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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.h:
9 //   Declares the NULL/Stub bindings for the OpenGL back-end.
10 
11 #ifndef LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_
12 #define LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_
13 
14 #include "libANGLE/renderer/gl/functionsgl_typedefs.h"
15 
16 namespace rx
17 {
18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program);
19 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture);
20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader);
21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode);
22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id);
23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id);
24 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode);
25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program,
26                                                    GLuint index,
27                                                    const GLchar *name);
28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer);
29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer);
30 void INTERNAL_GL_APIENTRY
31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
32 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
33                                                 GLuint first,
34                                                 GLsizei count,
35                                                 const GLuint *buffers);
36 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
37                                                  GLuint first,
38                                                  GLsizei count,
39                                                  const GLuint *buffers,
40                                                  const GLintptr *offsets,
41                                                  const GLsizeiptr *sizes);
42 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
43                                                      GLuint color,
44                                                      const GLchar *name);
45 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
46                                                             GLuint colorNumber,
47                                                             GLuint index,
48                                                             const GLchar *name);
49 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer);
50 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
51                                                  GLuint texture,
52                                                  GLint level,
53                                                  GLboolean layered,
54                                                  GLint layer,
55                                                  GLenum access,
56                                                  GLenum format);
57 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
58                                                   GLsizei count,
59                                                   const GLuint *textures);
60 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline);
61 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer);
62 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler);
63 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers);
64 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture);
65 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture);
66 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures);
67 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id);
68 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array);
69 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
70                                                  GLuint buffer,
71                                                  GLintptr offset,
72                                                  GLsizei stride);
73 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
74                                                   GLsizei count,
75                                                   const GLuint *buffers,
76                                                   const GLintptr *offsets,
77                                                   const GLsizei *strides);
78 void INTERNAL_GL_APIENTRY glBlendBarrierNULL();
79 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
80 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode);
81 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha);
82 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf,
83                                                        GLenum modeRGB,
84                                                        GLenum modeAlpha);
85 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode);
86 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor);
87 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
88                                                   GLenum dfactorRGB,
89                                                   GLenum sfactorAlpha,
90                                                   GLenum dfactorAlpha);
91 void INTERNAL_GL_APIENTRY glBlendFuncSeparateiNULL(GLuint buf,
92                                                    GLenum srcRGB,
93                                                    GLenum dstRGB,
94                                                    GLenum srcAlpha,
95                                                    GLenum dstAlpha);
96 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst);
97 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
98                                                 GLint srcY0,
99                                                 GLint srcX1,
100                                                 GLint srcY1,
101                                                 GLint dstX0,
102                                                 GLint dstY0,
103                                                 GLint dstX1,
104                                                 GLint dstY1,
105                                                 GLbitfield mask,
106                                                 GLenum filter);
107 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0,
108                                                    GLint srcY0,
109                                                    GLint srcX1,
110                                                    GLint srcY1,
111                                                    GLint dstX0,
112                                                    GLint dstY0,
113                                                    GLint dstX1,
114                                                    GLint dstY1,
115                                                    GLbitfield mask,
116                                                    GLenum filter);
117 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0,
118                                                   GLint srcY0,
119                                                   GLint srcX1,
120                                                   GLint srcY1,
121                                                   GLint dstX0,
122                                                   GLint dstY0,
123                                                   GLint dstX1,
124                                                   GLint dstY1,
125                                                   GLbitfield mask,
126                                                   GLenum filter);
127 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
128                                                      GLuint drawFramebuffer,
129                                                      GLint srcX0,
130                                                      GLint srcY0,
131                                                      GLint srcX1,
132                                                      GLint srcY1,
133                                                      GLint dstX0,
134                                                      GLint dstY0,
135                                                      GLint dstX1,
136                                                      GLint dstY1,
137                                                      GLbitfield mask,
138                                                      GLenum filter);
139 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
140                                            GLsizeiptr size,
141                                            const void *data,
142                                            GLenum usage);
143 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
144                                               GLsizeiptr size,
145                                               const void *data,
146                                               GLbitfield flags);
147 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
148                                                     GLsizeiptr size,
149                                                     GLuint memory,
150                                                     GLuint64 offset);
151 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
152                                               GLintptr offset,
153                                               GLsizeiptr size,
154                                               const void *data);
155 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target);
156 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target);
157 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp);
158 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask);
159 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
160                                                 GLenum internalformat,
161                                                 GLenum format,
162                                                 GLenum type,
163                                                 const void *data);
164 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
165                                                    GLenum internalformat,
166                                                    GLintptr offset,
167                                                    GLsizeiptr size,
168                                                    GLenum format,
169                                                    GLenum type,
170                                                    const void *data);
171 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
172                                               GLint drawbuffer,
173                                               GLfloat depth,
174                                               GLint stencil);
175 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer,
176                                               GLint drawbuffer,
177                                               const GLfloat *value);
178 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value);
179 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer,
180                                                GLint drawbuffer,
181                                                const GLuint *value);
182 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
183 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth);
184 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d);
185 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
186                                                      GLenum internalformat,
187                                                      GLenum format,
188                                                      GLenum type,
189                                                      const void *data);
190 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
191                                                         GLenum internalformat,
192                                                         GLintptr offset,
193                                                         GLsizeiptr size,
194                                                         GLenum format,
195                                                         GLenum type,
196                                                         const void *data);
197 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
198                                                         GLenum buffer,
199                                                         GLint drawbuffer,
200                                                         GLfloat depth,
201                                                         GLint stencil);
202 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
203                                                         GLenum buffer,
204                                                         GLint drawbuffer,
205                                                         const GLfloat *value);
206 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
207                                                         GLenum buffer,
208                                                         GLint drawbuffer,
209                                                         const GLint *value);
210 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
211                                                          GLenum buffer,
212                                                          GLint drawbuffer,
213                                                          const GLuint *value);
214 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s);
215 void INTERNAL_GL_APIENTRY
216 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
217 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
218                                                  GLint level,
219                                                  GLint xoffset,
220                                                  GLint yoffset,
221                                                  GLint zoffset,
222                                                  GLsizei width,
223                                                  GLsizei height,
224                                                  GLsizei depth,
225                                                  GLenum format,
226                                                  GLenum type,
227                                                  const void *data);
228 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout);
229 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth);
230 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
231                                           GLboolean green,
232                                           GLboolean blue,
233                                           GLboolean alpha);
234 void INTERNAL_GL_APIENTRY
235 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
236 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader);
237 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
238                                                      GLint level,
239                                                      GLenum internalformat,
240                                                      GLsizei width,
241                                                      GLint border,
242                                                      GLsizei imageSize,
243                                                      const void *data);
244 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
245                                                      GLint level,
246                                                      GLenum internalformat,
247                                                      GLsizei width,
248                                                      GLsizei height,
249                                                      GLint border,
250                                                      GLsizei imageSize,
251                                                      const void *data);
252 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
253                                                      GLint level,
254                                                      GLenum internalformat,
255                                                      GLsizei width,
256                                                      GLsizei height,
257                                                      GLsizei depth,
258                                                      GLint border,
259                                                      GLsizei imageSize,
260                                                      const void *data);
261 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
262                                                         GLint level,
263                                                         GLint xoffset,
264                                                         GLsizei width,
265                                                         GLenum format,
266                                                         GLsizei imageSize,
267                                                         const void *data);
268 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
269                                                         GLint level,
270                                                         GLint xoffset,
271                                                         GLint yoffset,
272                                                         GLsizei width,
273                                                         GLsizei height,
274                                                         GLenum format,
275                                                         GLsizei imageSize,
276                                                         const void *data);
277 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
278                                                         GLint level,
279                                                         GLint xoffset,
