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1#version 300 es
2// Copyright 2022 The Android Open Source Project
3//
4// Licensed under the Apache License, Version 2.0 (the "License");
5// you may not use this file except in compliance with the License.
6// You may obtain a copy of the License at
7//
8//      http://www.apache.org/licenses/LICENSE-2.0
9//
10// Unless required by applicable law or agreed to in writing, software
11// distributed under the License is distributed on an "AS IS" BASIS,
12// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13// See the License for the specific language governing permissions and
14// limitations under the License.
15
16// ES 3 vertex shader that applies an external surface texture's 4 * 4 texture
17// transformation matrix to convert the texture coordinates to the sampling
18// locations.
19
20in vec4 aFramePosition;
21in vec4 aTexSamplingCoord;
22uniform mat4 uTexTransform;
23out vec2 vTexSamplingCoord;
24void main() {
25  gl_Position = aFramePosition;
26  vTexSamplingCoord = (uTexTransform * aTexSamplingCoord).xy;
27}
28