1// Copyright 2015 The ANGLE Project Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// See README.md for format. 6 7// Tests took ~40s to run. Disable them for bots to prevent bots getting stuck. 8// Flush and finish are very common, and we have plenty of other tests that cover 9// these functionalities 101101 : dEQP-GLES3.functional.flush_finish.* = SKIP 11 12// TODO(jmadill): Figure out why these fail on the bots, but not locally. 131108 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL 141094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL 151094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL 16 17// We can't support distinct texture sizes in D3D11. 181097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL 19 20//////////////////////////////////////////////////////////////////////////////// 21// 22// Temporary entries: they should be removed once the bugs are fixed. 23// 24//////////////////////////////////////////////////////////////////////////////// 25 26// Failures related to using a depth/stencil enabled backbuffer on Windows / NVIDIA. 272428 WIN D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 282428 WIN D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 292428 WIN D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL 302428 WIN D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_all = SKIP 312428 WIN D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_depth_stencil = SKIP 322428 WIN D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_depth_stencil = SKIP 332428 WIN D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.draw_framebuffer_all = SKIP 342428 WIN D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.read_framebuffer_all = SKIP 352428 WIN D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_all = SKIP 362428 WIN D3D11 NVIDIA : dEQP-GLES3.functional.polygon_offset.default_render_with_units = SKIP 37 38// Tests were being hidden by flakiness (anglebug.com/3271) 393329 WIN D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.interpolation.flat.* = FAIL 403329 WIN D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.triangles.* = FAIL 413329 WIN D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.basic_types.separate.triangles.* = FAIL 42 437416 WIN D3D11 NVIDIA : dEQP-GLES3.functional.shaders.switch.default_only_static_vertex = FAIL 447416 WIN D3D11 NVIDIA : dEQP-GLES3.functional.shaders.switch.default_only_static_fragment = FAIL 457416 WIN D3D11 NVIDIA : dEQP-GLES3.functional.shaders.switch.empty_case_default_static_vertex = FAIL 467416 WIN D3D11 NVIDIA : dEQP-GLES3.functional.shaders.switch.empty_case_default_static_fragment = FAIL 47 48// Missing the SampleCmp instruction in vertex shaders. 491435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex = FAIL 501435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_vertex = FAIL 511435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_vertex = FAIL 521435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex = FAIL 53 54// SampleCmp is missing gradient/offset parameters in HLSL. 551436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_fragment = FAIL 561436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_fragment = FAIL 571436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_fragment = FAIL 581436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_fragment = FAIL 591436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex = FAIL 601436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_fragment = FAIL 611436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_vertex = FAIL 621436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_fragment = FAIL 631436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_vertex = FAIL 641436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_fragment = FAIL 651436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_vertex = FAIL 661436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_fragment = FAIL 671436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex = FAIL 681436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment = FAIL 691436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex = FAIL 701436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_fragment = FAIL 71 72// DrawBuffers test failing on D3D11. 733298 WIN D3D11 : dEQP-GLES3.functional.shaders.fragdata.draw_buffers = FAIL 74 75// Fails on 451.48 driver version 764948 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.texture_functions.texturesize.* = FAIL 77 785976 WIN D3D11 NVIDIA : dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.pbo_bounds_2d = FAIL 79 80// Flaky on Win7 D3D11 NVIDIA 814070 WIN7 D3D11 NVIDIA : dEQP-GLES3.functional.rasterization.flatshading.triangles = FAIL 82 83// Vertex attribute aliasing is not supported on D3D 843467 D3D9 : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL 853467 D3D9 : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL 863467 D3D11 : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL 873467 D3D11 : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL 88 89// Windows and Linux failures 901095 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.* = FAIL 91 92// Windows only failure 931096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL 941096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL 951096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.write_mask.* = FAIL 961096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.random.* = FAIL 971096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL 981096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL 991096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL 1001096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL 1011096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL 1021096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL 1031096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL 1041096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL 1051096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL 1061096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL 1071096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL 1081096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1091096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL 1101096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL 1111096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL 1121096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1131096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL 1141096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL 1151096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL 1161096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1171096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL 1181096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL 1191096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL 1201096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1211096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL 1221096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL 