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1 //
2 // Copyright 2023 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // EmulateFramebufferFetch.h: Replace input, gl_LastFragData and gl_LastFragColorARM with usages of
7 // input attachments.
8 //
9 
10 #ifndef COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAMEBUFFERFETCH_H_
11 #define COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAMEBUFFERFETCH_H_
12 
13 #include "common/angleutils.h"
14 
15 namespace sh
16 {
17 
18 class TCompiler;
19 class TIntermBlock;
20 struct ShaderVariable;
21 
22 // Emulate framebuffer fetch through the use of input attachments.
23 [[nodiscard]] bool EmulateFramebufferFetch(TCompiler *compiler,
24                                            TIntermBlock *root,
25                                            std::vector<ShaderVariable> *uniforms);
26 
27 }  // namespace sh
28 
29 #endif  // COMPILER_TRANSLATOR_TREEOPS_SPIRV_REPLACEFORSHADERFRAMEBUFFERFETCH_H_
30