1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml. 3 // 4 // Copyright 2017 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // null_functions.h: 9 // Declares the NULL/Stub bindings for the OpenGL back-end. 10 11 #ifndef LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 12 #define LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 13 14 #include "libANGLE/renderer/gl/functionsgl_typedefs.h" 15 16 namespace rx 17 { 18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program); 19 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture); 20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader); 21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode); 22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id); 23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id); 24 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode); 25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, 26 GLuint index, 27 const GLchar *name); 28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer); 29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer); 30 void INTERNAL_GL_APIENTRY 31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 32 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target, 33 GLuint first, 34 GLsizei count, 35 const GLuint *buffers); 36 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target, 37 GLuint first, 38 GLsizei count, 39 const GLuint *buffers, 40 const GLintptr *offsets, 41 const GLsizeiptr *sizes); 42 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program, 43 GLuint color, 44 const GLchar *name); 45 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program, 46 GLuint colorNumber, 47 GLuint index, 48 const GLchar *name); 49 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer); 50 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit, 51 GLuint texture, 52 GLint level, 53 GLboolean layered, 54 GLint layer, 55 GLenum access, 56 GLenum format); 57 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first, 58 GLsizei count, 59 const GLuint *textures); 60 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline); 61 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer); 62 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler); 63 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers); 64 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture); 65 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture); 66 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures); 67 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id); 68 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array); 69 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex, 70 GLuint buffer, 71 GLintptr offset, 72 GLsizei stride); 73 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first, 74 GLsizei count, 75 const GLuint *buffers, 76 const GLintptr *offsets, 77 const GLsizei *strides); 78 void INTERNAL_GL_APIENTRY glBlendBarrierNULL(); 79 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 80 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode); 81 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha); 82 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, 83 GLenum modeRGB, 84 GLenum modeAlpha); 85 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode); 86 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor); 87 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB, 88 GLenum dfactorRGB, 89 GLenum sfactorAlpha, 90 GLenum dfactorAlpha); 91 void INTERNAL_GL_APIENTRY glBlendFuncSeparateiNULL(GLuint buf, 92 GLenum srcRGB, 93 GLenum dstRGB, 94 GLenum srcAlpha, 95 GLenum dstAlpha); 96 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst); 97 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0, 98 GLint srcY0, 99 GLint srcX1, 100 GLint srcY1, 101 GLint dstX0, 102 GLint dstY0, 103 GLint dstX1, 104 GLint dstY1, 105 GLbitfield mask, 106 GLenum filter); 107 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0, 108 GLint srcY0, 109 GLint srcX1, 110 GLint srcY1, 111 GLint dstX0, 112 GLint dstY0, 113 GLint dstX1, 114 GLint dstY1, 115 GLbitfield mask, 116 GLenum filter); 117 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0, 118 GLint srcY0, 119 GLint srcX1, 120 GLint srcY1, 121 GLint dstX0, 122 GLint dstY0, 123 GLint dstX1, 124 GLint dstY1, 125 GLbitfield mask, 126 GLenum filter); 127 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer, 128 GLuint drawFramebuffer, 129 GLint srcX0, 130 GLint srcY0, 131 GLint srcX1, 132 GLint srcY1, 133 GLint dstX0, 134 GLint dstY0, 135 GLint dstX1, 136 GLint dstY1, 137 GLbitfield mask, 138 GLenum filter); 139 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target, 140 GLsizeiptr size, 141 const void *data, 142 GLenum usage); 143 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target, 144 GLsizeiptr size, 145 const void *data, 146 GLbitfield flags); 147 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target, 148 GLsizeiptr size, 149 GLuint memory, 150 GLuint64 offset); 151 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target, 152 GLintptr offset, 153 GLsizeiptr size, 154 const void *data); 155 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target); 156 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target); 157 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp); 158 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask); 159 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target, 160 GLenum internalformat, 161 GLenum format, 162 GLenum type, 163 const void *data); 164 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target, 165 GLenum internalformat, 166 GLintptr offset, 167 GLsizeiptr size, 168 GLenum format, 169 GLenum type, 170 const void *data); 171 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer, 172 GLint drawbuffer, 173 GLfloat depth, 174 GLint stencil); 175 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, 176 GLint drawbuffer, 177 const GLfloat *value); 178 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value); 179 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, 180 GLint drawbuffer, 181 const GLuint *value); 182 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 183 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth); 184 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d); 185 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer, 186 GLenum internalformat, 187 GLenum format, 188 GLenum type, 189 const void *data); 190 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer, 191 GLenum internalformat, 192 GLintptr offset, 193 GLsizeiptr size, 194 GLenum format, 195 GLenum type, 196 const void *data); 197 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer, 198 GLenum buffer, 199 GLint drawbuffer, 200 GLfloat depth, 201 GLint stencil); 202 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer, 203 GLenum buffer, 204 GLint drawbuffer, 205 const GLfloat *value); 206 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer, 207 GLenum buffer, 208 GLint drawbuffer, 209 const GLint *value); 210 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer, 211 GLenum buffer, 212 GLint drawbuffer, 213 const GLuint *value); 214 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s); 215 void INTERNAL_GL_APIENTRY 216 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 217 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture, 218 GLint level, 219 GLint xoffset, 220 GLint yoffset, 221 GLint zoffset, 222 GLsizei width, 223 GLsizei height, 224 GLsizei depth, 225 GLenum format, 226 GLenum type, 227 const void *data); 228 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); 229 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth); 230 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red, 231 GLboolean green, 232 GLboolean blue, 233 GLboolean alpha); 234 void INTERNAL_GL_APIENTRY 235 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 236 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader); 237 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target, 238 GLint level, 239 GLenum internalformat, 240 GLsizei width, 241 GLint border, 242 GLsizei imageSize, 243 const void *data); 244 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target, 245 GLint level, 246 GLenum internalformat, 247 GLsizei width, 248 GLsizei height, 249 GLint border, 250 GLsizei imageSize, 251 const void *data); 252 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target, 253 GLint level, 254 GLenum internalformat, 255 GLsizei width, 256 GLsizei height, 257 GLsizei depth, 258 GLint border, 259 GLsizei imageSize, 260 const void *data); 261 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target, 262 GLint level, 263 GLint xoffset, 264 GLsizei width, 265 GLenum format, 266 GLsizei imageSize, 267 const void *data); 268 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target, 269 GLint level, 270 GLint xoffset, 271 GLint yoffset, 272 GLsizei width, 273 GLsizei height, 274 GLenum format, 275 GLsizei imageSize, 276 const void *data); 277 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target, 278 GLint level, 279 GLint xoffset, 280 GLint yoffset, 281 GLint zoffset, 282 GLsizei width, 283 GLsizei height, 284 GLsizei depth, 285 GLenum format, 286 GLsizei imageSize, 287 const void *data); 288 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture, 289 GLint level, 290 GLint xoffset, 291 GLsizei width, 292 GLenum format, 293 GLsizei imageSize, 294 const void *data); 295 