1231096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL 1241096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL 1251096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL 1261096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL 1271096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL 1281096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL 1291096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL 1301096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL 1311096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL 1321096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1331096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL 1341096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL 1351096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL 1361096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1371096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL 1381096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL 1391096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL 1401096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1411096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL 1421096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL 1431096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL 1441096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1451096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.random.* = FAIL 1461096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL 1471101 WIN D3D11 : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL 1481101 WIN D3D11 : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL 1491101 WIN D3D11 : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = FAIL 150 151// Failed after dEQP roll 1524234 WIN D3D11 : dEQP-GLES3.functional.negative_api.buffer.renderbuffer_storage_multisample = FAIL 153 154// Basic line transform feedback tests flaky on Windows. 1552676 WIN D3D11 : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.lines.* = FAIL 1562676 WIN D3D11 : dEQP-GLES3.functional.transform_feedback.basic_types.separate.lines.* = FAIL 157 158// Very small threshold issue. Could upstream a higher tolerance to dEQP. 1592323 WIN D3D11 : dEQP-GLES3.functional.texture.units.2_units.only_cube.7 = FAIL 160 161// Blit related failures on D3D11 1623297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear = FAIL 1633297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear = FAIL 1643297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear = FAIL 1653297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear = FAIL 1663297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear = FAIL 1673297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear = FAIL 1683297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear = FAIL 169 170// Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR as color factors 1714394 D3D11 : dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.4 = FAIL 1724394 D3D11 : dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.7 = FAIL 1734394 D3D11 : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9 = FAIL 1744394 D3D11 : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15 = FAIL 175 176// Windows AMD specific failures 1771633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_scale = FAIL 1781633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_stencil_only = FAIL 1791633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r11f_g11f_b10f = FAIL 1801633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg32f = FAIL 1811633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg16f = FAIL 1821633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r32f = FAIL 1831633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r16f = FAIL 1841633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgb16f = FAIL 1851633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg8 = FAIL 1861633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgb10_a2 = FAIL 1871633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgba16f = FAIL 1881633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r8 = FAIL 1891633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba32f = FAIL 1901633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba16f = FAIL 1911633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r11f_g11f_b10f = FAIL 1921633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg32f = FAIL 1931633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg16f = FAIL 1941633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r32f = FAIL 1951633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r16f = FAIL 1961633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb16f = FAIL 1971633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg8 = FAIL 1981633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r8 = FAIL 1991633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb10_a2 = FAIL 2001633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb16f = FAIL 2011633 WIN D3D11 AMD : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines = FAIL 2021633 WIN D3D11 AMD : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines = FAIL 2031633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgb10_a2_nearest_mipmap_nearest = FAIL 2041633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgb565_nearest_mipmap_nearest = FAIL 2051633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgba16f_nearest_mipmap_nearest = FAIL 2061633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL 2071633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL 2081633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_nearest = FAIL 2091633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_nearest = FAIL 2101633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL 2111633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL 2121633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest = FAIL 2131633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_nearest = FAIL 214 215// D3D11 Intel specific 216 2171349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.6 = FAIL 2181349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_2d_array.8 = FAIL 2191349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_3d.8 = FAIL 2201349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.0 = FAIL 2211349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.8 = FAIL 2221349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.9 = FAIL 2231349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.4_units.only_3d.3 = FAIL 224 225// Failing Tests on Windows and Mac on Intel HD 630 2262137 WIN INTEL : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL 2272137 MAC INTEL : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL 228 229// Linux only failures 230 231// While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers) 2321324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL 2331324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_fragment = FAIL 2341324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_vertex = FAIL 