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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "InputDispatcherConfiguration.h"
20 
21 #include <binder/IBinder.h>
22 #include <gui/InputApplication.h>
23 #include <input/Input.h>
24 #include <utils/RefBase.h>
25 #include <set>
26 
27 namespace android {
28 
29 
30 /*
31  * Input dispatcher policy interface.
32  *
33  * The input reader policy is used by the input reader to interact with the Window Manager
34  * and other system components.
35  *
36  * The actual implementation is partially supported by callbacks into the DVM
37  * via JNI.  This interface is also mocked in the unit tests.
38  */
39 class InputDispatcherPolicyInterface {
40 public:
41     InputDispatcherPolicyInterface() = default;
42     virtual ~InputDispatcherPolicyInterface() = default;
43 
44     /* Notifies the system that a configuration change has occurred. */
45     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
46 
47     /* Notifies the system that an application does not have a focused window.
48      */
49     virtual void notifyNoFocusedWindowAnr(
50             const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0;
51 
52     /* Notifies the system that a window just became unresponsive. This indicates that ANR
53      * should be raised for this window. The window can be identified via its input token and the
54      * pid of the owner. The string reason contains information about the input event that we
55      * haven't received a response for.
56      */
57     virtual void notifyWindowUnresponsive(const sp<IBinder>& token, std::optional<gui::Pid> pid,
58                                           const std::string& reason) = 0;
59 
60     /* Notifies the system that a window just became responsive. This is only called after the
61      * window was first marked "unresponsive". This indicates that ANR dialog (if any) should
62      * no longer should be shown to the user. The window is eligible to cause a new ANR in the
63      * future.
64      */
65     virtual void notifyWindowResponsive(const sp<IBinder>& token, std::optional<gui::Pid> pid) = 0;
66 
67     /* Notifies the system that an input channel is unrecoverably broken. */
68     virtual void notifyInputChannelBroken(const sp<IBinder>& token) = 0;
69     virtual void notifyFocusChanged(const sp<IBinder>& oldToken, const sp<IBinder>& newToken) = 0;
70     virtual void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType,
71                                    InputDeviceSensorAccuracy accuracy, nsecs_t timestamp,
72                                    const std::vector<float>& values) = 0;
73     virtual void notifySensorAccuracy(int32_t deviceId, InputDeviceSensorType sensorType,
74                                       InputDeviceSensorAccuracy accuracy) = 0;
75     virtual void notifyVibratorState(int32_t deviceId, bool isOn) = 0;
76 
77     /* Gets the input dispatcher configuration. */
78     virtual InputDispatcherConfiguration getDispatcherConfiguration() = 0;
79 
80     /* Filters an input event.
81      * Return true to dispatch the event unmodified, false to consume the event.
82      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
83      * to injectInputEvent.
84      */
85     virtual bool filterInputEvent(const InputEvent& inputEvent, uint32_t policyFlags) = 0;
86 
87     /* Intercepts a key event immediately before queueing it.
88      * The policy can use this method as an opportunity to perform power management functions
89      * and early event preprocessing such as updating policy flags.
90      *
91      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
92      * should be dispatched to applications.
93      */
94     virtual void interceptKeyBeforeQueueing(const KeyEvent& keyEvent, uint32_t& policyFlags) = 0;
95 
96     /* Intercepts a touch, trackball or other motion event before queueing it.
97      * The policy can use this method as an opportunity to perform power management functions
98      * and early event preprocessing such as updating policy flags.
99      *
100      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
101      * should be dispatched to applications.
102      */
103     virtual void interceptMotionBeforeQueueing(int32_t displayId, nsecs_t when,
104                                                uint32_t& policyFlags) = 0;
105 
106     /* Allows the policy a chance to intercept a key before dispatching. */
107     virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>& token,
108                                                   const KeyEvent& keyEvent,
109                                                   uint32_t policyFlags) = 0;
110 
111     /* Allows the policy a chance to perform default processing for an unhandled key.
112      * Returns an alternate key event to redispatch as a fallback, if needed. */
113     virtual std::optional<KeyEvent> dispatchUnhandledKey(const sp<IBinder>& token,
114                                                          const KeyEvent& keyEvent,
115                                                          uint32_t policyFlags) = 0;
116 
117     /* Notifies the policy about switch events.
118      */
119     virtual void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask,
120                               uint32_t policyFlags) = 0;
121 
122     /* Poke user activity for an event dispatched to a window. */
123     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType, int32_t displayId) = 0;
124 
125     /* Notifies the policy that a pointer down event has occurred outside the current focused
126      * window.
127      *
128      * The touchedToken passed as an argument is the window that received the input event.
129      */
130     virtual void onPointerDownOutsideFocus(const sp<IBinder>& touchedToken) = 0;
131 
132     /* Change the Pointer Capture state in InputReader.
133      *
134      * InputDispatcher is solely responsible for updating the Pointer Capture state.
135      */
136     virtual void setPointerCapture(const PointerCaptureRequest&) = 0;
137 
138     /* Notifies the policy that the drag window has moved over to another window */
139     virtual void notifyDropWindow(const sp<IBinder>& token, float x, float y) = 0;
140 
141     /* Notifies the policy that there was an input device interaction with apps. */
142     virtual void notifyDeviceInteraction(int32_t deviceId, nsecs_t timestamp,
143                                          const std::set<gui::Uid>& uids) = 0;
144 };
145 
146 } // namespace android
147