1 // 2 // Copyright 2019 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // WindowSurfaceVkMac.h: 7 // Subclasses WindowSurfaceVk for the Mac platform. 8 // 9 10 #ifndef LIBANGLE_RENDERER_VULKAN_MAC_WINDOWSURFACEVKMAC_H_ 11 #define LIBANGLE_RENDERER_VULKAN_MAC_WINDOWSURFACEVKMAC_H_ 12 13 #include "libANGLE/renderer/vulkan/SurfaceVk.h" 14 15 #include <Cocoa/Cocoa.h> 16 17 namespace rx 18 { 19 20 class WindowSurfaceVkMac : public WindowSurfaceVk 21 { 22 public: 23 WindowSurfaceVkMac(const egl::SurfaceState &surfaceState, EGLNativeWindowType window); 24 ~WindowSurfaceVkMac() override; 25 26 private: 27 angle::Result createSurfaceVk(vk::Context *context, gl::Extents *extentsOut) override; 28 angle::Result getCurrentWindowSize(vk::Context *context, gl::Extents *extentsOut) override; 29 30 CAMetalLayer *mMetalLayer; 31 id<MTLDevice> mMetalDevice; 32 }; 33 34 } // namespace rx 35 36 #endif // LIBANGLE_RENDERER_VULKAN_MAC_WINDOWSURFACEVKMAC_H_ 37