2351324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_fragment = FAIL 2361324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_vertex = FAIL 2371324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_fragment = FAIL 2381324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_vertex = FAIL 2391324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_fragment = FAIL 2401324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex = FAIL 2411324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment = FAIL 2421324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex = FAIL 2431324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment = FAIL 2441324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_vertex = FAIL 2451324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_fragment = FAIL 2461324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_vertex = FAIL 2471324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_fragment = FAIL 2481324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_vertex = FAIL 2491324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_fragment = FAIL 2501324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex = FAIL 2511324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment = FAIL 2521324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex = FAIL 2531324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment = FAIL 2541324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_vertex = FAIL 2551324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment = FAIL 2561324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex = FAIL 2571324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment = FAIL 2581324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex = FAIL 2591324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment = FAIL 2601324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex = FAIL 2611324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment = FAIL 2621324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_vertex = FAIL 2631324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment = FAIL 2641324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_vertex = FAIL 2651324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment = FAIL 2661324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_vertex = FAIL 2671324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment = FAIL 2681324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex = FAIL 2691324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_fragment = FAIL 2701324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex = FAIL 2711324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment = FAIL 2721324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex = FAIL 2731324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment = FAIL 2741324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_vertex = FAIL 2751324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment = FAIL 2761324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_vertex = FAIL 2771324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment = FAIL 2781324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex = FAIL 2791324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment = FAIL 2801324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex = FAIL 2811324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment = FAIL 2821324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex = FAIL 2831324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment = FAIL 2841324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex = FAIL 2851324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment = FAIL 2861324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_vertex = FAIL 2871324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_fragment = FAIL 2881324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex = FAIL 2891324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment = FAIL 2901324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL 2911324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL 292 293// Flaky test 2943305 LINUX OPENGL : dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_vertex = FAIL 295 296// Seems to fail on all desktop GL 2972960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL 2982960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL 2992960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default = FAIL 3002960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default = FAIL 301 302// Mac failures (overbroad suppresions) 3033466 MAC OPENGL : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = SKIP 3043466 MAC OPENGL : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = SKIP 3052137 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.* = FAIL 3062137 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_* = FAIL 3072137 MAC OPENGL : dEQP-GLES3.functional.implementation_limits.compressed_texture_formats = FAIL 3082137 MAC OPENGL : dEQP-GLES3.functional.implementation_limits.num_compressed_texture_formats = FAIL 3092137 MAC OPENGL : dEQP-GLES3.functional.primitive_restart.* = FAIL 3102137 MAC OPENGL : dEQP-GLES3.functional.shaders.linkage.varying.rules.vertex_declare_fragment_use = FAIL 3112137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.function_parameter_hides_struct_type_fragment = FAIL 3122137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.function_parameter_hides_struct_type_vertex = FAIL 3132137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_fragment = FAIL 3142137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_vertex = FAIL 3152137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_fragment = FAIL 3162137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_vertex = FAIL 3172137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getfloat = FAIL 3182137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger = FAIL 3192137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger64 = FAIL 3202137 MAC OPENGL : dEQP-GLES3.functional.dither.disabled.* = FAIL 3212137 MAC OPENGL : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL 3222137 MAC OPENGL : dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_* = FAIL 3232137 MAC OPENGL : dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_* = FAIL 3242137 MAC OPENGL : dEQP-GLES3.functional.shaders.fragdata.valid_static_index = FAIL 3252137 MAC OPENGL : dEQP-GLES3.functional.shaders.loops.short_circuit.* = FAIL 3263317 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear = FAIL 327 328// ETC compressed formats not supported 3293853 MAC OPENGL : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage* = FAIL 3303853 MAC OPENGL : dEQP-GLES3.functional.negative_api.texture.generatemipmap = FAIL 331 332// Mac AMD failures 3332137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip = FAIL 3342137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center = FAIL 3352137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner = FAIL 3362137 MAC OPENGL AMD : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_nearest = FAIL 3372137 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_* = FAIL 3382137 MAC OPENGL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.