• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2021 Arm Limited.
3  *
4  * SPDX-License-Identifier: MIT
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to
8  * deal in the Software without restriction, including without limitation the
9  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10  * sell copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 #ifdef ARM_COMPUTE_ENABLE_SVE
25 
26 #include "arm_gemm.hpp"
27 #include "../../utils.hpp"
28 
29 #include <cassert>
30 #include <limits>
31 
32 namespace arm_gemm {
33 
sve_hybrid_fp32_mla_6x4VL_a64fx(unsigned int num_strings,const unsigned int * string_lengths,IndirectInputArg<float> A_arg,size_t M,size_t N,const float * B_ptr,IndirectOutputArg<float> output_arg,const float * bias,Activation act,bool accumulate)34 void sve_hybrid_fp32_mla_6x4VL_a64fx (
35     unsigned int num_strings, const unsigned int *string_lengths, IndirectInputArg<float> A_arg,
36     size_t M, size_t N, const float *B_ptr, IndirectOutputArg<float> output_arg,
37     const float *bias, Activation act, bool accumulate
38 )
39 {
40     struct KernelArgs {
41         float maxval = static_cast<float>(std::numeric_limits<float>::infinity());
42         float minval = - static_cast<float>(std::numeric_limits<float>::infinity());
43         unsigned int num_strings = {};
44         const unsigned int *string_lengths = {};
45         size_t N = {};
46         const float *B_ptr = {};
47         size_t output_offset = {};
48         size_t input_initial_col = {};
49         size_t input_offset = {};
50     } ka;
51 
52     unsigned long flags=0;
53     void *output_ptr;
54     void *input_ptr;
55 
56     if (output_arg.is_indirect) {
57         output_ptr=(void *)(output_arg.indirect.ptr);
58         ka.output_offset=output_arg.indirect.offset;
59         flags |= 0x4;
60     } else {
61         output_ptr=(void *)(output_arg.direct.base);
62         ka.output_offset=output_arg.direct.stride;
63     }
64 
65     if (A_arg.is_indirect) {
66         input_ptr=(void *)(A_arg.indirect.ptr);
67         ka.input_offset=A_arg.indirect.start_row;
68         ka.input_initial_col=A_arg.indirect.start_col;
69         flags |= 0x8;
70     } else {
71         assert(num_strings==1);
72         input_ptr=(void *)(A_arg.direct.base);
73         ka.input_offset=A_arg.direct.stride;
74     }
75     if (accumulate) {
76         flags |= 0x1;
77     }
78     ka.num_strings = num_strings;
79     ka.string_lengths = string_lengths;
80     ka.N = N;
81     ka.B_ptr = B_ptr;
82     switch(act.type) {
83         default:
84         case Activation::Type::None:
85             break;
86         case Activation::Type::BoundedReLU:
87             ka.maxval = static_cast<float>(act.param1);
88             /* fall through */
89         case Activation::Type::ReLU:
90             ka.minval = 0;
91             flags |= 0x2;
92             break;
93     }
94     __asm__ __volatile__(
95       "ptrue p4.b\n"
96       "1:"  // Row loop
97       "cmp %x[M], #0x6\n"
98       "bge 61f\n"
99       "cmp %x[M], #0x4\n"
100       "bgt 49f\n"
101       "beq 37f\n"
102       "cmp %x[M], #0x2\n"
103       "bgt 25f\n"
104       "beq 13f\n"
105       "mov x11, %x[bias]\n"
106       "ldr x10, [%x[args_ptr], %[offsetof_N]]\n"
107       "ldr x9, [%x[args_ptr], %[offsetof_B_ptr]]\n"
108       "mov x28, %x[output_ptr]\n"
109       "2:"  // Height 1: Column loop
110       "mov x19, #0x0\n"
111       "whilelt p3.s, x19, x10\n"
112       "incw x19\n"
113       "whilelt p2.s, x19, x10\n"
114       "incw x19\n"
115       "whilelt p1.s, x19, x10\n"
116       "incw x19\n"
117       "whilelt p0.s, x19, x10\n"
118       "cbz x11, 3f\n"
119       "ld1w { z8.s }, p4/Z, [x11]\n"
