1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _LIB_OPENGL_RENDER_THREAD_INFO_H 17 #define _LIB_OPENGL_RENDER_THREAD_INFO_H 18 19 #include <functional> 20 #include <memory> 21 #include <unordered_set> 22 23 #include "aemu/base/files/Stream.h" 24 #include "renderControl_dec/renderControl_dec.h" 25 #include "RenderThreadInfoGl.h" 26 #include "RenderThreadInfoMagma.h" 27 #include "RenderThreadInfoVk.h" 28 29 namespace gfxstream { 30 31 // A class used to model the state of each RenderThread related 32 struct RenderThreadInfo { 33 // Create new instance. Only call this once per thread. 34 // Future callls to get() will return this instance until 35 // it is destroyed. 36 RenderThreadInfo(); 37 38 // Destructor. 39 ~RenderThreadInfo(); 40 41 // Return the current thread's instance, if any, or NULL. 42 static RenderThreadInfo* get(); 43 44 // Loop over all active render thread infos 45 static void forAllRenderThreadInfos(std::function<void(RenderThreadInfo*)>); 46 47 void initGl(); 48 49 renderControl_decoder_context_t m_rcDec; 50 51 // The unique id of owner guest process of this render thread 52 uint64_t m_puid = 0; 53 std::optional<std::string> m_processName; 54 55 std::optional<gl::RenderThreadInfoGl> m_glInfo; 56 std::optional<vk::RenderThreadInfoVk> m_vkInfo; 57 std::optional<RenderThreadInfoMagma> m_magmaInfo; 58 59 // Whether this thread was used to perform composition. 60 bool m_isCompositionThread = false; 61 62 // Functions to save / load a snapshot 63 // They must be called after Framebuffer snapshot 64 void onSave(android::base::Stream* stream); 65 bool onLoad(android::base::Stream* stream); 66 67 // Sometimes we can load render thread info before 68 // FrameBuffer repopulates the contexts. 69 void postLoadRefreshCurrentContextSurfacePtrs(); 70 }; 71 72 } // namespace gfxstream 73 74 #endif 75