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1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <chrono>
20 #include <deque>
21 #include <optional>
22 #include <string>
23 #include <unordered_map>
24 
25 #include <ui/Transform.h>
26 #include <utils/Timers.h>
27 
28 #include <scheduler/Seamlessness.h>
29 
30 #include "LayerHistory.h"
31 #include "RefreshRateSelector.h"
32 
33 namespace android {
34 
35 class Layer;
36 
37 namespace scheduler {
38 
39 using namespace std::chrono_literals;
40 struct LayerProps;
41 // Maximum period between presents for a layer to be considered active.
42 constexpr std::chrono::nanoseconds MAX_ACTIVE_LAYER_PERIOD_NS = 1200ms;
43 
44 // Earliest present time for a layer to be considered active.
getActiveLayerThreshold(nsecs_t now)45 constexpr nsecs_t getActiveLayerThreshold(nsecs_t now) {
46     return now - MAX_ACTIVE_LAYER_PERIOD_NS.count();
47 }
48 
49 // Stores history of present times and refresh rates for a layer.
50 class LayerInfo {
51     using LayerUpdateType = LayerHistory::LayerUpdateType;
52 
53     // Layer is considered frequent if the earliest value in the window of most recent present times
54     // is within a threshold. If a layer is infrequent, its average refresh rate is disregarded in
55     // favor of a low refresh rate.
56     static constexpr size_t kFrequentLayerWindowSize = 4;
57     static constexpr Fps kMinFpsForFrequentLayer = 10_Hz;
58     static constexpr auto kMaxPeriodForFrequentLayerNs =
59             std::chrono::nanoseconds(kMinFpsForFrequentLayer.getPeriodNsecs()) + 1ms;
60     static constexpr size_t kNumSmallDirtyThreshold = 2;
61 
62     friend class LayerHistoryTest;
63     friend class LayerInfoTest;
64 
65 public:
66     // Holds information about the layer vote
67     struct LayerVote {
68         LayerHistory::LayerVoteType type = LayerHistory::LayerVoteType::Heuristic;
69         Fps fps;
70         Seamlessness seamlessness = Seamlessness::Default;
71     };
72 
73     // FrameRateCompatibility specifies how we should interpret the frame rate associated with
74     // the layer.
75     enum class FrameRateCompatibility {
76         Default, // Layer didn't specify any specific handling strategy
77 
78         Min, // Layer needs the minimum frame rate.
79 
80         Exact, // Layer needs the exact frame rate.
81 
82         ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
83                          // content properly. Any other value will result in a pull down.
84 
85         NoVote, // Layer doesn't have any requirements for the refresh rate and
86                 // should not be considered when the display refresh rate is determined.
87 
88         ftl_last = NoVote
89     };
90 
91     // Encapsulates the frame rate and compatibility of the layer. This information will be used
92     // when the display refresh rate is determined.
93     struct FrameRate {
94         using Seamlessness = scheduler::Seamlessness;
95 
96         Fps rate;
97         FrameRateCompatibility type = FrameRateCompatibility::Default;
98         Seamlessness seamlessness = Seamlessness::Default;
99 
100         FrameRate() = default;
101 
102         FrameRate(Fps rate, FrameRateCompatibility type,
103                   Seamlessness seamlessness = Seamlessness::OnlySeamless)
rateFrameRate104               : rate(rate), type(type), seamlessness(getSeamlessness(rate, seamlessness)) {}
105 
106         bool operator==(const FrameRate& other) const {
107             return isApproxEqual(rate, other.rate) && type == other.type &&
108                     seamlessness == other.seamlessness;
109         }
110 
111         bool operator!=(const FrameRate& other) const { return !(*this == other); }
112 
113         // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
114         // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
115         static FrameRateCompatibility convertCompatibility(int8_t compatibility);
116         static scheduler::Seamlessness convertChangeFrameRateStrategy(int8_t strategy);
117 
118     private:
getSeamlessnessFrameRate119         static Seamlessness getSeamlessness(Fps rate, Seamlessness seamlessness) {
120             if (!rate.isValid()) {
121                 // Refresh rate of 0 is a special value which should reset the vote to
122                 // its default value.
