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1 /*
2  * Copyright 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at:
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <hardware/audio.h>
20 
21 #include <bitset>
22 #include <vector>
23 
24 #include "le_audio_types.h"
25 
26 namespace le_audio {
27 namespace utils {
28 types::LeAudioContextType AudioContentToLeAudioContext(
29     audio_content_type_t content_type, audio_usage_t usage);
30 types::AudioContexts GetAllowedAudioContextsFromSourceMetadata(
31     const std::vector<struct playback_track_metadata>& source_metadata,
32     types::AudioContexts allowed_contexts);
33 types::AudioContexts GetAllowedAudioContextsFromSinkMetadata(
34     const std::vector<struct record_track_metadata>& source_metadata,
35     types::AudioContexts allowed_contexts);
36 
IsContextForAudioSource(types::LeAudioContextType c)37 static inline bool IsContextForAudioSource(types::LeAudioContextType c) {
38   if (c == types::LeAudioContextType::CONVERSATIONAL ||
39       c == types::LeAudioContextType::VOICEASSISTANTS ||
40       c == types::LeAudioContextType::LIVE ||
41       c == types::LeAudioContextType::GAME) {
42     return true;
43   }
44   return false;
45 }
46 
47 }  // namespace utils
48 }  // namespace le_audio
49