120       "ld1w { z9.s }, p4/Z, [x11, #1, MUL VL]\n"
121       "ld1w { z10.s }, p4/Z, [x11, #2, MUL VL]\n"
122       "ld1w { z11.s }, p4/Z, [x11, #3, MUL VL]\n"
123       "addvl x11, x11, #4\n"
124       "b 5f\n"
125       "3:"  // Height 1: no bias
126       "tbz %x[flags], #0, 4f\n"
127       "ld1w { z8.s }, p3/Z, [x28]\n"
128       "ld1w { z9.s }, p2/Z, [x28, #1, MUL VL]\n"
129       "ld1w { z10.s }, p1/Z, [x28, #2, MUL VL]\n"
130       "ld1w { z11.s }, p0/Z, [x28, #3, MUL VL]\n"
131       "b 5f\n"
132       "4:"  // Height 1: no accumulate
133       "mov z8.b, #0x0\n"
134       "mov z9.b, #0x0\n"
135       "mov z10.b, #0x0\n"
136       "mov z11.b, #0x0\n"
137       "5:"  // Height 1: setup done
138       "mov x27, #0x0\n"
139       "6:"  // Height 1: String loop
140       "ldr x19, [%x[args_ptr], %[offsetof_string_lengths]]\n"
141       "ldr w26, [x19, x27, LSL #0x2]\n"
142       "ldr x19, [%x[args_ptr], %[offsetof_input_offset]]\n"
143       "tbz %x[flags], #3, 7f\n"
144       "ldr x20, [%x[input_ptr], x27, LSL #0x3]\n"
145       "add x20, x20, x19, LSL #3\n"
146       "ldr x25, [x20, #0x0]\n"
147       "cbnz x27, 8f\n"
148       "ldr x19, [%x[args_ptr], %[offsetof_input_initial_col]]\n"
149       "add x25, x25, x19, LSL #2\n"
150       "b 8f\n"
151       "7:"  // Height 1: setup direct input
152       "mov x25, %x[input_ptr]\n"
153       "8:"  // Height 1: input setup done
154       "subs x26, x26, #0x1\n"
155       "ld1rw { z0.s }, p4/Z, [x25]\n"
156       "ld1w { z6.s }, p4/Z, [x9]\n"
157       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
158       "ble 10f\n"
159       "9:"  // Height 1: Multiply loop: Main loop
160       "fmla z8.s, p4/M, z6.s, z0.s\n"
161       "fmla z9.s, p4/M, z7.s, z0.s\n"
162       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
163       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
164       "addvl x9, x9, #4\n"
165       "add x25, x25, #0x4\n"
166       "fmla z10.s, p4/M, z6.s, z0.s\n"
167       "fmla z11.s, p4/M, z7.s, z0.s\n"
168       "subs x26, x26, #0x1\n"
169       "ld1rw { z0.s }, p4/Z, [x25]\n"
170       "ld1w { z6.s }, p4/Z, [x9]\n"
171       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
172       "bgt 9b\n"
173       "10:"  // Height 1: Multiply loop: Main loop skip
174       "ldr w19, [%x[args_ptr], %[offsetof_num_strings]]\n"
175       "fmla z8.s, p4/M, z6.s, z0.s\n"
176       "fmla z9.s, p4/M, z7.s, z0.s\n"
177       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
178       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
179       "add x27, x27, #0x1\n"
180       "cmp x27, x19\n"
181       "fmla z10.s, p4/M, z6.s, z0.s\n"
182       "fmla z11.s, p4/M, z7.s, z0.s\n"
183       "addvl x9, x9, #4\n"
184       "bne 6b\n"
185       "tbz %x[flags], #1, 11f\n"
186       "add x19, %x[args_ptr], %[offset_max]\n"
187       "ld1rw { z1.s }, p4/Z, [x19]\n"
188       "add x19, %x[args_ptr], %[offset_min]\n"
189       "ld1rw { z0.s }, p4/Z, [x19]\n"
190       "fmin z8.s, p4/M, z8.s, z1.s\n"
191       "fmin z9.s, p4/M, z9.s, z1.s\n"
192       "fmin z10.s, p4/M, z10.s, z1.s\n"
193       "fmin z11.s, p4/M, z11.s, z1.s\n"
194       "fmax z8.s, p4/M, z8.s, z0.s\n"
195       "fmax z9.s, p4/M, z9.s, z0.s\n"
196       "fmax z10.s, p4/M, z10.s, z0.s\n"
197       "fmax z11.s, p4/M, z11.s, z0.s\n"
198       "11:"  // Height 1: No activation
199       "st1w { z8.s }, p3, [x28]\n"
200       "st1w { z9.s }, p2, [x28, #1, MUL VL]\n"
201       "st1w { z10.s }, p1, [x28, #2, MUL VL]\n"
202       "st1w { z11.s }, p0, [x28, #3, MUL VL]\n"
203       "addvl x28, x28, #4\n"
204       "12:"  // Height 1: Writeback done
205       "decw x10, ALL, MUL #4\n"
206       "cmp x10, XZR\n"
207       "bgt 2b\n"
208       "b 74f\n"
209       "13:"  // Height 2
