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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SIMPLE_PERF_IOEVENT_LOOP_H_
18 #define SIMPLE_PERF_IOEVENT_LOOP_H_
19 
20 #include <stdint.h>
21 #include <sys/time.h>
22 #include <time.h>
23 
24 #include <functional>
25 #include <memory>
26 #include <vector>
27 
28 struct event_base;
29 
30 namespace simpleperf {
31 
32 struct IOEvent;
33 typedef IOEvent* IOEventRef;
34 
35 enum IOEventPriority {
36   // Lower value means higher priority.
37   IOEventHighPriority = 0,
38   IOEventLowPriority = 1,
39 };
40 
41 // IOEventLoop is a class wrapper of libevent, it monitors events happened,
42 // and calls the corresponding callbacks. Possible events are: file ready to
43 // read, file ready to write, signal happens, periodic timer timeout.
44 class IOEventLoop {
45  public:
46   IOEventLoop();
47   ~IOEventLoop();
48 
49   // Use precise timer for periodic events which want precision in ms.
50   bool UsePreciseTimer();
51 
52   // Register a read Event, so [callback] is called when [fd] can be read
53   // without blocking. If registered successfully, return the reference
54   // to control the Event, otherwise return nullptr.
55   IOEventRef AddReadEvent(int fd, const std::function<bool()>& callback,
56                           IOEventPriority priority = IOEventLowPriority);
57 
58   // Register a write Event, so [callback] is called when [fd] can be written
59   // without blocking.
60   IOEventRef AddWriteEvent(int fd, const std::function<bool()>& callback,
61                            IOEventPriority priority = IOEventLowPriority);
62 
63   // Register a signal Event, so [callback] is called each time signal [sig]
64   // happens.
65   bool AddSignalEvent(int sig, const std::function<bool()>& callback,
66                       IOEventPriority priority = IOEventLowPriority);
67 
68   // Register a vector of signal Events.
69   bool AddSignalEvents(std::vector<int> sigs, const std::function<bool()>& callback,
70                        IOEventPriority priority = IOEventLowPriority);
71 
72   // Register a periodic Event, so [callback] is called periodically every
73   // [duration].
74   IOEventRef AddPeriodicEvent(timeval duration, const std::function<bool()>& callback,
75                               IOEventPriority priority = IOEventLowPriority);
76 
77   // Run a loop polling for Events. It only exits when ExitLoop() is called
78   // in a callback function of registered Events.
79   bool RunLoop();
80 
81   // Exit the loop started by RunLoop().
82   bool ExitLoop();
83 
84   // Disable an Event, which can be enabled later.
85   static bool DisableEvent(IOEventRef ref);
86   // Enable a disabled Event.
87   static bool EnableEvent(IOEventRef ref);
88 
89   // Unregister an Event.
90   static bool DelEvent(IOEventRef ref);
91 
92  private:
93   bool EnsureInit();
94   IOEventRef AddEvent(int fd_or_sig, int16_t events, timeval* timeout,
95                       const std::function<bool()>& callback,
96                       IOEventPriority priority = IOEventLowPriority);
97   static void EventCallbackFn(int, int16_t, void*);
98 
99   event_base* ebase_;
100   std::vector<std::unique_ptr<IOEvent>> events_;
101   bool has_error_;
102   bool use_precise_timer_;
103   bool in_loop_;
104 };
105 
106 }  // namespace simpleperf
107 
108 #endif  // SIMPLE_PERF_IOEVENT_LOOP_H_
109