280                                                         GLint yoffset,
281                                                         GLint zoffset,
282                                                         GLsizei width,
283                                                         GLsizei height,
284                                                         GLsizei depth,
285                                                         GLenum format,
286                                                         GLsizei imageSize,
287                                                         const void *data);
288 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
289                                                             GLint level,
290                                                             GLint xoffset,
291                                                             GLsizei width,
292                                                             GLenum format,
293                                                             GLsizei imageSize,
294                                                             const void *data);
295 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
296                                                             GLint level,
297                                                             GLint xoffset,
298                                                             GLint yoffset,
299                                                             GLsizei width,
300                                                             GLsizei height,
301                                                             GLenum format,
302                                                             GLsizei imageSize,
303                                                             const void *data);
304 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
305                                                             GLint level,
306                                                             GLint xoffset,
307                                                             GLint yoffset,
308                                                             GLint zoffset,
309                                                             GLsizei width,
310                                                             GLsizei height,
311                                                             GLsizei depth,
312                                                             GLenum format,
313                                                             GLsizei imageSize,
314                                                             const void *data);
315 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
316                                                   GLenum writeTarget,
317                                                   GLintptr readOffset,
318                                                   GLintptr writeOffset,
319                                                   GLsizeiptr size);
320 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
321                                                  GLenum srcTarget,
322                                                  GLint srcLevel,
323                                                  GLint srcX,
324                                                  GLint srcY,
325                                                  GLint srcZ,
326                                                  GLuint dstName,
327                                                  GLenum dstTarget,
328                                                  GLint dstLevel,
329                                                  GLint dstX,
330                                                  GLint dstY,
331                                                  GLint dstZ,
332                                                  GLsizei srcWidth,
333                                                  GLsizei srcHeight,
334                                                  GLsizei srcDepth);
335 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
336                                                        GLuint writeBuffer,
337                                                        GLintptr readOffset,
338                                                        GLintptr writeOffset,
339                                                        GLsizeiptr size);
340 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
341                                                GLint level,
342                                                GLenum internalformat,
343                                                GLint x,
344                                                GLint y,
345                                                GLsizei width,
346                                                GLint border);
347 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
348                                                GLint level,
349                                                GLenum internalformat,
350                                                GLint x,
351                                                GLint y,
352                                                GLsizei width,
353                                                GLsizei height,
354                                                GLint border);
355 void INTERNAL_GL_APIENTRY
356 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
357 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
358                                                   GLint level,
359                                                   GLint xoffset,
360                                                   GLint yoffset,
361                                                   GLint x,
362                                                   GLint y,
363                                                   GLsizei width,
364                                                   GLsizei height);
365 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
366                                                   GLint level,
367                                                   GLint xoffset,
368                                                   GLint yoffset,
369                                                   GLint zoffset,
370                                                   GLint x,
371                                                   GLint y,
372                                                   GLsizei width,
373                                                   GLsizei height);
374 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
375                                                       GLint level,
376                                                       GLint xoffset,
377                                                       GLint x,
378                                                       GLint y,
379                                                       GLsizei width);
380 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
381                                                       GLint level,
382                                                       GLint xoffset,
383                                                       GLint yoffset,
384                                                       GLint x,
385                                                       GLint y,
386                                                       GLsizei width,
387                                                       GLsizei height);
388 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
389                                                       GLint level,
390                                                       GLint xoffset,
391                                                       GLint yoffset,
392                                                       GLint zoffset,
393                                                       GLint x,
394                                                       GLint y,
395                                                       GLsizei width,
396                                                       GLsizei height);
397 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components);
398 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers);
399 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers);
400 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects);
401 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL();
402 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines);
403 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids);
404 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers);
405 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers);
406 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type);
407 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
408                                                        GLsizei count,
409                                                        const GLchar *const *strings);
410 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures);
411 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids);
412 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays);
413 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode);
414 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam);
415 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
416                                                     GLenum type,
417                                                     GLenum severity,
418                                                     GLsizei count,
419                                                     const GLuint *ids,
420                                                     GLboolean enabled);
421 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
422                                                    GLenum type,
423                                                    GLuint id,
424                                                    GLenum severity,
425                                                    GLsizei length,
426                                                    const GLchar *buf);
427 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers);
428 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences);
429 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers);
430 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects);
431 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program);
432 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines);
433 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids);
434 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers);
435 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers);
436 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores);
437 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader);
438 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync);
439 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures);
440 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids);
441 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays);
442 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func);
443 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag);
444 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f);
445 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v);
446 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f);
447 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f);
448 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader);
449 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap);
450 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index);
451 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index);
452 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index);
453 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
454                                                       GLsizei numAttachments,
455                                                       const GLenum *attachments);
456 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
457                                                 GLuint num_groups_y,
458                                                 GLuint num_groups_z);
459 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect);
460 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count);
461 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect);
462 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
463                                                     GLint first,
464                                                     GLsizei count,
465                                                     GLsizei instancecount);
466 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
467                                                                 GLint first,
468                                                                 GLsizei count,
469                                                                 GLsizei instancecount,
470                                                                 GLuint baseinstance);
471 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf);
472 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs);
473 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
474                                              GLsizei count,
475                                              GLenum type,
476                                              const void *indices);
477 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
478                                                        GLsizei count,
479                                                        GLenum type,
480                                                        const void *indices,
481                                                        GLint basevertex);
482 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode,
483                                                      GLenum type,
484                                                      const void *indirect);
485 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
486                                                       GLsizei count,
487                                                       GLenum type,
488                                                       const void *indices,
489                                                       GLsizei instancecount);
490 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
491                                                                   GLsizei count,
492                                                                   GLenum type,
493                                                                   const void *indices,
494                                                                   GLsizei instancecount,
495                                                                   GLuint baseinstance);
496 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
497                                                                 GLsizei count,
498                                                                 GLenum type,
499                                                                 const void *indices,
500                                                                 GLsizei instancecount,
501                                                                 GLint basevertex);
502 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
503                                                                             GLsizei count,
504                                                                             GLenum type,
505                                                                             const void *indices,
506                                                                             GLsizei instancecount,
507                                                                             GLint basevertex,
508                                                                             GLuint baseinstance);
509 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
510                                                   GLuint start,
511                                                   GLuint end,
512                                                   GLsizei count,
513                                                   GLenum type,
514                                                   const void *indices);
515 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
516                                                             GLuint start,
517                                                             GLuint end,
518                                                             GLsizei count,
519                                                             GLenum type,
520                                                             const void *indices,
521                                                             GLint basevertex);
522 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id);
523 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
524                                                                GLuint id,
525                                                                GLsizei instancecount);
526 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream);
527 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
528                                                                      GLuint id,
529                                                                      GLuint stream,
530                                                                      GLsizei instancecount);
531 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
532                                                                      GLeglImageOES image);
533 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image);
534 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap);
535 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index);
536 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index);
