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1 // Copyright 2012 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef NET_SOCKET_STREAM_SOCKET_H_
6 #define NET_SOCKET_STREAM_SOCKET_H_
7 
8 #include <stdint.h>
9 
10 #include "base/functional/bind.h"
11 #include "net/base/net_errors.h"
12 #include "net/base/net_export.h"
13 #include "net/dns/public/resolve_error_info.h"
14 #include "net/socket/next_proto.h"
15 #include "net/socket/socket.h"
16 #include "third_party/abseil-cpp/absl/types/optional.h"
17 
18 namespace net {
19 
20 class IPEndPoint;
21 class NetLogWithSource;
22 class SSLCertRequestInfo;
23 class SSLInfo;
24 class SocketTag;
25 
26 class NET_EXPORT StreamSocket : public Socket {
27  public:
28   using BeforeConnectCallback = base::RepeatingCallback<int()>;
29 
30   ~StreamSocket() override = default;
31 
32   // Sets a callback to be invoked before establishing a connection. This allows
33   // setting options, like receive and send buffer size, when they will take
34   // effect. The callback should return net::OK on success, and an error on
35   // failure. It must not return net::ERR_IO_PENDING.
36   //
37   // If multiple connection attempts are made, the callback will be invoked for
38   // each one.
39   virtual void SetBeforeConnectCallback(
40       const BeforeConnectCallback& before_connect_callback);
41 
42   // Called to establish a connection.  Returns OK if the connection could be
43   // established synchronously.  Otherwise, ERR_IO_PENDING is returned and the
44   // given callback will run asynchronously when the connection is established
45   // or when an error occurs.  The result is some other error code if the
46   // connection could not be established.
47   //
48   // The socket's Read and Write methods may not be called until Connect
49   // succeeds.
50   //
51   // It is valid to call Connect on an already connected socket, in which case
52   // OK is simply returned.
53   //
54   // Connect may also be called again after a call to the Disconnect method.
55   //
56   virtual int Connect(CompletionOnceCallback callback) = 0;
57 
58   // Called to confirm the TLS handshake, if any, indicating that replay
59   // protection is ready. Returns OK if the handshake could complete
60   // synchronously or had already been confirmed. Otherwise, ERR_IO_PENDING is
61   // returned and the given callback will run asynchronously when the connection
62   // is established or when an error occurs.  The result is some other error
63   // code if the connection could not be completed.
64   //
65   // This operation is only needed if TLS early data is enabled, in which case
66   // Connect returns early and Write initially sends early data, which does not
67   // have TLS's usual security properties. The caller must call this function
68   // and wait for handshake confirmation before sending data that is not
69   // replay-safe.
70   //
71   // ConfirmHandshake may run concurrently with Read or Write, but, as with Read
72   // and Write, at most one pending ConfirmHandshake operation may be in
73   // progress at a time.
74   virtual int ConfirmHandshake(CompletionOnceCallback callback);
75 
76   // Called to disconnect a socket.  Does nothing if the socket is already
77   // disconnected.  After calling Disconnect it is possible to call Connect
78   // again to establish a new connection.
79   //
80   // If IO (Connect, Read, or Write) is pending when the socket is
81   // disconnected, the pending IO is cancelled, and the completion callback
82   // will not be called.
83   virtual void Disconnect() = 0;
84 
85   // Called to test if the connection is still alive.  Returns false if a
86   // connection wasn't established or the connection is dead.  True is returned
87   // if the connection was terminated, but there is unread data in the incoming
88   // buffer.
89   virtual bool IsConnected() const = 0;
90 
91   // Called to test if the connection is still alive and idle.  Returns false
92   // if a connection wasn't established, the connection is dead, or there is
93   // unread data in the incoming buffer.
94   virtual bool IsConnectedAndIdle() const = 0;
95 
96   // Copies the peer address to |address| and returns a network error code.
97   // ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not connected.
98   virtual int GetPeerAddress(IPEndPoint* address) const = 0;
99 
100   // Copies the local address to |address| and returns a network error code.
101   // ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not bound.
102   virtual int GetLocalAddress(IPEndPoint* address) const = 0;
103 
104   // Gets the NetLog for this socket.
105   virtual const NetLogWithSource& NetLog() const = 0;
106 
107   // Returns true if the socket ever had any reads or writes.  StreamSockets
108   // layered on top of transport sockets should return if their own Read() or
109   // Write() methods had been called, not the underlying transport's.
110   virtual bool WasEverUsed() const = 0;
111 
112   // Returns true if ALPN was negotiated during the connection of this socket.
113   virtual bool WasAlpnNegotiated() const = 0;
114 
115   // Returns the protocol negotiated via ALPN for this socket, or
116   // kProtoUnknown will be returned if ALPN is not applicable.
117   virtual NextProto GetNegotiatedProtocol() const = 0;
118 
119   // Get data received from peer in ALPS TLS extension.
120   // Returns a (possibly empty) value if a TLS version supporting ALPS was used
121   // and ALPS was negotiated, nullopt otherwise.
122   virtual absl::optional<base::StringPiece> GetPeerApplicationSettings() const;
123 
124   // Gets the SSL connection information of the socket.  Returns false if
125   // SSL was not used by this socket.
126   virtual bool GetSSLInfo(SSLInfo* ssl_info) = 0;
127 
128   // Gets the SSL CertificateRequest info of the socket after Connect failed
129   // with ERR_SSL_CLIENT_AUTH_CERT_NEEDED.  Must not be called on a socket that
130   // does not support SSL.
131   virtual void GetSSLCertRequestInfo(
132       SSLCertRequestInfo* cert_request_info) const;
133 
134   // Returns the total number of number bytes read by the socket. This only
135   // counts the payload bytes. Transport headers are not counted. Returns
136   // 0 if the socket does not implement the function. The count is reset when
137   // Disconnect() is called.
138   virtual int64_t GetTotalReceivedBytes() const = 0;
139 
140   // Apply |tag| to this socket. If socket isn't yet connected, tag will be
141   // applied when socket is later connected. If Connect() fails or socket
142   // is closed, tag is cleared. If this socket is layered upon or wraps an
143   // underlying socket, |tag| will be applied to the underlying socket in the
144   // same manner as if ApplySocketTag() was called on the underlying socket.
145   // The tag can be applied at any time, in other words active sockets can be
146   // retagged with a different tag. Sockets wrapping multiplexed sockets
147   // (e.g. sockets who proxy through a QUIC or Spdy stream) cannot be tagged as
148   // the tag would inadvertently affect other streams; calling ApplySocketTag()
149   // in this case will result in CHECK(false).
150   virtual void ApplySocketTag(const SocketTag& tag) = 0;
151 };
152 
153 }  // namespace net
154 
155 #endif  // NET_SOCKET_STREAM_SOCKET_H_
156