123                 return Seamlessness::Default;
124             }
125             return seamlessness;
126         }
127     };
128 
setTraceEnabled(bool enabled)129     static void setTraceEnabled(bool enabled) { sTraceEnabled = enabled; }
130 
131     LayerInfo(const std::string& name, uid_t ownerUid, LayerHistory::LayerVoteType defaultVote);
132 
133     LayerInfo(const LayerInfo&) = delete;
134     LayerInfo& operator=(const LayerInfo&) = delete;
135 
136     // Records the last requested present time. It also stores information about when
137     // the layer was last updated. If the present time is farther in the future than the
138     // updated time, the updated time is the present time.
139     void setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now, LayerUpdateType updateType,
140                             bool pendingModeChange, const LayerProps& props);
141 
142     // Sets an explicit layer vote. This usually comes directly from the application via
143     // ANativeWindow_setFrameRate API
setLayerVote(LayerVote vote)144     void setLayerVote(LayerVote vote) { mLayerVote = vote; }
145 
146     // Sets the default layer vote. This will be the layer vote after calling to resetLayerVote().
147     // This is used for layers that called to setLayerVote() and then removed the vote, so that the
148     // layer can go back to whatever vote it had before the app voted for it.
setDefaultLayerVote(LayerHistory::LayerVoteType type)149     void setDefaultLayerVote(LayerHistory::LayerVoteType type) { mDefaultVote = type; }
150 
151     // Resets the layer vote to its default.
resetLayerVote()152     void resetLayerVote() { mLayerVote = {mDefaultVote, Fps(), Seamlessness::Default}; }
153 
getName()154     std::string getName() const { return mName; }
155 
getOwnerUid()156     uid_t getOwnerUid() const { return mOwnerUid; }
157 
158     LayerVote getRefreshRateVote(const RefreshRateSelector&, nsecs_t now);
159 
160     // Return the last updated time. If the present time is farther in the future than the
161     // updated time, the updated time is the present time.
getLastUpdatedTime()162     nsecs_t getLastUpdatedTime() const { return mLastUpdatedTime; }
163 
164     FrameRate getSetFrameRateVote() const;
165     bool isVisible() const;
166     int32_t getFrameRateSelectionPriority() const;
167     FloatRect getBounds() const;
168     ui::Transform getTransform() const;
169 
170     // Returns a C string for tracing a vote
171     const char* getTraceTag(LayerHistory::LayerVoteType type) const;
172 
173     // Return the framerate of this layer.
174     Fps getFps(nsecs_t now) const;
175 
onLayerInactive(nsecs_t now)176     void onLayerInactive(nsecs_t now) {
177         // Mark mFrameTimeValidSince to now to ignore all previous frame times.
178         // We are not deleting the old frame to keep track of whether we should treat the first
179         // buffer as Max as we don't know anything about this layer or Min as this layer is
180         // posting infrequent updates.
181         const auto timePoint = std::chrono::nanoseconds(now);
182         mFrameTimeValidSince = std::chrono::time_point<std::chrono::steady_clock>(timePoint);
183         mLastRefreshRate = {};
184         mRefreshRateHistory.clear();
185         mIsFrequencyConclusive = true;
186     }
187 
clearHistory(nsecs_t now)188     void clearHistory(nsecs_t now) {
189         onLayerInactive(now);
190         mFrameTimes.clear();
191     }
192 
193 private:
194     // Used to store the layer timestamps
195     struct FrameTimeData {
196         nsecs_t presentTime; // desiredPresentTime, if provided
197         nsecs_t queueTime;  // buffer queue time
198         bool pendingModeChange;
199         bool isSmallDirty;
200     };
201 
202     // Holds information about the calculated and reported refresh rate
203     struct RefreshRateHeuristicData {
204         // Rate calculated on the layer
205         Fps calculated;
206         // Last reported rate for LayerInfo::getRefreshRate()
207         Fps reported;
208         // Whether the last reported rate for LayerInfo::getRefreshRate()
209         // was due to animation or infrequent updates
210         bool animating = false;
211         // Whether the last reported rate for LayerInfo::getRefreshRate()
212         // was due to infrequent updates
213         bool infrequent = false;
214     };
215 
216     // Class to store past calculated refresh rate and determine whether
217     // the refresh rate calculated is consistent with past values
218     class RefreshRateHistory {
