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1 //
2 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ClampFragDepth.h: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0].
7 // The clamping is run at the very end of shader execution, and is only performed if the shader
8 // statically accesses gl_FragDepth.
9 //
10 
11 #ifndef COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_
12 #define COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_
13 
14 #include "common/angleutils.h"
15 #include "common/debug.h"
16 
17 namespace sh
18 {
19 
20 class TCompiler;
21 class TIntermBlock;
22 class TSymbolTable;
23 
24 [[nodiscard]] bool ClampFragDepth(TCompiler *compiler,
25                                   TIntermBlock *root,
26                                   TSymbolTable *symbolTable);
27 
28 }  // namespace sh
29 
30 #endif  // COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_
31