210       "mov x11, %x[bias]\n"
211       "ldr x10, [%x[args_ptr], %[offsetof_N]]\n"
212       "ldr x9, [%x[args_ptr], %[offsetof_B_ptr]]\n"
213       "mov x28, %x[output_ptr]\n"
214       "14:"  // Height 2: Column loop
215       "mov x19, #0x0\n"
216       "whilelt p3.s, x19, x10\n"
217       "incw x19\n"
218       "whilelt p2.s, x19, x10\n"
219       "incw x19\n"
220       "whilelt p1.s, x19, x10\n"
221       "incw x19\n"
222       "whilelt p0.s, x19, x10\n"
223       "cbz x11, 15f\n"
224       "ld1w { z8.s }, p4/Z, [x11]\n"
225       "ld1w { z9.s }, p4/Z, [x11, #1, MUL VL]\n"
226       "ld1w { z10.s }, p4/Z, [x11, #2, MUL VL]\n"
227       "mov z12.d, z8.d\n"
228       "mov z13.d, z9.d\n"
229       "ld1w { z11.s }, p4/Z, [x11, #3, MUL VL]\n"
230       "mov z14.d, z10.d\n"
231       "mov z15.d, z11.d\n"
232       "addvl x11, x11, #4\n"
233       "b 17f\n"
234       "15:"  // Height 2: no bias
235       "tbz %x[flags], #0, 16f\n"
236       "ldr x19, [%x[args_ptr], %[offsetof_output_offset]]\n"
237       "add x24, x28, x19, LSL #2\n"
238       "ld1w { z8.s }, p3/Z, [x28]\n"
239       "ld1w { z9.s }, p2/Z, [x28, #1, MUL VL]\n"
240       "ld1w { z10.s }, p1/Z, [x28, #2, MUL VL]\n"
241       "ld1w { z11.s }, p0/Z, [x28, #3, MUL VL]\n"
242       "ld1w { z12.s }, p3/Z, [x24]\n"
243       "ld1w { z13.s }, p2/Z, [x24, #1, MUL VL]\n"
244       "ld1w { z14.s }, p1/Z, [x24, #2, MUL VL]\n"
245       "ld1w { z15.s }, p0/Z, [x24, #3, MUL VL]\n"
246       "b 17f\n"
247       "16:"  // Height 2: no accumulate
248       "mov z8.b, #0x0\n"
249       "mov z9.b, #0x0\n"
250       "mov z10.b, #0x0\n"
251       "mov z11.b, #0x0\n"
252       "mov z12.b, #0x0\n"
253       "mov z13.b, #0x0\n"
254       "mov z14.b, #0x0\n"
255       "mov z15.b, #0x0\n"
256       "17:"  // Height 2: setup done
257       "mov x27, #0x0\n"
258       "18:"  // Height 2: String loop
259       "ldr x19, [%x[args_ptr], %[offsetof_string_lengths]]\n"
260       "ldr w26, [x19, x27, LSL #0x2]\n"
261       "ldr x19, [%x[args_ptr], %[offsetof_input_offset]]\n"
262       "tbz %x[flags], #3, 19f\n"
263       "ldr x20, [%x[input_ptr], x27, LSL #0x3]\n"
264       "add x20, x20, x19, LSL #3\n"
265       "ldr x25, [x20, #0x0]\n"
266       "ldr x24, [x20, #0x8]\n"
267       "cbnz x27, 20f\n"
268       "ldr x19, [%x[args_ptr], %[offsetof_input_initial_col]]\n"
269       "add x25, x25, x19, LSL #2\n"
270       "add x24, x24, x19, LSL #2\n"
271       "b 20f\n"
272       "19:"  // Height 2: setup direct input
273       "mov x25, %x[input_ptr]\n"
274       "add x24, x25, x19, LSL #2\n"
275       "20:"  // Height 2: input setup done
276       "subs x26, x26, #0x1\n"
277       "ld1rw { z0.s }, p4/Z, [x25]\n"
278       "ld1rw { z1.s }, p4/Z, [x24]\n"
279       "ld1w { z6.s }, p4/Z, [x9]\n"
280       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
281       "ble 22f\n"
282       "21:"  // Height 2: Multiply loop: Main loop
283       "fmla z8.s, p4/M, z6.s, z0.s\n"
284       "fmla z12.s, p4/M, z6.s, z1.s\n"
285       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
286       "add x25, x25, #0x4\n"
287       "fmla z9.s, p4/M, z7.s, z0.s\n"
288       "fmla z13.s, p4/M, z7.s, z1.s\n"
289       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
290       "addvl x9, x9, #4\n"
291       "subs x26, x26, #0x1\n"
292       "add x24, x24, #0x4\n"
293       "fmla z10.s, p4/M, z6.s, z0.s\n"
294       "fmla z14.s, p4/M, z6.s, z1.s\n"
295       "fmla z11.s, p4/M, z7.s, z0.s\n"
296       "fmla z15.s, p4/M, z7.s, z1.s\n"
297       "ld1rw { z0.s }, p4/Z, [x25]\n"
298       "ld1rw { z1.s }, p4/Z, [x24]\n"
299       "ld1w { z6.s }, p4/Z, [x9]\n"
300       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
301       "bgt 21b\n"