537 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index);
538 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL();
539 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target);
540 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index);
541 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL();
542 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags);
543 void INTERNAL_GL_APIENTRY glFinishNULL();
544 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence);
545 void INTERNAL_GL_APIENTRY glFlushNULL();
546 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
547                                                        GLintptr offset,
548                                                        GLsizeiptr length);
549 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
550                                                             GLintptr offset,
551                                                             GLsizeiptr length);
552 void INTERNAL_GL_APIENTRY glFramebufferFetchBarrierEXTNULL();
553 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param);
554 void INTERNAL_GL_APIENTRY glFramebufferParameteriMESANULL(GLenum target, GLenum pname, GLint param);
555 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
556                                                         GLenum attachment,
557                                                         GLenum renderbuffertarget,
558                                                         GLuint renderbuffer);
559 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
560                                                    GLenum attachment,
561                                                    GLuint texture,
562                                                    GLint level);
563 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
564                                                      GLenum attachment,
565                                                      GLenum textarget,
566                                                      GLuint texture,
567                                                      GLint level);
568 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
569                                                      GLenum attachment,
570                                                      GLenum textarget,
571                                                      GLuint texture,
572                                                      GLint level);
573 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target,
574                                                                    GLenum attachment,
575                                                                    GLenum textarget,
576                                                                    GLuint texture,
577                                                                    GLint level,
578                                                                    GLsizei samples);
579 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target,
580                                                                    GLenum attachment,
581                                                                    GLenum textarget,
582                                                                    GLuint texture,
583                                                                    GLint level,
584                                                                    GLsizei samples);
585 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
586                                                      GLenum attachment,
587                                                      GLenum textarget,
588                                                      GLuint texture,
589                                                      GLint level,
590                                                      GLint zoffset);
591 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
592                                                         GLenum attachment,
593                                                         GLuint texture,
594                                                         GLint level,
595                                                         GLint layer);
596 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
597                                                                GLenum attachment,
598                                                                GLuint texture,
599                                                                GLint level,
600                                                                GLint baseViewIndex,
601                                                                GLsizei numViews);
602 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode);
603 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers);
604 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences);
605 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers);
606 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines);
607 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids);
608 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers);
609 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers);
610 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores);
611 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures);
612 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids);
613 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays);
614 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target);
615 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture);
616 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
617                                                                GLuint bufferIndex,
618                                                                GLenum pname,
619                                                                GLint *params);
620 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
621                                                 GLuint index,
622                                                 GLsizei bufSize,
623                                                 GLsizei *length,
624                                                 GLint *size,
625                                                 GLenum *type,
626                                                 GLchar *name);
627 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
628                                                         GLenum shadertype,
629                                                         GLuint index,
630                                                         GLsizei bufSize,
631                                                         GLsizei *length,
632                                                         GLchar *name);
633 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
634                                                                GLenum shadertype,
635                                                                GLuint index,
636                                                                GLsizei bufSize,
637                                                                GLsizei *length,
638                                                                GLchar *name);
639 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
640                                                              GLenum shadertype,
641                                                              GLuint index,
642                                                              GLenum pname,
643                                                              GLint *values);
644 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
645                                                  GLuint index,
646                                                  GLsizei bufSize,
647                                                  GLsizei *length,
648                                                  GLint *size,
649                                                  GLenum *type,
650                                                  GLchar *name);
651 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
652                                                           GLuint uniformBlockIndex,
653                                                           GLsizei bufSize,
654                                                           GLsizei *length,
655                                                           GLchar *uniformBlockName);
656 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
657                                                         GLuint uniformBlockIndex,
658                                                         GLenum pname,
659                                                         GLint *params);
660 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
661                                                      GLuint uniformIndex,
662                                                      GLsizei bufSize,
663                                                      GLsizei *length,
664                                                      GLchar *uniformName);
665 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
666                                                     GLsizei uniformCount,
667                                                     const GLuint *uniformIndices,
668                                                     GLenum pname,
669                                                     GLint *params);
670 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
671                                                    GLsizei maxCount,
672                                                    GLsizei *count,
673                                                    GLuint *shaders);
674 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name);
675 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data);
676 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data);
677 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target,
678                                                        GLenum pname,
679                                                        GLint64 *params);
680 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params);
681 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params);
682 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
683                                                  GLintptr offset,
684                                                  GLsizeiptr size,
685                                                  void *data);
686 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img);
687 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
688                                                           GLint level,
689                                                           GLsizei bufSize,
690                                                           void *pixels);
691 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
692                                                              GLint level,
693                                                              GLint xoffset,
694                                                              GLint yoffset,
695                                                              GLint zoffset,
696                                                              GLsizei width,
697                                                              GLsizei height,
698                                                              GLsizei depth,
699                                                              GLsizei bufSize,
700                                                              void *pixels);
701 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
702                                                      GLsizei bufSize,
703                                                      GLenum *sources,
704                                                      GLenum *types,
705                                                      GLuint *ids,
706                                                      GLenum *severities,
707                                                      GLsizei *lengths,
708                                                      GLchar *messageLog);
709 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data);
710 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data);
711 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL();
712 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params);
713 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data);
714 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data);
715 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name);
716 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name);
717 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
718                                                                     GLenum attachment,
719                                                                     GLenum pname,
720                                                                     GLint *params);
721 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
722                                                           GLenum pname,
723                                                           GLint *params);
724 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL();
725 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data);
726 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data);
727 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data);
728 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data);
729 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
730                                                             GLenum internalformat,
731                                                             GLsizei samples,
732                                                             GLenum pname,
733                                                             GLsizei count,
734                                                             GLint *params);
735 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
736                                                       GLenum internalformat,
737                                                       GLenum pname,
738                                                       GLsizei count,
739                                                       GLint64 *params);
740 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
741                                                     GLenum internalformat,
742                                                     GLenum pname,
743                                                     GLsizei count,
744                                                     GLint *params);
745 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
746                                                               GLenum pname,
747                                                               GLint *params);
748 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val);
749 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
750                                                             GLenum pname,
751                                                             GLint64 *params);
752 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
753                                                           GLenum pname,
754                                                           GLint *params);
755 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params);
756 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
757                                                       GLintptr offset,
758                                                       GLsizeiptr size,
759                                                       void *data);
760 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
761                                                                          GLenum attachment,
762                                                                          GLenum pname,
763                                                                          GLint *params);
764 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
765                                                                GLenum pname,
766                                                                GLint *param);
767 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
768                                                                 GLenum pname,
769                                                                 GLint *params);
770 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
771                                                GLuint name,
772                                                GLsizei bufSize,
773                                                GLsizei *length,
774                                                GLchar *label);
775 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
776                                                   GLsizei bufSize,
777                                                   GLsizei *length,
778                                                   GLchar *label);
779 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params);
780 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
781                                                  GLsizei bufSize,
782                                                  GLsizei *length,
783                                                  GLenum *binaryFormat,
784                                                  void *binary);
785 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
786                                                   GLsizei bufSize,
787                                                   GLsizei *length,
788                                                   GLchar *infoLog);
789 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
790                                                       GLenum programInterface,