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture, 296 GLint level, 297 GLint xoffset, 298 GLint yoffset, 299 GLsizei width, 300 GLsizei height, 301 GLenum format, 302 GLsizei imageSize, 303 const void *data); 304 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture, 305 GLint level, 306 GLint xoffset, 307 GLint yoffset, 308 GLint zoffset, 309 GLsizei width, 310 GLsizei height, 311 GLsizei depth, 312 GLenum format, 313 GLsizei imageSize, 314 const void *data); 315 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget, 316 GLenum writeTarget, 317 GLintptr readOffset, 318 GLintptr writeOffset, 319 GLsizeiptr size); 320 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName, 321 GLenum srcTarget, 322 GLint srcLevel, 323 GLint srcX, 324 GLint srcY, 325 GLint srcZ, 326 GLuint dstName, 327 GLenum dstTarget, 328 GLint dstLevel, 329 GLint dstX, 330 GLint dstY, 331 GLint dstZ, 332 GLsizei srcWidth, 333 GLsizei srcHeight, 334 GLsizei srcDepth); 335 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer, 336 GLuint writeBuffer, 337 GLintptr readOffset, 338 GLintptr writeOffset, 339 GLsizeiptr size); 340 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target, 341 GLint level, 342 GLenum internalformat, 343 GLint x, 344 GLint y, 345 GLsizei width, 346 GLint border); 347 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target, 348 GLint level, 349 GLenum internalformat, 350 GLint x, 351 GLint y, 352 GLsizei width, 353 GLsizei height, 354 GLint border); 355 void INTERNAL_GL_APIENTRY 356 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 357 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target, 358 GLint level, 359 GLint xoffset, 360 GLint yoffset, 361 GLint x, 362 GLint y, 363 GLsizei width, 364 GLsizei height); 365 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target, 366 GLint level, 367 GLint xoffset, 368 GLint yoffset, 369 GLint zoffset, 370 GLint x, 371 GLint y, 372 GLsizei width, 373 GLsizei height); 374 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture, 375 GLint level, 376 GLint xoffset, 377 GLint x, 378 GLint y, 379 GLsizei width); 380 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture, 381 GLint level, 382 GLint xoffset, 383 GLint yoffset, 384 GLint x, 385 GLint y, 386 GLsizei width, 387 GLsizei height); 388 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture, 389 GLint level, 390 GLint xoffset, 391 GLint yoffset, 392 GLint zoffset, 393 GLint x, 394 GLint y, 395 GLsizei width, 396 GLsizei height); 397 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components); 398 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers); 399 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers); 400 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects); 401 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL(); 402 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines); 403 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids); 404 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); 405 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers); 406 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type); 407 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type, 408 GLsizei count, 409 const GLchar *const *strings); 410 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures); 411 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids); 412 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays); 413 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode); 414 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam); 415 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source, 416 GLenum type, 417 GLenum severity, 418 GLsizei count, 419 const GLuint *ids, 420 GLboolean enabled); 421 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source, 422 GLenum type, 423 GLuint id, 424 GLenum severity, 425 GLsizei length, 426 const GLchar *buf); 427 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers); 428 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences); 429 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers); 430 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects); 431 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program); 432 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines); 433 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids); 434 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers); 435 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers); 436 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores); 437 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader); 438 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync); 439 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures); 440 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids); 441 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays); 442 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func); 443 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag); 444 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f); 445 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v); 446 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f); 447 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f); 448 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader); 449 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap); 450 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index); 451 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index); 452 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index); 453 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target, 454 GLsizei numAttachments, 455 const GLenum *attachments); 456 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x, 457 GLuint num_groups_y, 458 GLuint num_groups_z); 459 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect); 460 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count); 461 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect); 462 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode, 463 GLint first, 464 GLsizei count, 465 GLsizei instancecount); 466 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode, 467 GLint first, 468 GLsizei count, 469 GLsizei instancecount, 470 GLuint baseinstance); 471 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf); 472 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs); 473 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode, 474 GLsizei count, 475 GLenum type, 476 const void *indices); 477 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode, 478 GLsizei count, 479 GLenum type, 480 const void *indices, 481 GLint basevertex); 482 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, 483 GLenum type, 484 const void *indirect); 485 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode, 486 GLsizei count, 487 GLenum type, 488 const void *indices, 489 GLsizei instancecount); 490 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode, 491 GLsizei count, 492 GLenum type, 493 const void *indices, 494 GLsizei instancecount, 495 GLuint baseinstance); 496 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode, 497 GLsizei count, 498 GLenum type, 499 const void *indices, 500 GLsizei instancecount, 501 GLint basevertex); 502 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode, 503 GLsizei count, 504 GLenum type, 505 const void *indices, 506 GLsizei instancecount, 507 GLint basevertex, 508 GLuint baseinstance); 509 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode, 510 GLuint start, 511 GLuint end, 512 GLsizei count, 513 GLenum type, 514 const void *indices); 515 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode, 516 GLuint start, 517 GLuint end, 518 GLsizei count, 519 GLenum type, 520 const void *indices, 521 GLint basevertex); 522 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id); 523 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode, 524 GLuint id, 525 GLsizei instancecount); 526 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream); 527 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode, 528 GLuint id, 529 GLuint stream, 530 GLsizei instancecount); 531 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target, 532 GLeglImageOES image); 533 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image); 534 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap); 535 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index); 536 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index); 537 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index); 538 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL(); 539 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target); 540 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index); 541 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL(); 542 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags); 543 void INTERNAL_GL_APIENTRY glFinishNULL(); 544 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence); 545 void INTERNAL_GL_APIENTRY glFlushNULL(); 546 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target, 547 GLintptr offset, 548 GLsizeiptr length); 549 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer, 550 GLintptr offset, 551 GLsizeiptr length); 552 void INTERNAL_GL_APIENTRY glFramebufferFetchBarrierEXTNULL(); 553 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param); 554 void INTERNAL_GL_APIENTRY glFramebufferParameteriMESANULL(GLenum target, GLenum pname, GLint param); 555 