302       "22:"  // Height 2: Multiply loop: Main loop skip
303       "ldr w19, [%x[args_ptr], %[offsetof_num_strings]]\n"
304       "fmla z8.s, p4/M, z6.s, z0.s\n"
305       "fmla z12.s, p4/M, z6.s, z1.s\n"
306       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
307       "fmla z9.s, p4/M, z7.s, z0.s\n"
308       "fmla z13.s, p4/M, z7.s, z1.s\n"
309       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
310       "add x27, x27, #0x1\n"
311       "cmp x27, x19\n"
312       "fmla z10.s, p4/M, z6.s, z0.s\n"
313       "fmla z14.s, p4/M, z6.s, z1.s\n"
314       "addvl x9, x9, #4\n"
315       "fmla z11.s, p4/M, z7.s, z0.s\n"
316       "fmla z15.s, p4/M, z7.s, z1.s\n"
317       "bne 18b\n"
318       "ldr x19, [%x[args_ptr], %[offsetof_output_offset]]\n"
319       "add x24, x28, x19, LSL #2\n"
320       "tbz %x[flags], #1, 23f\n"
321       "add x19, %x[args_ptr], %[offset_max]\n"
322       "ld1rw { z1.s }, p4/Z, [x19]\n"
323       "add x19, %x[args_ptr], %[offset_min]\n"
324       "ld1rw { z0.s }, p4/Z, [x19]\n"
325       "fmin z8.s, p4/M, z8.s, z1.s\n"
326       "fmin z9.s, p4/M, z9.s, z1.s\n"
327       "fmin z10.s, p4/M, z10.s, z1.s\n"
328       "fmin z11.s, p4/M, z11.s, z1.s\n"
329       "fmin z12.s, p4/M, z12.s, z1.s\n"
330       "fmin z13.s, p4/M, z13.s, z1.s\n"
331       "fmin z14.s, p4/M, z14.s, z1.s\n"
332       "fmin z15.s, p4/M, z15.s, z1.s\n"
333       "fmax z8.s, p4/M, z8.s, z0.s\n"
334       "fmax z9.s, p4/M, z9.s, z0.s\n"
335       "fmax z10.s, p4/M, z10.s, z0.s\n"
336       "fmax z11.s, p4/M, z11.s, z0.s\n"
337       "fmax z12.s, p4/M, z12.s, z0.s\n"
338       "fmax z13.s, p4/M, z13.s, z0.s\n"
339       "fmax z14.s, p4/M, z14.s, z0.s\n"
340       "fmax z15.s, p4/M, z15.s, z0.s\n"
341       "23:"  // Height 2: No activation
342       "st1w { z8.s }, p3, [x28]\n"
343       "st1w { z9.s }, p2, [x28, #1, MUL VL]\n"
344       "st1w { z10.s }, p1, [x28, #2, MUL VL]\n"
345       "st1w { z11.s }, p0, [x28, #3, MUL VL]\n"
346       "addvl x28, x28, #4\n"
347       "st1w { z12.s }, p3, [x24]\n"
348       "st1w { z13.s }, p2, [x24, #1, MUL VL]\n"
349       "st1w { z14.s }, p1, [x24, #2, MUL VL]\n"
350       "st1w { z15.s }, p0, [x24, #3, MUL VL]\n"
351       "24:"  // Height 2: Writeback done
352       "decw x10, ALL, MUL #4\n"
353       "cmp x10, XZR\n"
354       "bgt 14b\n"
355       "b 74f\n"
356       "25:"  // Height 3
357       "mov x11, %x[bias]\n"
358       "ldr x10, [%x[args_ptr], %[offsetof_N]]\n"
359       "ldr x9, [%x[args_ptr], %[offsetof_B_ptr]]\n"
360       "mov x28, %x[output_ptr]\n"
361       "26:"  // Height 3: Column loop
362       "mov x19, #0x0\n"
363       "whilelt p3.s, x19, x10\n"
364       "incw x19\n"
365       "whilelt p2.s, x19, x10\n"
366       "incw x19\n"
367       "whilelt p1.s, x19, x10\n"
368       "incw x19\n"
369       "whilelt p0.s, x19, x10\n"
370       "cbz x11, 27f\n"
371       "ld1w { z8.s }, p4/Z, [x11]\n"
372       "ld1w { z9.s }, p4/Z, [x11, #1, MUL VL]\n"
373       "ld1w { z10.s }, p4/Z, [x11, #2, MUL VL]\n"
374       "mov z12.d, z8.d\n"
375       "mov z13.d, z9.d\n"
376       "ld1w { z11.s }, p4/Z, [x11, #3, MUL VL]\n"
377       "mov z14.d, z10.d\n"
378       "mov z15.d, z11.d\n"
379       "addvl x11, x11, #4\n"
380       "mov z16.d, z8.d\n"
381       "mov z17.d, z9.d\n"
382       "mov z18.d, z10.d\n"
383       "mov z19.d, z11.d\n"
384       "b 29f\n"
385       "27:"  // Height 3: no bias
386       "tbz %x[flags], #0, 28f\n"
387       "ldr x19, [%x[args_ptr], %[offsetof_output_offset]]\n"
388       "add x24, x28, x19, LSL #2\n"
389       "add x23, x24, x19, LSL #2\n"
390       "ld1w { z8.s }, p3/Z, [x28]\n"
391       "ld1w { z9.s }, p2/Z, [x28, #1, MUL VL]\n"
392       "ld1w { z10.s }, p1/Z, [x28, #2, MUL VL]\n"