* = FAIL 3392137 MAC OPENGL AMD : dEQP-GLES3.functional.transform_feedback.* = FAIL 340 3413317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.* = FAIL 3423317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL 3433317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL 344 3455172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.draw_elements.indices.user_ptr.index_byte = FAIL 3465172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.draw_elements_instanced.indices.user_ptr.index_byte = FAIL 3475172 MAC OPENGL AMD : dEQP-GLES3.functional.dither.enabled.* = FAIL 3485172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.random.* = FAIL 3495172 MAC OPENGL AMD : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil* = FAIL 3505172 MAC OPENGL AMD : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.keep* = FAIL 3515172 MAC OPENGL AMD : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.zero* = FAIL 3525172 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.fragdata.valid_dynamic_index = FAIL 3535172 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.fragdata.valid_uniform_index = FAIL 3545172 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.fragdata.draw_buffers = FAIL 355 3566222 MAC OPENGL AMD : dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.* = FAIL 3576222 MAC OPENGL AMD : dEQP-GLES3.functional.texture.specification.teximage3d_pbo.r8* = FAIL 3586222 MAC OPENGL AMD : dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rg8* = FAIL 3596222 MAC OPENGL AMD : dEQP-GLES3.functional.texture.specification.teximage3d_pbo.r16* = FAIL 360 361// New failures on MacBook Pro 2019 macOS 13.2.1 3628091 MAC OPENGL AMD : dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_nonms = FAIL 3638091 MAC OPENGL AMD : dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.nonms_to_nonms = FAIL 3648091 MAC OPENGL AMD : dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_clears = FAIL 3658091 MAC OPENGL AMD : dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_triangles = FAIL 3668091 MAC OPENGL AMD : dEQP-GLES3.functional.pbo.renderbuffer.rgba4_clears = FAIL 3678091 MAC OPENGL AMD : dEQP-GLES3.functional.pbo.renderbuffer.rgba4_triangles = FAIL 3688091 MAC OPENGL AMD : dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears = FAIL 3698091 MAC OPENGL AMD : dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles = FAIL 3708091 MAC OPENGL AMD : dEQP-GLES3.functional.pbo.renderbuffer.srgb8_alpha8_clears = FAIL 3718091 MAC OPENGL AMD : dEQP-GLES3.functional.pbo.renderbuffer.srgb8_alpha8_triangles = FAIL 372 373// Mac Intel crashes 3742137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.function_static_loop_never = SKIP 3752137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.dynamic_loop_never = SKIP 3762137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.static_loop_never = SKIP 377// Mac Intel UHD 630 crashes 3786376 MAC OPENGL INTEL : dEQP-GLES3.functional.draw.random.127 = SKIP 379 380// Mac Intel failures 3812137 MAC OPENGL INTEL : dEQP-GLES3.functional.color_clear.* = FAIL 382// All the out of bounds variants fail. 3832137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y = FAIL 3842137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y = FAIL 385// Fails for all integer formats 3862137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_rbo_none_none = FAIL 3872137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_tex_none_none = FAIL 3882137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.default_render_with_units = FAIL 3892137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL 3902137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL 3912137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_* = FAIL 3922137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_* = FAIL 3932137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL 3942137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_3 = FAIL 3952137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 3962137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_3 = FAIL 3972137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 3982137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_3 = FAIL 3992137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_fragment = FAIL 4002137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_vertex = FAIL 4012137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler3d_fragment = FAIL 4022137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler3d_fragment = FAIL 4032137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_fragment = FAIL 4042137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex = FAIL 4052137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_fragment = FAIL 4062137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_vertex = FAIL 4072137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler3d_fragment = FAIL 4082137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler3d_fragment = FAIL 409// Fails the integer npot cases = FAIL 4102137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.format.sized.cube.* = FAIL 4112137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_alpha = FAIL 4122137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance = FAIL 4132137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha = FAIL 4142137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgb = FAIL 4152137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgba = FAIL 4162137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.random_teximage2d.2d_5 = FAIL 4172137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.teximage3d_* = FAIL 4182137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.texsubimage3d_* = FAIL 4192137 MAC OPENGL INTEL : dEQP-GLES3.functional.ubo.* = FAIL 4202137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.* = FAIL 421 4223317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag = FAIL 4233317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x = FAIL 4243317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x = FAIL 4253317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x = FAIL 4263317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min = FAIL 4273317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x = FAIL 4283317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x = FAIL 4293317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x = FAIL 4303317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_nearest_* = FAIL 4313317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_nearest_* = FAIL 4323317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_* = FAIL 4333317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_nearest_* = FAIL 4343317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.max_level.linear_nearest = FAIL 4353317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.2d_array.filtering.linear_nearest_* = FAIL 4363317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.2d.filtering.linear_nearest_* = FAIL 4373317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_* = FAIL 4383317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_nearest_* = FAIL 439 4403531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.invalidate.format.rgb8 = FAIL 4413531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgb16f = FAIL 4423531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgb8 = FAIL 443 4445172 MAC OPENGL INTEL : dEQP-GLES3.functional.fragment_out.basic.int.