• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 Subject: How to build use a Cupcake Android SDK & ADT Eclipse plugin.
2 Date:    2009/03/27
3 
4 
5 Table of content:
6   0- License
7   1- Foreword
8   2- Installation steps
9   3- For Eclipse users
10   4- For Ant users
11   5- Targets, AVDs, Emulator changes
12   6- Conclusion
13 
14 
15 
16 ----------
17 0- License
18 ----------
19 
20  Copyright (C) 2009 The Android Open Source Project
21 
22  Licensed under the Apache License, Version 2.0 (the "License");
23  you may not use this file except in compliance with the License.
24  You may obtain a copy of the License at
25 
26       http://www.apache.org/licenses/LICENSE-2.0
27 
28  Unless required by applicable law or agreed to in writing, software
29  distributed under the License is distributed on an "AS IS" BASIS,
30  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
31  See the License for the specific language governing permissions and
32  limitations under the License.
33 
34 
35 
36 -----------
37 1- Foreword
38 -----------
39 
40 This explains how to use the "new" SDK provided starting with cupcake.
41 The new SDK has as a different structure than the pre-cupcake ones.
42 
43 This means:
44 - The new SDK does not work with older Eclipse plugins (ADT 0.8)
45 - The old SDKs (1.0 and 1.1) do NOT work with this Eclipse plugin (ADT 0.9)
46 
47 
48 
49 ----------------------
50 2- Installation steps
51 ----------------------
52 
53 First you will need to grab the zip of the SDK for your platform or build it
54 yourself. Please refer to the accompanying document "howto_build_SDK.txt" if
55 needed.
56 
57 Unzip the SDK somewhere. We'll call that directory "SDK" in command-line
58 examples.
59 
60 Grab the new ADT Eclipse plugin zip file or build it yourself. Keep it
61 somewhere (no need to unzip).
62 
63 
64 
65 --------------------
66 3- For Eclipse users
67 --------------------
68 
69 
70 Below we'll explain how you can upgrade your Eclipse install to the new plugin.
71 If you already have a working Eclipse installation with a pre-0.9 ADT,
72 another suggestion is to simply install a new copy of Eclipse and create a
73 new empty workspace. This is just a precaution. The update process should
74 be otherwise harmless.
75 
76 
77 
78 A- Setting up Eclipse
79 ---------------------
80 
81 - You must have Eclipse 3.3 or 3.4. Eclipse 3.2 is not longer supported.
82 
83   There are many flavors, or "editions", of Eclipse. To develop, we'd recommend
84   the "Java" edition. The "RCP" one is totally suitable too. The J2EE one is
85   probably overkill.
86 
87 
88 - If updating an existing Eclipse, use Help > Software Update and please
89   uninstall the two features of the previous ADT: the "editors" feature and the
90   ADT feature itself.
91 
92   => If you don't you will get a conflict on editors when installing
93      the new one.
94 
95 - Using Help > Software Update, add a new "archived site", point it to the new
96   adt.zip (e.g. android-eclipse-<some-id>.zip), select the "Install" button at
97   the top right and restart eclipse as needed.
98 
99 - After it restarts, please use Window > Preferences > Android and select
100   the new SDK folder that you unzipped in paragraph 2.
101 
102 
103 
104 B- Updating older projects
105 --------------------------
106 
107 If you have pre-0.9 projects in your Eclipse workspace, or if you import them
108 from your code repository, these projects will fail to build at first.
109 
110 First right-click on the project and select "Properties":
111 
112 - In the properties, open the Android panel and select the platform to use.
113   The SDK comes with a 1.5 platform. Select it and close the properties panel.
114 - Do a clean build.
