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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // ProgramGL.cpp: Implements the class methods for ProgramGL.
8 
9 #include "libANGLE/renderer/gl/ProgramGL.h"
10 
11 #include "common/WorkerThread.h"
12 #include "common/angleutils.h"
13 #include "common/bitset_utils.h"
14 #include "common/debug.h"
15 #include "common/string_utils.h"
16 #include "common/utilities.h"
17 #include "libANGLE/Context.h"
18 #include "libANGLE/ProgramLinkedResources.h"
19 #include "libANGLE/Uniform.h"
20 #include "libANGLE/queryconversions.h"
21 #include "libANGLE/renderer/gl/ContextGL.h"
22 #include "libANGLE/renderer/gl/FunctionsGL.h"
23 #include "libANGLE/renderer/gl/RendererGL.h"
24 #include "libANGLE/renderer/gl/ShaderGL.h"
25 #include "libANGLE/renderer/gl/StateManagerGL.h"
26 #include "libANGLE/trace.h"
27 #include "platform/PlatformMethods.h"
28 #include "platform/autogen/FeaturesGL_autogen.h"
29 
30 namespace rx
31 {
32 
ProgramGL(const gl::ProgramState & data,const FunctionsGL * functions,const angle::FeaturesGL & features,StateManagerGL * stateManager,const std::shared_ptr<RendererGL> & renderer)33 ProgramGL::ProgramGL(const gl::ProgramState &data,
34                      const FunctionsGL *functions,
35                      const angle::FeaturesGL &features,
36                      StateManagerGL *stateManager,
37                      const std::shared_ptr<RendererGL> &renderer)
38     : ProgramImpl(data),
39       mFunctions(functions),
40       mFeatures(features),
41       mStateManager(stateManager),
42       mHasAppliedTransformFeedbackVaryings(false),
43       mClipDistanceEnabledUniformLocation(-1),
44       mMultiviewBaseViewLayerIndexUniformLocation(-1),
45       mProgramID(0),
46       mRenderer(renderer),
47       mLinkedInParallel(false)
48 {
49     ASSERT(mFunctions);
50     ASSERT(mStateManager);
51 
52     mProgramID = mFunctions->createProgram();
53 }
54 
~ProgramGL()55 ProgramGL::~ProgramGL()
56 {
57     mFunctions->deleteProgram(mProgramID);
58     mProgramID = 0;
59 }
60 
load(const gl::Context * context,gl::BinaryInputStream * stream,gl::InfoLog & infoLog)61 std::unique_ptr<LinkEvent> ProgramGL::load(const gl::Context *context,
62                                            gl::BinaryInputStream *stream,
63                                            gl::InfoLog &infoLog)
64 {
65     ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::load");
66     preLink();
67 
68     // Read the binary format, size and blob
69     GLenum binaryFormat   = stream->readInt<GLenum>();
70     GLint binaryLength    = stream->readInt<GLint>();
71     const uint8_t *binary = stream->data() + stream->offset();
72     stream->skip(binaryLength);
73 
74     // Load the binary
75     mFunctions->programBinary(mProgramID, binaryFormat, binary, binaryLength);
76 
77     // Verify that the program linked
78     if (!checkLinkStatus(infoLog))
79     {
80         return std::make_unique<LinkEventDone>(angle::Result::Incomplete);
81     }
82 
83     postLink();
84     reapplyUBOBindingsIfNeeded(context);
85 
86     return std::make_unique<LinkEventDone>(angle::Result::Continue);
87 }
88 
save(const gl::Context * context,gl::BinaryOutputStream * stream)89 void ProgramGL::save(const gl::Context *context, gl::BinaryOutputStream *stream)
90 {
91     GLint binaryLength = 0;
92     mFunctions->getProgramiv(mProgramID, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
93 
94     std::vector<uint8_t> binary(std::max(binaryLength, 1));
95     GLenum binaryFormat = GL_NONE;
96     mFunctions->getProgramBinary(mProgramID, binaryLength, &binaryLength, &binaryFormat,
97                                  binary.data());
98 
99     stream->writeInt(binaryFormat);
100     stream->writeInt(binaryLength);
101     stream->writeBytes(binary.data(), binaryLength);
102 
103     reapplyUBOBindingsIfNeeded(context);
104 }
105 
reapplyUBOBindingsIfNeeded(const gl::Context * context)106 void ProgramGL::reapplyUBOBindingsIfNeeded(const gl::Context *context)
107 {
108     // Re-apply UBO bindings to work around driver bugs.
109     const angle::FeaturesGL &features = GetImplAs<ContextGL>(context)->getFeaturesGL();
110     if (features.reapplyUBOBindingsAfterUsingBinaryProgram.enabled)
111     {
112         const auto &blocks = mState.getUniformBlocks();
113         for (size_t blockIndex : mState.getActiveUniformBlockBindingsMask())
114         {
115             setUniformBlockBinding(static_cast<GLuint>(blockIndex), blocks[blockIndex].binding);
116         }
117     }
118 }
119 
setBinaryRetrievableHint(bool retrievable)120 void ProgramGL::setBinaryRetrievableHint(bool retrievable)
121 {
122     // glProgramParameteri isn't always available on ES backends.
123     if (mFunctions->programParameteri)
124     {
125         mFunctions->programParameteri(mProgramID, GL_PROGRAM_BINARY_RETRIEVABLE_HINT,
126                                       retrievable ? GL_TRUE : GL_FALSE);
127     }
128 }
129 
setSeparable(bool separable)130 void ProgramGL::setSeparable(bool separable)
131 {
132     mFunctions->programParameteri(mProgramID, GL_PROGRAM_SEPARABLE, separable ? GL_TRUE : GL_FALSE);
133 }
134 
135 using LinkImplFunctor = std::function<bool(std::string &)>;
136 class ProgramGL::LinkTask final : public angle::Closure
137 {
138   public:
LinkTask(LinkImplFunctor && functor)139     LinkTask(LinkImplFunctor &&functor) : mLinkImplFunctor(functor), mFallbackToMainContext(false)
140     {}
141 
operator ()()142     void operator()() override
143     {
144         ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::LinkTask::run");
145         mFallbackToMainContext = mLinkImplFunctor(mInfoLog);
146     }
147 
fallbackToMainContext()148     bool fallbackToMainContext() { return mFallbackToMainContext; }
getInfoLog()149     const std::string &getInfoLog() { return mInfoLog; }
150 
151   private:
152     LinkImplFunctor mLinkImplFunctor;
153     bool mFallbackToMainContext;
154     std::string mInfoLog;
155 };
156 
157 using PostLinkImplFunctor = std::function<angle::Result(bool, const std::string &)>;
158 
159 // The event for a parallelized linking using the native driver extension.
