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1 //
2 // Copyright 2021 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // EmulateFragColorData: Turn gl_FragColor and gl_FragData into normal fragment shader outputs.
7 // These built-ins are not supported by Vulkan.
8 //
9 
10 #ifndef COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAGCOLORDATA_H_
11 #define COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAGCOLORDATA_H_
12 
13 #include "common/angleutils.h"
14 
15 namespace sh
16 {
17 class TCompiler;
18 class TIntermBlock;
19 class TSymbolTable;
20 
21 [[nodiscard]] bool EmulateFragColorData(TCompiler *compiler,
22                                         TIntermBlock *root,
23                                         TSymbolTable *symbolTable,
24                                         bool hasGLSecondaryFragData);
25 }  // namespace sh
26 
27 #endif  // COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAGCOLORDATA_H_
28