1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // mtl_common.h:
7 // Declares common constants, template classes, and mtl::Context - the MTLDevice container &
8 // error handler base class.
9 //
10
11 #ifndef LIBANGLE_RENDERER_METAL_MTL_COMMON_H_
12 #define LIBANGLE_RENDERER_METAL_MTL_COMMON_H_
13
14 #import <Metal/Metal.h>
15
16 #include <TargetConditionals.h>
17
18 #include <string>
19
20 #include "common/Optional.h"
21 #include "common/PackedEnums.h"
22 #include "common/angleutils.h"
23 #include "common/apple_platform_utils.h"
24 #include "libANGLE/Constants.h"
25 #include "libANGLE/ImageIndex.h"
26 #include "libANGLE/Version.h"
27 #include "libANGLE/angletypes.h"
28
29 #if defined(ANGLE_MTL_ENABLE_TRACE)
30 # define ANGLE_MTL_LOG(...) NSLog(@__VA_ARGS__)
31 #else
32 # define ANGLE_MTL_LOG(...) (void)0
33 #endif
34
35 #define ANGLE_MTL_OBJC_SCOPE ANGLE_APPLE_OBJC_SCOPE
36 #define ANGLE_MTL_AUTORELEASE ANGLE_APPLE_AUTORELEASE
37 #define ANGLE_MTL_RETAIN ANGLE_APPLE_RETAIN
38 #define ANGLE_MTL_RELEASE ANGLE_APPLE_RELEASE
39
40 namespace egl
41 {
42 class Display;
43 class Image;
44 class Surface;
45 } // namespace egl
46
47 #define ANGLE_GL_OBJECTS_X(PROC) \
48 PROC(Buffer) \
49 PROC(Context) \
50 PROC(Framebuffer) \
51 PROC(MemoryObject) \
52 PROC(Query) \
53 PROC(Program) \
54 PROC(Sampler) \
55 PROC(Semaphore) \
56 PROC(Texture) \
57 PROC(TransformFeedback) \
58 PROC(VertexArray)
59
60 #define ANGLE_PRE_DECLARE_OBJECT(OBJ) class OBJ;
61
62 namespace gl
63 {
64 ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_OBJECT)
65 } // namespace gl
66
67 #define ANGLE_PRE_DECLARE_MTL_OBJECT(OBJ) class OBJ##Mtl;
68
69 namespace rx
70 {
71 class DisplayMtl;
72 class ContextMtl;
73 class FramebufferMtl;
74 class BufferMtl;
75 class ImageMtl;
76 class VertexArrayMtl;
77 class TextureMtl;
78 class ProgramMtl;
79 class SamplerMtl;
80 class TransformFeedbackMtl;
81
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_MTL_OBJECT)82 ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_MTL_OBJECT)
83
84 namespace mtl
85 {
86
87 // NOTE(hqle): support variable max number of vertex attributes
88 constexpr uint32_t kMaxVertexAttribs = gl::MAX_VERTEX_ATTRIBS;
89 // Note: This is the max number of render targets the backend supports.
90 // It is NOT how many the device supports which may be lower. If you
91 // increase this number you will also need to edit the shaders in
92 // metal/shaders/common.h.
93 constexpr uint32_t kMaxRenderTargets = 8;
94 // Metal Apple1 iOS devices only support 4 render targets
95 constexpr uint32_t kMaxRenderTargetsOlderGPUFamilies = 4;
96
97 constexpr uint32_t kMaxColorTargetBitsApple1To3 = 256;
98 constexpr uint32_t kMaxColorTargetBitsApple4Plus = 512;
99 constexpr uint32_t kMaxColorTargetBitsMacAndCatalyst = std::numeric_limits<uint32_t>::max();
100
101 constexpr uint32_t kMaxShaderUBOs = 12;
102 constexpr uint32_t kMaxUBOSize = 16384;
103
104 constexpr uint32_t kMaxShaderXFBs = gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
105
106 // The max size of a buffer that will be allocated in shared memory.
107 // NOTE(hqle): This is just a hint. There is no official document on what is the max allowed size
108 // for shared memory.
109 constexpr size_t kSharedMemBufferMaxBufSizeHint = 256 * 1024;
110
111 constexpr size_t kDefaultAttributeSize = 4 * sizeof(float);
112
113 // Metal limits
114 constexpr uint32_t kMaxShaderBuffers = 31;
115 constexpr uint32_t kMaxShaderSamplers = 16;
116 constexpr size_t kInlineConstDataMaxSize = 4 * 1024;
117 constexpr size_t kDefaultUniformsMaxSize = 16 * 1024;
118 constexpr uint32_t kMaxViewports = 1;
119 constexpr uint32_t kMaxShaderImages = gl::IMPLEMENTATION_MAX_PIXEL_LOCAL_STORAGE_PLANES;
120
121 // Restrict in-flight resource usage to 400 MB.