160 class ProgramGL::LinkEventNativeParallel final : public LinkEvent
161 {
162   public:
LinkEventNativeParallel(PostLinkImplFunctor && functor,const FunctionsGL * functions,GLuint programID)163     LinkEventNativeParallel(PostLinkImplFunctor &&functor,
164                             const FunctionsGL *functions,
165                             GLuint programID)
166         : mPostLinkImplFunctor(functor), mFunctions(functions), mProgramID(programID)
167     {}
168 
wait(const gl::Context * context)169     angle::Result wait(const gl::Context *context) override
170     {
171         ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::LinkEventNativeParallel::wait");
172 
173         GLint linkStatus = GL_FALSE;
174         mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus);
175         if (linkStatus == GL_TRUE)
176         {
177             return mPostLinkImplFunctor(false, std::string());
178         }
179         return angle::Result::Incomplete;
180     }
181 
isLinking()182     bool isLinking() override
183     {
184         GLint completionStatus = GL_FALSE;
185         mFunctions->getProgramiv(mProgramID, GL_COMPLETION_STATUS, &completionStatus);
186         return completionStatus == GL_FALSE;
187     }
188 
189   private:
190     PostLinkImplFunctor mPostLinkImplFunctor;
191     const FunctionsGL *mFunctions;
192     GLuint mProgramID;
193 };
194 
195 // The event for a parallelized linking using the worker thread pool.
196 class ProgramGL::LinkEventGL final : public LinkEvent
197 {
198   public:
LinkEventGL(std::shared_ptr<angle::WorkerThreadPool> workerPool,std::shared_ptr<ProgramGL::LinkTask> linkTask,PostLinkImplFunctor && functor)199     LinkEventGL(std::shared_ptr<angle::WorkerThreadPool> workerPool,
200                 std::shared_ptr<ProgramGL::LinkTask> linkTask,
201                 PostLinkImplFunctor &&functor)
202         : mLinkTask(linkTask),
203           mWaitableEvent(
204               std::shared_ptr<angle::WaitableEvent>(workerPool->postWorkerTask(mLinkTask))),
205           mPostLinkImplFunctor(functor)
206     {}
207 
wait(const gl::Context * context)208     angle::Result wait(const gl::Context *context) override
209     {
210         ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::LinkEventGL::wait");
211 
212         mWaitableEvent->wait();
213         return mPostLinkImplFunctor(mLinkTask->fallbackToMainContext(), mLinkTask->getInfoLog());
214     }
215 
isLinking()216     bool isLinking() override { return !mWaitableEvent->isReady(); }
217 
218   private:
219     std::shared_ptr<ProgramGL::LinkTask> mLinkTask;
220     std::shared_ptr<angle::WaitableEvent> mWaitableEvent;
221     PostLinkImplFunctor mPostLinkImplFunctor;
222 };
223 
link(const gl::Context * context,const gl::ProgramLinkedResources & resources,gl::InfoLog & infoLog,const gl::ProgramMergedVaryings &)224 std::unique_ptr<LinkEvent> ProgramGL::link(const gl::Context *context,
225                                            const gl::ProgramLinkedResources &resources,
226                                            gl::InfoLog &infoLog,
227                                            const gl::ProgramMergedVaryings & /*mergedVaryings*/)
228 {
229     ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::link");
230 
231     preLink();
232 
233     if (mState.getAttachedShader(gl::ShaderType::Compute))
234     {
235         const ShaderGL *computeShaderGL =
236             GetImplAs<ShaderGL>(mState.getAttachedShader(gl::ShaderType::Compute));
237 
238         mFunctions->attachShader(mProgramID, computeShaderGL->getShaderID());
239     }
240     else
241     {
242         // Set the transform feedback state
243         std::vector<std::string> transformFeedbackVaryingMappedNames;
244         for (const auto &tfVarying : mState.getTransformFeedbackVaryingNames())
245         {
246             gl::ShaderType tfShaderType =
247                 mState.getExecutable().hasLinkedShaderStage(gl::ShaderType::Geometry)
248                     ? gl::ShaderType::Geometry
249                     : gl::ShaderType::Vertex;
250             std::string tfVaryingMappedName =
251                 mState.getAttachedShader(tfShaderType)
252                     ->getTransformFeedbackVaryingMappedName(context, tfVarying);
253             transformFeedbackVaryingMappedNames.push_back(tfVaryingMappedName);
254         }
255 
256         if (transformFeedbackVaryingMappedNames.empty())
257         {
258             // Only clear the transform feedback state if transform feedback varyings have already
259             // been set.
260             if (mHasAppliedTransformFeedbackVaryings)
261             {
262                 ASSERT(mFunctions->transformFeedbackVaryings);
263                 mFunctions->transformFeedbackVaryings(mProgramID, 0, nullptr,
264                                                       mState.getTransformFeedbackBufferMode());
265                 mHasAppliedTransformFeedbackVaryings = false;
266             }
267         }
268         else
269         {
270             ASSERT(mFunctions->transformFeedbackVaryings);
271             std::vector<const GLchar *> transformFeedbackVaryings;
272             for (const auto &varying : transformFeedbackVaryingMappedNames)
273             {
274                 transformFeedbackVaryings.push_back(varying.c_str());
275             }
276             mFunctions->transformFeedbackVaryings(
277                 mProgramID, static_cast<GLsizei>(transformFeedbackVaryingMappedNames.size()),
278                 &transformFeedbackVaryings[0], mState.getTransformFeedbackBufferMode());
279             mHasAppliedTransformFeedbackVaryings = true;
280         }
281 
282         for (const gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
283         {
284             const ShaderGL *shaderGL =
285                 rx::SafeGetImplAs<ShaderGL, gl::Shader>(mState.getAttachedShader(shaderType));
286             if (shaderGL)
287             {
288                 mFunctions->attachShader(mProgramID, shaderGL->getShaderID());
289             }
290         }
291 
292         // Bind attribute locations to match the GL layer.