115 
116 
117 The new plugin creates a "gen" folder in your project where it puts the R.java
118 and all automatically generated AIDL java files. If you get an error such as:
119 
120   "The type R is already defined"
121 
122 that means you must check to see if your old R.java or your old auto-generated
123 AIDL Java files are still present in the "src" folder. If yes, remove them.
124 
125 Note: this does not apply to your own hand-crafted parcelable AIDL java files.
126 
127 Note: if you want to reuse the project with an older Eclipse ADT install,
128       simply remove the "gen" folder from the build path of the project.
129 
130 
131 C- New Wizards
132 --------------
133 
134 The "New Android Project" wizard has been expanded to use the multi-platform
135 capabilities of the new SDK.
136 
137 There is now a "New XML File" wizard that lets you create skeleton XML resource
138 files for your Android projects. This makes it easier to create a new layout, a
139 new strings file, etc.
140 
141 Both wizard are available via File > New... as well as new icons in the main
142 icon bar. If you do not see the new icons, you may need to use Window > Reset
143 Perspective on your Java perspective.
144 
145 
146 Please see step 5 "Emulator changes" below for important details on how to run
147 the emulator.
148 
149 
150 
151 ----------------
152 4- For Ant users
153 ----------------
154 
155 
156 A- build.xml has changed
157 ------------------------
158 
159 You must re-create your build.xml file.
160 
161 First if you had customized your build.xml, make a copy of it:
162 
163   $ cd my-project
164   $ cp build.xml build.xml.old
165 
166 
167 Then use the new "android" tool to create a new build.xml:
168 
169   $ SDK/tools/android update project --path /path/to/my-project
170 
171 or
172 
173   $ cd my-project
174   $ SDK/tools/android update project --path .
175 
176 
177 A "gen" folder will be created the first time you build and your R.java and
178 your AIDL Java files will be generated in this "gen" folder. You MUST remove
179 the old R.java and old auto-generated AIDL java files manually. (Note: this
180 does not apply to your own hand-crafted parcelabe AIDL java files.)
181 
182 
183 B- Where is activitycreator?
184 ----------------------------
185 
186 Note that the "activitycreator" tool has been replaced by the new "android"
187 tool too. Example of how to create a new Ant project:
188 
189   $ SDK/tools/android create project --path /path/to/my/project --name ProjectName
190       --package com.mycompany.myapp --activity MyActivityClass
191       --target 1 --mode activity
192 
193 
194 Please see paragraph 5 below for important details on how to run the emulator
195 and the meaning of that "--target 1" parameter.
196 
197 
198 
199 ----------------------------------
200 5- Targets, AVDs, Emulator changes
201 ----------------------------------
202 
203 This applies to BOTH Eclipse and Ant users.
204 
205 One major change with the emulator is that now you must pre-create an "Android
206 Virtual Device" (a.k.a "AVD") before you run the emulator.
207 
208 
209 
210 A- What is an AVD and why do I need one?
211 ----------------------------------------
212 
213 What is an "AVD"? If you forget, just run:
214 
215   $ SDK/tools/emulator -help-virtual-device
216 
217   An Android Virtual Device (AVD) models a single virtual device running the
218   Android platform that has, at least, its own kernel, system image and data
219   partition.
220 
221 There is a lot more explanation given by the emulator. Please run the help
222 command given above to read the rest.
223 
224 The bottom line is that you can create many emulator configurations, or "AVDs",
225 each with their own system image and most important each with their own user
226 data and SD card data. Then you tell Eclipse or the emulator which one to use
227 to debug or run your applications.
228 
229 
230 Note for Eclipse users: eventually there will be a user interface to do all of
231 these operations. For right now, please use the command line interface.
232 
233 
234 B- Listing targets and AVDs
235 ---------------------------
236 
237 There is a new tool called "android" in the SDK that lets you know which
238 "target" and AVDs you can use.
239 
240 A target is a specific version of Android that you can use. By default the SDK
241 comes with an "Android 1.5" target, codenamed "cupcake". In the future there
242 will be more versions of Android to use, e.g. "Android 2.0" or specific add-ons
243 provided by hardware manufacturers. When you want to run an emulator, you need
244 to specify a given flavor of Android: this is the "target".