122 // A render pass can use more than 400MB, but the command buffer
123 // will be flushed next time
124 constexpr const size_t kMaximumResidentMemorySizeInBytes = 400 * 1024 * 1024;
125
126 // Restrict in-flight render passes per command buffer to 16.
127 // The goal is to reduce the number of active render passes on the system at
128 // any one time and this value was determined through experimentation.
129 constexpr uint32_t kMaxRenderPassesPerCommandBuffer = 16;
130
131 constexpr uint32_t kVertexAttribBufferStrideAlignment = 4;
132 // Alignment requirement for offset passed to setVertex|FragmentBuffer
133 #if TARGET_OS_OSX || TARGET_OS_MACCATALYST
134 constexpr uint32_t kUniformBufferSettingOffsetMinAlignment = 256;
135 #else
136 constexpr uint32_t kUniformBufferSettingOffsetMinAlignment = 4;
137 #endif
138 constexpr uint32_t kIndexBufferOffsetAlignment = 4;
139 constexpr uint32_t kArgumentBufferOffsetAlignment = kUniformBufferSettingOffsetMinAlignment;
140 constexpr uint32_t kTextureToBufferBlittingAlignment = 256;
141
142 // Front end binding limits
143 constexpr uint32_t kMaxGLSamplerBindings = 2 * kMaxShaderSamplers;
144 constexpr uint32_t kMaxGLUBOBindings = 2 * kMaxShaderUBOs;
145
146 // Binding index start for vertex data buffers:
147 constexpr uint32_t kVboBindingIndexStart = 0;
148
149 // Binding index for default attribute buffer:
150 constexpr uint32_t kDefaultAttribsBindingIndex = kVboBindingIndexStart + kMaxVertexAttribs;
151 // Binding index for driver uniforms:
152 constexpr uint32_t kDriverUniformsBindingIndex = kDefaultAttribsBindingIndex + 1;
153 // Binding index for default uniforms:
154 constexpr uint32_t kDefaultUniformsBindingIndex = kDefaultAttribsBindingIndex + 3;
155 // Binding index for Transform Feedback Buffers (4)
156 constexpr uint32_t kTransformFeedbackBindingIndex = kDefaultUniformsBindingIndex + 1;
157 // Binding index for shadow samplers' compare modes
158 constexpr uint32_t kShadowSamplerCompareModesBindingIndex = kTransformFeedbackBindingIndex + 4;
159 // Binding index for UBO's argument buffer
160 constexpr uint32_t kUBOArgumentBufferBindingIndex = kShadowSamplerCompareModesBindingIndex + 1;
161
162 constexpr uint32_t kStencilMaskAll = 0xff; // Only 8 bits stencil is supported
163
164 static const char *kUnassignedAttributeString = " __unassigned_attribute__";
165
166 // This special constant is used to indicate that a particular vertex descriptor's buffer layout
167 // index is unused.
168 constexpr MTLVertexStepFunction kVertexStepFunctionInvalid =
169 static_cast<MTLVertexStepFunction>(0xff);
170
171 constexpr int kEmulatedAlphaValue = 1;
172
173 constexpr size_t kOcclusionQueryResultSize = sizeof(uint64_t);
174
175 constexpr gl::Version kMaxSupportedGLVersion = gl::Version(3, 0);
176
177 // Work-around the enum is not available on macOS
178 #if (TARGET_OS_OSX && (__MAC_OS_X_VERSION_MAX_ALLOWED < 110000)) || TARGET_OS_MACCATALYST
179 constexpr MTLBlitOption kBlitOptionRowLinearPVRTC = MTLBlitOptionNone;
180 #else
181 constexpr MTLBlitOption kBlitOptionRowLinearPVRTC = MTLBlitOptionRowLinearPVRTC;
182 #endif
183
184 #if defined(__MAC_10_14) && (TARGET_OS_OSX || TARGET_OS_MACCATALYST)
185 constexpr MTLBarrierScope kBarrierScopeRenderTargets = MTLBarrierScopeRenderTargets;