293         for (const sh::ShaderVariable &attribute : mState.getProgramInputs())
294         {
295             if (!attribute.active || attribute.isBuiltIn())
296             {
297                 continue;
298             }
299 
300             mFunctions->bindAttribLocation(mProgramID, attribute.location,
301                                            attribute.mappedName.c_str());
302         }
303 
304         // Bind the secondary fragment color outputs defined in EXT_blend_func_extended. We only use
305         // the API to bind fragment output locations in case EXT_blend_func_extended is enabled.
306         // Otherwise shader-assigned locations will work.
307         if (context->getExtensions().blendFuncExtendedEXT)
308         {
309             gl::Shader *fragmentShader = mState.getAttachedShader(gl::ShaderType::Fragment);
310             if (fragmentShader && fragmentShader->getShaderVersion(context) == 100 &&
311                 mFunctions->standard == STANDARD_GL_DESKTOP)
312             {
313                 const auto &shaderOutputs = mState.getAttachedShader(gl::ShaderType::Fragment)
314                                                 ->getActiveOutputVariables(context);
315                 for (const auto &output : shaderOutputs)
316                 {
317                     // TODO(http://anglebug.com/1085) This could be cleaner if the transformed names
318                     // would be set correctly in ShaderVariable::mappedName. This would require some
319                     // refactoring in the translator. Adding a mapped name dictionary for builtins
320                     // into the symbol table would be one fairly clean way to do it.
321                     if (output.name == "gl_SecondaryFragColorEXT")
322                     {
323                         mFunctions->bindFragDataLocationIndexed(mProgramID, 0, 0,
324                                                                 "webgl_FragColor");
325                         mFunctions->bindFragDataLocationIndexed(mProgramID, 0, 1,
326                                                                 "webgl_SecondaryFragColor");
327                     }
328                     else if (output.name == "gl_SecondaryFragDataEXT")
329                     {
330                         // Basically we should have a loop here going over the output
331                         // array binding "webgl_FragData[i]" and "webgl_SecondaryFragData[i]" array
332                         // indices to the correct color buffers and color indices.
333                         // However I'm not sure if this construct is legal or not, neither ARB or
334                         // EXT version of the spec mention this. They only mention that
335                         // automatically assigned array locations for ESSL 3.00 output arrays need
336                         // to have contiguous locations.
337                         //
338                         // In practice it seems that binding array members works on some drivers and
339                         // fails on others. One option could be to modify the shader translator to
340                         // expand the arrays into individual output variables instead of using an
341                         // array.
342                         //
343                         // For now we're going to have a limitation of assuming that
344                         // GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is *always* 1 and then only bind the
345                         // basename of the variable ignoring any indices. This appears to work
346                         // uniformly.
347                         ASSERT(output.isArray() && output.getOutermostArraySize() == 1);
348 
349                         mFunctions->bindFragDataLocationIndexed(mProgramID, 0, 0, "webgl_FragData");
350                         mFunctions->bindFragDataLocationIndexed(mProgramID, 0, 1,
351                                                                 "webgl_SecondaryFragData");
352                     }
353                 }
354             }
355             else if (fragmentShader && fragmentShader->getShaderVersion(context) >= 300)
356             {
357                 // ESSL 3.00 and up.
358                 const auto &outputLocations          = mState.getOutputLocations();
359                 const auto &secondaryOutputLocations = mState.getSecondaryOutputLocations();
360                 for (size_t outputLocationIndex = 0u; outputLocationIndex < outputLocations.size();
361                      ++outputLocationIndex)
362                 {
363                     const gl::VariableLocation &outputLocation =
364                         outputLocations[outputLocationIndex];
365                     if (outputLocation.arrayIndex == 0 && outputLocation.used() &&
366                         !outputLocation.ignored)
367                     {
368                         const sh::ShaderVariable &outputVar =
369                             mState.getOutputVariables()[outputLocation.index];
370                         if (outputVar.location == -1 || outputVar.index == -1)
371                         {
372                             // We only need to assign the location and index via the API in case the
373                             // variable doesn't have a shader-assigned location and index. If a
374                             // variable doesn't have its location set in the shader it doesn't have
375                             // the index set either.
376                             ASSERT(outputVar.index == -1);
377                             mFunctions->bindFragDataLocationIndexed(
378                                 mProgramID, static_cast<int>(outputLocationIndex), 0,
379                                 outputVar.mappedName.c_str());
380                         }
381                     }
382                 }
383                 for (size_t outputLocationIndex = 0u;
384                      outputLocationIndex < secondaryOutputLocations.size(); ++outputLocationIndex)
385                 {
386                     const gl::VariableLocation &outputLocation =
387                         secondaryOutputLocations[outputLocationIndex];
388                     if (outputLocation.arrayIndex == 0 && outputLocation.used() &&
389                         !outputLocation.ignored)
390                     {
391                         const sh::ShaderVariable &outputVar =
392                             mState.getOutputVariables()[outputLocation.index];
393                         if (outputVar.location == -1 || outputVar.index == -1)
394                         {
395                             // We only need to assign the location and index via the API in case the
396                             // variable doesn't have a shader-assigned location and index.  If a
397                             // variable doesn't have its location set in the shader it doesn't have
398                             // the index set either.