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target, 556 GLenum attachment, 557 GLenum renderbuffertarget, 558 GLuint renderbuffer); 559 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target, 560 GLenum attachment, 561 GLuint texture, 562 GLint level); 563 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target, 564 GLenum attachment, 565 GLenum textarget, 566 GLuint texture, 567 GLint level); 568 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target, 569 GLenum attachment, 570 GLenum textarget, 571 GLuint texture, 572 GLint level); 573 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target, 574 GLenum attachment, 575 GLenum textarget, 576 GLuint texture, 577 GLint level, 578 GLsizei samples); 579 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target, 580 GLenum attachment, 581 GLenum textarget, 582 GLuint texture, 583 GLint level, 584 GLsizei samples); 585 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target, 586 GLenum attachment, 587 GLenum textarget, 588 GLuint texture, 589 GLint level, 590 GLint zoffset); 591 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target, 592 GLenum attachment, 593 GLuint texture, 594 GLint level, 595 GLint layer); 596 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target, 597 GLenum attachment, 598 GLuint texture, 599 GLint level, 600 GLint baseViewIndex, 601 GLsizei numViews); 602 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode); 603 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers); 604 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences); 605 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers); 606 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines); 607 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids); 608 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); 609 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers); 610 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores); 611 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures); 612 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids); 613 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays); 614 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target); 615 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture); 616 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program, 617 GLuint bufferIndex, 618 GLenum pname, 619 GLint *params); 620 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program, 621 GLuint index, 622 GLsizei bufSize, 623 GLsizei *length, 624 GLint *size, 625 GLenum *type, 626 GLchar *name); 627 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program, 628 GLenum shadertype, 629 GLuint index, 630 GLsizei bufSize, 631 GLsizei *length, 632 GLchar *name); 633 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program, 634 GLenum shadertype, 635 GLuint index, 636 GLsizei bufSize, 637 GLsizei *length, 638 GLchar *name); 639 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program, 640 GLenum shadertype, 641 GLuint index, 642 GLenum pname, 643 GLint *values); 644 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program, 645 GLuint index, 646 GLsizei bufSize, 647 GLsizei *length, 648 GLint *size, 649 GLenum *type, 650 GLchar *name); 651 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program, 652 GLuint uniformBlockIndex, 653 GLsizei bufSize, 654 GLsizei *length, 655 GLchar *uniformBlockName); 656 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program, 657 GLuint uniformBlockIndex, 658 GLenum pname, 659 GLint *params); 660 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program, 661 GLuint uniformIndex, 662 GLsizei bufSize, 663 GLsizei *length, 664 GLchar *uniformName); 665 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program, 666 GLsizei uniformCount, 667 const GLuint *uniformIndices, 668 GLenum pname, 669 GLint *params); 670 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program, 671 GLsizei maxCount, 672 GLsizei *count, 673 GLuint *shaders); 674 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name); 675 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data); 676 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data); 677 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, 678 GLenum pname, 679 GLint64 *params); 680 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params); 681 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params); 682 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target, 683 GLintptr offset, 684 GLsizeiptr size, 685 void *data); 686 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img); 687 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture, 688 GLint level, 689 GLsizei bufSize, 690 void *pixels); 691 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture, 692 GLint level, 693 GLint xoffset, 694 GLint yoffset, 695 GLint zoffset, 696 GLsizei width, 697 GLsizei height, 698 GLsizei depth, 699 GLsizei bufSize, 700 void *pixels); 701 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count, 702 GLsizei bufSize, 703 GLenum *sources, 704 GLenum *types, 705 GLuint *ids, 706 GLenum *severities, 707 GLsizei *lengths, 708 GLchar *messageLog); 709 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data); 710 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data); 711 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL(); 712 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params); 713 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data); 714 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data); 715 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name); 716 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name); 717 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target, 718 GLenum attachment, 719 GLenum pname, 720 GLint *params); 721 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target, 722 GLenum pname, 723 GLint *params); 724 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL(); 725 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data); 726 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data); 727 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data); 728 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data); 729 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target, 730 GLenum internalformat, 731 GLsizei samples, 732 GLenum pname, 733 GLsizei count, 734 GLint *params); 735 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target, 736 GLenum internalformat, 737 GLenum pname, 738 GLsizei count, 739 GLint64 *params); 740 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target, 741 GLenum internalformat, 742 GLenum pname, 743 GLsizei count, 744 GLint *params); 745 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject, 746 GLenum pname, 747 GLint *params); 748 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val); 749 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer, 750 GLenum pname, 751 GLint64 *params); 752 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer, 753 GLenum pname, 754 GLint *params); 755 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params); 756 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer, 757 GLintptr offset, 758 GLsizeiptr size, 759 void *data); 760 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer, 761 GLenum attachment, 762 GLenum pname, 763 GLint *params); 764 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer, 765 GLenum pname, 766 GLint *param); 767 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer, 768 GLenum pname, 769 GLint *params); 770 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier, 771 GLuint name, 772 GLsizei bufSize, 773 GLsizei *length, 774 GLchar *label); 775 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr, 776 GLsizei bufSize, 777 GLsizei *length, 778 GLchar *label); 779 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params); 780 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program, 781 GLsizei bufSize, 782 GLsizei *length, 783 GLenum *binaryFormat, 784 void *binary); 785 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program, 786 GLsizei bufSize, 787 GLsizei *length, 788 GLchar *infoLog); 789 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program, 790 GLenum programInterface, 791 GLenum pname, 792 GLint *params); 793 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline, 794 GLsizei bufSize, 795 GLsizei *length, 796 GLchar *infoLog); 797 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params); 798 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program, 799 GLenum programInterface, 800 const GLchar *name); 801 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program, 802 GLenum programInterface, 803 const GLchar *name); 804 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program, 805 GLenum programInterface, 806 const GLchar *name); 807 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program, 808 GLenum programInterface, 809 GLuint index, 810 GLsizei bufSize, 811 GLsizei *length, 812 GLchar *name); 813 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program, 814 GLenum programInterface, 815 GLuint index, 816 GLsizei propCount, 817 const GLenum *props, 818 GLsizei count, 819 GLsizei *length, 820 GLint *params); 821 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program, 822 GLenum shadertype, 823 GLenum pname, 824 GLint *values); 825 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params); 826 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id, 