186 #else
187 constexpr MTLBarrierScope kBarrierScopeRenderTargets = MTLBarrierScope(0);
188 #endif
189
190 #if defined(__IPHONE_13_0) || defined(__MAC_10_15)
191 # define ANGLE_MTL_SWIZZLE_AVAILABLE 1
192 using TextureSwizzleChannels = MTLTextureSwizzleChannels;
193 using BarrierScope = MTLBarrierScope;
194 using RenderStages = MTLRenderStages;
195 constexpr MTLRenderStages kRenderStageVertex = MTLRenderStageVertex;
196 constexpr MTLRenderStages kRenderStageFragment = MTLRenderStageFragment;
197 #else
198 # define ANGLE_MTL_SWIZZLE_AVAILABLE 0
199 using TextureSwizzleChannels = int;
200 using RenderStages = int;
201 constexpr RenderStages kRenderStageVertex = 1;
202 constexpr RenderStages kRenderStageFragment = 2;
203 #endif
204
205 enum class PixelType
206 {
207 Int,
208 UInt,
209 Float,
210 EnumCount,
211 };
212
213 template <typename T>
214 struct ImplTypeHelper;
215
216 // clang-format off
217 #define ANGLE_IMPL_TYPE_HELPER_GL(OBJ) \
218 template<> \
219 struct ImplTypeHelper<gl::OBJ> \
220 { \
221 using ImplType = OBJ##Mtl; \
222 };
223 // clang-format on
224
225 ANGLE_GL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_GL)
226
227 template <>
228 struct ImplTypeHelper<egl::Display>
229 {
230 using ImplType = DisplayMtl;
231 };
232
233 template <>
234 struct ImplTypeHelper<egl::Image>
235 {
236 using ImplType = ImageMtl;
237 };
238
239 template <typename T>
240 using GetImplType = typename ImplTypeHelper<T>::ImplType;
241
242 template <typename T>
243 GetImplType<T> *GetImpl(const T *glObject)
244 {
245 return GetImplAs<GetImplType<T>>(glObject);
246 }
247
248 // This class wraps Objective-C pointer inside, it will manage the lifetime of
249 // the Objective-C pointer. Changing pointer is not supported outside subclass.
250 template <typename T>
251 class WrappedObject
252 {
253 public:
254 WrappedObject() = default;
255 ~WrappedObject() { release(); }
256
257 bool valid() const { return (mMetalObject != nil); }
258
259 T get() const { return mMetalObject; }
260 T leakObject() { return std::exchange(mMetalObject, nullptr); }
261 inline void reset() { release(); }
262
263 operator T() const { return get(); }
264
265 protected:
266 inline void set(T obj) { retainAssign(obj); }
267
268 void retainAssign(T obj)
269 {
270
271 #if !__has_feature(objc_arc)
272 T retained = obj;
273 [retained retain];
274 #endif
275 release();
276 mMetalObject = obj;
277 }
278
279 void unretainAssign(T obj)
280 {
281 release();
282 mMetalObject = obj;
283 }
284
285 private:
286 void release()
287 {
288 #if !__has_feature(objc_arc)
289 [mMetalObject release];
290 #endif
291 mMetalObject = nil;
292 }
293
294 T mMetalObject = nil;
295 };
296
297 // Because ARC enablement is a compile-time choice, and we compile this header
298 // both ways, we need a separate copy of our code when ARC is enabled.
299 #if __has_feature(objc_arc)
300 # define adoptObjCObj adoptObjCObjArc
301 #endif
302 template <typename T>
303 class AutoObjCPtr;
304 template <typename T>
305 using AutoObjCObj = AutoObjCPtr<T *>;
306 template <typename U>
307 AutoObjCObj<U> adoptObjCObj(U *NS_RELEASES_ARGUMENT) __attribute__((__warn_unused_result__));
308
309 // This class is similar to WrappedObject, however, it allows changing the
310 // internal pointer with public methods.