393       "ld1w { z11.s }, p0/Z, [x28, #3, MUL VL]\n"
394       "ld1w { z12.s }, p3/Z, [x24]\n"
395       "ld1w { z13.s }, p2/Z, [x24, #1, MUL VL]\n"
396       "ld1w { z14.s }, p1/Z, [x24, #2, MUL VL]\n"
397       "ld1w { z15.s }, p0/Z, [x24, #3, MUL VL]\n"
398       "ld1w { z16.s }, p3/Z, [x23]\n"
399       "ld1w { z17.s }, p2/Z, [x23, #1, MUL VL]\n"
400       "ld1w { z18.s }, p1/Z, [x23, #2, MUL VL]\n"
401       "ld1w { z19.s }, p0/Z, [x23, #3, MUL VL]\n"
402       "b 29f\n"
403       "28:"  // Height 3: no accumulate
404       "mov z8.b, #0x0\n"
405       "mov z9.b, #0x0\n"
406       "mov z10.b, #0x0\n"
407       "mov z11.b, #0x0\n"
408       "mov z12.b, #0x0\n"
409       "mov z13.b, #0x0\n"
410       "mov z14.b, #0x0\n"
411       "mov z15.b, #0x0\n"
412       "mov z16.b, #0x0\n"
413       "mov z17.b, #0x0\n"
414       "mov z18.b, #0x0\n"
415       "mov z19.b, #0x0\n"
416       "29:"  // Height 3: setup done
417       "mov x27, #0x0\n"
418       "30:"  // Height 3: String loop
419       "ldr x19, [%x[args_ptr], %[offsetof_string_lengths]]\n"
420       "ldr w26, [x19, x27, LSL #0x2]\n"
421       "ldr x19, [%x[args_ptr], %[offsetof_input_offset]]\n"
422       "tbz %x[flags], #3, 31f\n"
423       "ldr x20, [%x[input_ptr], x27, LSL #0x3]\n"
424       "add x20, x20, x19, LSL #3\n"
425       "ldr x25, [x20, #0x0]\n"
426       "ldr x24, [x20, #0x8]\n"
427       "ldr x23, [x20, #0x10]\n"
428       "cbnz x27, 32f\n"
429       "ldr x19, [%x[args_ptr], %[offsetof_input_initial_col]]\n"
430       "add x25, x25, x19, LSL #2\n"
431       "add x24, x24, x19, LSL #2\n"
432       "add x23, x23, x19, LSL #2\n"
433       "b 32f\n"
434       "31:"  // Height 3: setup direct input
435       "mov x25, %x[input_ptr]\n"
436       "add x24, x25, x19, LSL #2\n"
437       "add x23, x24, x19, LSL #2\n"
438       "32:"  // Height 3: input setup done
439       "subs x26, x26, #0x1\n"
440       "ld1rw { z0.s }, p4/Z, [x25]\n"
441       "ld1rw { z1.s }, p4/Z, [x24]\n"
442       "ld1rw { z2.s }, p4/Z, [x23]\n"
443       "ld1w { z6.s }, p4/Z, [x9]\n"
444       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
445       "ble 34f\n"
446       "33:"  // Height 3: Multiply loop: Main loop
447       "fmla z8.s, p4/M, z6.s, z0.s\n"
448       "fmla z12.s, p4/M, z6.s, z1.s\n"
449       "add x25, x25, #0x4\n"
450       "subs x26, x26, #0x1\n"
451       "fmla z16.s, p4/M, z6.s, z2.s\n"
452       "fmla z9.s, p4/M, z7.s, z0.s\n"
453       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
454       "add x24, x24, #0x4\n"
455       "fmla z13.s, p4/M, z7.s, z1.s\n"
456       "fmla z17.s, p4/M, z7.s, z2.s\n"
457       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
458       "addvl x9, x9, #4\n"
459       "add x23, x23, #0x4\n"
460       "fmla z10.s, p4/M, z6.s, z0.s\n"
461       "fmla z14.s, p4/M, z6.s, z1.s\n"
462       "fmla z18.s, p4/M, z6.s, z2.s\n"
463       "fmla z11.s, p4/M, z7.s, z0.s\n"
464       "ld1rw { z0.s }, p4/Z, [x25]\n"
465       "ld1w { z6.s }, p4/Z, [x9]\n"
466       "fmla z15.s, p4/M, z7.s, z1.s\n"
467       "fmla z19.s, p4/M, z7.s, z2.s\n"
468       "ld1rw { z1.s }, p4/Z, [x24]\n"
469       "ld1rw { z2.s }, p4/Z, [x23]\n"
470       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
471       "bgt 33b\n"
472       "34:"  // Height 3: Multiply loop: Main loop skip
473       "ldr w19, [%x[args_ptr], %[offsetof_num_strings]]\n"
474       "fmla z8.s, p4/M, z6.s, z0.s\n"
475       "fmla z12.s, p4/M, z6.s, z1.s\n"
476       "add x27, x27, #0x1\n"
477       "fmla z16.s, p4/M, z6.s, z2.s\n"
478       "fmla z9.s, p4/M, z7.s, z0.s\n"
479       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
480       "cmp x27, x19\n"
481       "fmla z13.s, p4/M, z7.s, z1.s\n"
482       "fmla z17.s, p4/M, z7.s, z2.s\n"