827 GLuint buffer, 828 GLenum pname, 829 GLintptr offset); 830 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id, 831 GLuint buffer, 832 GLenum pname, 833 GLintptr offset); 834 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id, 835 GLuint buffer, 836 GLenum pname, 837 GLintptr offset); 838 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id, 839 GLuint buffer, 840 GLenum pname, 841 GLintptr offset); 842 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target, 843 GLuint index, 844 GLenum pname, 845 GLint *params); 846 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params); 847 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params); 848 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params); 849 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params); 850 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params); 851 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target, 852 GLenum pname, 853 GLint *params); 854 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params); 855 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler, 856 GLenum pname, 857 GLuint *params); 858 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, 859 GLenum pname, 860 GLfloat *params); 861 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params); 862 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore, 863 GLenum pname, 864 GLuint64 *params); 865 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader, 866 GLsizei bufSize, 867 GLsizei *length, 868 GLchar *infoLog); 869 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, 870 GLenum precisiontype, 871 GLint *range, 872 GLint *precision); 873 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader, 874 GLsizei bufSize, 875 GLsizei *length, 876 GLchar *source); 877 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params); 878 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name); 879 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index); 880 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program, 881 GLenum shadertype, 882 const GLchar *name); 883 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program, 884 GLenum shadertype, 885 const GLchar *name); 886 void INTERNAL_GL_APIENTRY 887 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); 888 void INTERNAL_GL_APIENTRY 889 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); 890 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target, 891 GLint level, 892 GLenum pname, 893 GLfloat *params); 894 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target, 895 GLint level, 896 GLenum pname, 897 GLint *params); 898 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params); 899 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params); 900 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params); 901 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params); 902 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture, 903 GLint level, 904 GLenum format, 905 GLenum type, 906 GLsizei bufSize, 907 void *pixels); 908 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture, 909 GLint level, 910 GLenum pname, 911 GLfloat *params); 912 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture, 913 GLint level, 914 GLenum pname, 915 GLint *params); 916 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params); 917 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture, 918 GLenum pname, 919 GLuint *params); 920 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, 921 GLenum pname, 922 GLfloat *params); 923 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params); 924 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture, 925 GLint level, 926 GLint xoffset, 927 GLint yoffset, 928 GLint zoffset, 929 GLsizei width, 930 GLsizei height, 931 GLsizei depth, 932 GLenum format, 933 GLenum type, 934 GLsizei bufSize, 935 void *pixels); 936 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program, 937 GLuint index, 938 GLsizei bufSize, 939 GLsizei *length, 940 GLsizei *size, 941 GLenum *type, 942 GLchar *name); 943 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb, 944 GLenum pname, 945 GLuint index, 946 GLint64 *param); 947 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb, 948 GLenum pname, 949 GLuint index, 950 GLint *param); 951 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param); 952 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program, 953 const GLchar *uniformBlockName); 954 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program, 955 GLsizei uniformCount, 956 const GLchar *const *uniformNames, 957 GLuint *uniformIndices); 958 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name); 959 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, 960 GLint location, 961 GLuint *params); 962 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params); 963 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params); 964 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params); 965 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params); 966 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data); 967 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data); 968 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj, 969 GLuint index, 970 GLenum pname, 971 GLint64 *param); 972 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj, 973 GLuint index, 974 GLenum pname, 975 GLint *param); 976 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param); 977 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params); 978 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params); 979 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params); 980 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer); 981 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params); 982 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params); 983 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params); 984 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target, 985 GLint lod, 986 GLsizei bufSize, 987 void *pixels); 988 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target, 989 GLint level, 990 GLenum format, 991 GLenum type, 992 GLsizei bufSize, 993 void *pixels); 994 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program, 995 GLint location, 996 GLsizei bufSize, 997 GLdouble *params); 998 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program, 999 GLint location, 1000 GLsizei bufSize, 1001 GLfloat *params); 1002 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program, 1003 GLint location, 1004 GLsizei bufSize, 1005 GLint *params); 1006 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program, 1007 GLint location, 1008 GLsizei bufSize, 1009 GLuint *params); 1010 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode); 1011 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory, 1012 GLuint64 size, 1013 GLenum handleType, 1014 GLint fd); 1015 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory, 1016 GLuint64 size, 1017 GLenum handleType, 1018 void *handle); 1019 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory, 1020 GLuint64 size, 1021 GLenum handleType, 1022 const void *name); 1023 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd); 1024 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore, 1025 GLenum handleType, 1026 void *handle); 1027 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore, 1028 GLenum handleType, 1029 const void *name); 1030 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker); 1031 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer); 1032 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer, 1033 GLintptr offset, 1034 GLsizeiptr length); 1035 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target, 1036 GLsizei numAttachments, 1037 const GLenum *attachments); 1038 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer, 1039 GLsizei numAttachments, 1040 const GLenum *attachments); 1041 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer, 1042 GLsizei numAttachments, 1043 const GLenum *attachments, 1044 GLint x, 1045 GLint y, 1046 GLsizei width, 1047 GLsizei height); 1048 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target, 1049 GLsizei numAttachments, 1050 const GLenum *attachments, 1051 GLint x, 1052 GLint y, 1053 GLsizei width, 1054 GLsizei height); 1055 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level); 1056 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture, 1057 GLint level, 1058 GLint xoffset, 1059 GLint yoffset, 1060 GLint zoffset, 1061 GLsizei width, 1062 GLsizei height, 1063 GLsizei depth); 1064 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer); 1065 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap); 1066 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index); 1067 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence); 1068 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer); 1069 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject); 1070 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program); 1071 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline); 1072 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id); 1073 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer); 1074 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler); 1075 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore); 1076 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader); 1077 