399                             ASSERT(outputVar.index == -1);
400                             mFunctions->bindFragDataLocationIndexed(
401                                 mProgramID, static_cast<int>(outputLocationIndex), 1,
402                                 outputVar.mappedName.c_str());
403                         }
404                     }
405                 }
406             }
407         }
408     }
409     auto workerPool = context->getShaderCompileThreadPool();
410     auto linkTask   = std::make_shared<LinkTask>([this](std::string &infoLog) {
411         std::string workerInfoLog;
412         ScopedWorkerContextGL worker(mRenderer.get(), &workerInfoLog);
413         if (!worker())
414         {
415 #if !defined(NDEBUG)
416             infoLog += "bindWorkerContext failed.\n" + workerInfoLog;
417 #endif
418             // Fallback to the main context.
419             return true;
420         }
421 
422         mFunctions->linkProgram(mProgramID);
423 
424         // Make sure the driver actually does the link job.
425         GLint linkStatus = GL_FALSE;
426         mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus);
427 
428         return false;
429     });
430 
431     auto postLinkImplTask = [this, &infoLog, &resources](bool fallbackToMainContext,
432                                                          const std::string &workerInfoLog) {
433         infoLog << workerInfoLog;
434         if (fallbackToMainContext)
435         {
436             mFunctions->linkProgram(mProgramID);
437         }
438 
439         if (mState.getAttachedShader(gl::ShaderType::Compute))
440         {
441             const ShaderGL *computeShaderGL =
442                 GetImplAs<ShaderGL>(mState.getAttachedShader(gl::ShaderType::Compute));
443 
444             mFunctions->detachShader(mProgramID, computeShaderGL->getShaderID());
445         }
446         else
447         {
448             for (const gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
449             {
450                 const ShaderGL *shaderGL =
451                     rx::SafeGetImplAs<ShaderGL>(mState.getAttachedShader(shaderType));
452                 if (shaderGL)
453                 {
454                     mFunctions->detachShader(mProgramID, shaderGL->getShaderID());
455                 }
456             }
457         }
458         // Verify the link
459         if (!checkLinkStatus(infoLog))
460         {
461             return angle::Result::Incomplete;
462         }
463 
464         if (mFeatures.alwaysCallUseProgramAfterLink.enabled)
465         {
466             mStateManager->forceUseProgram(mProgramID);
467         }
468 
469         linkResources(resources);
470         postLink();
471 
472         return angle::Result::Continue;
473     };
474 
475     if (mRenderer->hasNativeParallelCompile())
476     {
477         mFunctions->linkProgram(mProgramID);
478 
479         return std::make_unique<LinkEventNativeParallel>(postLinkImplTask, mFunctions, mProgramID);
480     }
481     else if (workerPool->isAsync() &&
482              (!mFeatures.dontRelinkProgramsInParallel.enabled || !mLinkedInParallel))
483     {
484         mLinkedInParallel = true;
485         return std::make_unique<LinkEventGL>(workerPool, linkTask, postLinkImplTask);
486     }
487     else
488     {
489         return std::make_unique<LinkEventDone>(postLinkImplTask(true, std::string()));
490     }
491 }
492 
validate(const gl::Caps &,gl::InfoLog *)493 GLboolean ProgramGL::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
494 {
495     // TODO(jmadill): implement validate
496     return true;
497 }
498 
setUniform1fv(GLint location,GLsizei count,const GLfloat * v)499 void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
500 {
501     if (mFunctions->programUniform1fv != nullptr)
502     {
503         mFunctions->programUniform1fv(mProgramID, uniLoc(location), count, v);
504     }
505     else
506     {
507         mStateManager->useProgram(mProgramID);
508         mFunctions->uniform1fv(uniLoc(location), count, v);
509     }
510 }
511 
setUniform2fv(GLint location,GLsizei count,const GLfloat * v)512 void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
513 {
514     if (mFunctions->programUniform2fv != nullptr)
515     {
516         mFunctions->programUniform2fv(mProgramID, uniLoc(location), count, v);
517     }
518     else
519     {
520         mStateManager->useProgram(mProgramID);
521         mFunctions->uniform2fv(uniLoc(location), count, v);
522     }
523 }
524 
setUniform3fv(GLint location,GLsizei count,const GLfloat * v)525 void ProgramGL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
526 {
527     if (mFunctions->programUniform3fv != nullptr)
528     {
529         mFunctions->programUniform3fv(mProgramID, uniLoc(location), count, v);
530     }
531     else
532     {
533         mStateManager->useProgram(mProgramID);
534         mFunctions->uniform3fv(uniLoc(location), count, v);
535     }
536 }
537 
setUniform4fv(GLint location,GLsizei count,const GLfloat * v)538 void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
539 {
540     if (mFunctions->programUniform4fv != nullptr)
541     {
542         mFunctions->programUniform4fv(mProgramID, uniLoc(location), count, v);
543     }
544     else
545     {
546         mStateManager->useProgram(mProgramID);
547         mFunctions->uniform4fv(uniLoc(location), count, v);
548     }
549 }
550 
setUniform1iv(GLint location,GLsizei count,const GLint * v)551 void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
552 {
553     if (mFunctions->programUniform1iv != nullptr)
554     {
555         mFunctions->programUniform1iv(mProgramID, uniLoc(location), count, v);
556     }
557     else
558     {
559         mStateManager->useProgram(mProgramID);
560         mFunctions->uniform1iv(uniLoc(location), count, v);
561     }
562 }
563 
setUniform2iv(GLint location,GLsizei count,const GLint * v)564 void ProgramGL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
565 {
566     if (mFunctions->programUniform2iv != nullptr)
567     {
568         mFunctions->programUniform2iv(mProgramID, uniLoc(location), count, v);
569     }
570     else
571     {
572         mStateManager->useProgram(mProgramID);