311 template <typename T>
312 class AutoObjCPtr : public WrappedObject<T>
313 {
314 public:
315 using ParentType = WrappedObject<T>;
316
317 AutoObjCPtr() {}
318
319 AutoObjCPtr(const std::nullptr_t &theNull) {}
320
321 AutoObjCPtr(const AutoObjCPtr &src) { this->retainAssign(src.get()); }
322
323 AutoObjCPtr(AutoObjCPtr &&src) { this->transfer(std::forward<AutoObjCPtr>(src)); }
324
325 // Take ownership of the pointer
326 AutoObjCPtr(T &&src)
327 {
328 this->retainAssign(src);
329 src = nil;
330 }
331
332 AutoObjCPtr &operator=(const AutoObjCPtr &src)
333 {
334 this->retainAssign(src.get());
335 return *this;
336 }
337
338 AutoObjCPtr &operator=(AutoObjCPtr &&src)
339 {
340 this->transfer(std::forward<AutoObjCPtr>(src));
341 return *this;
342 }
343
344 // Take ownership of the pointer
345 AutoObjCPtr &operator=(T &&src)
346 {
347 this->retainAssign(src);
348 src = nil;
349 return *this;
350 }
351
352 AutoObjCPtr &operator=(std::nullptr_t theNull)
353 {
354 this->set(nil);
355 return *this;
356 }
357
358 bool operator==(const AutoObjCPtr &rhs) const { return (*this) == rhs.get(); }
359
360 bool operator==(T rhs) const { return this->get() == rhs; }
361
362 bool operator==(std::nullptr_t theNull) const { return this->get() == nullptr; }
363
364 bool operator!=(std::nullptr_t) const { return this->get() != nullptr; }
365
366 inline operator bool() { return this->get(); }
367
368 bool operator!=(const AutoObjCPtr &rhs) const { return (*this) != rhs.get(); }
369
370 bool operator!=(T rhs) const { return this->get() != rhs; }
371
372 using ParentType::retainAssign;
373
374 template <typename U>
375 friend AutoObjCObj<U> adoptObjCObj(U *NS_RELEASES_ARGUMENT)
376 __attribute__((__warn_unused_result__));
377
378 private:
379 enum AdoptTag
380 {
381 Adopt
382 };
383 AutoObjCPtr(T src, AdoptTag) { this->unretainAssign(src); }
384
385 void transfer(AutoObjCPtr &&src)
386 {
387 this->retainAssign(std::move(src.get()));
388 src.reset();
389 }
390 };
391
392 template <typename U>
393 inline AutoObjCObj<U> adoptObjCObj(U *NS_RELEASES_ARGUMENT src)
394 {
395 #if __has_feature(objc_arc)
396 return src;
397 #elif defined(OBJC_NO_GC)
398 return AutoObjCPtr<U *>(src, AutoObjCPtr<U *>::Adopt);
399 #else
400 # error "ObjC GC not supported."
401 #endif
402 }
403
404 // NOTE: SharedEvent is only declared on iOS 12.0+ or mac 10.14+
405 #if defined(__IPHONE_12_0) || defined(__MAC_10_14)
406 # define ANGLE_MTL_EVENT_AVAILABLE 1
407 using SharedEventRef = AutoObjCPtr<id<MTLSharedEvent>>;
408 #else
409 # define ANGLE_MTL_EVENT_AVAILABLE 0
410 using SharedEventRef = AutoObjCObj<NSObject>;
411 #endif
412
413 // The native image index used by Metal back-end, the image index uses native mipmap level instead
414 // of "virtual" level modified by OpenGL's base level.
415 using MipmapNativeLevel = gl::LevelIndexWrapper<uint32_t>;
416
417 constexpr MipmapNativeLevel kZeroNativeMipLevel(0);
418
419 class ImageNativeIndexIterator;
420
421 class ImageNativeIndex final
422 {
423 public:
424 ImageNativeIndex() = delete;
425 ImageNativeIndex(const gl::ImageIndex &src, GLint baseLevel)
426 {
427 mNativeIndex = gl::ImageIndex::MakeFromType(src.getType(), src.getLevelIndex() - baseLevel,
428 src.getLayerIndex(), src.getLayerCount());
429 }
430
431 static ImageNativeIndex FromBaseZeroGLIndex(const gl::ImageIndex &src)
432 {
433 return ImageNativeIndex(src, 0);
434 }
435
436 MipmapNativeLevel getNativeLevel() const
437 {
438 return MipmapNativeLevel(mNativeIndex.getLevelIndex());
439 }
440
441 gl::TextureType getType() const { return mNativeIndex.getType(); }
442 GLint getLayerIndex() const { return mNativeIndex.getLayerIndex(); }
443 GLint getLayerCount() const { return mNativeIndex.getLayerCount(); }
444 GLint cubeMapFaceIndex() const { return mNativeIndex.cubeMapFaceIndex(); }
445
446 bool isLayered() const { return mNativeIndex.isLayered(); }
447 bool hasLayer() const { return mNativeIndex.hasLayer(); }
448 bool has3DLayer() const { return mNativeIndex.has3DLayer(); }
