1 // Copyright 2023 The Android Open Source Project 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include <GLES2/gl2.h> 16 17 #include <memory> 18 #include <vector> 19 20 #include "FrameworkFormats.h" 21 22 namespace gfxstream { 23 namespace vk { 24 25 class ColorBufferVk { 26 public: 27 static std::unique_ptr<ColorBufferVk> create(uint32_t handle, uint32_t width, uint32_t height, 28 GLenum format, FrameworkFormat frameworkFormat, 29 bool vulkanOnly, uint32_t memoryProperty); 30 31 ~ColorBufferVk(); 32 33 bool readToBytes(std::vector<uint8_t>* outBytes); 34 bool readToBytes(uint32_t x, uint32_t y, uint32_t w, uint32_t h, void* outBytes); 35 36 bool updateFromBytes(const std::vector<uint8_t>& bytes); 37 bool updateFromBytes(uint32_t x, uint32_t y, uint32_t w, uint32_t h, const void* bytes); 38 39 private: 40 ColorBufferVk(uint32_t handle); 41 42 const uint32_t mHandle; 43 }; 44 45 } // namespace vk 46 } // namespace gfxstream 47