573         mFunctions->uniform2iv(uniLoc(location), count, v);
574     }
575 }
576 
setUniform3iv(GLint location,GLsizei count,const GLint * v)577 void ProgramGL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
578 {
579     if (mFunctions->programUniform3iv != nullptr)
580     {
581         mFunctions->programUniform3iv(mProgramID, uniLoc(location), count, v);
582     }
583     else
584     {
585         mStateManager->useProgram(mProgramID);
586         mFunctions->uniform3iv(uniLoc(location), count, v);
587     }
588 }
589 
setUniform4iv(GLint location,GLsizei count,const GLint * v)590 void ProgramGL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
591 {
592     if (mFunctions->programUniform4iv != nullptr)
593     {
594         mFunctions->programUniform4iv(mProgramID, uniLoc(location), count, v);
595     }
596     else
597     {
598         mStateManager->useProgram(mProgramID);
599         mFunctions->uniform4iv(uniLoc(location), count, v);
600     }
601 }
602 
setUniform1uiv(GLint location,GLsizei count,const GLuint * v)603 void ProgramGL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
604 {
605     if (mFunctions->programUniform1uiv != nullptr)
606     {
607         mFunctions->programUniform1uiv(mProgramID, uniLoc(location), count, v);
608     }
609     else
610     {
611         mStateManager->useProgram(mProgramID);
612         mFunctions->uniform1uiv(uniLoc(location), count, v);
613     }
614 }
615 
setUniform2uiv(GLint location,GLsizei count,const GLuint * v)616 void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
617 {
618     if (mFunctions->programUniform2uiv != nullptr)
619     {
620         mFunctions->programUniform2uiv(mProgramID, uniLoc(location), count, v);
621     }
622     else
623     {
624         mStateManager->useProgram(mProgramID);
625         mFunctions->uniform2uiv(uniLoc(location), count, v);
626     }
627 }
628 
setUniform3uiv(GLint location,GLsizei count,const GLuint * v)629 void ProgramGL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
630 {
631     if (mFunctions->programUniform3uiv != nullptr)
632     {
633         mFunctions->programUniform3uiv(mProgramID, uniLoc(location), count, v);
634     }
635     else
636     {
637         mStateManager->useProgram(mProgramID);
638         mFunctions->uniform3uiv(uniLoc(location), count, v);
639     }
640 }
641 
setUniform4uiv(GLint location,GLsizei count,const GLuint * v)642 void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
643 {
644     if (mFunctions->programUniform4uiv != nullptr)
645     {
646         mFunctions->programUniform4uiv(mProgramID, uniLoc(location), count, v);
647     }
648     else
649     {
650         mStateManager->useProgram(mProgramID);
651         mFunctions->uniform4uiv(uniLoc(location), count, v);
652     }
653 }
654 
setUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)655 void ProgramGL::setUniformMatrix2fv(GLint location,
656                                     GLsizei count,
657                                     GLboolean transpose,
658                                     const GLfloat *value)
659 {
660     if (mFunctions->programUniformMatrix2fv != nullptr)
661     {
662         mFunctions->programUniformMatrix2fv(mProgramID, uniLoc(location), count, transpose, value);
663     }
664     else
665     {
666         mStateManager->useProgram(mProgramID);
667         mFunctions->uniformMatrix2fv(uniLoc(location), count, transpose, value);
668     }
669 }
670 
setUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)671 void ProgramGL::setUniformMatrix3fv(GLint location,
672                                     GLsizei count,
673                                     GLboolean transpose,
674                                     const GLfloat *value)
675 {
676     if (mFunctions->programUniformMatrix3fv != nullptr)
677     {
678         mFunctions->programUniformMatrix3fv(mProgramID, uniLoc(location), count, transpose, value);
679     }
680     else
681     {
682         mStateManager->useProgram(mProgramID);
683         mFunctions->uniformMatrix3fv(uniLoc(location), count, transpose, value);
684     }
685 }
686 
setUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)687 void ProgramGL::setUniformMatrix4fv(GLint location,
688                                     GLsizei count,
689                                     GLboolean transpose,
690                                     const GLfloat *value)
691 {
692     if (mFunctions->programUniformMatrix4fv != nullptr)
693     {
694         mFunctions->programUniformMatrix4fv(mProgramID, uniLoc(location), count, transpose, value);
695     }
696     else
697     {
698         mStateManager->useProgram(mProgramID);
699         mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value);
700     }
701 }
702 
setUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)703 void ProgramGL::setUniformMatrix2x3fv(GLint location,
704                                       GLsizei count,
705                                       GLboolean transpose,
706                                       const GLfloat *value)
707 {
708     if (mFunctions->programUniformMatrix2x3fv != nullptr)
709     {
710         mFunctions->programUniformMatrix2x3fv(mProgramID, uniLoc(location), count, transpose,
711                                               value);
712     }
713     else
714     {
715         mStateManager->useProgram(mProgramID);
716         mFunctions->uniformMatrix2x3fv(uniLoc(location), count, transpose, value);
717     }
718 }
719 
setUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)720 void ProgramGL::setUniformMatrix3x2fv(GLint location,
721                                       GLsizei count,
722                                       GLboolean transpose,
723                                       const GLfloat *value)
724 {
725     if (mFunctions->programUniformMatrix3x2fv != nullptr)
726     {
727         mFunctions->programUniformMatrix3x2fv(mProgramID, uniLoc(location), count, transpose,
728                                               value);
729     }
730     else
731     {
732         mStateManager->useProgram(mProgramID);
733         mFunctions->uniformMatrix3x2fv(uniLoc(location), count, transpose, value);
