1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Observer:
7 // Implements the Observer pattern for sending state change notifications
8 // from Subject objects to dependent Observer objects.
9 //
10 // See design document:
11 // https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
12
13 #ifndef LIBANGLE_OBSERVER_H_
14 #define LIBANGLE_OBSERVER_H_
15
16 #include "common/FastVector.h"
17 #include "common/angleutils.h"
18
19 namespace angle
20 {
21 template <typename HaystackT, typename NeedleT>
IsInContainer(const HaystackT & haystack,const NeedleT & needle)22 bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
23 {
24 return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
25 }
26
27 using SubjectIndex = size_t;
28
29 // Messages are used to distinguish different Subject events that get sent to a single Observer.
30 // It could be possible to improve the handling by using different callback functions instead
31 // of a single handler function. But in some cases we want to share a single binding between
32 // Observer and Subject and handle different types of events.
33 enum class SubjectMessage
34 {
35 // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers
36 // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops.
37 BindingChanged,
38
39 // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object
40 // storage.
41 ContentsChanged,
42
43 // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This
44 // flag indicates to call syncState before next use.
45 DirtyBitsFlagged,
46
47 // Generic state change message. Used in multiple places for different purposes.
48 SubjectChanged,
49
50 // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through
51 // gl::VertexArray, into gl::Context. Used to track validation.
52 SubjectMapped,
53 SubjectUnmapped,
54 // Indicates a bound buffer's storage was reallocated due to glBufferData call or optimizations
55 // to prevent having to flush pending commands and waiting for the GPU to become idle.
56 InternalMemoryAllocationChanged,
57
58 // Indicates an external change to the default framebuffer.
59 SurfaceChanged,
60 // Indicates the system framebuffer's swapchain changed, i.e. color buffer changed but no
61 // depth/stencil buffer change.
62 SwapchainImageChanged,
63
64 // Indicates a separable program's textures or images changed in the ProgramExecutable.
65 ProgramTextureOrImageBindingChanged,
66 // Indicates a separable program was successfully re-linked.
67 ProgramRelinked,
68 // Indicates a separable program's sampler uniforms were updated.
69 SamplerUniformsUpdated,
70 // Other types of uniform change.
71 ProgramUniformUpdated,
72
73 // Indicates a Storage of back-end in gl::Texture has been released.
74 StorageReleased,
75
76 // Sent when the GLuint ID for a gl::Texture is being deleted via glDeleteTextures. The
77 // texture may stay alive due to orphaning, but will no longer be directly accessible by the GL
78 // API.
79 TextureIDDeleted,
80
81 // Indicates that all pending updates are complete in the subject.
82 InitializationComplete,
83 };
84
85 // The observing class inherits from this interface class.
86 class ObserverInterface
87 {
88 public:
89 virtual ~ObserverInterface();
90 virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0;
91 };
92
93 class ObserverBindingBase
94 {
95 public:
ObserverBindingBase(ObserverInterface * observer,SubjectIndex subjectIndex)96 ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex)
97 : mObserver(observer), mIndex(subjectIndex)
98 {}
~ObserverBindingBase()99 virtual ~ObserverBindingBase() {}
100
101 ObserverBindingBase(const ObserverBindingBase &other) = default;
102 ObserverBindingBase &operator=(const ObserverBindingBase &other) = default;
103
getObserver()104 ObserverInterface *getObserver() const { return mObserver; }
getSubjectIndex()105 SubjectIndex getSubjectIndex() const { return mIndex; }
106
onSubjectReset()107 virtual void onSubjectReset() {}
108
109 private:
110 ObserverInterface *mObserver;
111 SubjectIndex mIndex;
112 };
113
114 constexpr size_t kMaxFixedObservers = 8;
115
116 // Maintains a list of observer bindings. Sends update messages to the observer.
117 class Subject : NonCopyable
118 {
119 public:
120 Subject();
121 virtual ~Subject();
122
123 void onStateChange(SubjectMessage message) const;
124 bool hasObservers() const;
125 void resetObservers();
getObserversCount()126 ANGLE_INLINE size_t getObserversCount() const { return mObservers.size(); }
127
addObserver(ObserverBindingBase * observer)128 ANGLE_INLINE void addObserver(ObserverBindingBase *observer)
129 {
130 ASSERT(!IsInContainer(mObservers, observer));
131 mObservers.push_back(observer);
132 }
removeObserver(ObserverBindingBase * observer)133 ANGLE_INLINE void removeObserver(ObserverBindingBase *observer)
134 {
135 ASSERT(IsInContainer(mObservers, observer));
136 mObservers.remove_and_permute(observer);
137 }
138
139 private:
140 // Keep a short list of observers so we can allocate/free them quickly. But since we support
141 // unlimited bindings, have a spill-over list of that uses dynamic allocation.
142 angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers;
143 };
144
145 // Keeps a binding between a Subject and Observer, with a specific subject index.
146 class ObserverBinding final : public ObserverBindingBase
147 {
148 public:
149 ObserverBinding();
150 ObserverBinding(ObserverInterface *observer, SubjectIndex index);
151 ~ObserverBinding() override;
152 ObserverBinding(const ObserverBinding &other);
153 ObserverBinding &operator=(const ObserverBinding &other);
154
155 void bind(Subject *subject);
156
reset()157 ANGLE_INLINE void reset() { bind(nullptr); }
158
159 void onStateChange(SubjectMessage message) const;
160 void onSubjectReset() override;
161
getSubject()162 ANGLE_INLINE const Subject *getSubject() const { return mSubject; }
163
assignSubject(Subject * subject)164 ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; }
165
166 private:
167 Subject *mSubject;
168 };
169
170 } // namespace angle
171
172 #endif // LIBANGLE_OBSERVER_H_
173