219     public:
220         static constexpr auto HISTORY_SIZE = 90;
221         static constexpr std::chrono::nanoseconds HISTORY_DURATION = 2s;
222 
RefreshRateHistory(const std::string & name)223         RefreshRateHistory(const std::string& name) : mName(name) {}
224 
225         // Clears History
226         void clear();
227 
228         // Adds a new refresh rate and returns true if it is consistent
229         bool add(Fps refreshRate, nsecs_t now);
230 
231     private:
232         friend class LayerHistoryTest;
233 
234         // Holds the refresh rate when it was calculated
235         struct RefreshRateData {
236             Fps refreshRate;
237             nsecs_t timestamp = 0;
238         };
239 
240         // Holds tracing strings
241         struct HeuristicTraceTagData {
242             std::string min;
243             std::string max;
244             std::string consistent;
245             std::string average;
246         };
247 
248         bool isConsistent() const;
249         HeuristicTraceTagData makeHeuristicTraceTagData() const;
250 
251         const std::string mName;
252         mutable std::optional<HeuristicTraceTagData> mHeuristicTraceTagData;
253         std::deque<RefreshRateData> mRefreshRates;
254         static constexpr float MARGIN_CONSISTENT_FPS = 1.0;
255     };
256 
257     // Represents whether we were able to determine either layer is frequent or infrequent
258     bool mIsFrequencyConclusive = true;
259     struct Frequent {
260         bool isFrequent;
261         bool clearHistory;
262         // Represents whether we were able to determine isFrequent conclusively
263         bool isConclusive;
264         // Represents whether the latest frames are small dirty.
265         bool isSmallDirty = false;
266     };
267     Frequent isFrequent(nsecs_t now) const;
268     bool isAnimating(nsecs_t now) const;
269     bool hasEnoughDataForHeuristic() const;
270     std::optional<Fps> calculateRefreshRateIfPossible(const RefreshRateSelector&, nsecs_t now);
271     std::optional<nsecs_t> calculateAverageFrameTime() const;
272     bool isFrameTimeValid(const FrameTimeData&) const;
273 
274     const std::string mName;
275     const uid_t mOwnerUid;
276 
277     // Used for sanitizing the heuristic data. If two frames are less than
278     // this period apart from each other they'll be considered as duplicates.
279     static constexpr nsecs_t kMinPeriodBetweenFrames = (240_Hz).getPeriodNsecs();
280     // Used for sanitizing the heuristic data. If two frames are more than
281     // this period apart from each other, the interval between them won't be
282     // taken into account when calculating average frame rate.
283     static constexpr nsecs_t kMaxPeriodBetweenFrames = kMinFpsForFrequentLayer.getPeriodNsecs();
284     // Used for sanitizing the heuristic data. If frames are small dirty updating and are less
285     // than this period apart from each other, the interval between them won't be
286     // taken into account when calculating average frame rate.
287     static constexpr nsecs_t kMinPeriodBetweenSmallDirtyFrames = (60_Hz).getPeriodNsecs();
288 
289     LayerHistory::LayerVoteType mDefaultVote;
290 
291     LayerVote mLayerVote;
292 
293     nsecs_t mLastUpdatedTime = 0;
294 
295     nsecs_t mLastAnimationTime = 0;
296 
297     RefreshRateHeuristicData mLastRefreshRate;
298 
299     std::deque<FrameTimeData> mFrameTimes;
300     std::chrono::time_point<std::chrono::steady_clock> mFrameTimeValidSince =
301             std::chrono::steady_clock::now();
302     static constexpr size_t HISTORY_SIZE = RefreshRateHistory::HISTORY_SIZE;
303     static constexpr std::chrono::nanoseconds HISTORY_DURATION = LayerHistory::kMaxPeriodForHistory;
304 
305     std::unique_ptr<LayerProps> mLayerProps;
306 
307     RefreshRateHistory mRefreshRateHistory;
308 
309     // This will be accessed from only one thread when counting a layer is frequent or infrequent,
310     // and to determine whether a layer is in small dirty updating.
311     mutable int32_t mLastSmallDirtyCount = 0;
312 
313     mutable std::unordered_map<LayerHistory::LayerVoteType, std::string> mTraceTags;
314 
315     // Shared for all LayerInfo instances
316     static bool sTraceEnabled;
317 };
318 
319 struct LayerProps {
320     bool visible = false;
321     FloatRect bounds;
322     ui::Transform transform;
323     LayerInfo::FrameRate setFrameRateVote;
324     int32_t frameRateSelectionPriority = -1;
325     bool isSmallDirty = false;
326 };
327 
328 } // namespace scheduler
329 } // namespace android
330