734     }
735 }
736 
setUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)737 void ProgramGL::setUniformMatrix2x4fv(GLint location,
738                                       GLsizei count,
739                                       GLboolean transpose,
740                                       const GLfloat *value)
741 {
742     if (mFunctions->programUniformMatrix2x4fv != nullptr)
743     {
744         mFunctions->programUniformMatrix2x4fv(mProgramID, uniLoc(location), count, transpose,
745                                               value);
746     }
747     else
748     {
749         mStateManager->useProgram(mProgramID);
750         mFunctions->uniformMatrix2x4fv(uniLoc(location), count, transpose, value);
751     }
752 }
753 
setUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)754 void ProgramGL::setUniformMatrix4x2fv(GLint location,
755                                       GLsizei count,
756                                       GLboolean transpose,
757                                       const GLfloat *value)
758 {
759     if (mFunctions->programUniformMatrix4x2fv != nullptr)
760     {
761         mFunctions->programUniformMatrix4x2fv(mProgramID, uniLoc(location), count, transpose,
762                                               value);
763     }
764     else
765     {
766         mStateManager->useProgram(mProgramID);
767         mFunctions->uniformMatrix4x2fv(uniLoc(location), count, transpose, value);
768     }
769 }
770 
setUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)771 void ProgramGL::setUniformMatrix3x4fv(GLint location,
772                                       GLsizei count,
773                                       GLboolean transpose,
774                                       const GLfloat *value)
775 {
776     if (mFunctions->programUniformMatrix3x4fv != nullptr)
777     {
778         mFunctions->programUniformMatrix3x4fv(mProgramID, uniLoc(location), count, transpose,
779                                               value);
780     }
781     else
782     {
783         mStateManager->useProgram(mProgramID);
784         mFunctions->uniformMatrix3x4fv(uniLoc(location), count, transpose, value);
785     }
786 }
787 
setUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)788 void ProgramGL::setUniformMatrix4x3fv(GLint location,
789                                       GLsizei count,
790                                       GLboolean transpose,
791                                       const GLfloat *value)
792 {
793     if (mFunctions->programUniformMatrix4x3fv != nullptr)
794     {
795         mFunctions->programUniformMatrix4x3fv(mProgramID, uniLoc(location), count, transpose,
796                                               value);
797     }
798     else
799     {
800         mStateManager->useProgram(mProgramID);
801         mFunctions->uniformMatrix4x3fv(uniLoc(location), count, transpose, value);
802     }
803 }
804 
setUniformBlockBinding(GLuint uniformBlockIndex,GLuint uniformBlockBinding)805 void ProgramGL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
806 {
807     // Lazy init
808     if (mUniformBlockRealLocationMap.empty())
809     {
810         mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size());
811         for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
812         {
813             const std::string &mappedNameWithIndex = uniformBlock.mappedNameWithArrayIndex();
814             GLuint blockIndex =
815                 mFunctions->getUniformBlockIndex(mProgramID, mappedNameWithIndex.c_str());
816             mUniformBlockRealLocationMap.push_back(blockIndex);
817         }
818     }
819 
820     GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex];
821     if (realBlockIndex != GL_INVALID_INDEX)
822     {
823         mFunctions->uniformBlockBinding(mProgramID, realBlockIndex, uniformBlockBinding);
824     }
825 }
826 
getUniformBlockSize(const std::string &,const std::string & blockMappedName,size_t * sizeOut) const827 bool ProgramGL::getUniformBlockSize(const std::string & /* blockName */,
828                                     const std::string &blockMappedName,
829                                     size_t *sizeOut) const
830 {
831     ASSERT(mProgramID != 0u);
832 
833     GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, blockMappedName.c_str());
834     if (blockIndex == GL_INVALID_INDEX)
835     {
836         *sizeOut = 0;
837         return false;
838     }
839 
840     GLint dataSize = 0;
841     mFunctions->getActiveUniformBlockiv(mProgramID, blockIndex, GL_UNIFORM_BLOCK_DATA_SIZE,
842                                         &dataSize);
843     *sizeOut = static_cast<size_t>(dataSize);
844     return true;
845 }
846 
getUniformBlockMemberInfo(const std::string &,const std::string & memberUniformMappedName,sh::BlockMemberInfo * memberInfoOut) const847 bool ProgramGL::getUniformBlockMemberInfo(const std::string & /* memberUniformName */,
848                                           const std::string &memberUniformMappedName,
849                                           sh::BlockMemberInfo *memberInfoOut) const
850 {
851     GLuint uniformIndex;
852     const GLchar *memberNameGLStr = memberUniformMappedName.c_str();
853     mFunctions->getUniformIndices(mProgramID, 1, &memberNameGLStr, &uniformIndex);
854 
855     if (uniformIndex == GL_INVALID_INDEX)
856     {
857         *memberInfoOut = sh::kDefaultBlockMemberInfo;
858         return false;
859     }
860 
861     mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET,
862                                     &memberInfoOut->offset);
863     mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE,
864                                     &memberInfoOut->arrayStride);
865     mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE,
866                                     &memberInfoOut->matrixStride);
867 
868     // TODO(jmadill): possibly determine this at the gl::Program level.
869     GLint isRowMajorMatrix = 0;
870     mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_IS_ROW_MAJOR,
871                                     &isRowMajorMatrix);
872     memberInfoOut->isRowMajorMatrix = gl::ConvertToBool(isRowMajorMatrix);