791                                                       GLenum pname,
792                                                       GLint *params);
793 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
794                                                           GLsizei bufSize,
795                                                           GLsizei *length,
796                                                           GLchar *infoLog);
797 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params);
798 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
799                                                           GLenum programInterface,
800                                                           const GLchar *name);
801 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
802                                                             GLenum programInterface,
803                                                             const GLchar *name);
804 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
805                                                                  GLenum programInterface,
806                                                                  const GLchar *name);
807 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
808                                                        GLenum programInterface,
809                                                        GLuint index,
810                                                        GLsizei bufSize,
811                                                        GLsizei *length,
812                                                        GLchar *name);
813 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
814                                                      GLenum programInterface,
815                                                      GLuint index,
816                                                      GLsizei propCount,
817                                                      const GLenum *props,
818                                                      GLsizei count,
819                                                      GLsizei *length,
820                                                      GLint *params);
821 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
822                                                   GLenum shadertype,
823                                                   GLenum pname,
824                                                   GLint *values);
825 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params);
826 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
827                                                          GLuint buffer,
828                                                          GLenum pname,
829                                                          GLintptr offset);
830 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
831                                                        GLuint buffer,
832                                                        GLenum pname,
833                                                        GLintptr offset);
834 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
835                                                           GLuint buffer,
836                                                           GLenum pname,
837                                                           GLintptr offset);
838 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
839                                                         GLuint buffer,
840                                                         GLenum pname,
841                                                         GLintptr offset);
842 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
843                                                   GLuint index,
844                                                   GLenum pname,
845                                                   GLint *params);
846 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params);
847 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params);
848 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params);
849 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params);
850 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params);
851 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
852                                                            GLenum pname,
853                                                            GLint *params);
854 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params);
855 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
856                                                         GLenum pname,
857                                                         GLuint *params);
858 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler,
859                                                       GLenum pname,
860                                                       GLfloat *params);
861 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params);
862 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
863                                                               GLenum pname,
864                                                               GLuint64 *params);
865 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
866                                                  GLsizei bufSize,
867                                                  GLsizei *length,
868                                                  GLchar *infoLog);
869 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
870                                                          GLenum precisiontype,
871                                                          GLint *range,
872                                                          GLint *precision);
873 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
874                                                 GLsizei bufSize,
875                                                 GLsizei *length,
876                                                 GLchar *source);
877 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params);
878 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name);
879 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index);
880 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
881                                                      GLenum shadertype,
882                                                      const GLchar *name);
883 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
884                                                               GLenum shadertype,
885                                                               const GLchar *name);
886 void INTERNAL_GL_APIENTRY
887 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
888 void INTERNAL_GL_APIENTRY
889 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
890 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
891                                                        GLint level,
892                                                        GLenum pname,
893                                                        GLfloat *params);
894 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
895                                                        GLint level,
896                                                        GLenum pname,
897                                                        GLint *params);
898 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params);
899 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params);
900 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params);
901 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params);
902 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
903                                                 GLint level,
904                                                 GLenum format,
905                                                 GLenum type,
906                                                 GLsizei bufSize,
907                                                 void *pixels);
908 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
909                                                            GLint level,
910                                                            GLenum pname,
911                                                            GLfloat *params);
912 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
913                                                            GLint level,
914                                                            GLenum pname,
915                                                            GLint *params);
916 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params);
917 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
918                                                         GLenum pname,
919                                                         GLuint *params);
920 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture,
921                                                       GLenum pname,
922                                                       GLfloat *params);
923 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params);
924 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
925                                                    GLint level,
926                                                    GLint xoffset,
927                                                    GLint yoffset,
928                                                    GLint zoffset,
929                                                    GLsizei width,
930                                                    GLsizei height,
931                                                    GLsizei depth,
932                                                    GLenum format,
933                                                    GLenum type,
934                                                    GLsizei bufSize,
935                                                    void *pixels);
936 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
937                                                             GLuint index,
938                                                             GLsizei bufSize,
939                                                             GLsizei *length,
940                                                             GLsizei *size,
941                                                             GLenum *type,
942                                                             GLchar *name);
943 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
944                                                           GLenum pname,
945                                                           GLuint index,
946                                                           GLint64 *param);
947 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
948                                                         GLenum pname,
949                                                         GLuint index,
950                                                         GLint *param);
951 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param);
952 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
953                                                        const GLchar *uniformBlockName);
954 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
955                                                   GLsizei uniformCount,
956                                                   const GLchar *const *uniformNames,
957                                                   GLuint *uniformIndices);
958 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name);
959 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
960                                                         GLint location,
961                                                         GLuint *params);
962 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params);
963 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params);
964 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params);
965 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params);
966 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data);
967 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data);
968 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
969                                                           GLuint index,
970                                                           GLenum pname,
971                                                           GLint64 *param);
972 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
973                                                         GLuint index,
974                                                         GLenum pname,
975                                                         GLint *param);
976 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param);
977 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params);
978 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params);
979 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params);
980 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer);
981 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params);
982 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params);
983 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params);
984 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
985                                                        GLint lod,
986                                                        GLsizei bufSize,
987                                                        void *pixels);
988 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
989                                              GLint level,
990                                              GLenum format,
991                                              GLenum type,
992                                              GLsizei bufSize,
993                                              void *pixels);
994 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
995                                               GLint location,
996                                               GLsizei bufSize,
997                                               GLdouble *params);
998 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
999                                               GLint location,
1000                                               GLsizei bufSize,
1001                                               GLfloat *params);
1002 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1003                                               GLint location,
1004                                               GLsizei bufSize,
1005                                               GLint *params);
1006 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1007                                                GLint location,
1008                                                GLsizei bufSize,
1009                                                GLuint *params);
1010 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode);
1011 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1012                                                   GLuint64 size,
1013                                                   GLenum handleType,
1014                                                   GLint fd);
1015 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1016                                                            GLuint64 size,
1017                                                            GLenum handleType,
1018                                                            void *handle);
1019 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1020                                                          GLuint64 size,
1021                                                          GLenum handleType,
1022                                                          const void *name);
1023 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd);
1024 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1025                                                               GLenum handleType,
1026                                                               void *handle);
1027 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1028                                                             GLenum handleType,
1029                                                             const void *name);
1030 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker);
1031 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer);
1032 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1033                                                         GLintptr offset,
1034                                                         GLsizeiptr length);
1035 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1036                                                       GLsizei numAttachments,
1037                                                       const GLenum *attachments);
1038 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1039                                                                GLsizei numAttachments,
1040                                                                const GLenum *attachments);
1041 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1042                                                                   GLsizei numAttachments,
1043                                                                   const GLenum *attachments,
1044                                                                   GLint x,
1045                                                                   GLint y,
1046                                                                   GLsizei width,
1047                                                                   GLsizei height);
1048 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1049                                                          GLsizei numAttachments,
