1// Copyright 2020 The ANGLE Project Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// See README.md for format. 6 7// Only tested on Vulkan currently 8 96678 UBSAN : dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.* = SKIP 10 11// SwiftShader does not support tessellation and geometry shaders 12b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box*tessellation* = SKIP 13b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box*geometry* = SKIP 14b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.full_clear_with_triangles = SKIP 15b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.full_clear_with_triangles_per_primitive_bbox = SKIP 16b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_clear_with_triangles = SKIP 17b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_clear_with_triangles_per_primitive_bbox = SKIP 18b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_full_clear_with_triangles = SKIP 19b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_full_clear_with_triangles_per_primitive_bbox = SKIP 20