* = FAIL 4455172 MAC OPENGL INTEL : dEQP-GLES3.functional.fragment_out.basic.uint.* = FAIL 446 447// Mac Intel UHD 630 failures 4486376 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL 4496376 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL 4506376 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_linear = FAIL 4516376 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_nearest = FAIL 452 4534394 MAC OPENGL INTEL : dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.11 = FAIL 4544394 MAC OPENGL INTEL : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.5 = FAIL 4554394 MAC OPENGL INTEL : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9 = FAIL 4564394 MAC OPENGL INTEL : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.14 = FAIL 4574394 MAC OPENGL INTEL : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17 = FAIL 458 459 460// Android only failures 4611964 ANDROID GLES : dEQP-GLES3.functional.occlusion_query.* = FAIL 4621962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment = FAIL 4631962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_vertex = FAIL 4641962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef_fragment = FAIL 4651962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef_vertex = FAIL 4661963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.conditional_return_always_fragment = FAIL 4671963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.conditional_return_always_vertex = FAIL 4681963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_always_fragment = FAIL 4691963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_always_vertex = FAIL 4701963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_in_func_always_fragment = FAIL 4711963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_in_func_always_vertex = FAIL 4721531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.* = FAIL 4731531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.basic_types.separate.* = FAIL 4741531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.interpolation.* = FAIL 4751531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.point_size.* = FAIL 4761531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.position.* = FAIL 4771531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.5 = FAIL 4781531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.8 = FAIL 4791531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.10 = FAIL 4801531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.points.6 = FAIL 4811531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.points.7 = FAIL 4821531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.2 = FAIL 4831531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.4 = FAIL 4841531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.6 = FAIL 4851531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.8 = FAIL 4861531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.points.4 = FAIL 4871531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.triangles.4 = FAIL 4882629 ANDROID GLES : dEQP-GLES3.functional.shaders.struct.local.array_member_equality_fragment = SKIP 4892629 ANDROID GLES : dEQP-GLES3.functional.shaders.struct.local.array_member_equality_vertex = SKIP 4902627 ANDROID GLES : dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_* = FAIL 4912627 ANDROID GLES : dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_* = FAIL 4922628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_fragment = FAIL 4932628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_with_index_with_side_effects_fragment = FAIL 4942628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_out_parameter_fragment = FAIL 4952627 ANDROID GLES : dEQP-GLES3.functional.shaders.loops.short_circuit.* = FAIL 496 4972567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.red_unsigned_byte = FAIL 4982567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_unsigned_byte = FAIL 4992567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.red_unsigned_byte = FAIL 5002567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rg_unsigned_byte = FAIL 501 502// Fails on Windows + Linux. 5032222 OPENGL NVIDIA : dEQP-GLES3.functional.fbo.completeness.samples.rbo2_rbo2_rbo0 = FAIL 5042222 OPENGL NVIDIA : dEQP-GLES3.functional.fbo.completeness.samples.rbo1_rbo2_rbo0 = FAIL 5055661 OPENGL NVIDIA : dEQP-GLES3.functional.ubo.single_nested_struct_mixed_matrix_packing.* = FAIL 506 507// Low memory warnings when run multi-process. 5085162 OPENGL NVIDIA WIN : dEQP-GLES3.functional.multisample.fbo_8_samples.constancy* = SKIP 5095162 OPENGL NVIDIA WIN : dEQP-GLES3.functional.multisample.fbo_max_samples.constancy* = SKIP 510 511// General Vulkan failures 512 513// Tests failing due to the "flat" qualifier in the shader: 5143677 VULKAN NVIDIA NOSAN : dEQP-GLES3.functional.fragment_out.basic.int.* = FAIL 5153677 VULKAN NVIDIA NOSAN : dEQP-GLES3.functional.fragment_out.basic.uint.* = FAIL 5163677 VULKAN NVIDIA NOSAN : dEQP-GLES3.functional.fragment_out.array.int* = FAIL 5173677 VULKAN NVIDIA NOSAN : dEQP-GLES3.functional.fragment_out.array.uint* = FAIL 5183677 VULKAN NVIDIA NOSAN : dEQP-GLES3.functional.fragment_out.random.* = FAIL 519 520// Flat shading: 5213430 VULKAN NVIDIA : dEQP-GLES3.functional.rasterization.flatshading.* = FAIL 522 523// Misc unimplemented: 524 525// Failures on newer NVIDIA drivers (411.95) and passes on older drivers (388.16). Passes on 418.12 on Linux. 5262976 VULKAN NVIDIA : dEQP-GLES3.functional.shaders.invariance.* = FAIL 527// Fails on 431.02 NVIDIA driver 5283748 VULKAN WIN NVIDIA : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL 529 530//Fails only with SwiftShader: 531 532// These only fail for a 565 config 5334016 SWIFTSHADER : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27 = FAIL 5344016 SWIFTSHADER : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.80 = FAIL 535 536// Flaky timeouts on SwANGLE 5371173237 SWIFTSHADER : dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4 = TIMEOUT 5381173237 SWIFTSHADER : dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec4 = TIMEOUT 5391173237 SWIFTSHADER NOSAN : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec4 = TIMEOUT 5401173237 SWIFTSHADER NOSAN : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec4 = TIMEOUT 541 542// Fails on Win x86 SwANGLE bots with Clang llvmorg-13-init-15561-gf98ed74f 5436265 WIN SWIFTSHADER : dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_uvec3_vertex = FAIL 5446265 WIN SWIFTSHADER : dEQP-GLES3.functional.shaders.operator.unary_operator.minus.mediump_uvec3_vertex = FAIL 545 546/////////// Metal //////////////// 547 5485232 MAC METAL AMD : dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_fragment = FAIL 5495232 MAC METAL AMD : dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_fragment = FAIL 550 551// Texture swizzle is not always available on host machine 552// Depth sampling requires texture swizzle to correctly return (red, 0, 0, 1) per GLES3 spec 5535243 MAC METAL : dEQP-GLES3.