245 
246 
247 To learn about available targets in your SDK, use this command:
248 
249   $ SDK/tools/android list targets
250 
251 This will give you an output such as:
252 
253   Available Android targets:
254   [1] Android 1.5
255        API level: 3
256        Skins: HVGA (default), HVGA-L, HVGA-P, QVGA-L, QVGA-P
257 
258 Note the "[1]". Later you will need to reference this as "--target 1" on the
259 command line.
260 
261 
262 Similarly you can list the available AVDs:
263 
264   $ SDK/tools/android list avds
265 
266 Which might output something as:
267 
268   Available Android Virtual Devices:
269       Name: my_avd
270       Path: C:\Users\<username>\.android\avd\my_avd.avd
271     Target: Android 1.5 (API level 3)
272       Skin: 320x480
273     Sdcard: 16M
274 
275 
276 
277 C- Creating an AVD
278 ------------------
279 
280 To create a configuration:
281 
282   $ SDK/tools/android create avd --name my_avd_name --target 1
283 
284 
285 where "target 1" is the index of a target listed by "android list targets".
286 
287 The AVD name is purely an identifier used to refer to the AVD later.
288 Since it is used as directory name, please avoid using shell or path specific
289 characters.
290 
291 To learn the various options available when creating an AVD, simply type:
292 
293   $ SDK/tools/android create avd
294 
295 The android tool will automatically print an explanation of required arguments.
296 
297 
298 
299 D- Invoking an AVD from the command-line
300 ----------------------------------------
301 
302 To use this AVD in the emulator from the command-line, type:
303 
304   $ SDK/tools/emulator @my_avd_name
305 
306 
307 For more options, please consult the emulator help:
308 
309   $ SDK/tools/emulator -help-virtual-device
310 
311 
312 
313 E- Invoking an AVD from Eclipse
314 -------------------------------
315 
316 By default Android projects in Eclipse have an "automatic target" mode.
317 In this mode, when a project is deployed in debug or run, it checks:
318 - If there's one running device or emulator, this is used for deployment.
319 - If there's more than one running device or emulator, a "device chooser" is
320   shown to let the user select which one to use.
321 - If there are no running devices or emulators, ADT looks at available AVDs.
322   If one matches the project configuration (e.g. same API level), it is
323   automatically used.
324 
325 Alternatively you can edit the "launch configuration" on your Android project
326 in Eclipse by selecting the menu Run > Run Configurations. In the "target" tab
327 of the configuration, you can choose:
328 
329 - Manual or automatic targetting mode.
330 
331   - Manual means to always present the device chooser.
332   - Automatic is the behavior explained above.
333 
334 - In automatic mode, which AVD is preferred. If none is selected, the first
335   suitable is used.
336 
337 
338 F- AVD concurrency
339 ------------------
340 
341 You can no longer run several emulators at the same time on the same
342 configuration.
343 
344 Before this used to put the second or more emulators in a transient read-only
345 mode that would not save user data.
346 
347 Now you just need to create as many AVDs as you want to run emulators.
348 
349 For example if you are working on a client/server application for Android, you
350 could create a "client" AVD and a "server" AVD then run them both at once. The
351 emulator window will show you the AVD name so that you know which one is which.
352 
353 Example:
354 
355   $ SDK/tools/android create avd --name client --target 1 --sdcard 16M --skin HVGA
356   $ SDK/tools/android create avd --name server --target 1 --sdcard 32M --skin HVGA-P
357   $ SDK/tools/emulator @server &
358   $ SDK/tools/emulator @client &
359 
360 
361 
362 -------------
363 6- Conclusion
364 -------------
365 
366 This completes the howto guide on how to use the new Cupcake SDK.
367 Feedback is welcome on the public Android Open Source forums:
368   http://source.android.com/community
369 
370 -end-
371 
372