873     return true;
874 }
875 
getShaderStorageBlockMemberInfo(const std::string &,const std::string & memberUniformMappedName,sh::BlockMemberInfo * memberInfoOut) const876 bool ProgramGL::getShaderStorageBlockMemberInfo(const std::string & /* memberName */,
877                                                 const std::string &memberUniformMappedName,
878                                                 sh::BlockMemberInfo *memberInfoOut) const
879 {
880     const GLchar *memberNameGLStr = memberUniformMappedName.c_str();
881     GLuint index =
882         mFunctions->getProgramResourceIndex(mProgramID, GL_BUFFER_VARIABLE, memberNameGLStr);
883 
884     if (index == GL_INVALID_INDEX)
885     {
886         *memberInfoOut = sh::kDefaultBlockMemberInfo;
887         return false;
888     }
889 
890     constexpr int kPropCount             = 5;
891     std::array<GLenum, kPropCount> props = {
892         {GL_ARRAY_STRIDE, GL_IS_ROW_MAJOR, GL_MATRIX_STRIDE, GL_OFFSET, GL_TOP_LEVEL_ARRAY_STRIDE}};
893     std::array<GLint, kPropCount> params;
894     GLsizei length;
895     mFunctions->getProgramResourceiv(mProgramID, GL_BUFFER_VARIABLE, index, kPropCount,
896                                      props.data(), kPropCount, &length, params.data());
897     ASSERT(kPropCount == length);
898     memberInfoOut->arrayStride         = params[0];
899     memberInfoOut->isRowMajorMatrix    = params[1] != 0;
900     memberInfoOut->matrixStride        = params[2];
901     memberInfoOut->offset              = params[3];
902     memberInfoOut->topLevelArrayStride = params[4];
903 
904     return true;
905 }
906 
getShaderStorageBlockSize(const std::string & name,const std::string & mappedName,size_t * sizeOut) const907 bool ProgramGL::getShaderStorageBlockSize(const std::string &name,
908                                           const std::string &mappedName,
909                                           size_t *sizeOut) const
910 {
911     const GLchar *nameGLStr = mappedName.c_str();
912     GLuint index =
913         mFunctions->getProgramResourceIndex(mProgramID, GL_SHADER_STORAGE_BLOCK, nameGLStr);
914 
915     if (index == GL_INVALID_INDEX)
916     {
917         *sizeOut = 0;
918         return false;
919     }
920 
921     GLenum prop    = GL_BUFFER_DATA_SIZE;
922     GLsizei length = 0;
923     GLint dataSize = 0;
924     mFunctions->getProgramResourceiv(mProgramID, GL_SHADER_STORAGE_BLOCK, index, 1, &prop, 1,
925                                      &length, &dataSize);
926     *sizeOut = static_cast<size_t>(dataSize);
927     return true;
928 }
929 
getAtomicCounterBufferSizeMap(std::map<int,unsigned int> * sizeMapOut) const930 void ProgramGL::getAtomicCounterBufferSizeMap(std::map<int, unsigned int> *sizeMapOut) const
931 {
932     if (mFunctions->getProgramInterfaceiv == nullptr)
933     {
934         return;
935     }
936 
937     int resourceCount = 0;
938     mFunctions->getProgramInterfaceiv(mProgramID, GL_ATOMIC_COUNTER_BUFFER, GL_ACTIVE_RESOURCES,
939                                       &resourceCount);
940 
941     for (int index = 0; index < resourceCount; index++)
942     {
943         constexpr int kPropCount             = 2;
944         std::array<GLenum, kPropCount> props = {{GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE}};
945         std::array<GLint, kPropCount> params;
946         GLsizei length;
947         mFunctions->getProgramResourceiv(mProgramID, GL_ATOMIC_COUNTER_BUFFER, index, kPropCount,
948                                          props.data(), kPropCount, &length, params.data());
949         ASSERT(kPropCount == length);
950         int bufferBinding           = params[0];
951         unsigned int bufferDataSize = params[1];
952         sizeMapOut->insert(std::pair<int, unsigned int>(bufferBinding, bufferDataSize));
953     }
954 }
955 
preLink()956 void ProgramGL::preLink()
957 {
958     // Reset the program state
959     mUniformRealLocationMap.clear();
960     mUniformBlockRealLocationMap.clear();
961 
962     mClipDistanceEnabledUniformLocation         = -1;
963     mMultiviewBaseViewLayerIndexUniformLocation = -1;
964 }
965 
checkLinkStatus(gl::InfoLog & infoLog)966 bool ProgramGL::checkLinkStatus(gl::InfoLog &infoLog)
967 {
968     GLint linkStatus = GL_FALSE;
969     mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus);
970     if (linkStatus == GL_FALSE)
971     {
972         // Linking or program binary loading failed, put the error into the info log.
973         GLint infoLogLength = 0;
974         mFunctions->getProgramiv(mProgramID, GL_INFO_LOG_LENGTH, &infoLogLength);
975 
976         // Info log length includes the null terminator, so 1 means that the info log is an empty
977         // string.
978         if (infoLogLength > 1)
979         {
980             std::vector<char> buf(infoLogLength);
981             mFunctions->getProgramInfoLog(mProgramID, infoLogLength, nullptr, &buf[0]);
982 
983             infoLog << buf.data();
984 
985             WARN() << "Program link or binary loading failed: " << buf.data();
986         }
987         else
988         {
989             WARN() << "Program link or binary loading failed with no info log.";
990         }
991 
992         // This may happen under normal circumstances if we're loading program binaries and the
993         // driver or hardware has changed.
994         ASSERT(mProgramID != 0);
995         return false;
996     }
997 
998     return true;
999 }
1000 
postLink()1001 void ProgramGL::postLink()
1002 {
1003     // Query the uniform information
1004     ASSERT(mUniformRealLocationMap.empty());
1005     const auto &uniformLocations = mState.getUniformLocations();
1006     const auto &uniforms         = mState.getUniforms();
1007     mUniformRealLocationMap.resize(uniformLocations.size(), GL_INVALID_INDEX);
1008     for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++)
1009     {
1010         const auto &entry = uniformLocations[uniformLocation];
1011         if (!entry.used())
1012         {
1013             continue;
1014         }
1015 
1016         // From the GLES 3.0.5 spec:
1017         // "Locations for sequential array indices are not required to be sequential."