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync); 1078 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture); 1079 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id); 1080 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array); 1081 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width); 1082 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program); 1083 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode); 1084 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access); 1085 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target, 1086 GLintptr offset, 1087 GLsizeiptr length, 1088 GLbitfield access); 1089 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access); 1090 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer, 1091 GLintptr offset, 1092 GLsizeiptr length, 1093 GLbitfield access); 1094 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count); 1095 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count); 1096 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers); 1097 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers); 1098 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject, 1099 GLenum pname, 1100 const GLint *params); 1101 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value); 1102 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode, 1103 const GLint *first, 1104 const GLsizei *count, 1105 GLsizei drawcount); 1106 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode, 1107 const void *indirect, 1108 GLsizei drawcount, 1109 GLsizei stride); 1110 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode, 1111 const GLsizei *count, 1112 GLenum type, 1113 const void *const *indices, 1114 GLsizei drawcount); 1115 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode, 1116 const GLsizei *count, 1117 GLenum type, 1118 const void *const *indices, 1119 GLsizei drawcount, 1120 const GLint *basevertex); 1121 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode, 1122 GLenum type, 1123 const void *indirect, 1124 GLsizei drawcount, 1125 GLsizei stride); 1126 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer, 1127 GLsizeiptr size, 1128 const void *data, 1129 GLenum usage); 1130 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer, 1131 GLsizeiptr size, 1132 const void *data, 1133 GLbitfield flags); 1134 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer, 1135 GLsizeiptr size, 1136 GLuint memory, 1137 GLuint64 offset); 1138 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer, 1139 GLintptr offset, 1140 GLsizeiptr size, 1141 const void *data); 1142 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf); 1143 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer, 1144 GLsizei n, 1145 const GLenum *bufs); 1146 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer, 1147 GLenum pname, 1148 GLint param); 1149 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src); 1150 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer, 1151 GLenum attachment, 1152 GLenum renderbuffertarget, 1153 GLuint renderbuffer); 1154 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer, 1155 GLenum attachment, 1156 GLuint texture, 1157 GLint level); 1158 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer, 1159 GLenum attachment, 1160 GLuint texture, 1161 GLint level, 1162 GLint layer); 1163 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer, 1164 GLenum internalformat, 1165 GLsizei width, 1166 GLsizei height); 1167 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer, 1168 GLsizei samples, 1169 GLenum internalformat, 1170 GLsizei width, 1171 GLsizei height); 1172 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier, 1173 GLuint name, 1174 GLsizei length, 1175 const GLchar *label); 1176 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, 1177 GLsizei length, 1178 const GLchar *label); 1179 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values); 1180 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value); 1181 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL(); 1182 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param); 1183 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param); 1184 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param); 1185 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params); 1186 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param); 1187 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params); 1188 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size); 1189 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode); 1190 void INTERNAL_GL_APIENTRY glPolygonModeNVNULL(GLenum face, GLenum mode); 1191 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units); 1192 void INTERNAL_GL_APIENTRY glPolygonOffsetClampEXTNULL(GLfloat factor, GLfloat units, GLfloat clamp); 1193 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL(); 1194 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL(); 1195 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX, 1196 GLfloat minY, 1197 GLfloat minZ, 1198 GLfloat minW, 1199 GLfloat maxX, 1200 GLfloat maxY, 1201 GLfloat maxZ, 1202 GLfloat maxW); 1203 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index); 1204 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program, 1205 GLenum binaryFormat, 1206 const void *binary, 1207 GLsizei length); 1208 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value); 1209 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0); 1210 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program, 1211 GLint location, 1212 GLsizei count, 1213 const GLdouble *value); 1214 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0); 1215 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program, 1216 GLint location, 1217 GLsizei count, 1218 const GLfloat *value); 1219 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0); 1220 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program, 1221 GLint location, 1222 GLsizei count, 1223 const GLint *value); 1224 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0); 1225 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program, 1226 GLint location, 1227 GLsizei count, 1228 const GLuint *value); 1229 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program, 1230 GLint location, 1231 GLdouble v0, 1232 GLdouble v1); 1233 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program, 1234 GLint location, 1235 GLsizei count, 1236 const GLdouble *value); 1237 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program, 1238 GLint location, 1239 GLfloat v0, 1240 GLfloat v1); 1241 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program, 1242 GLint location, 1243 GLsizei count, 1244 const GLfloat *value); 1245 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, 1246 GLint location, 1247 GLint v0, 1248 GLint v1); 1249 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program, 1250 GLint location, 1251 GLsizei count, 1252 const GLint *value); 1253 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program, 1254 GLint location, 1255 GLuint v0, 1256 GLuint v1); 1257 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program, 1258 GLint location, 1259 GLsizei count, 1260 const GLuint *value); 1261 void INTERNAL_GL_APIENTRY 1262 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); 1263 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program, 1264 GLint location, 1265 GLsizei count, 1266 const GLdouble *value); 1267 void INTERNAL_GL_APIENTRY 1268 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1269 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program, 1270 GLint location, 1271 GLsizei count, 1272 const GLfloat *value); 1273 void INTERNAL_GL_APIENTRY 1274 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1275 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program, 1276 GLint location, 1277 GLsizei count, 1278 const GLint *value); 1279 void INTERNAL_GL_APIENTRY 1280 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1281 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program, 1282 GLint location, 1283 GLsizei count, 1284 const GLuint *value); 1285 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program, 1286 GLint location, 1287 GLdouble v0, 1288 GLdouble v1, 1289 GLdouble v2, 1290 GLdouble v3); 1291 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program, 1292 GLint location, 1293 GLsizei count, 1294 const GLdouble *value); 1295 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program, 1296 GLint location, 1297 GLfloat v0, 1298 GLfloat v1, 1299 GLfloat v2, 1300 GLfloat v3); 1301 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program, 1302 GLint location, 1303 GLsizei count, 1304 const GLfloat *value); 1305 void INTERNAL_GL_APIENTRY 1306 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1307 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program, 1308 GLint location, 1309 GLsizei count, 1310 const GLint *value); 1311 void INTERNAL_GL_APIENTRY 1312 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1313 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program, 1314 GLint location, 1315 GLsizei count, 1316 const GLuint *value); 1317 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program, 1318 GLint location, 1319 GLsizei count, 1320 GLboolean transpose, 1321 const GLdouble *value); 1322 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program, 1323 GLint location, 1324 GLsizei count, 1325 GLboolean transpose, 1326 