1050                                                          const GLenum *attachments,
1051                                                          GLint x,
1052                                                          GLint y,
1053                                                          GLsizei width,
1054                                                          GLsizei height);
1055 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level);
1056 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1057                                                       GLint level,
1058                                                       GLint xoffset,
1059                                                       GLint yoffset,
1060                                                       GLint zoffset,
1061                                                       GLsizei width,
1062                                                       GLsizei height,
1063                                                       GLsizei depth);
1064 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer);
1065 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap);
1066 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index);
1067 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence);
1068 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer);
1069 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject);
1070 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program);
1071 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline);
1072 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id);
1073 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer);
1074 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler);
1075 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore);
1076 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader);
1077 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync);
1078 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture);
1079 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id);
1080 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array);
1081 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width);
1082 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program);
1083 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode);
1084 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access);
1085 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1086                                                 GLintptr offset,
1087                                                 GLsizeiptr length,
1088                                                 GLbitfield access);
1089 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access);
1090 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1091                                                      GLintptr offset,
1092                                                      GLsizeiptr length,
1093                                                      GLbitfield access);
1094 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count);
1095 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count);
1096 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers);
1097 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers);
1098 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1099                                                            GLenum pname,
1100                                                            const GLint *params);
1101 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value);
1102 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1103                                                 const GLint *first,
1104                                                 const GLsizei *count,
1105                                                 GLsizei drawcount);
1106 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1107                                                         const void *indirect,
1108                                                         GLsizei drawcount,
1109                                                         GLsizei stride);
1110 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1111                                                   const GLsizei *count,
1112                                                   GLenum type,
1113                                                   const void *const *indices,
1114                                                   GLsizei drawcount);
1115 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1116                                                             const GLsizei *count,
1117                                                             GLenum type,
1118                                                             const void *const *indices,
1119                                                             GLsizei drawcount,
1120                                                             const GLint *basevertex);
1121 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1122                                                           GLenum type,
1123                                                           const void *indirect,
1124                                                           GLsizei drawcount,
1125                                                           GLsizei stride);
1126 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1127                                                 GLsizeiptr size,
1128                                                 const void *data,
1129                                                 GLenum usage);
1130 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1131                                                    GLsizeiptr size,
1132                                                    const void *data,
1133                                                    GLbitfield flags);
1134 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1135                                                          GLsizeiptr size,
1136                                                          GLuint memory,
1137                                                          GLuint64 offset);
1138 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1139                                                    GLintptr offset,
1140                                                    GLsizeiptr size,
1141                                                    const void *data);
1142 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf);
1143 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1144                                                             GLsizei n,
1145                                                             const GLenum *bufs);
1146 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1147                                                            GLenum pname,
1148                                                            GLint param);
1149 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src);
1150 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1151                                                              GLenum attachment,
1152                                                              GLenum renderbuffertarget,
1153                                                              GLuint renderbuffer);
1154 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1155                                                         GLenum attachment,
1156                                                         GLuint texture,
1157                                                         GLint level);
1158 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1159                                                              GLenum attachment,
1160                                                              GLuint texture,
1161                                                              GLint level,
1162                                                              GLint layer);
1163 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1164                                                          GLenum internalformat,
1165                                                          GLsizei width,
1166                                                          GLsizei height);
1167 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1168                                                                     GLsizei samples,
1169                                                                     GLenum internalformat,
1170                                                                     GLsizei width,
1171                                                                     GLsizei height);
1172 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1173                                             GLuint name,
1174                                             GLsizei length,
1175                                             const GLchar *label);
1176 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr,
1177                                                GLsizei length,
1178                                                const GLchar *label);
1179 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values);
1180 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value);
1181 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL();
1182 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param);
1183 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param);
1184 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param);
1185 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params);
1186 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param);
1187 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params);
1188 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size);
1189 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode);
1190 void INTERNAL_GL_APIENTRY glPolygonModeNVNULL(GLenum face, GLenum mode);
1191 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units);
1192 void INTERNAL_GL_APIENTRY glPolygonOffsetClampEXTNULL(GLfloat factor, GLfloat units, GLfloat clamp);
1193 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL();
1194 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL();
1195 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1196                                                      GLfloat minY,
1197                                                      GLfloat minZ,
1198                                                      GLfloat minW,
1199                                                      GLfloat maxX,
1200                                                      GLfloat maxY,
1201                                                      GLfloat maxZ,
1202                                                      GLfloat maxW);
1203 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index);
1204 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1205                                               GLenum binaryFormat,
1206                                               const void *binary,
1207                                               GLsizei length);
1208 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value);
1209 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0);
1210 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1211                                                   GLint location,
1212                                                   GLsizei count,
1213                                                   const GLdouble *value);
1214 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0);
1215 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1216                                                   GLint location,
1217                                                   GLsizei count,
1218                                                   const GLfloat *value);
1219 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0);
1220 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1221                                                   GLint location,
1222                                                   GLsizei count,
1223                                                   const GLint *value);
1224 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0);
1225 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1226                                                    GLint location,
1227                                                    GLsizei count,
1228                                                    const GLuint *value);
1229 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1230                                                  GLint location,
1231                                                  GLdouble v0,
1232                                                  GLdouble v1);
1233 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1234                                                   GLint location,
1235                                                   GLsizei count,
1236                                                   const GLdouble *value);
1237 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1238                                                  GLint location,
1239                                                  GLfloat v0,
1240                                                  GLfloat v1);
1241 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
1242                                                   GLint location,
1243                                                   GLsizei count,
1244                                                   const GLfloat *value);
1245 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program,
1246                                                  GLint location,
1247                                                  GLint v0,
1248                                                  GLint v1);
1249 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
1250                                                   GLint location,
1251                                                   GLsizei count,
1252                                                   const GLint *value);
1253 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
1254                                                   GLint location,
1255                                                   GLuint v0,
1256                                                   GLuint v1);
1257 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
1258                                                    GLint location,
1259                                                    GLsizei count,
1260                                                    const GLuint *value);
1261 void INTERNAL_GL_APIENTRY
1262 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
1263 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
1264                                                   GLint location,
1265                                                   GLsizei count,
1266                                                   const GLdouble *value);
1267 void INTERNAL_GL_APIENTRY
1268 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1269 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
1270                                                   GLint location,
1271                                                   GLsizei count,
1272                                                   const GLfloat *value);
1273 void INTERNAL_GL_APIENTRY
1274 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1275 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
1276                                                   GLint location,
1277                                                   GLsizei count,
1278                                                   const GLint *value);
1279 void INTERNAL_GL_APIENTRY
1280 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1281 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
1282                                                    GLint location,
1283                                                    GLsizei count,
1284                                                    const GLuint *value);
1285 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
1286                                                  GLint location,
1287                                                  GLdouble v0,
1288                                                  GLdouble v1,
1289                                                  GLdouble v2,
1290                                                  GLdouble v3);
1291 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
1292                                                   GLint location,
1293                                                   GLsizei count,
1294                                                   const GLdouble *value);
1295 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
1296                                                  GLint location,
1297                                                  GLfloat v0,
1298                                                  GLfloat v1,
1299                                                  GLfloat v2,
1300                                                  GLfloat v3);
1301 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
1302                                                   GLint location,
1303                                                   GLsizei count,
1304                                                   const GLfloat *value);
1305 void INTERNAL_GL_APIENTRY
1306 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1307 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
1308                                                   GLint location,
1309                                                   GLsizei count,
1310                                                   const GLint *value);
1311 void INTERNAL_GL_APIENTRY
1312 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1313 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
