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1// Copyright 2020 The ANGLE Project Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// See README.md for format.
6
7// Only tested on Vulkan currently
8
96678 UBSAN : dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.* = SKIP
10
11// SwiftShader does not support tessellation and geometry shaders
12b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box*tessellation* = SKIP
13b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box*geometry* = SKIP
14b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.full_clear_with_triangles = SKIP
15b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.full_clear_with_triangles_per_primitive_bbox = SKIP
16b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_clear_with_triangles = SKIP
17b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_clear_with_triangles_per_primitive_bbox = SKIP
18b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_full_clear_with_triangles = SKIP
19b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_full_clear_with_triangles_per_primitive_bbox = SKIP
20