const GLfloat *value); 1327 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program, 1328 GLint location, 1329 GLsizei count, 1330 GLboolean transpose, 1331 const GLdouble *value); 1332 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program, 1333 GLint location, 1334 GLsizei count, 1335 GLboolean transpose, 1336 const GLfloat *value); 1337 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program, 1338 GLint location, 1339 GLsizei count, 1340 GLboolean transpose, 1341 const GLdouble *value); 1342 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program, 1343 GLint location, 1344 GLsizei count, 1345 GLboolean transpose, 1346 const GLfloat *value); 1347 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program, 1348 GLint location, 1349 GLsizei count, 1350 GLboolean transpose, 1351 const GLdouble *value); 1352 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program, 1353 GLint location, 1354 GLsizei count, 1355 GLboolean transpose, 1356 const GLfloat *value); 1357 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program, 1358 GLint location, 1359 GLsizei count, 1360 GLboolean transpose, 1361 const GLdouble *value); 1362 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program, 1363 GLint location, 1364 GLsizei count, 1365 GLboolean transpose, 1366 const GLfloat *value); 1367 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program, 1368 GLint location, 1369 GLsizei count, 1370 GLboolean transpose, 1371 const GLdouble *value); 1372 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program, 1373 GLint location, 1374 GLsizei count, 1375 GLboolean transpose, 1376 const GLfloat *value); 1377 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program, 1378 GLint location, 1379 GLsizei count, 1380 GLboolean transpose, 1381 const GLdouble *value); 1382 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program, 1383 GLint location, 1384 GLsizei count, 1385 GLboolean transpose, 1386 const GLfloat *value); 1387 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program, 1388 GLint location, 1389 GLsizei count, 1390 GLboolean transpose, 1391 const GLdouble *value); 1392 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program, 1393 GLint location, 1394 GLsizei count, 1395 GLboolean transpose, 1396 const GLfloat *value); 1397 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program, 1398 GLint location, 1399 GLsizei count, 1400 GLboolean transpose, 1401 const GLdouble *value); 1402 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program, 1403 GLint location, 1404 GLsizei count, 1405 GLboolean transpose, 1406 const GLfloat *value); 1407 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode); 1408 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source, 1409 GLuint id, 1410 GLsizei length, 1411 const GLchar *message); 1412 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker); 1413 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target); 1414 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src); 1415 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x, 1416 GLint y, 1417 GLsizei width, 1418 GLsizei height, 1419 GLenum format, 1420 GLenum type, 1421 void *pixels); 1422 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x, 1423 GLint y, 1424 GLsizei width, 1425 GLsizei height, 1426 GLenum format, 1427 GLenum type, 1428 GLsizei bufSize, 1429 void *data); 1430 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL(); 1431 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target, 1432 GLenum internalformat, 1433 GLsizei width, 1434 GLsizei height); 1435 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target, 1436 GLsizei samples, 1437 GLenum internalformat, 1438 GLsizei width, 1439 GLsizei height); 1440 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target, 1441 GLsizei samples, 1442 GLenum internalformat, 1443 GLsizei width, 1444 GLsizei height); 1445 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target, 1446 GLsizei samples, 1447 GLenum internalformat, 1448 GLsizei width, 1449 GLsizei height); 1450 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL(); 1451 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert); 1452 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask); 1453 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler, 1454 GLenum pname, 1455 const GLint *param); 1456 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler, 1457 GLenum pname, 1458 const GLuint *param); 1459 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param); 1460 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler, 1461 GLenum pname, 1462 const GLfloat *param); 1463 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param); 1464 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, 1465 GLenum pname, 1466 const GLint *param); 1467 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height); 1468 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v); 1469 void INTERNAL_GL_APIENTRY 1470 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 1471 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v); 1472 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore, 1473 GLenum pname, 1474 const GLuint64 *params); 1475 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition); 1476 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count, 1477 const GLuint *shaders, 1478 GLenum binaryFormat, 1479 const void *binary, 1480 GLsizei length); 1481 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader, 1482 GLsizei count, 1483 const GLchar *const *string, 1484 const GLint *length); 1485 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program, 1486 GLuint storageBlockIndex, 1487 GLuint storageBlockBinding); 1488 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore, 1489 GLuint numBufferBarriers, 1490 const GLuint *buffers, 1491 GLuint numTextureBarriers, 1492 const GLuint *textures, 1493 const GLenum *dstLayouts); 1494 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask); 1495 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face, 1496 GLenum func, 1497 GLint ref, 1498 GLuint mask); 1499 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask); 1500 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask); 1501 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass); 1502 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face, 1503 GLenum sfail, 1504 GLenum dpfail, 1505 GLenum dppass); 1506 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence); 1507 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer); 1508 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer); 1509 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer); 1510 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target, 1511 GLenum internalformat, 1512 GLuint buffer, 1513 GLintptr offset, 1514 GLsizeiptr size); 1515 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target, 1516 GLenum internalformat, 1517 GLuint buffer, 1518 GLintptr offset, 1519 GLsizeiptr size); 1520 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target, 1521 GLenum internalformat, 1522 GLuint buffer, 1523 GLintptr offset, 1524 GLsizeiptr size); 1525 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target, 1526 GLint level, 1527 GLint internalformat, 1528 GLsizei width, 1529 GLint border, 1530 GLenum format, 1531 GLenum type, 1532 const void *pixels); 1533 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target, 1534 GLint level, 1535 GLint internalformat, 1536 GLsizei width, 1537 GLsizei height, 1538 GLint border, 1539 GLenum format, 1540 GLenum type, 1541 const void *pixels); 1542 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target, 1543 GLsizei samples, 1544 GLenum internalformat, 1545 GLsizei width, 1546 GLsizei height, 1547 GLboolean fixedsamplelocations); 1548 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target, 1549 GLint level, 1550 GLint internalformat, 1551 GLsizei width, 1552 GLsizei height, 1553 GLsizei depth, 1554 GLint border, 1555 GLenum format, 1556 GLenum type, 1557 const void *pixels); 1558 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target, 1559 GLsizei samples, 1560 GLenum internalformat, 1561 GLsizei width, 1562 GLsizei height, 1563 GLsizei depth, 1564 GLboolean fixedsamplelocations); 1565 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params); 1566 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params); 1567 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param); 1568 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params); 1569 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param); 1570 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params); 1571 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target, 1572 GLsizei levels, 1573 GLenum internalformat, 1574 GLsizei width); 1575 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target, 1576 GLsizei levels, 1577 GLenum internalformat, 1578 GLsizei width, 1579 GLsizei height); 1580 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target, 1581 GLsizei samples, 1582 GLenum internalformat, 1583 GLsizei width, 1584 GLsizei height, 1585 GLboolean fixedsamplelocations); 1586 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target, 1587 GLsizei levels, 1588 GLenum internalformat, 1589 GLsizei width, 1590 GLsizei height, 1591 GLsizei depth); 1592 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target, 1593 GLsizei samples, 1594 GLenum internalformat, 1595 GLsizei width, 1596 GLsizei