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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <ftl/flags.h>
20 #include <gui/WindowInfo.h>
21 #include <gui/constants.h>
22 #include <input/InputTransport.h>
23 #include <ui/Transform.h>
24 #include <utils/BitSet.h>
25 #include <bitset>
26 
27 namespace android::inputdispatcher {
28 
29 /*
30  * An input target specifies how an input event is to be dispatched to a particular window
31  * including the window's input channel, control flags, a timeout, and an X / Y offset to
32  * be added to input event coordinates to compensate for the absolute position of the
33  * window area.
34  */
35 struct InputTarget {
36     enum class Flags : uint32_t {
37         /* This flag indicates that the event is being delivered to a foreground application. */
38         FOREGROUND = 1 << 0,
39 
40         /* This flag indicates that the MotionEvent falls within the area of the target
41          * obscured by another visible window above it.  The motion event should be
42          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
43         WINDOW_IS_OBSCURED = 1 << 1,
44 
45         /* This flag indicates that a motion event is being split across multiple windows. */
46         SPLIT = 1 << 2,
47 
48         /* This flag indicates that the pointer coordinates dispatched to the application
49          * will be zeroed out to avoid revealing information to an application. This is
50          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
51          * the same UID from watching all touches. */
52         ZERO_COORDS = 1 << 3,
53 
54         /* This flag indicates that the event should be sent as is.
55          * Should always be set unless the event is to be transmuted. */
56         DISPATCH_AS_IS = 1 << 8,
57 
58         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
59          * of the area of this target and so should instead be delivered as an
60          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
61         DISPATCH_AS_OUTSIDE = 1 << 9,
62 
63         /* This flag indicates that a hover sequence is starting in the given window.
64          * The event is transmuted into ACTION_HOVER_ENTER. */
65         DISPATCH_AS_HOVER_ENTER = 1 << 10,
66 
67         /* This flag indicates that a hover event happened outside of a window which handled
68          * previous hover events, signifying the end of the current hover sequence for that
69          * window.
70          * The event is transmuted into ACTION_HOVER_ENTER. */
71         DISPATCH_AS_HOVER_EXIT = 1 << 11,
72 
73         /* This flag indicates that the event should be canceled.
74          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
75          * outside of a window. */
76         DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
77 
78         /* This flag indicates that the event should be dispatched as an initial down.
79          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
80          * into a new window. */
81         DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
82 
83         /* This flag indicates that the target of a MotionEvent is partly or wholly
84          * obscured by another visible window above it.  The motion event should be
85          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */
86         WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14,
87     };
88 
89     /* Mask for all dispatch modes. */
90     static constexpr const ftl::Flags<InputTarget::Flags> DISPATCH_MASK =
91             ftl::Flags<InputTarget::Flags>() | Flags::DISPATCH_AS_IS | Flags::DISPATCH_AS_OUTSIDE |
92             Flags::DISPATCH_AS_HOVER_ENTER | Flags::DISPATCH_AS_HOVER_EXIT |
93             Flags::DISPATCH_AS_SLIPPERY_EXIT | Flags::DISPATCH_AS_SLIPPERY_ENTER;
94 
95     // The input channel to be targeted.
96     std::shared_ptr<InputChannel> inputChannel;
97 
98     // Flags for the input target.
99     ftl::Flags<Flags> flags;
100 
101     // Scaling factor to apply to MotionEvent as it is delivered.
102     // (ignored for KeyEvents)
103     float globalScaleFactor = 1.0f;
104 
105     // Current display transform. Used for compatibility for raw coordinates.
106     ui::Transform displayTransform;
107 
108     // The subset of pointer ids to include in motion events dispatched to this input target
109     // if FLAG_SPLIT is set.
110     std::bitset<MAX_POINTER_ID + 1> pointerIds;
111     // Event time for the first motion event (ACTION_DOWN) dispatched to this input target if
112     // FLAG_SPLIT is set.
113     std::optional<nsecs_t> firstDownTimeInTarget;
114     // The data is stored by the pointerId. Use the bit position of pointerIds to look up
115     // Transform per pointerId.
116     ui::Transform pointerTransforms[MAX_POINTERS];
117 
118     // The window that this input target is being dispatched to. It is possible for this to be
119     // null for cases like global monitors.
120     sp<gui::WindowInfoHandle> windowHandle;
121 
122     void addPointers(std::bitset<MAX_POINTER_ID + 1> pointerIds, const ui::Transform& transform);
123     void setDefaultPointerTransform(const ui::Transform& transform);
124 
125     /**
126      * Returns whether the default pointer information should be used. This will be true when the
127      * InputTarget doesn't have any bits set in the pointerIds bitset. This can happen for monitors
128      * and non splittable windows since we want all pointers for the EventEntry to go to this
129      * target.
130      */
131     bool useDefaultPointerTransform() const;
132 
133     /**
134      * Returns the default Transform object. This should be used when useDefaultPointerTransform is
135      * true.
136      */
137     const ui::Transform& getDefaultPointerTransform() const;
138 
139     std::string getPointerInfoString() const;
140 };
141 
142 std::string dispatchModeToString(int32_t dispatchMode);
143 
144 } // namespace android::inputdispatcher
145