void GL_APIENTRY GL_Vertex2fv(const GLfloat *v); 297 ANGLE_EXPORT void GL_APIENTRY GL_Vertex2i(GLint x, GLint y); 298 ANGLE_EXPORT void GL_APIENTRY GL_Vertex2iv(const GLint *v); 299 ANGLE_EXPORT void GL_APIENTRY GL_Vertex2s(GLshort x, GLshort y); 300 ANGLE_EXPORT void GL_APIENTRY GL_Vertex2sv(const GLshort *v); 301 ANGLE_EXPORT void GL_APIENTRY GL_Vertex3d(GLdouble x, GLdouble y, GLdouble z); 302 ANGLE_EXPORT void GL_APIENTRY GL_Vertex3dv(const GLdouble *v); 303 ANGLE_EXPORT void GL_APIENTRY GL_Vertex3f(GLfloat x, GLfloat y, GLfloat z); 304 ANGLE_EXPORT void GL_APIENTRY GL_Vertex3fv(const GLfloat *v); 305 ANGLE_EXPORT void GL_APIENTRY GL_Vertex3i(GLint x, GLint y, GLint z); 306 ANGLE_EXPORT void GL_APIENTRY GL_Vertex3iv(const GLint *v); 307 ANGLE_EXPORT void GL_APIENTRY GL_Vertex3s(GLshort x, GLshort y, GLshort z); 308 ANGLE_EXPORT void GL_APIENTRY GL_Vertex3sv(const GLshort *v); 309 ANGLE_EXPORT void GL_APIENTRY GL_Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); 310 ANGLE_EXPORT void GL_APIENTRY GL_Vertex4dv(const GLdouble *v); 311 ANGLE_EXPORT void GL_APIENTRY GL_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); 312 ANGLE_EXPORT void GL_APIENTRY GL_Vertex4fv(const GLfloat *v); 313 ANGLE_EXPORT void GL_APIENTRY GL_Vertex4i(GLint x, GLint y, GLint z, GLint w); 314 ANGLE_EXPORT void GL_APIENTRY GL_Vertex4iv(const GLint *v); 315 ANGLE_EXPORT void GL_APIENTRY GL_Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w); 316 ANGLE_EXPORT void GL_APIENTRY GL_Vertex4sv(const GLshort *v); 317 318 // GL 1.1 319 ANGLE_EXPORT GLboolean GL_APIENTRY GL_AreTexturesResident(GLsizei n, 320 const GLuint *textures, 321 GLboolean *residences); 322 ANGLE_EXPORT void GL_APIENTRY GL_ArrayElement(GLint i); 323 ANGLE_EXPORT void GL_APIENTRY GL_CopyTexImage1D(GLenum target, 324 GLint level, 325 GLenum internalformat, 326 GLint x, 327 GLint y, 328 GLsizei width, 329 GLint border); 330 ANGLE_EXPORT void GL_APIENTRY 331 GL_CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 332 ANGLE_EXPORT void GL_APIENTRY GL_EdgeFlagPointer(GLsizei stride, const void *pointer); 333 ANGLE_EXPORT void GL_APIENTRY GL_IndexPointer(GLenum type, GLsizei stride, const void *pointer); 334 ANGLE_EXPORT void GL_APIENTRY GL_Indexub(GLubyte c); 335 ANGLE_EXPORT void GL_APIENTRY GL_Indexubv(const GLubyte *c); 336 ANGLE_EXPORT void GL_APIENTRY GL_InterleavedArrays(GLenum format, 337 GLsizei stride, 338 const void *pointer); 339 ANGLE_EXPORT void GL_APIENTRY GL_PopClientAttrib(); 340 ANGLE_EXPORT void GL_APIENTRY GL_PrioritizeTextures(GLsizei n, 341 const GLuint *textures, 342 const GLfloat *priorities); 343 ANGLE_EXPORT void GL_APIENTRY GL_PushClientAttrib(GLbitfield mask); 344 ANGLE_EXPORT void GL_APIENTRY GL_TexSubImage1D(GLenum target, 345 GLint level, 346 GLint xoffset, 347 GLsizei width, 348 GLenum format, 349 GLenum type, 350 const void *pixels); 351 352 // GL 1.2 353 354 // GL 1.3 355 ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexImage1D(GLenum target, 356 GLint level, 357 GLenum internalformat, 358 GLsizei width, 359 GLint border, 360 GLsizei imageSize, 361 const void *data); 362 ANGLE_EXPORT void GL_APIENTRY GL_CompressedTexSubImage1D(GLenum target, 363 GLint level, 364 GLint xoffset, 365 GLsizei width, 366 GLenum format, 367 GLsizei imageSize, 368 const void *data); 369 ANGLE_EXPORT void GL_APIENTRY GL_GetCompressedTexImage(GLenum target, GLint level, void *img); 370 ANGLE_EXPORT void GL_APIENTRY GL_LoadTransposeMatrixd(const GLdouble *m); 371 ANGLE_EXPORT void GL_APIENTRY GL_LoadTransposeMatrixf(const GLfloat *m); 372 ANGLE_EXPORT void GL_APIENTRY GL_MultTransposeMatrixd(const GLdouble *m); 373 ANGLE_EXPORT void GL_APIENTRY GL_MultTransposeMatrixf(const GLfloat *m); 374 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord1d(GLenum target, GLdouble s); 375 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord1dv(GLenum target, const GLdouble *v); 376 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord1f(GLenum target, GLfloat s); 377 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord1fv(GLenum target, const GLfloat *v); 378 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord1i(GLenum target, GLint s); 379 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord1iv(GLenum target, const GLint *v); 380 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord1s(GLenum target, GLshort s); 381 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord1sv(GLenum target, const GLshort *v); 382 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); 383 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord2dv(GLenum target, const GLdouble *v); 384 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); 385 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord2fv(GLenum target, const GLfloat *v); 386 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord2i(GLenum target, GLint s, GLint t); 387 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord2iv(GLenum target, const GLint *v); 388 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord2s(GLenum target, GLshort s, GLshort t); 389 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord2sv(GLenum target, const GLshort *v); 390 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); 391 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord3dv(GLenum