*texture.specification*depth* = FAIL 554 555// FBO with distinct attachment's sizes is not supported yet 5566467 MAC METAL : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL 557 558// Wide point out of clip space issue on AMD 5596589 MAC METAL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip = FAIL 5606589 MAC METAL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center = FAIL 5616589 MAC METAL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner = FAIL 562 563// Texture filtering bug (mostly failing a few pixels) 5646467 MAC METAL : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL 5656467 MAC METAL : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL 566 5676534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_* = FAIL 5686534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_mipmap_linear_* = FAIL 5696534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.r11f_g11f_b10f_linear_mipmap_linear = FAIL 5706534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.r11f_g11f_b10f_nearest_mipmap_linear = FAIL 5716534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb10_a2_linear_mipmap_linear = FAIL 5726534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb10_a2_nearest_mipmap_linear = FAIL 5736534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb565_linear_mipmap_linear = FAIL 5746534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb565_nearest_mipmap_linear = FAIL 5756534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb5_a1_linear_mipmap_linear = FAIL 5766534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb5_a1_nearest_mipmap_linear = FAIL 5776534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba16f_linear_mipmap_linear = FAIL 5786534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba16f_nearest_mipmap_linear = FAIL 5796534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba4_linear_mipmap_linear = FAIL 5806534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba4_nearest_mipmap_linear = FAIL 5816534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba8_linear_mipmap_linear = FAIL 5826534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba8_nearest_mipmap_linear = FAIL 5836534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba8_snorm_linear_mipmap_linear = FAIL 5846534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba8_snorm_nearest_mipmap_linear = FAIL 5856534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.srgb8_alpha8_linear_mipmap_linear = FAIL 5866534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.srgb8_alpha8_nearest_mipmap_linear = FAIL 5876534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.sizes.128x32x64_linear_mipmap_linear = FAIL 5886534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.sizes.128x32x64_nearest_mipmap_linear = FAIL 5896534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.sizes.63x63x63_linear_mipmap_linear = FAIL 5906534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.sizes.63x63x63_nearest_mipmap_linear = FAIL 591 5926534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_linear = FAIL 5936534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_clamp = FAIL 5946534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_clamp_non_square = FAIL 5956534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_clamp_npot = FAIL 5966534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_mirror = FAIL 5976534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_mirror_non_square = FAIL 5986534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_mirror_npot = FAIL 5996534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_repeat = FAIL 6006534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square = FAIL 6016534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_repeat_npot = FAIL 6026534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_clamp = FAIL 6036534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square = FAIL 6046534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_clamp_npot = FAIL 6056534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_mirror = FAIL 6066534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square = FAIL 6076534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_mirror_npot = FAIL 6086534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_repeat = FAIL 6096534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square = FAIL 6106534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_repeat_npot = FAIL 6116534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.bias.linear_linear = FAIL 6126534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.bias.nearest_linear = FAIL 6136534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_linear = FAIL 6146534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_linear = FAIL 6156534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_linear = FAIL 6166534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_linear = FAIL 6176534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_mirror = FAIL 6186534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_repeat = FAIL 6196534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_clamp = FAIL 6206534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_mirror = FAIL 6216534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_repeat = FAIL 6226534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.3d.projected.nearest_linear_clamp = FAIL 6236534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.3d.projected.nearest_linear_mirror = FAIL 624 6256534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_depth24_stencil8 = FAIL 6266534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_or_equal_depth24_stencil8 = FAIL 6276534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.less_depth24_stencil8 = FAIL 6286534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.less_or_equal_depth24_stencil8 = FAIL 6296534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.greater_depth24_stencil8 = FAIL 6306534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.greater_or_equal_depth24_stencil8 = FAIL 6316534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.less_depth24_stencil8 = FAIL 6326534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.less_or_equal_depth24_stencil8 = FAIL 6336534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.greater_depth24_stencil8 = FAIL 6346534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.greater_or_equal_depth24_stencil8 = FAIL 6356534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.less_depth24_stencil8 = FAIL 