1314                                                    GLint location,
1315                                                    GLsizei count,
1316                                                    const GLuint *value);
1317 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
1318                                                         GLint location,
1319                                                         GLsizei count,
1320                                                         GLboolean transpose,
1321                                                         const GLdouble *value);
1322 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
1323                                                         GLint location,
1324                                                         GLsizei count,
1325                                                         GLboolean transpose,
1326                                                         const GLfloat *value);
1327 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
1328                                                           GLint location,
1329                                                           GLsizei count,
1330                                                           GLboolean transpose,
1331                                                           const GLdouble *value);
1332 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
1333                                                           GLint location,
1334                                                           GLsizei count,
1335                                                           GLboolean transpose,
1336                                                           const GLfloat *value);
1337 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
1338                                                           GLint location,
1339                                                           GLsizei count,
1340                                                           GLboolean transpose,
1341                                                           const GLdouble *value);
1342 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
1343                                                           GLint location,
1344                                                           GLsizei count,
1345                                                           GLboolean transpose,
1346                                                           const GLfloat *value);
1347 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
1348                                                         GLint location,
1349                                                         GLsizei count,
1350                                                         GLboolean transpose,
1351                                                         const GLdouble *value);
1352 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
1353                                                         GLint location,
1354                                                         GLsizei count,
1355                                                         GLboolean transpose,
1356                                                         const GLfloat *value);
1357 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
1358                                                           GLint location,
1359                                                           GLsizei count,
1360                                                           GLboolean transpose,
1361                                                           const GLdouble *value);
1362 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
1363                                                           GLint location,
1364                                                           GLsizei count,
1365                                                           GLboolean transpose,
1366                                                           const GLfloat *value);
1367 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
1368                                                           GLint location,
1369                                                           GLsizei count,
1370                                                           GLboolean transpose,
1371                                                           const GLdouble *value);
1372 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
1373                                                           GLint location,
1374                                                           GLsizei count,
1375                                                           GLboolean transpose,
1376                                                           const GLfloat *value);
1377 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
1378                                                         GLint location,
1379                                                         GLsizei count,
1380                                                         GLboolean transpose,
1381                                                         const GLdouble *value);
1382 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
1383                                                         GLint location,
1384                                                         GLsizei count,
1385                                                         GLboolean transpose,
1386                                                         const GLfloat *value);
1387 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
1388                                                           GLint location,
1389                                                           GLsizei count,
1390                                                           GLboolean transpose,
1391                                                           const GLdouble *value);
1392 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
1393                                                           GLint location,
1394                                                           GLsizei count,
1395                                                           GLboolean transpose,
1396                                                           const GLfloat *value);
1397 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
1398                                                           GLint location,
1399                                                           GLsizei count,
1400                                                           GLboolean transpose,
1401                                                           const GLdouble *value);
1402 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
1403                                                           GLint location,
1404                                                           GLsizei count,
1405                                                           GLboolean transpose,
1406                                                           const GLfloat *value);
1407 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode);
1408 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
1409                                                GLuint id,
1410                                                GLsizei length,
1411                                                const GLchar *message);
1412 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker);
1413 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target);
1414 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src);
1415 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
1416                                            GLint y,
1417                                            GLsizei width,
1418                                            GLsizei height,
1419                                            GLenum format,
1420                                            GLenum type,
1421                                            void *pixels);
1422 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
1423                                             GLint y,
1424                                             GLsizei width,
1425                                             GLsizei height,
1426                                             GLenum format,
1427                                             GLenum type,
1428                                             GLsizei bufSize,
1429                                             void *data);
1430 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL();
1431 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
1432                                                     GLenum internalformat,
1433                                                     GLsizei width,
1434                                                     GLsizei height);
1435 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
1436                                                                GLsizei samples,
1437                                                                GLenum internalformat,
1438                                                                GLsizei width,
1439                                                                GLsizei height);
1440 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target,
1441                                                                   GLsizei samples,
1442                                                                   GLenum internalformat,
1443                                                                   GLsizei width,
1444                                                                   GLsizei height);
1445 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target,
1446                                                                   GLsizei samples,
1447                                                                   GLenum internalformat,
1448                                                                   GLsizei width,
1449                                                                   GLsizei height);
1450 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL();
1451 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert);
1452 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask);
1453 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
1454                                                     GLenum pname,
1455                                                     const GLint *param);
1456 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
1457                                                      GLenum pname,
1458                                                      const GLuint *param);
1459 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param);
1460 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
1461                                                    GLenum pname,
1462                                                    const GLfloat *param);
1463 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param);
1464 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler,
1465                                                    GLenum pname,
1466                                                    const GLint *param);
1467 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height);
1468 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v);
1469 void INTERNAL_GL_APIENTRY
1470 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
1471 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v);
1472 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1473                                                            GLenum pname,
1474                                                            const GLuint64 *params);
1475 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition);
1476 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
1477                                              const GLuint *shaders,
1478                                              GLenum binaryFormat,
1479                                              const void *binary,
1480                                              GLsizei length);
1481 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
1482                                              GLsizei count,
1483                                              const GLchar *const *string,
1484                                              const GLint *length);
1485 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
1486                                                           GLuint storageBlockIndex,
1487                                                           GLuint storageBlockBinding);
1488 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
1489                                                    GLuint numBufferBarriers,
1490                                                    const GLuint *buffers,
1491                                                    GLuint numTextureBarriers,
1492                                                    const GLuint *textures,
1493                                                    const GLenum *dstLayouts);
1494 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask);
1495 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
1496                                                     GLenum func,
1497                                                     GLint ref,
1498                                                     GLuint mask);
1499 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask);
1500 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask);
1501 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass);
1502 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
1503                                                   GLenum sfail,
1504                                                   GLenum dpfail,
1505                                                   GLenum dppass);
1506 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence);
1507 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer);
1508 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer);
1509 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer);
1510 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
1511                                                GLenum internalformat,
1512                                                GLuint buffer,
1513                                                GLintptr offset,
1514                                                GLsizeiptr size);
1515 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target,
1516                                                   GLenum internalformat,
1517                                                   GLuint buffer,
1518                                                   GLintptr offset,
1519                                                   GLsizeiptr size);
1520 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target,
1521                                                   GLenum internalformat,
1522                                                   GLuint buffer,
1523                                                   GLintptr offset,
1524                                                   GLsizeiptr size);
1525 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
1526                                            GLint level,
1527                                            GLint internalformat,
1528                                            GLsizei width,
1529                                            GLint border,
1530                                            GLenum format,
1531                                            GLenum type,
1532                                            const void *pixels);
1533 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
1534                                            GLint level,
1535                                            GLint internalformat,
1536                                            GLsizei width,
1537                                            GLsizei height,
1538                                            GLint border,
1539                                            GLenum format,
1540                                            GLenum type,
1541                                            const void *pixels);
1542 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
1543                                                       GLsizei samples,
1544                                                       GLenum internalformat,
1545                                                       GLsizei width,
1546                                                       GLsizei height,
1547                                                       GLboolean fixedsamplelocations);
1548 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
1549                                            GLint level,
1550                                            GLint internalformat,
1551                                            GLsizei width,
1552                                            GLsizei height,
1553                                            GLsizei depth,
1554                                            GLint border,
1555                                            GLenum format,
1556                                            GLenum type,
1557                                            const void *pixels);
1558 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
1559                                                       GLsizei samples,
1560                                                       GLenum internalformat,
1561                                                       GLsizei width,
1562                                                       GLsizei height,
1563                                                       GLsizei depth,
1564                                                       GLboolean fixedsamplelocations);
1565 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params);
