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1 //
2 // Copyright 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ValidateOutputs validates fragment shader outputs. It checks for conflicting locations,
7 // out-of-range locations, that locations are specified when using multiple outputs, and YUV output
8 // validity.
9 //
10 
11 #ifndef COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
12 #define COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
13 
14 #include "compiler/translator/ExtensionBehavior.h"
15 
16 namespace sh
17 {
18 
19 class TCompiler;
20 class TIntermBlock;
21 class TDiagnostics;
22 
23 // Returns true if the shader has no conflicting or otherwise erroneous fragment outputs.
24 bool ValidateOutputs(TIntermBlock *root,
25                      const TExtensionBehavior &extBehavior,
26                      int maxDrawBuffers,
27                      bool usesPixelLocalStorage,
28                      TDiagnostics *diagnostics);
29 
30 }  // namespace sh
31 
32 #endif  // COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
33