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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrVkBackendContext_DEFINED
9 #define GrVkBackendContext_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/gpu/vk/GrVkTypes.h"
13 #include "include/gpu/vk/VulkanMemoryAllocator.h"
14 
15 namespace skgpu { class VulkanExtensions; }
16 
17 enum GrVkExtensionFlags {
18     kEXT_debug_report_GrVkExtensionFlag    = 0x0001,
19     kNV_glsl_shader_GrVkExtensionFlag      = 0x0002,
20     kKHR_surface_GrVkExtensionFlag         = 0x0004,
21     kKHR_swapchain_GrVkExtensionFlag       = 0x0008,
22     kKHR_win32_surface_GrVkExtensionFlag   = 0x0010,
23     kKHR_android_surface_GrVkExtensionFlag = 0x0020,
24     kKHR_xcb_surface_GrVkExtensionFlag     = 0x0040,
25 };
26 
27 enum GrVkFeatureFlags {
28     kGeometryShader_GrVkFeatureFlag    = 0x0001,
29     kDualSrcBlend_GrVkFeatureFlag      = 0x0002,
30     kSampleRateShading_GrVkFeatureFlag = 0x0004,
31 };
32 
33 // It is not guarenteed VkPhysicalDeviceProperties2 will be in the client's header so we forward
34 // declare it here to be safe.
35 struct VkPhysicalDeviceFeatures2;
36 
37 // The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption
38 // is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice
39 // created must support at least one graphics queue, which is passed in as well.
40 // The QueueFamilyIndex must match the family of the given queue. It is needed for CommandPool
41 // creation, and any GrBackendObjects handed to us (e.g., for wrapped textures) needs to be created
42 // in or transitioned to that family. The refs held by members of this struct must be released
43 // (either by deleting the struct or manually releasing the refs) before the underlying vulkan
44 // device and instance are destroyed.
45 struct SK_API GrVkBackendContext {
46     VkInstance                          fInstance = VK_NULL_HANDLE;
47     VkPhysicalDevice                    fPhysicalDevice = VK_NULL_HANDLE;
48     VkDevice                            fDevice = VK_NULL_HANDLE;
49     VkQueue                             fQueue = VK_NULL_HANDLE;
50     uint32_t                            fGraphicsQueueIndex = 0;
51     uint32_t                            fMinAPIVersion = 0; // Deprecated. Use fInstanceVersion
52                                                             // instead.
53     uint32_t                            fInstanceVersion = 0; // Deprecated. Use fMaxApiVersion
54     // The max api version set here should match the value set in VkApplicationInfo::apiVersion when
55     // then VkInstance was created.
56     uint32_t                            fMaxAPIVersion = 0;
57     uint32_t                            fExtensions = 0; // Deprecated. Use fVkExtensions instead.
58     const skgpu::VulkanExtensions*      fVkExtensions = nullptr;
59     uint32_t                            fFeatures = 0; // Deprecated. Use fDeviceFeatures[2]
60                                                        // instead.
61     // The client can create their VkDevice with either a VkPhysicalDeviceFeatures or
62     // VkPhysicalDeviceFeatures2 struct, thus we have to support taking both. The
63     // VkPhysicalDeviceFeatures2 struct is needed so we know if the client enabled any extension
64     // specific features. If fDeviceFeatures2 is not null then we ignore fDeviceFeatures. If both
65     // fDeviceFeatures and fDeviceFeatures2 are null we will assume no features are enabled.
66     const VkPhysicalDeviceFeatures*     fDeviceFeatures = nullptr;
67     const VkPhysicalDeviceFeatures2*    fDeviceFeatures2 = nullptr;
68     sk_sp<skgpu::VulkanMemoryAllocator> fMemoryAllocator;
69     skgpu::VulkanGetProc                fGetProc = nullptr;
70     // This is deprecated and should be set to false. The client is responsible for managing the
71     // lifetime of the VkInstance and VkDevice objects.
72     bool                                fOwnsInstanceAndDevice = false;
73     // Indicates that we are working with protected content and all CommandPool and Queue operations
74     // should be done in a protected context.
75     GrProtected                         fProtectedContext = GrProtected::kNo;
76 };
77 
78 #endif
79