• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2021 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/ops/PathTessellateOp.h"
9 
10 #include "src/gpu/ganesh/GrAppliedClip.h"
11 #include "src/gpu/ganesh/GrCaps.h"
12 #include "src/gpu/ganesh/GrOpFlushState.h"
13 #include "src/gpu/ganesh/GrRecordingContextPriv.h"
14 #include "src/gpu/ganesh/tessellate/GrPathTessellationShader.h"
15 
16 namespace skgpu::v1 {
17 
visitProxies(const GrVisitProxyFunc & func) const18 void PathTessellateOp::visitProxies(const GrVisitProxyFunc& func) const {
19     if (fTessellationProgram) {
20         fTessellationProgram->pipeline().visitProxies(func);
21     } else {
22         fProcessors.visitProxies(func);
23     }
24 }
25 
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)26 GrProcessorSet::Analysis PathTessellateOp::finalize(const GrCaps& caps,
27                                                     const GrAppliedClip* clip,
28                                                     GrClampType clampType) {
29     auto analysis = fProcessors.finalize(this->headDraw().fColor,
30                                          GrProcessorAnalysisCoverage::kNone,
31                                          clip,
32                                          nullptr,
33                                          caps,
34                                          clampType,
35                                          &this->headDraw().fColor);
36     if (!analysis.usesLocalCoords()) {
37         // Since we don't need local coords, we can transform on CPU instead of in the shader. This
38         // gives us better batching potential.
39         this->headDraw().fPathMatrix = fShaderMatrix;
40         fShaderMatrix = SkMatrix::I();
41     }
42     return analysis;
43 }
44 
onCombineIfPossible(GrOp * grOp,SkArenaAlloc *,const GrCaps &)45 GrDrawOp::CombineResult PathTessellateOp::onCombineIfPossible(GrOp* grOp,
46                                                               SkArenaAlloc*,
47                                                               const GrCaps&) {
48     auto* op = grOp->cast<PathTessellateOp>();
49     bool canMerge = fAAType == op->fAAType &&
50                     fStencil == op->fStencil &&
51                     fProcessors == op->fProcessors &&
52                     fShaderMatrix == op->fShaderMatrix;
53     if (canMerge) {
54         fTotalCombinedPathVerbCnt += op->fTotalCombinedPathVerbCnt;
55         fPatchAttribs |= op->fPatchAttribs;
56 
57         if (!(fPatchAttribs & PatchAttribs::kColor) &&
58             this->headDraw().fColor != op->headDraw().fColor) {
59             // Color is no longer uniform. Move it into patch attribs.
60             fPatchAttribs |= PatchAttribs::kColor;
61         }
62 
63         *fPathDrawTail = op->fPathDrawList;
64         fPathDrawTail = op->fPathDrawTail;
65         return CombineResult::kMerged;
66     }
67 
68     return CombineResult::kCannotCombine;
69 }
70 
prepareTessellator(const GrTessellationShader::ProgramArgs & args,GrAppliedClip && appliedClip)71 void PathTessellateOp::prepareTessellator(const GrTessellationShader::ProgramArgs& args,
72                                           GrAppliedClip&& appliedClip) {
73     SkASSERT(!fTessellator);
74     SkASSERT(!fTessellationProgram);
75     auto* pipeline = GrTessellationShader::MakePipeline(args, fAAType, std::move(appliedClip),
76                                                         std::move(fProcessors));
77     fTessellator = PathWedgeTessellator::Make(args.fArena,
78                                               args.fCaps->shaderCaps()->fInfinitySupport,
79                                               fPatchAttribs);
80     auto* tessShader = GrPathTessellationShader::Make(*args.fCaps->shaderCaps(),
81                                                       args.fArena,
82                                                       fShaderMatrix,
83                                                       this->headDraw().fColor,
84                                                       fTessellator->patchAttribs());
85     fTessellationProgram = GrTessellationShader::MakeProgram(args, tessShader, pipeline, fStencil);
86 }
87 
onPrePrepare(GrRecordingContext * context,const GrSurfaceProxyView & writeView,GrAppliedClip * clip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)88 void PathTessellateOp::onPrePrepare(GrRecordingContext* context,
89                                     const GrSurfaceProxyView& writeView, GrAppliedClip* clip,
90                                     const GrDstProxyView& dstProxyView,
91                                     GrXferBarrierFlags renderPassXferBarriers,
92                                     GrLoadOp colorLoadOp) {
93     // DMSAA is not supported on DDL.
94     bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1;
95     this->prepareTessellator({context->priv().recordTimeAllocator(), writeView, usesMSAASurface,
96                              &dstProxyView, renderPassXferBarriers, colorLoadOp,
97                              context->priv().caps()},
98                              (clip) ? std::move(*clip) : GrAppliedClip::Disabled());
99     SkASSERT(fTessellationProgram);
100     context->priv().recordProgramInfo(fTessellationProgram);
101 }
102 
onPrepare(GrOpFlushState * flushState)103 void PathTessellateOp::onPrepare(GrOpFlushState* flushState) {
104     if (!fTessellator) {
105         this->prepareTessellator({flushState->allocator(), flushState->writeView(),
106                                  flushState->usesMSAASurface(), &flushState->dstProxyView(),
107                                  flushState->renderPassBarriers(), flushState->colorLoadOp(),
108                                  &flushState->caps()}, flushState->detachAppliedClip());
109         SkASSERT(fTessellator);
110     }
111     fTessellator->prepare(flushState,
112                           fShaderMatrix,
113                           *fPathDrawList,
114                           fTotalCombinedPathVerbCnt);
115 }
116 
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)117 void PathTessellateOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
118     SkASSERT(fTessellator);
119     SkASSERT(fTessellationProgram);
120     flushState->bindPipelineAndScissorClip(*fTessellationProgram, this->bounds());
121     flushState->bindTextures(fTessellationProgram->geomProc(), nullptr,
122                              fTessellationProgram->pipeline());
123     fTessellator->draw(flushState);
124 }
125 
126 } // namespace skgpu::v1
127