483       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
484       "addvl x9, x9, #4\n"
485       "fmla z10.s, p4/M, z6.s, z0.s\n"
486       "fmla z14.s, p4/M, z6.s, z1.s\n"
487       "fmla z18.s, p4/M, z6.s, z2.s\n"
488       "fmla z11.s, p4/M, z7.s, z0.s\n"
489       "fmla z15.s, p4/M, z7.s, z1.s\n"
490       "fmla z19.s, p4/M, z7.s, z2.s\n"
491       "bne 30b\n"
492       "ldr x19, [%x[args_ptr], %[offsetof_output_offset]]\n"
493       "add x24, x28, x19, LSL #2\n"
494       "add x23, x24, x19, LSL #2\n"
495       "tbz %x[flags], #1, 35f\n"
496       "add x19, %x[args_ptr], %[offset_max]\n"
497       "ld1rw { z1.s }, p4/Z, [x19]\n"
498       "add x19, %x[args_ptr], %[offset_min]\n"
499       "ld1rw { z0.s }, p4/Z, [x19]\n"
500       "fmin z8.s, p4/M, z8.s, z1.s\n"
501       "fmin z9.s, p4/M, z9.s, z1.s\n"
502       "fmin z10.s, p4/M, z10.s, z1.s\n"
503       "fmin z11.s, p4/M, z11.s, z1.s\n"
504       "fmin z12.s, p4/M, z12.s, z1.s\n"
505       "fmin z13.s, p4/M, z13.s, z1.s\n"
506       "fmin z14.s, p4/M, z14.s, z1.s\n"
507       "fmin z15.s, p4/M, z15.s, z1.s\n"
508       "fmin z16.s, p4/M, z16.s, z1.s\n"
509       "fmin z17.s, p4/M, z17.s, z1.s\n"
510       "fmin z18.s, p4/M, z18.s, z1.s\n"
511       "fmin z19.s, p4/M, z19.s, z1.s\n"
512       "fmax z8.s, p4/M, z8.s, z0.s\n"
513       "fmax z9.s, p4/M, z9.s, z0.s\n"
514       "fmax z10.s, p4/M, z10.s, z0.s\n"
515       "fmax z11.s, p4/M, z11.s, z0.s\n"
516       "fmax z12.s, p4/M, z12.s, z0.s\n"
517       "fmax z13.s, p4/M, z13.s, z0.s\n"
518       "fmax z14.s, p4/M, z14.s, z0.s\n"
519       "fmax z15.s, p4/M, z15.s, z0.s\n"
520       "fmax z16.s, p4/M, z16.s, z0.s\n"
521       "fmax z17.s, p4/M, z17.s, z0.s\n"
522       "fmax z18.s, p4/M, z18.s, z0.s\n"
523       "fmax z19.s, p4/M, z19.s, z0.s\n"
524       "35:"  // Height 3: No activation
525       "st1w { z8.s }, p3, [x28]\n"
526       "st1w { z9.s }, p2, [x28, #1, MUL VL]\n"
527       "st1w { z10.s }, p1, [x28, #2, MUL VL]\n"
528       "st1w { z11.s }, p0, [x28, #3, MUL VL]\n"
529       "addvl x28, x28, #4\n"
530       "st1w { z12.s }, p3, [x24]\n"
531       "st1w { z13.s }, p2, [x24, #1, MUL VL]\n"
532       "st1w { z14.s }, p1, [x24, #2, MUL VL]\n"
533       "st1w { z15.s }, p0, [x24, #3, MUL VL]\n"
534       "st1w { z16.s }, p3, [x23]\n"
535       "st1w { z17.s }, p2, [x23, #1, MUL VL]\n"
536       "st1w { z18.s }, p1, [x23, #2, MUL VL]\n"
537       "st1w { z19.s }, p0, [x23, #3, MUL VL]\n"
538       "36:"  // Height 3: Writeback done
539       "decw x10, ALL, MUL #4\n"
540       "cmp x10, XZR\n"
541       "bgt 26b\n"
542       "b 74f\n"
543       "37:"  // Height 4
544       "mov x11, %x[bias]\n"
545       "ldr x10, [%x[args_ptr], %[offsetof_N]]\n"
546       "ldr x9, [%x[args_ptr], %[offsetof_B_ptr]]\n"
547       "mov x28, %x[output_ptr]\n"
548       "38:"  // Height 4: Column loop
549       "mov x19, #0x0\n"
550       "whilelt p3.s, x19, x10\n"
551       "incw x19\n"
552       "whilelt p2.s, x19, x10\n"
553       "incw x19\n"
554       "whilelt p1.s, x19, x10\n"
555       "incw x19\n"
556       "whilelt p0.s, x19, x10\n"
557       "cbz x11, 39f\n"
558       "ld1w { z8.s }, p4/Z, [x11]\n"
559       "ld1w { z9.s }, p4/Z, [x11, #1, MUL VL]\n"
560       "ld1w { z10.s }, p4/Z, [x11, #2, MUL VL]\n"
561       "mov z12.d, z8.d\n"
562       "mov z13.d, z9.d\n"
563       "ld1w { z11.s }, p4/Z, [x11, #3, MUL VL]\n"
564       "mov z14.d, z10.d\n"
565       "mov z15.d, z11.d\n"
566       "addvl x11, x11, #4\n"
567       "mov z16.d, z8.d\n"
568       "mov z17.d, z9.d\n"
569       "mov z18.d, z10.d\n"
570       "mov z19.d, z11.d\n"
571       "mov z20.d, z8.d\n"
572       "mov z21.d, z9.d\n"
573       "mov z22.d, z10.d\n"
574       "mov z23.d, z11.d\n"