6366534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.less_or_equal_depth24_stencil8 = FAIL 637 6386534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_nearest_clamp = FAIL 6396534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_nearest_repeat = FAIL 6406534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_nearest_mirror = FAIL 6416534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_linear_clamp = FAIL 6426534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_linear_repeat = FAIL 6436534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_linear_mirror = FAIL 6446534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_nearest_clamp = FAIL 6456534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_nearest_repeat = FAIL 6466534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_nearest_mirror = FAIL 6476534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_linear_clamp = FAIL 6486534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_linear_repeat = FAIL 6496534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_linear_mirror = FAIL 6506534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.clamp_clamp = FAIL 6516534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.clamp_repeat = FAIL 6526534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.clamp_mirror = FAIL 6536534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.repeat_clamp = FAIL 6546534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.repeat_repeat = FAIL 6556534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.repeat_mirror = FAIL 6566534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.mirror_clamp = FAIL 6576534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.mirror_repeat = FAIL 6586534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.mirror_mirror = FAIL 6596534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp = FAIL 6606534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_repeat = FAIL 6616534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_mirror = FAIL 6626534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp = FAIL 6636534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat = FAIL 6646534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror = FAIL 6656534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp = FAIL 6666534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat = FAIL 6676534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror = FAIL 6686534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp = FAIL 6696534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat = FAIL 6706534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror = FAIL 6716534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.clamp_clamp = FAIL 6726534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.clamp_repeat = FAIL 6736534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.clamp_mirror = FAIL 6746534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.repeat_clamp = FAIL 6756534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.repeat_repeat = FAIL 6766534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.repeat_mirror = FAIL 6776534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.mirror_clamp = FAIL 6786534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.mirror_repeat = FAIL 6796534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.mirror_mirror = FAIL 680 681// Fails after a test fix in VK-GL-CTS 6825666 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb9_e5_linear_mipmap_linear = FAIL 6835666 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb9_e5_nearest_mipmap_linear = FAIL 684 685// New failures on MacBook Pro 2019 macOS 13.2.1 6868091 MAC METAL AMD : dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_vertex = FAIL 6878091 MAC METAL AMD : dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_vertex = FAIL 6888091 MAC METAL AMD : dEQP-GLES3.functional.shaders.function.global_variable_aliasing_fragment = FAIL 6898091 MAC METAL AMD : dEQP-GLES3.functional.shaders.function.global_variable_aliasing_vertex = FAIL 690 691// Test failures introduced by Apple's changes (anglebug.com/5505) 6926467 MAC METAL : dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color = FAIL 6936467 MAC METAL : dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil = FAIL 6946467 MAC METAL : dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color = FAIL 6956467 MAC METAL : dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil = FAIL 696 6976467 MAC METAL : dEQP-GLES3.functional.fbo.msaa.*_samples.depth* = FAIL 698 699// Failures introduced after switching to the direct Metal backend 700 701// Metal doesn't support attribute alias yet 7026297 MAC METAL : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL 7036297 MAC METAL : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL 704 705// Some trig functions have precision issues when fast math is enabled in Metal shader compilation 7068287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.mediump_fragment.scalar = FAIL 7078287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.mediump_vertex.scalar = FAIL 7088287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.scalar = FAIL 7098287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar = FAIL 7108287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2 = FAIL 7118287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 = FAIL 7128287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4 = FAIL 7138287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar = FAIL 7148287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2 = FAIL 7158287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3 = FAIL 7168287 MAC METAL : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4 = FAIL 717 718 719// Metal/Intel 720 7216467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isamplercube_vertex = FAIL 7226467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_vertex = FAIL 7236467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_vertex = FAIL 7246467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_fragment = FAIL 7256467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_fragment = FAIL 7266467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_fragment = FAIL 7276467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex = FAIL 7286571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_nearest = FAIL 7296571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_nearest = FAIL 7306571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_linear = FAIL 7316571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL 7326571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_linear = FAIL 7336571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL 7346571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_nearest = FAIL 7356571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest = FAIL 7366571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_linear = FAIL 7376571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL 7386571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_linear = FAIL 7396571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL 7406571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.max_lod.nearest_linear = FAIL 7416571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.max_lod.nearest_nearest = FAIL 7426571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.linear_linear = FAIL 7436571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.linear_nearest = FAIL 7446571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.nearest_linear = FAIL 7456571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.nearest_nearest = FAIL 7466571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_linear = FAIL 7476571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_linear = FAIL 7486571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_linear = FAIL 7496571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_linear = FAIL 7507451 MAC METAL INTEL : dEQP-GLES3.functional.shaders.builtin_variable.pointcoord = FAIL 7517838 MAC METAL INTEL : dEQP-GLES3.functional.shaders.function.global_variable_aliasing_* = FAIL 752 753///////////////////////////////////// 754 755// Pixel 4 expectations. 7565990 PIXEL4ORXL VULKAN : dEQP-GLES3.functional.fbo.invalidate.default.bind_depth = SKIP 7575990 PIXEL4ORXL VULKAN : dEQP-GLES3.functional.fragment_ops.random.* = SKIP 758 7596528 PIXEL4ORXL GLES : dEQP-GLES3.functional.multisample.fbo_4_samples.* = FAIL 7606528 PIXEL4ORXL GLES : dEQP-GLES3.functional.multisample.fbo_max_samples.* = FAIL 7616528 PIXEL4ORXL GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3 = FAIL 7626528 PIXEL4ORXL GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8 = FAIL 7636528 PIXEL4ORXL GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10 = FAIL 7646528 PIXEL4ORXL GLES : dEQP-GLES3.functional.transform_feedback.random_full_array_capture.* = FAIL 7657838 PIXEL4ORXL GLES : dEQP-GLES3.functional.shaders.function.global_variable_aliasing_* = FAIL 766 7676709 LINUX NVIDIA GTX1660 VULKAN : dEQP-GLES3.functional.shaders.random.all_features.fragment.26 = FAIL 7686709 LINUX NVIDIA GTX1660 VULKAN : dEQP-GLES3.functional.shaders.random.all_features.fragment.31 = FAIL 769 7706719 TSAN : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.* = SKIP 771 7726678 UBSAN : dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.* = SKIP 7736678 UBSAN : dEQP-GLES3.functional.shaders.operator.binary_operator.* = SKIP 7746678 UBSAN : dEQP-GLES3.functional.shaders.precision.int.* = SKIP 7756678 UBSAN : dEQP-GLES3.functional.shaders.builtin_functions.* = SKIP 7766678 UBSAN : dEQP-GLES3.functional.shaders.texture_functions.* = SKIP 7776678 UBSAN : dEQP-GLES3.functional.shaders.random.* = SKIP 7786678 UBSAN : dEQP-GLES3.functional.draw.random.* = SKIP 7796678 UBSAN : dEQP-GLES3.functional.draw_buffers_indexed.random.* = SKIP 7806678 UBSAN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = SKIP 7816678 UBSAN : dEQP-GLES3.functional.fragment_out.* = SKIP 7826678 UBSAN : dEQP-GLES3.functional.vertex_arrays.single_attribute.* = SKIP 783 784// https://gitlab.khronos.org/opengl/API/-/issues/179 7858048 NVIDIA : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.r8_snorm = SKIP 7868048 NVIDIA : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rg8_snorm = SKIP 7878048 NVIDIA : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgba8_snorm = SKIP 7888048 NVIDIA : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.r8_snorm = SKIP 7898048 NVIDIA : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg8_snorm = SKIP 7908048 NVIDIA : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgba8_snorm = SKIP 7918048 MAC : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.r8_snorm = SKIP 7928048 MAC : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rg8_snorm = SKIP 7938048 MAC : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgba8_snorm = SKIP 7948048 MAC : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.r8_snorm = SKIP 7958048 MAC : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg8_snorm = SKIP 7968048 MAC : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgba8_snorm = SKIP 797 798// Samsung Galaxy S23 7998157 GALAXYS23 VULKAN : dEQP-GLES3.functional.fbo.blit.depth_stencil.* = SKIP 8008157 GALAXYS23 VULKAN : dEQP-GLES3.functional.fbo.invalidate.format.stencil_index8 = SKIP 8018157 GALAXYS23 VULKAN : dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8 = SKIP 8028157 GALAXYS23 VULKAN : dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8 = SKIP 8038157 GALAXYS23 VULKAN : dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.* = SKIP 8048157 GALAXYS23 VULKAN : dEQP-GLES3.functional.fbo.render.resize.* = SKIP 8058157 GALAXYS23 VULKAN : dEQP-GLES3.functional.fbo.render.stencil_clear.* = SKIP 8068157 GALAXYS23 VULKAN : dEQP-GLES3.functional.fbo.stencil.basic.stencil_index8 = SKIP 8078157 GALAXYS23 VULKAN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = SKIP 8088157 GALAXYS23 VULKAN : dEQP-GLES3.functional.polygon_offset.* = SKIP 8098157 GALAXYS23 VULKAN : dEQP-GLES3.functional.rasterization.fbo.* = SKIP 8108157 GALAXYS23 VULKAN : dEQP-GLES3.functional.rasterization.flatshading.* = SKIP 8118157 GALAXYS23 VULKAN : dEQP-GLES3.functional.rasterization.interpolation.basic.* = SKIP 8128157 GALAXYS23 VULKAN : dEQP-GLES3.functional.rasterization.interpolation.projected.* = SKIP 8138157 GALAXYS23 VULKAN : dEQP-GLES3.functional.rasterization.primitives.* = SKIP 8148157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackhalf2x16_fragment = SKIP 8158157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.function.global_variable_aliasing_fragment = SKIP 8168157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.indexing.moredynamic.* = SKIP 8178157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.all_features.fragment.* = SKIP 8188157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.basic_expression.combined.* = SKIP 8198157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.basic_expression.fragment.* = SKIP 8208157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.* = SKIP 8218157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.conditionals.combined.* = SKIP 8228157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.conditionals.fragment.* = SKIP 8238157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.exponential.fragment.* = SKIP 8248157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.* = SKIP 8258157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.* = SKIP 8268157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.swizzle.fragment.* = SKIP 8278157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.texture.* = SKIP 8288157 GALAXYS23 VULKAN : dEQP-GLES3.functional.shaders.random.trigonometric.fragment.* = SKIP 829 830// VK_EXT_transform_feedback doesn't support capturing array elements and a waiver exists 8314140 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element.interleaved.* = FAIL 8324140 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element.separate.* = FAIL 8334140 VULKAN : dEQP-GLES3.functional.transform_feedback.random.* = FAIL 834