height, 1597 GLsizei depth, 1598 GLboolean fixedsamplelocations); 1599 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target, 1600 GLsizei levels, 1601 GLenum internalFormat, 1602 GLsizei width, 1603 GLsizei height, 1604 GLuint memory, 1605 GLuint64 offset); 1606 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target, 1607 GLsizei samples, 1608 GLenum internalFormat, 1609 GLsizei width, 1610 GLsizei height, 1611 GLboolean fixedSampleLocations, 1612 GLuint memory, 1613 GLuint64 offset); 1614 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target, 1615 GLsizei levels, 1616 GLenum internalFormat, 1617 GLsizei width, 1618 GLsizei height, 1619 GLsizei depth, 1620 GLuint memory, 1621 GLuint64 offset); 1622 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target, 1623 GLsizei samples, 1624 GLenum internalFormat, 1625 GLsizei width, 1626 GLsizei height, 1627 GLsizei depth, 1628 GLboolean fixedSampleLocations, 1629 GLuint memory, 1630 GLuint64 offset); 1631 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target, 1632 GLint level, 1633 GLint xoffset, 1634 GLsizei width, 1635 GLenum format, 1636 GLenum type, 1637 const void *pixels); 1638 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target, 1639 GLint level, 1640 GLint xoffset, 1641 GLint yoffset, 1642 GLsizei width, 1643 GLsizei height, 1644 GLenum format, 1645 GLenum type, 1646 const void *pixels); 1647 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target, 1648 GLint level, 1649 GLint xoffset, 1650 GLint yoffset, 1651 GLint zoffset, 1652 GLsizei width, 1653 GLsizei height, 1654 GLsizei depth, 1655 GLenum format, 1656 GLenum type, 1657 const void *pixels); 1658 void INTERNAL_GL_APIENTRY glTextureBarrierNULL(); 1659 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer); 1660 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture, 1661 GLenum internalformat, 1662 GLuint buffer, 1663 GLintptr offset, 1664 GLsizeiptr size); 1665 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture, 1666 GLenum pname, 1667 const GLint *params); 1668 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture, 1669 GLenum pname, 1670 const GLuint *params); 1671 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param); 1672 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture, 1673 GLenum pname, 1674 const GLfloat *param); 1675 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param); 1676 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, 1677 GLenum pname, 1678 const GLint *param); 1679 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture, 1680 GLsizei levels, 1681 GLenum internalformat, 1682 GLsizei width); 1683 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture, 1684 GLsizei levels, 1685 GLenum internalformat, 1686 GLsizei width, 1687 GLsizei height); 1688 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture, 1689 GLsizei samples, 1690 GLenum internalformat, 1691 GLsizei width, 1692 GLsizei height, 1693 GLboolean fixedsamplelocations); 1694 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture, 1695 GLsizei levels, 1696 GLenum internalformat, 1697 GLsizei width, 1698 GLsizei height, 1699 GLsizei depth); 1700 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture, 1701 GLsizei samples, 1702 GLenum internalformat, 1703 GLsizei width, 1704 GLsizei height, 1705 GLsizei depth, 1706 GLboolean fixedsamplelocations); 1707 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture, 1708 GLsizei levels, 1709 GLenum internalFormat, 1710 GLsizei width, 1711 GLsizei height, 1712 GLuint memory, 1713 GLuint64 offset); 1714 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture, 1715 GLsizei samples, 1716 GLenum internalFormat, 1717 GLsizei width, 1718 GLsizei height, 1719 GLboolean fixedSampleLocations, 1720 GLuint memory, 1721 GLuint64 offset); 1722 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture, 1723 GLsizei levels, 1724 GLenum internalFormat, 1725 GLsizei width, 1726 GLsizei height, 1727 GLsizei depth, 1728 GLuint memory, 1729 GLuint64 offset); 1730 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, 1731 GLsizei samples, 1732 GLenum internalFormat, 1733 GLsizei width, 1734 GLsizei height, 1735 GLsizei depth, 1736 GLboolean fixedSampleLocations, 1737 GLuint memory, 1738 GLuint64 offset); 1739 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture, 1740 GLint level, 1741 GLint xoffset, 1742 GLsizei width, 1743 GLenum format, 1744 GLenum type, 1745 const void *pixels); 1746 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture, 1747 GLint level, 1748 GLint xoffset, 1749 GLint yoffset, 1750 GLsizei width, 1751 GLsizei height, 1752 GLenum format, 1753 GLenum type, 1754 const void *pixels); 1755 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture, 1756 GLint level, 1757 GLint xoffset, 1758 GLint yoffset, 1759 GLint zoffset, 1760 GLsizei width, 1761 GLsizei height, 1762 GLsizei depth, 1763 GLenum format, 1764 GLenum type, 1765 const void *pixels); 1766 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture, 1767 GLenum target, 1768 GLuint origtexture, 1769 GLenum internalformat, 1770 GLuint minlevel, 1771 GLuint numlevels, 1772 GLuint minlayer, 1773 GLuint numlayers); 1774 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, 1775 GLuint index, 1776 GLuint buffer); 1777 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb, 1778 GLuint index, 1779 GLuint buffer, 1780 GLintptr offset, 1781 GLsizeiptr size); 1782 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program, 1783 GLsizei count, 1784 const GLchar *const *varyings, 1785 GLenum bufferMode); 1786 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x); 1787 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value); 1788 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0); 1789 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value); 1790 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0); 1791 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value); 1792 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0); 1793 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value); 1794 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y); 1795 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value); 1796 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1); 1797 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value); 1798 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1); 1799 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value); 1800 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1); 1801 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value); 1802 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z); 1803 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value); 1804 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1805 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value); 1806 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2); 1807 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value); 1808 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2); 1809 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value); 1810 void INTERNAL_GL_APIENTRY 1811 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1812 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value); 1813 void INTERNAL_GL_APIENTRY 1814 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1815 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value); 1816 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1817 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value); 1818 void INTERNAL_GL_APIENTRY 1819 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1820 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value); 1821 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program, 1822 GLuint uniformBlockIndex, 1823 GLuint uniformBlockBinding); 1824 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location, 1825 GLsizei count, 1826 GLboolean transpose, 1827 const GLdouble *value); 1828 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location, 1829 GLsizei count, 1830 GLboolean transpose, 1831 const GLfloat *value); 1832 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location, 1833 GLsizei count, 1834 GLboolean transpose, 1835 const GLdouble *value); 1836 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location, 1837 GLsizei count, 1838 GLboolean transpose, 1839 const GLfloat *value); 1840 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location, 1841 GLsizei count, 1842 GLboolean transpose, 1843 const GLdouble *value); 1844 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location, 1845 GLsizei count, 1846 GLboolean transpose, 1847 const GLfloat *value); 1848 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location, 1849 GLsizei count, 1850 GLboolean transpose, 1851 const GLdouble *value); 1852 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location, 1853 GLsizei count, 1854 GLboolean transpose, 1855 const GLfloat *value); 1856 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location, 1857 GLsizei count, 1858 GLboolean transpose, 1859 const GLdouble *value); 1860 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location, 1861 GLsizei count, 1862 GLboolean transpose, 1863 const GLfloat *value); 1864 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location, 1865 GLsizei count, 1866 GLboolean transpose, 1867 const GLdouble *value); 1868 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location, 1869 GLsizei count, 