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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // DynamicImage2DHLSL.h: Interface for link and run-time HLSL generation
7 //
8 
9 #ifndef LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_
10 #define LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_
11 
12 #include "common/angleutils.h"
13 #include "libANGLE/renderer/d3d/RendererD3D.h"
14 
15 namespace rx
16 {
17 std::string GenerateShaderForImage2DBindSignature(
18     ProgramD3D &programD3D,
19     const gl::ProgramState &programData,
20     gl::ShaderType shaderType,
21     const std::string &shaderHLSL,
22     std::vector<sh::ShaderVariable> &image2DUniforms,
23     const gl::ImageUnitTextureTypeMap &image2DBindLayout,
24     unsigned int baseUAVRegister);
25 
26 }  // namespace rx
27 
28 #endif  // LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_
29