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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Observer:
7 //   Implements the Observer pattern for sending state change notifications
8 //   from Subject objects to dependent Observer objects.
9 //
10 //   See design document:
11 //   https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
12 
13 #ifndef LIBANGLE_OBSERVER_H_
14 #define LIBANGLE_OBSERVER_H_
15 
16 #include "common/FastVector.h"
17 #include "common/angleutils.h"
18 
19 namespace angle
20 {
21 template <typename HaystackT, typename NeedleT>
IsInContainer(const HaystackT & haystack,const NeedleT & needle)22 bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
23 {
24     return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
25 }
26 
27 using SubjectIndex = size_t;
28 
29 // Messages are used to distinguish different Subject events that get sent to a single Observer.
30 // It could be possible to improve the handling by using different callback functions instead
31 // of a single handler function. But in some cases we want to share a single binding between
32 // Observer and Subject and handle different types of events.
33 enum class SubjectMessage
34 {
35     // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers
36     // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops.
37     BindingChanged,
38 
39     // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object
40     // storage.
41     ContentsChanged,
42 
43     // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This
44     // flag indicates to call syncState before next use.
45     DirtyBitsFlagged,
46 
47     // Generic state change message. Used in multiple places for different purposes.
48     SubjectChanged,
49 
50     // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through
51     // gl::VertexArray, into gl::Context. Used to track validation.
52     SubjectMapped,
53     SubjectUnmapped,
54     // Indicates a bound buffer's storage was reallocated due to glBufferData call or optimizations
55     // to prevent having to flush pending commands and waiting for the GPU to become idle.
56     InternalMemoryAllocationChanged,
57 
58     // Indicates an external change to the default framebuffer.
59     SurfaceChanged,
60     // Indicates the system framebuffer's swapchain changed, i.e. color buffer changed but no
61     // depth/stencil buffer change.
62     SwapchainImageChanged,
63 
64     // Indicates a separable program's textures or images changed in the ProgramExecutable.
65     ProgramTextureOrImageBindingChanged,
66     // Indicates a separable program was successfully re-linked.
67     ProgramRelinked,
68     // Indicates a separable program's sampler uniforms were updated.
69     SamplerUniformsUpdated,
70     // Other types of uniform change.
71     ProgramUniformUpdated,
72 
73     // Indicates a Storage of back-end in gl::Texture has been released.
74     StorageReleased,
75 
76     // Sent when the GLuint ID for a gl::Texture is being deleted via glDeleteTextures. The
77     // texture may stay alive due to orphaning, but will no longer be directly accessible by the GL
78     // API.
79     TextureIDDeleted,
80 
81     // Indicates that all pending updates are complete in the subject.
82     InitializationComplete,
83 };
84 
85 // The observing class inherits from this interface class.
86 class ObserverInterface
87 {
88   public:
89     virtual ~ObserverInterface();
90     virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0;
91 };
92 
93 class ObserverBindingBase
94 {
95   public:
ObserverBindingBase(ObserverInterface * observer,SubjectIndex subjectIndex)96     ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex)
97         : mObserver(observer), mIndex(subjectIndex)
98     {}
~ObserverBindingBase()99     virtual ~ObserverBindingBase() {}
100 
101     ObserverBindingBase(const ObserverBindingBase &other)            = default;
102     ObserverBindingBase &operator=(const ObserverBindingBase &other) = default;
103 
getObserver()104     ObserverInterface *getObserver() const { return mObserver; }
getSubjectIndex()105     SubjectIndex getSubjectIndex() const { return mIndex; }
106 
onSubjectReset()107     virtual void onSubjectReset() {}
108 
109   private:
110     ObserverInterface *mObserver;
111     SubjectIndex mIndex;
112 };
113 
114 constexpr size_t kMaxFixedObservers = 8;
115 
116 // Maintains a list of observer bindings. Sends update messages to the observer.
117 class Subject : NonCopyable
118 {
119   public:
120     Subject();
121     virtual ~Subject();
122 
123     void onStateChange(SubjectMessage message) const;
124     bool hasObservers() const;
125     void resetObservers();
getObserversCount()126     ANGLE_INLINE size_t getObserversCount() const { return mObservers.size(); }
127 
addObserver(ObserverBindingBase * observer)128     ANGLE_INLINE void addObserver(ObserverBindingBase *observer)
129     {
130         ASSERT(!IsInContainer(mObservers, observer));
131         mObservers.push_back(observer);
132     }
removeObserver(ObserverBindingBase * observer)133     ANGLE_INLINE void removeObserver(ObserverBindingBase *observer)
134     {
135         ASSERT(IsInContainer(mObservers, observer));
136         mObservers.remove_and_permute(observer);
137     }
138 
139   private:
140     // Keep a short list of observers so we can allocate/free them quickly. But since we support
141     // unlimited bindings, have a spill-over list of that uses dynamic allocation.
142     angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers;
143 };
144 
145 // Keeps a binding between a Subject and Observer, with a specific subject index.
146 class ObserverBinding final : public ObserverBindingBase
147 {
148   public:
149     ObserverBinding();
150     ObserverBinding(ObserverInterface *observer, SubjectIndex index);
151     ~ObserverBinding() override;
152     ObserverBinding(const ObserverBinding &other);
153     ObserverBinding &operator=(const ObserverBinding &other);
154 
155     void bind(Subject *subject);
156 
reset()157     ANGLE_INLINE void reset() { bind(nullptr); }
158 
159     void onStateChange(SubjectMessage message) const;
160     void onSubjectReset() override;
161 
getSubject()162     ANGLE_INLINE const Subject *getSubject() const { return mSubject; }
163 
assignSubject(Subject * subject)164     ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; }
165 
166   private:
167     Subject *mSubject;
168 };
169 
170 }  // namespace angle
171 
172 #endif  // LIBANGLE_OBSERVER_H_
173