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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/effects/GrShadowGeoProc.h"
9 
10 #include "src/gpu/ganesh/GrSurfaceProxy.h"
11 #include "src/gpu/ganesh/GrSurfaceProxyView.h"
12 #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
14 #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
15 #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
16 
17 class GrRRectShadowGeoProc::Impl : public ProgramImpl {
18 public:
setData(const GrGLSLProgramDataManager &,const GrShaderCaps &,const GrGeometryProcessor &)19     void setData(const GrGLSLProgramDataManager&,
20                  const GrShaderCaps&,
21                  const GrGeometryProcessor&) override {}
22 
23 private:
onEmitCode(EmitArgs & args,GrGPArgs * gpArgs)24     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
25         const GrRRectShadowGeoProc& rsgp = args.fGeomProc.cast<GrRRectShadowGeoProc>();
26         GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
27         GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
28         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
29 
30         // emit attributes
31         varyingHandler->emitAttributes(rsgp);
32         fragBuilder->codeAppend("half3 shadowParams;");
33         varyingHandler->addPassThroughAttribute(rsgp.inShadowParams().asShaderVar(),
34                                                 "shadowParams");
35 
36         // setup pass through color
37         fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
38         varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor);
39 
40         // Setup position
41         WriteOutputPosition(vertBuilder, gpArgs, rsgp.inPosition().name());
42         // No need for local coordinates, this GP does not combine with fragment processors
43 
44         fragBuilder->codeAppend("half d = length(shadowParams.xy);");
45         fragBuilder->codeAppend("float2 uv = float2(shadowParams.z * (1.0 - d), 0.5);");
46         fragBuilder->codeAppend("half factor = ");
47         fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv");
48         fragBuilder->codeAppend(".a;");
49         fragBuilder->codeAppendf("half4 %s = half4(factor);", args.fOutputCoverage);
50     }
51 };
52 
53 ///////////////////////////////////////////////////////////////////////////////
54 
GrRRectShadowGeoProc(const GrSurfaceProxyView & lutView)55 GrRRectShadowGeoProc::GrRRectShadowGeoProc(const GrSurfaceProxyView& lutView)
56         : INHERITED(kGrRRectShadowGeoProc_ClassID) {
57     fInPosition = {"inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
58     fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, SkSLType::kHalf4};
59     fInShadowParams = {"inShadowParams", kFloat3_GrVertexAttribType, SkSLType::kHalf3};
60     this->setVertexAttributesWithImplicitOffsets(&fInPosition, 3);
61 
62     SkASSERT(lutView.proxy());
63     fLUTTextureSampler.reset(GrSamplerState::Filter::kLinear, lutView.proxy()->backendFormat(),
64                              lutView.swizzle());
65     this->setTextureSamplerCnt(1);
66 }
67 
makeProgramImpl(const GrShaderCaps &) const68 std::unique_ptr<GrGeometryProcessor::ProgramImpl> GrRRectShadowGeoProc::makeProgramImpl(
69         const GrShaderCaps&) const {
70     return std::make_unique<Impl>();
71 }
72 
73 ///////////////////////////////////////////////////////////////////////////////
74 
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc)75 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc)
76 
77 #if GR_TEST_UTILS
78 GrGeometryProcessor* GrRRectShadowGeoProc::TestCreate(GrProcessorTestData* d) {
79     auto [view, ct, at] = d->randomAlphaOnlyView();
80 
81     return GrRRectShadowGeoProc::Make(d->allocator(), view);
82 }
83 #endif
84