1566 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params);
1567 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param);
1568 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params);
1569 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param);
1570 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params);
1571 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
1572                                              GLsizei levels,
1573                                              GLenum internalformat,
1574                                              GLsizei width);
1575 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
1576                                              GLsizei levels,
1577                                              GLenum internalformat,
1578                                              GLsizei width,
1579                                              GLsizei height);
1580 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
1581                                                         GLsizei samples,
1582                                                         GLenum internalformat,
1583                                                         GLsizei width,
1584                                                         GLsizei height,
1585                                                         GLboolean fixedsamplelocations);
1586 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
1587                                              GLsizei levels,
1588                                              GLenum internalformat,
1589                                              GLsizei width,
1590                                              GLsizei height,
1591                                              GLsizei depth);
1592 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
1593                                                         GLsizei samples,
1594                                                         GLenum internalformat,
1595                                                         GLsizei width,
1596                                                         GLsizei height,
1597                                                         GLsizei depth,
1598                                                         GLboolean fixedsamplelocations);
1599 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
1600                                                    GLsizei levels,
1601                                                    GLenum internalFormat,
1602                                                    GLsizei width,
1603                                                    GLsizei height,
1604                                                    GLuint memory,
1605                                                    GLuint64 offset);
1606 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
1607                                                               GLsizei samples,
1608                                                               GLenum internalFormat,
1609                                                               GLsizei width,
1610                                                               GLsizei height,
1611                                                               GLboolean fixedSampleLocations,
1612                                                               GLuint memory,
1613                                                               GLuint64 offset);
1614 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
1615                                                    GLsizei levels,
1616                                                    GLenum internalFormat,
1617                                                    GLsizei width,
1618                                                    GLsizei height,
1619                                                    GLsizei depth,
1620                                                    GLuint memory,
1621                                                    GLuint64 offset);
1622 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
1623                                                               GLsizei samples,
1624                                                               GLenum internalFormat,
1625                                                               GLsizei width,
1626                                                               GLsizei height,
1627                                                               GLsizei depth,
1628                                                               GLboolean fixedSampleLocations,
1629                                                               GLuint memory,
1630                                                               GLuint64 offset);
1631 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
1632                                               GLint level,
1633                                               GLint xoffset,
1634                                               GLsizei width,
1635                                               GLenum format,
1636                                               GLenum type,
1637                                               const void *pixels);
1638 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
1639                                               GLint level,
1640                                               GLint xoffset,
1641                                               GLint yoffset,
1642                                               GLsizei width,
1643                                               GLsizei height,
1644                                               GLenum format,
1645                                               GLenum type,
1646                                               const void *pixels);
1647 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
1648                                               GLint level,
1649                                               GLint xoffset,
1650                                               GLint yoffset,
1651                                               GLint zoffset,
1652                                               GLsizei width,
1653                                               GLsizei height,
1654                                               GLsizei depth,
1655                                               GLenum format,
1656                                               GLenum type,
1657                                               const void *pixels);
1658 void INTERNAL_GL_APIENTRY glTextureBarrierNULL();
1659 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer);
1660 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
1661                                                    GLenum internalformat,
1662                                                    GLuint buffer,
1663                                                    GLintptr offset,
1664                                                    GLsizeiptr size);
1665 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
1666                                                     GLenum pname,
1667                                                     const GLint *params);
1668 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
1669                                                      GLenum pname,
1670                                                      const GLuint *params);
1671 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param);
1672 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
1673                                                    GLenum pname,
1674                                                    const GLfloat *param);
1675 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param);
1676 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture,
1677                                                    GLenum pname,
1678                                                    const GLint *param);
1679 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
1680                                                  GLsizei levels,
1681                                                  GLenum internalformat,
1682                                                  GLsizei width);
1683 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
1684                                                  GLsizei levels,
1685                                                  GLenum internalformat,
1686                                                  GLsizei width,
1687                                                  GLsizei height);
1688 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
1689                                                             GLsizei samples,
1690                                                             GLenum internalformat,
1691                                                             GLsizei width,
1692                                                             GLsizei height,
1693                                                             GLboolean fixedsamplelocations);
1694 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
1695                                                  GLsizei levels,
1696                                                  GLenum internalformat,
1697                                                  GLsizei width,
1698                                                  GLsizei height,
1699                                                  GLsizei depth);
1700 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
1701                                                             GLsizei samples,
1702                                                             GLenum internalformat,
1703                                                             GLsizei width,
1704                                                             GLsizei height,
1705                                                             GLsizei depth,
1706                                                             GLboolean fixedsamplelocations);
1707 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
1708                                                        GLsizei levels,
1709                                                        GLenum internalFormat,
1710                                                        GLsizei width,
1711                                                        GLsizei height,
1712                                                        GLuint memory,
1713                                                        GLuint64 offset);
1714 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
1715                                                                   GLsizei samples,
1716                                                                   GLenum internalFormat,
1717                                                                   GLsizei width,
1718                                                                   GLsizei height,
1719                                                                   GLboolean fixedSampleLocations,
1720                                                                   GLuint memory,
1721                                                                   GLuint64 offset);
1722 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
1723                                                        GLsizei levels,
1724                                                        GLenum internalFormat,
1725                                                        GLsizei width,
1726                                                        GLsizei height,
1727                                                        GLsizei depth,
1728                                                        GLuint memory,
1729                                                        GLuint64 offset);
1730 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
1731                                                                   GLsizei samples,
1732                                                                   GLenum internalFormat,
1733                                                                   GLsizei width,
1734                                                                   GLsizei height,
1735                                                                   GLsizei depth,
1736                                                                   GLboolean fixedSampleLocations,
1737                                                                   GLuint memory,
1738                                                                   GLuint64 offset);
1739 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
1740                                                   GLint level,
1741                                                   GLint xoffset,
1742                                                   GLsizei width,
1743                                                   GLenum format,
1744                                                   GLenum type,
1745                                                   const void *pixels);
1746 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
1747                                                   GLint level,
1748                                                   GLint xoffset,
1749                                                   GLint yoffset,
1750                                                   GLsizei width,
1751                                                   GLsizei height,
1752                                                   GLenum format,
1753                                                   GLenum type,
1754                                                   const void *pixels);
1755 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
1756                                                   GLint level,
1757                                                   GLint xoffset,
1758                                                   GLint yoffset,
1759                                                   GLint zoffset,
1760                                                   GLsizei width,
1761                                                   GLsizei height,
1762                                                   GLsizei depth,
1763                                                   GLenum format,
1764                                                   GLenum type,
1765                                                   const void *pixels);
1766 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
1767                                             GLenum target,
1768                                             GLuint origtexture,
1769                                             GLenum internalformat,
1770                                             GLuint minlevel,
1771                                             GLuint numlevels,
1772                                             GLuint minlayer,
1773                                             GLuint numlayers);
1774 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb,
1775                                                             GLuint index,
1776                                                             GLuint buffer);
1777 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
1778                                                              GLuint index,
1779                                                              GLuint buffer,
1780                                                              GLintptr offset,
1781                                                              GLsizeiptr size);
1782 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
1783                                                           GLsizei count,
1784                                                           const GLchar *const *varyings,
1785                                                           GLenum bufferMode);
1786 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x);
1787 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value);
1788 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0);
1789 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value);
1790 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0);
1791 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value);
1792 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0);
1793 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value);
1794 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y);
1795 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value);
1796 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1);
1797 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value);
1798 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1);
1799 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value);
1800 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1);
1801 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value);
1802 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z);
1803 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value);
1804 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1805 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value);
1806 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2);
1807 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value);
1808 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2);
1809 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value);
1810 void INTERNAL_GL_APIENTRY
1811 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1812 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value);
1813 void INTERNAL_GL_APIENTRY
1814 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1815 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value);
1816 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1817 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value);
1818 void INTERNAL_GL_APIENTRY
1819 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1820 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value);