449 bool usesTex3D() const { return mNativeIndex.usesTex3D(); }
450
451 bool valid() const { return mNativeIndex.valid(); }
452
453 ImageNativeIndexIterator getLayerIterator(GLint layerCount) const;
454
455 private:
456 gl::ImageIndex mNativeIndex;
457 };
458
459 class ImageNativeIndexIterator final
460 {
461 public:
462 ImageNativeIndex next() { return ImageNativeIndex(mNativeIndexIte.next(), 0); }
463 ImageNativeIndex current() const { return ImageNativeIndex(mNativeIndexIte.current(), 0); }
464 bool hasNext() const { return mNativeIndexIte.hasNext(); }
465
466 private:
467 // This class is only constructable from ImageNativeIndex
468 friend class ImageNativeIndex;
469
470 explicit ImageNativeIndexIterator(const gl::ImageIndexIterator &baseZeroSrc)
471 : mNativeIndexIte(baseZeroSrc)
472 {}
473
474 gl::ImageIndexIterator mNativeIndexIte;
475 };
476
477 using ClearColorValueBytes = std::array<uint8_t, 4 * sizeof(float)>;
478
479 class ClearColorValue
480 {
481 public:
482 constexpr ClearColorValue()
483 : mType(PixelType::Float), mRedF(0), mGreenF(0), mBlueF(0), mAlphaF(0)
484 {}
485 constexpr ClearColorValue(float r, float g, float b, float a)
486 : mType(PixelType::Float), mRedF(r), mGreenF(g), mBlueF(b), mAlphaF(a)
487 {}
488 constexpr ClearColorValue(int32_t r, int32_t g, int32_t b, int32_t a)
489 : mType(PixelType::Int), mRedI(r), mGreenI(g), mBlueI(b), mAlphaI(a)
490 {}
491 constexpr ClearColorValue(uint32_t r, uint32_t g, uint32_t b, uint32_t a)
492 : mType(PixelType::UInt), mRedU(r), mGreenU(g), mBlueU(b), mAlphaU(a)
493 {}
494 constexpr ClearColorValue(const ClearColorValue &src)
495 : mType(src.mType), mValueBytes(src.mValueBytes)
496 {}
497
498 MTLClearColor toMTLClearColor() const;
499
500 PixelType getType() const { return mType; }
501
502 const ClearColorValueBytes &getValueBytes() const { return mValueBytes; }
503
504 ClearColorValue &operator=(const ClearColorValue &src);
505
506 void setAsFloat(float r, float g, float b, float a);
507 void setAsInt(int32_t r, int32_t g, int32_t b, int32_t a);
508 void setAsUInt(uint32_t r, uint32_t g, uint32_t b, uint32_t a);
509
510 private:
511 PixelType mType;
512
513 union
514 {
515 struct
516 {
517 float mRedF, mGreenF, mBlueF, mAlphaF;
518 };
519 struct
520 {
521 int32_t mRedI, mGreenI, mBlueI, mAlphaI;
522 };
523 struct
524 {
525 uint32_t mRedU, mGreenU, mBlueU, mAlphaU;
526 };
527
528 ClearColorValueBytes mValueBytes;
529 };
530 };
531
532 class CommandQueue;
533 class ErrorHandler
534 {
535 public:
536 virtual ~ErrorHandler() {}
537
538 virtual void handleError(GLenum error,
539 const char *message,
540 const char *file,
541 const char *function,
542 unsigned int line) = 0;
543
544 virtual void handleError(NSError *error,
545 const char *message,
546 const char *file,
547 const char *function,
548 unsigned int line) = 0;
549 };
550
551 class Context : public ErrorHandler
552 {
553 public:
554 Context(DisplayMtl *displayMtl);
555 mtl::CommandQueue &cmdQueue();
556
557 DisplayMtl *getDisplay() const { return mDisplay; }
558
559 protected:
560 DisplayMtl *mDisplay;
561 };
562
563 std::string FormatMetalErrorMessage(GLenum errorCode);
564 std::string FormatMetalErrorMessage(NSError *error);
565
566 #define ANGLE_MTL_HANDLE_ERROR(context, message, error) \
567 context->handleError(error, message, __FILE__, ANGLE_FUNCTION, __LINE__)
568
569 #define ANGLE_MTL_CHECK(context, test, error) \
570 do \
571 { \
572 if (ANGLE_UNLIKELY(!(test))) \
573 { \
574 context->handleError(error, mtl::FormatMetalErrorMessage(error).c_str(), __FILE__, \
575 ANGLE_FUNCTION, __LINE__); \
576 return angle::Result::Stop; \
577 } \
578 } while (0)
579
580 #define ANGLE_MTL_TRY(context, test) ANGLE_MTL_CHECK(context, test, GL_INVALID_OPERATION)
581
582 #define ANGLE_MTL_UNREACHABLE(context) \
583 UNREACHABLE(); \
584 ANGLE_MTL_TRY(context, false)
585
586 } // namespace mtl
587 } // namespace rx
588
589 #endif /* LIBANGLE_RENDERER_METAL_MTL_COMMON_H_ */
590