1018         const gl::LinkedUniform &uniform = uniforms[entry.index];
1019         std::stringstream fullNameStr;
1020         if (uniform.isArray())
1021         {
1022             ASSERT(angle::EndsWith(uniform.mappedName, "[0]"));
1023             fullNameStr << uniform.mappedName.substr(0, uniform.mappedName.length() - 3);
1024             fullNameStr << "[" << entry.arrayIndex << "]";
1025         }
1026         else
1027         {
1028             fullNameStr << uniform.mappedName;
1029         }
1030         const std::string &fullName = fullNameStr.str();
1031 
1032         GLint realLocation = mFunctions->getUniformLocation(mProgramID, fullName.c_str());
1033         mUniformRealLocationMap[uniformLocation] = realLocation;
1034     }
1035 
1036     if (mFeatures.emulateClipDistanceState.enabled && mState.getExecutable().hasClipDistance())
1037     {
1038         ASSERT(mFunctions->standard == STANDARD_GL_ES);
1039         mClipDistanceEnabledUniformLocation =
1040             mFunctions->getUniformLocation(mProgramID, "angle_ClipDistanceEnabled");
1041         ASSERT(mClipDistanceEnabledUniformLocation != -1);
1042     }
1043 
1044     if (mState.usesMultiview())
1045     {
1046         mMultiviewBaseViewLayerIndexUniformLocation =
1047             mFunctions->getUniformLocation(mProgramID, "multiviewBaseViewLayerIndex");
1048         ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1);
1049     }
1050 }
1051 
updateEnabledClipDistances(uint8_t enabledClipDistancesPacked) const1052 void ProgramGL::updateEnabledClipDistances(uint8_t enabledClipDistancesPacked) const
1053 {
1054     ASSERT(mState.getExecutable().hasClipDistance());
1055     ASSERT(mClipDistanceEnabledUniformLocation != -1);
1056 
1057     ASSERT(mFunctions->programUniform1ui != nullptr);
1058     mFunctions->programUniform1ui(mProgramID, mClipDistanceEnabledUniformLocation,
1059                                   enabledClipDistancesPacked);
1060 }
1061 
enableLayeredRenderingPath(int baseViewIndex) const1062 void ProgramGL::enableLayeredRenderingPath(int baseViewIndex) const
1063 {
1064     ASSERT(mState.usesMultiview());
1065     ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1);
1066 
1067     ASSERT(mFunctions->programUniform1i != nullptr);
1068     mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation,
1069                                  baseViewIndex);
1070 }
1071 
getUniformfv(const gl::Context * context,GLint location,GLfloat * params) const1072 void ProgramGL::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
1073 {
1074     mFunctions->getUniformfv(mProgramID, uniLoc(location), params);
1075 }
1076 
getUniformiv(const gl::Context * context,GLint location,GLint * params) const1077 void ProgramGL::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
1078 {
1079     mFunctions->getUniformiv(mProgramID, uniLoc(location), params);
1080 }
1081 
getUniformuiv(const gl::Context * context,GLint location,GLuint * params) const1082 void ProgramGL::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
1083 {
1084     mFunctions->getUniformuiv(mProgramID, uniLoc(location), params);
1085 }
1086 
markUnusedUniformLocations(std::vector<gl::VariableLocation> * uniformLocations,std::vector<gl::SamplerBinding> * samplerBindings,std::vector<gl::ImageBinding> * imageBindings)1087 void ProgramGL::markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations,
1088                                            std::vector<gl::SamplerBinding> *samplerBindings,
1089                                            std::vector<gl::ImageBinding> *imageBindings)
1090 {
1091     GLint maxLocation = static_cast<GLint>(uniformLocations->size());
1092     for (GLint location = 0; location < maxLocation; ++location)
1093     {
1094         if (uniLoc(location) == -1)
1095         {
1096             auto &locationRef = (*uniformLocations)[location];
1097             if (mState.isSamplerUniformIndex(locationRef.index))
1098             {
1099                 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationRef.index);
1100                 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex];
1101                 if (locationRef.arrayIndex < samplerBinding.boundTextureUnits.size())
1102                 {
1103                     // Crop unused sampler bindings in the sampler array.
1104                     samplerBinding.boundTextureUnits.resize(locationRef.arrayIndex);
1105                 }
1106             }
1107             else if (mState.isImageUniformIndex(locationRef.index))
1108             {
1109                 GLuint imageIndex = mState.getImageIndexFromUniformIndex(locationRef.index);
1110                 gl::ImageBinding &imageBinding = (*imageBindings)[imageIndex];
1111                 if (locationRef.arrayIndex < imageBinding.boundImageUnits.size())
1112                 {
1113                     // Crop unused image bindings in the image array.
1114                     imageBinding.boundImageUnits.resize(locationRef.arrayIndex);
1115                 }
1116             }
1117             // If the location has been previously bound by a glBindUniformLocation call, it should
1118             // be marked as ignored. Otherwise it's unused.
1119             if (mState.getUniformLocationBindings().getBindingByLocation(location) != -1)
1120             {
1121                 locationRef.markIgnored();
1122             }
1123             else
1124             {
1125                 locationRef.markUnused();
1126             }
1127         }
1128     }
1129 }
1130 
linkResources(const gl::ProgramLinkedResources & resources)1131 void ProgramGL::linkResources(const gl::ProgramLinkedResources &resources)
1132 {
1133     // Gather interface block info.
1134     auto getUniformBlockSize = [this](const std::string &name, const std::string &mappedName,
1135                                       size_t *sizeOut) {
1136         return this->getUniformBlockSize(name, mappedName, sizeOut);
1137     };
1138 
1139     auto getUniformBlockMemberInfo = [this](const std::string &name, const std::string &mappedName,
1140                                             sh::BlockMemberInfo *infoOut) {
1141         return this->getUniformBlockMemberInfo(name, mappedName, infoOut);
1142     };
1143 
1144     resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
1145 
1146     auto getShaderStorageBlockSize = [this](const std::string &name, const std::string &mappedName,
1147                                             size_t *sizeOut) {
1148         return this->getShaderStorageBlockSize(name, mappedName, sizeOut);
1149     };
1150 
1151     auto getShaderStorageBlockMemberInfo = [this](const std::string &name,
1152                                                   const std::string &mappedName,
1153                                                   sh::BlockMemberInfo *infoOut) {
1154         return this->getShaderStorageBlockMemberInfo(name, mappedName, infoOut);
1155     };
1156     resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
1157                                                   getShaderStorageBlockMemberInfo);
1158 
1159     // Gather atomic counter buffer info.
1160     std::map<int, unsigned int> sizeMap;
1161     getAtomicCounterBufferSizeMap(&sizeMap);
1162     resources.atomicCounterBufferLinker.link(sizeMap);
1163 }
1164 
syncState(const gl::Context * context,const gl::Program::DirtyBits & dirtyBits)1165 angle::Result ProgramGL::syncState(const gl::Context *context,
1166                                    const gl::Program::DirtyBits &dirtyBits)
1167 {
1168     for (size_t dirtyBit : dirtyBits)
1169     {
1170         ASSERT(dirtyBit <= gl::Program::DIRTY_BIT_UNIFORM_BLOCK_BINDING_MAX);
1171         GLuint binding = static_cast<GLuint>(dirtyBit);
1172         setUniformBlockBinding(binding, mState.getUniformBlockBinding(binding));
1173     }
1174     return angle::Result::Continue;
1175 }
1176 }  // namespace rx
1177