575       "b 41f\n"
576       "39:"  // Height 4: no bias
577       "tbz %x[flags], #0, 40f\n"
578       "ldr x19, [%x[args_ptr], %[offsetof_output_offset]]\n"
579       "add x24, x28, x19, LSL #2\n"
580       "add x23, x24, x19, LSL #2\n"
581       "add x22, x23, x19, LSL #2\n"
582       "ld1w { z8.s }, p3/Z, [x28]\n"
583       "ld1w { z9.s }, p2/Z, [x28, #1, MUL VL]\n"
584       "ld1w { z10.s }, p1/Z, [x28, #2, MUL VL]\n"
585       "ld1w { z11.s }, p0/Z, [x28, #3, MUL VL]\n"
586       "ld1w { z12.s }, p3/Z, [x24]\n"
587       "ld1w { z13.s }, p2/Z, [x24, #1, MUL VL]\n"
588       "ld1w { z14.s }, p1/Z, [x24, #2, MUL VL]\n"
589       "ld1w { z15.s }, p0/Z, [x24, #3, MUL VL]\n"
590       "ld1w { z16.s }, p3/Z, [x23]\n"
591       "ld1w { z17.s }, p2/Z, [x23, #1, MUL VL]\n"
592       "ld1w { z18.s }, p1/Z, [x23, #2, MUL VL]\n"
593       "ld1w { z19.s }, p0/Z, [x23, #3, MUL VL]\n"
594       "ld1w { z20.s }, p3/Z, [x22]\n"
595       "ld1w { z21.s }, p2/Z, [x22, #1, MUL VL]\n"
596       "ld1w { z22.s }, p1/Z, [x22, #2, MUL VL]\n"
597       "ld1w { z23.s }, p0/Z, [x22, #3, MUL VL]\n"
598       "b 41f\n"
599       "40:"  // Height 4: no accumulate
600       "mov z8.b, #0x0\n"
601       "mov z9.b, #0x0\n"
602       "mov z10.b, #0x0\n"
603       "mov z11.b, #0x0\n"
604       "mov z12.b, #0x0\n"
605       "mov z13.b, #0x0\n"
606       "mov z14.b, #0x0\n"
607       "mov z15.b, #0x0\n"
608       "mov z16.b, #0x0\n"
609       "mov z17.b, #0x0\n"
610       "mov z18.b, #0x0\n"
611       "mov z19.b, #0x0\n"
612       "mov z20.b, #0x0\n"
613       "mov z21.b, #0x0\n"
614       "mov z22.b, #0x0\n"
615       "mov z23.b, #0x0\n"
616       "41:"  // Height 4: setup done
617       "mov x27, #0x0\n"
618       "42:"  // Height 4: String loop
619       "ldr x19, [%x[args_ptr], %[offsetof_string_lengths]]\n"
620       "ldr w26, [x19, x27, LSL #0x2]\n"
621       "ldr x19, [%x[args_ptr], %[offsetof_input_offset]]\n"
622       "tbz %x[flags], #3, 43f\n"
623       "ldr x20, [%x[input_ptr], x27, LSL #0x3]\n"
624       "add x20, x20, x19, LSL #3\n"
625       "ldr x25, [x20, #0x0]\n"
626       "ldr x24, [x20, #0x8]\n"
627       "ldr x23, [x20, #0x10]\n"
628       "ldr x22, [x20, #0x18]\n"
629       "cbnz x27, 44f\n"
630       "ldr x19, [%x[args_ptr], %[offsetof_input_initial_col]]\n"
631       "add x25, x25, x19, LSL #2\n"
632       "add x24, x24, x19, LSL #2\n"
633       "add x23, x23, x19, LSL #2\n"
634       "add x22, x22, x19, LSL #2\n"
635       "b 44f\n"
636       "43:"  // Height 4: setup direct input
637       "mov x25, %x[input_ptr]\n"
638       "add x24, x25, x19, LSL #2\n"
639       "add x23, x24, x19, LSL #2\n"
640       "add x22, x23, x19, LSL #2\n"
641       "44:"  // Height 4: input setup done
642       "subs x26, x26, #0x1\n"
643       "ld1rw { z0.s }, p4/Z, [x25]\n"
644       "ld1rw { z1.s }, p4/Z, [x24]\n"
645       "ld1rw { z2.s }, p4/Z, [x23]\n"
646       "ld1rw { z3.s }, p4/Z, [x22]\n"
647       "ld1w { z6.s }, p4/Z, [x9]\n"
648       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
649       "ble 46f\n"
650       "45:"  // Height 4: Multiply loop: Main loop
651       "fmla z8.s, p4/M, z6.s, z0.s\n"
652       "fmla z12.s, p4/M, z6.s, z1.s\n"
653       "add x25, x25, #0x4\n"
654       "subs x26, x26, #0x1\n"
655       "fmla z16.s, p4/M, z6.s, z2.s\n"
656       "fmla z20.s, p4/M, z6.s, z3.s\n"
657       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
658       "add x24, x24, #0x4\n"
659       "fmla z9.s, p4/M, z7.s, z0.s\n"
660       "fmla z13.s, p4/M, z7.s, z1.s\n"
661       "add x23, x23, #0x4\n"
662       "add x22, x22, #0x4\n"
663       "fmla z17.s, p4/M, z7.s, z2.s\n"
664       "fmla z21.s, p4/M, z7.s, z3.s\n"
665       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
