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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TRANSLATOR_GLSL_OUTPUTESSL_H_
8 #define COMPILER_TRANSLATOR_GLSL_OUTPUTESSL_H_
9 
10 #include "compiler/translator/glsl/OutputGLSLBase.h"
11 
12 namespace sh
13 {
14 
15 class TOutputESSL : public TOutputGLSLBase
16 {
17   public:
18     TOutputESSL(TCompiler *compiler,
19                 TInfoSinkBase &objSink,
20                 const ShCompileOptions &compileOptions);
21 
22   protected:
23     bool writeVariablePrecision(TPrecision precision) override;
24     ImmutableString translateTextureFunction(const ImmutableString &name,
25                                              const ShCompileOptions &option) override;
26 };
27 
28 }  // namespace sh
29 
30 #endif  // COMPILER_TRANSLATOR_GLSL_OUTPUTESSL_H_
31