1870 GLboolean transpose, 1871 const GLfloat *value); 1872 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location, 1873 GLsizei count, 1874 GLboolean transpose, 1875 const GLdouble *value); 1876 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location, 1877 GLsizei count, 1878 GLboolean transpose, 1879 const GLfloat *value); 1880 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location, 1881 GLsizei count, 1882 GLboolean transpose, 1883 const GLdouble *value); 1884 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location, 1885 GLsizei count, 1886 GLboolean transpose, 1887 const GLfloat *value); 1888 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location, 1889 GLsizei count, 1890 GLboolean transpose, 1891 const GLdouble *value); 1892 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location, 1893 GLsizei count, 1894 GLboolean transpose, 1895 const GLfloat *value); 1896 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, 1897 GLsizei count, 1898 const GLuint *indices); 1899 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target); 1900 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer); 1901 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program); 1902 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, 1903 GLbitfield stages, 1904 GLuint program); 1905 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program); 1906 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline); 1907 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj, 1908 GLuint attribindex, 1909 GLuint bindingindex); 1910 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj, 1911 GLuint attribindex, 1912 GLint size, 1913 GLenum type, 1914 GLboolean normalized, 1915 GLuint relativeoffset); 1916 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj, 1917 GLuint attribindex, 1918 GLint size, 1919 GLenum type, 1920 GLuint relativeoffset); 1921 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj, 1922 GLuint attribindex, 1923 GLint size, 1924 GLenum type, 1925 GLuint relativeoffset); 1926 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj, 1927 GLuint bindingindex, 1928 GLuint divisor); 1929 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer); 1930 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj, 1931 GLuint bindingindex, 1932 GLuint buffer, 1933 GLintptr offset, 1934 GLsizei stride); 1935 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj, 1936 GLuint first, 1937 GLsizei count, 1938 const GLuint *buffers, 1939 const GLintptr *offsets, 1940 const GLsizei *strides); 1941 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x); 1942 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v); 1943 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x); 1944 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v); 1945 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x); 1946 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v); 1947 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y); 1948 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v); 1949 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y); 1950 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v); 1951 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y); 1952 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v); 1953 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); 1954 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v); 1955 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z); 1956 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v); 1957 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z); 1958 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v); 1959 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v); 1960 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v); 1961 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v); 1962 void INTERNAL_GL_APIENTRY 1963 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 1964 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v); 1965 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v); 1966 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v); 1967 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v); 1968 void INTERNAL_GL_APIENTRY 1969 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1970 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v); 1971 void INTERNAL_GL_APIENTRY 1972 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1973 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v); 1974 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v); 1975 void INTERNAL_GL_APIENTRY 1976 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 1977 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v); 1978 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v); 1979 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v); 1980 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v); 1981 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex); 1982 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor); 1983 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex, 1984 GLint size, 1985 GLenum type, 1986 GLboolean normalized, 1987 GLuint relativeoffset); 1988 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x); 1989 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v); 1990 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x); 1991 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v); 1992 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y); 1993 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v); 1994 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y); 1995 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v); 1996 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z); 1997 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v); 1998 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z); 1999 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v); 2000 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v); 2001 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w); 2002 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v); 2003 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v); 2004 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v); 2005 void INTERNAL_GL_APIENTRY 2006 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 2007 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v); 2008 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v); 2009 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex, 2010 GLint size, 2011 GLenum type, 2012 GLuint relativeoffset); 2013 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index, 2014 GLint size, 2015 GLenum type, 2016 GLsizei stride, 2017 const void *pointer); 2018 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x); 2019 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v); 2020 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y); 2021 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v); 2022 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); 2023 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v); 2024 void INTERNAL_GL_APIENTRY 2025 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 2026 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v); 2027 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex, 2028 GLint size, 2029 GLenum type, 2030 GLuint relativeoffset); 2031 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index, 2032 GLint size, 2033 GLenum type, 2034 GLsizei stride, 2035 const void *pointer); 2036 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index, 2037 GLenum type, 2038 GLboolean normalized, 2039 GLuint value); 2040 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index, 2041 GLenum type, 2042 GLboolean normalized, 2043 const GLuint *value); 2044 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index, 2045 GLenum type, 2046 GLboolean normalized, 2047 GLuint value); 2048 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index, 2049 GLenum type, 2050 GLboolean normalized, 2051 const GLuint *value); 2052 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index, 2053 GLenum type, 2054 GLboolean normalized, 2055 GLuint value); 2056 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index, 2057 GLenum type, 2058 GLboolean normalized, 2059 const GLuint *value); 2060 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index, 2061 GLenum type, 2062 GLboolean normalized, 2063 GLuint value); 2064 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index, 2065 GLenum type, 2066 GLboolean normalized, 2067 const GLuint *value); 2068 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index, 2069 GLint size, 2070 GLenum type, 2071 GLboolean normalized, 2072 GLsizei stride, 2073 const void *pointer); 2074 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor); 2075 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height); 2076 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v); 2077 void INTERNAL_GL_APIENTRY 2078 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 2079 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v); 2080 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore, 2081 GLuint numBufferBarriers, 2082 const GLuint *buffers, 2083 GLuint numTextureBarriers, 2084 const GLuint *textures, 2085 const GLenum *srcLayouts); 2086 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); 2087 } // namespace rx 2088 2089 #endif // LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 2090