target, const GLdouble *v); 392 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); 393 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord3fv(GLenum target, const GLfloat *v); 394 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); 395 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord3iv(GLenum target, const GLint *v); 396 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); 397 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord3sv(GLenum target, const GLshort *v); 398 ANGLE_EXPORT void GL_APIENTRY 399 GL_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); 400 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord4dv(GLenum target, const GLdouble *v); 401 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord4fv(GLenum target, const GLfloat *v); 402 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); 403 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord4iv(GLenum target, const GLint *v); 404 ANGLE_EXPORT void GL_APIENTRY 405 GL_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); 406 ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoord4sv(GLenum target, const GLshort *v); 407 408 // GL 1.4 409 ANGLE_EXPORT void GL_APIENTRY GL_FogCoordPointer(GLenum type, GLsizei stride, const void *pointer); 410 ANGLE_EXPORT void GL_APIENTRY GL_FogCoordd(GLdouble coord); 411 ANGLE_EXPORT void GL_APIENTRY GL_FogCoorddv(const GLdouble *coord); 412 ANGLE_EXPORT void GL_APIENTRY GL_FogCoordf(GLfloat coord); 413 ANGLE_EXPORT void GL_APIENTRY GL_FogCoordfv(const GLfloat *coord); 414 ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawArrays(GLenum mode, 415 const GLint *first, 416 const GLsizei *count, 417 GLsizei drawcount); 418 ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawElements(GLenum mode, 419 const GLsizei *count, 420 GLenum type, 421 const void *const *indices, 422 GLsizei drawcount); 423 ANGLE_EXPORT void GL_APIENTRY GL_PointParameteri(GLenum pname, GLint param); 424 ANGLE_EXPORT void GL_APIENTRY GL_PointParameteriv(GLenum pname, const GLint *params); 425 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); 426 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3bv(const GLbyte *v); 427 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); 428 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3dv(const GLdouble *v); 429 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); 430 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3fv(const GLfloat *v); 431 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3i(GLint red, GLint green, GLint blue); 432 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3iv(const GLint *v); 433 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3s(GLshort red, GLshort green, GLshort blue); 434 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3sv(const GLshort *v); 435 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); 436 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3ubv(const GLubyte *v); 437 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3ui(GLuint red, GLuint green, GLuint blue); 438 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3uiv(const GLuint *v); 439 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3us(GLushort red, GLushort green, GLushort blue); 440 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColor3usv(const GLushort *v); 441 ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColorPointer(GLint size, 442 GLenum type, 443 GLsizei stride, 444 const void *pointer); 445 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos2d(GLdouble x, GLdouble y); 446 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos2dv(const GLdouble *v); 447 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos2f(GLfloat x, GLfloat y); 448 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos2fv(const GLfloat *v); 449 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos2i(GLint x, GLint y); 450 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos2iv(const GLint *v); 451 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos2s(GLshort x, GLshort y); 452 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos2sv(const GLshort *v); 453 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos3d(GLdouble x, GLdouble y, GLdouble z); 454 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos3dv(const GLdouble *v); 455 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos3f(GLfloat x, GLfloat y, GLfloat z); 456 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos3fv(const GLfloat *v); 457 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos3i(GLint x, GLint y, GLint z); 458 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos3iv(const GLint *v); 459 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos3s(GLshort x, GLshort y, GLshort z); 460 ANGLE_EXPORT void GL_APIENTRY GL_WindowPos3sv(const GLshort *v); 461 462 // GL 1.5 463 ANGLE_EXPORT void GL_APIENTRY GL_GetBufferSubData(GLenum target, 464 GLintptr offset, 465 GLsizeiptr size, 466 void *data); 467 ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectiv(GLuint id, GLenum pname, GLint *params); 468 ANGLE_EXPORT void *GL_APIENTRY GL_MapBuffer(GLenum target, GLenum access); 469 } // extern "C" 470 471 #endif // LIBGLESV2_ENTRY_POINTS_GL_1_AUTOGEN_H_ 472