1821 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
1822                                                     GLuint uniformBlockIndex,
1823                                                     GLuint uniformBlockBinding);
1824 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
1825                                                  GLsizei count,
1826                                                  GLboolean transpose,
1827                                                  const GLdouble *value);
1828 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
1829                                                  GLsizei count,
1830                                                  GLboolean transpose,
1831                                                  const GLfloat *value);
1832 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
1833                                                    GLsizei count,
1834                                                    GLboolean transpose,
1835                                                    const GLdouble *value);
1836 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
1837                                                    GLsizei count,
1838                                                    GLboolean transpose,
1839                                                    const GLfloat *value);
1840 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
1841                                                    GLsizei count,
1842                                                    GLboolean transpose,
1843                                                    const GLdouble *value);
1844 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
1845                                                    GLsizei count,
1846                                                    GLboolean transpose,
1847                                                    const GLfloat *value);
1848 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
1849                                                  GLsizei count,
1850                                                  GLboolean transpose,
1851                                                  const GLdouble *value);
1852 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
1853                                                  GLsizei count,
1854                                                  GLboolean transpose,
1855                                                  const GLfloat *value);
1856 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
1857                                                    GLsizei count,
1858                                                    GLboolean transpose,
1859                                                    const GLdouble *value);
1860 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
1861                                                    GLsizei count,
1862                                                    GLboolean transpose,
1863                                                    const GLfloat *value);
1864 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
1865                                                    GLsizei count,
1866                                                    GLboolean transpose,
1867                                                    const GLdouble *value);
1868 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
1869                                                    GLsizei count,
1870                                                    GLboolean transpose,
1871                                                    const GLfloat *value);
1872 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
1873                                                  GLsizei count,
1874                                                  GLboolean transpose,
1875                                                  const GLdouble *value);
1876 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
1877                                                  GLsizei count,
1878                                                  GLboolean transpose,
1879                                                  const GLfloat *value);
1880 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
1881                                                    GLsizei count,
1882                                                    GLboolean transpose,
1883                                                    const GLdouble *value);
1884 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
1885                                                    GLsizei count,
1886                                                    GLboolean transpose,
1887                                                    const GLfloat *value);
1888 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
1889                                                    GLsizei count,
1890                                                    GLboolean transpose,
1891                                                    const GLdouble *value);
1892 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
1893                                                    GLsizei count,
1894                                                    GLboolean transpose,
1895                                                    const GLfloat *value);
1896 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
1897                                                       GLsizei count,
1898                                                       const GLuint *indices);
1899 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target);
1900 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer);
1901 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program);
1902 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline,
1903                                                  GLbitfield stages,
1904                                                  GLuint program);
1905 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program);
1906 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline);
1907 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
1908                                                          GLuint attribindex,
1909                                                          GLuint bindingindex);
1910 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
1911                                                         GLuint attribindex,
1912                                                         GLint size,
1913                                                         GLenum type,
1914                                                         GLboolean normalized,
1915                                                         GLuint relativeoffset);
1916 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
1917                                                          GLuint attribindex,
1918                                                          GLint size,
1919                                                          GLenum type,
1920                                                          GLuint relativeoffset);
1921 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
1922                                                          GLuint attribindex,
1923                                                          GLint size,
1924                                                          GLenum type,
1925                                                          GLuint relativeoffset);
1926 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
1927                                                           GLuint bindingindex,
1928                                                           GLuint divisor);
1929 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer);
1930 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
1931                                                         GLuint bindingindex,
1932                                                         GLuint buffer,
1933                                                         GLintptr offset,
1934                                                         GLsizei stride);
1935 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
1936                                                          GLuint first,
1937                                                          GLsizei count,
1938                                                          const GLuint *buffers,
1939                                                          const GLintptr *offsets,
1940                                                          const GLsizei *strides);
1941 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x);
1942 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v);
1943 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x);
1944 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v);
1945 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x);
1946 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v);
1947 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y);
1948 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v);
1949 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y);
1950 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v);
1951 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y);
1952 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v);
1953 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z);
1954 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v);
1955 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z);
1956 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v);
1957 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z);
1958 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v);
1959 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v);
1960 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v);
1961 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v);
1962 void INTERNAL_GL_APIENTRY
1963 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
1964 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v);
1965 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v);
1966 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v);
1967 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v);
1968 void INTERNAL_GL_APIENTRY
1969 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1970 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v);
1971 void INTERNAL_GL_APIENTRY
1972 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1973 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v);
1974 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v);
1975 void INTERNAL_GL_APIENTRY
1976 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
1977 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v);
1978 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v);
1979 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v);
1980 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v);
1981 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex);
1982 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor);
1983 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
1984                                                    GLint size,
1985                                                    GLenum type,
1986                                                    GLboolean normalized,
1987                                                    GLuint relativeoffset);
1988 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x);
1989 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v);
1990 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x);
1991 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v);
1992 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y);
1993 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v);
1994 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y);
1995 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v);
1996 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z);
1997 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v);
1998 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z);
1999 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v);
2000 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v);
2001 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w);
2002 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v);
2003 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v);
2004 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v);
2005 void INTERNAL_GL_APIENTRY
2006 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
2007 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v);
2008 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v);
2009 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
2010                                                     GLint size,
2011                                                     GLenum type,
2012                                                     GLuint relativeoffset);
2013 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
2014                                                      GLint size,
2015                                                      GLenum type,
2016                                                      GLsizei stride,
2017                                                      const void *pointer);
2018 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x);
2019 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v);
2020 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y);
2021 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v);
2022 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z);
2023 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v);
2024 void INTERNAL_GL_APIENTRY
2025 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2026 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v);
2027 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
2028                                                     GLint size,
2029                                                     GLenum type,
2030                                                     GLuint relativeoffset);
2031 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
2032                                                      GLint size,
2033                                                      GLenum type,
2034                                                      GLsizei stride,
2035                                                      const void *pointer);
2036 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
2037                                                  GLenum type,
2038                                                  GLboolean normalized,
2039                                                  GLuint value);
2040 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
2041                                                   GLenum type,
2042                                                   GLboolean normalized,
2043                                                   const GLuint *value);
2044 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
2045                                                  GLenum type,
2046                                                  GLboolean normalized,
2047                                                  GLuint value);
2048 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
2049                                                   GLenum type,
2050                                                   GLboolean normalized,
2051                                                   const GLuint *value);
2052 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
2053                                                  GLenum type,
2054                                                  GLboolean normalized,
2055                                                  GLuint value);
2056 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
2057                                                   GLenum type,
2058                                                   GLboolean normalized,
2059                                                   const GLuint *value);
2060 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
2061                                                  GLenum type,
2062                                                  GLboolean normalized,
2063                                                  GLuint value);
2064 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
2065                                                   GLenum type,
2066                                                   GLboolean normalized,
2067                                                   const GLuint *value);
2068 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
2069                                                     GLint size,
2070                                                     GLenum type,
2071                                                     GLboolean normalized,
2072                                                     GLsizei stride,
2073                                                     const void *pointer);
2074 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor);
2075 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height);
2076 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v);
2077 void INTERNAL_GL_APIENTRY
2078 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
2079 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v);
2080 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
2081                                                  GLuint numBufferBarriers,
2082                                                  const GLuint *buffers,
2083                                                  GLuint numTextureBarriers,
2084                                                  const GLuint *textures,
2085                                                  const GLenum *srcLayouts);
2086 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout);
2087 }  // namespace rx
2088 
2089 #endif  // LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_
2090