666       "addvl x9, x9, #4\n"
667       "fmla z10.s, p4/M, z6.s, z0.s\n"
668       "fmla z14.s, p4/M, z6.s, z1.s\n"
669       "fmla z18.s, p4/M, z6.s, z2.s\n"
670       "fmla z22.s, p4/M, z6.s, z3.s\n"
671       "ld1w { z6.s }, p4/Z, [x9]\n"
672       "fmla z11.s, p4/M, z7.s, z0.s\n"
673       "fmla z15.s, p4/M, z7.s, z1.s\n"
674       "ld1rw { z0.s }, p4/Z, [x25]\n"
675       "ld1rw { z1.s }, p4/Z, [x24]\n"
676       "fmla z19.s, p4/M, z7.s, z2.s\n"
677       "fmla z23.s, p4/M, z7.s, z3.s\n"
678       "ld1rw { z2.s }, p4/Z, [x23]\n"
679       "ld1rw { z3.s }, p4/Z, [x22]\n"
680       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
681       "bgt 45b\n"
682       "46:"  // Height 4: Multiply loop: Main loop skip
683       "ldr w19, [%x[args_ptr], %[offsetof_num_strings]]\n"
684       "fmla z8.s, p4/M, z6.s, z0.s\n"
685       "fmla z12.s, p4/M, z6.s, z1.s\n"
686       "add x27, x27, #0x1\n"
687       "fmla z16.s, p4/M, z6.s, z2.s\n"
688       "fmla z20.s, p4/M, z6.s, z3.s\n"
689       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
690       "cmp x27, x19\n"
691       "fmla z9.s, p4/M, z7.s, z0.s\n"
692       "fmla z13.s, p4/M, z7.s, z1.s\n"
693       "fmla z17.s, p4/M, z7.s, z2.s\n"
694       "fmla z21.s, p4/M, z7.s, z3.s\n"
695       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
696       "addvl x9, x9, #4\n"
697       "fmla z10.s, p4/M, z6.s, z0.s\n"
698       "fmla z14.s, p4/M, z6.s, z1.s\n"
699       "fmla z18.s, p4/M, z6.s, z2.s\n"
700       "fmla z22.s, p4/M, z6.s, z3.s\n"
701       "fmla z11.s, p4/M, z7.s, z0.s\n"
702       "fmla z15.s, p4/M, z7.s, z1.s\n"
703       "fmla z19.s, p4/M, z7.s, z2.s\n"
704       "fmla z23.s, p4/M, z7.s, z3.s\n"
705       "bne 42b\n"
706       "ldr x19, [%x[args_ptr], %[offsetof_output_offset]]\n"
707       "add x24, x28, x19, LSL #2\n"
708       "add x23, x24, x19, LSL #2\n"
709       "add x22, x23, x19, LSL #2\n"
710       "tbz %x[flags], #1, 47f\n"
711       "add x19, %x[args_ptr], %[offset_max]\n"
712       "ld1rw { z1.s }, p4/Z, [x19]\n"
713       "add x19, %x[args_ptr], %[offset_min]\n"
714       "ld1rw { z0.s }, p4/Z, [x19]\n"
715       "fmin z8.s, p4/M, z8.s, z1.s\n"
716       "fmin z9.s, p4/M, z9.s, z1.s\n"
717       "fmin z10.s, p4/M, z10.s, z1.s\n"
718       "fmin z11.s, p4/M, z11.s, z1.s\n"
719       "fmin z12.s, p4/M, z12.s, z1.s\n"
720       "fmin z13.s, p4/M, z13.s, z1.s\n"
721       "fmin z14.s, p4/M, z14.s, z1.s\n"
722       "fmin z15.s, p4/M, z15.s, z1.s\n"
723       "fmin z16.s, p4/M, z16.s, z1.s\n"
724       "fmin z17.s, p4/M, z17.s, z1.s\n"
725       "fmin z18.s, p4/M, z18.s, z1.s\n"
726       "fmin z19.s, p4/M, z19.s, z1.s\n"
727       "fmin z20.s, p4/M, z20.s, z1.s\n"
728       "fmin z21.s, p4/M, z21.s, z1.s\n"
729       "fmin z22.s, p4/M, z22.s, z1.s\n"
730       "fmin z23.s, p4/M, z23.s, z1.s\n"
731       "fmax z8.s, p4/M, z8.s, z0.s\n"
732       "fmax z9.s, p4/M, z9.s, z0.s\n"
733       "fmax z10.s, p4/M, z10.s, z0.s\n"
734       "fmax z11.s, p4/M, z11.s, z0.s\n"
735       "fmax z12.s, p4/M, z12.s, z0.s\n"
736       "fmax z13.s, p4/M, z13.s, z0.s\n"
737       "fmax z14.s, p4/M, z14.s, z0.s\n"
738       "fmax z15.s, p4/M, z15.s, z0.s\n"
739       "fmax z16.s, p4/M, z16.s, z0.s\n"
740       "fmax z17.s, p4/M, z17.s, z0.s\n"
741       "fmax z18.s, p4/M, z18.s, z0.s\n"
742       "fmax z19.s, p4/M, z19.s, z0.s\n"
743       "fmax z20.s, p4/M, z20.s, z0.s\n"
744       "fmax z21.s, p4/M, z21.s, z0.s\n"
745       "fmax z22.s, p4/M, z22.s, z0.s\n"
746       "fmax z23.s, p4/M, z23.s, z0.s\n"
747       "47:"  // Height 4: No activation
748       "st1w { z8.s }, p3, [x28]\n"
749       "st1w { z9.s }, p2, [x28, #1, MUL VL]\n"
750       "st1w { z10.s }, p1, [x28, #2, MUL VL]\n"
751       "st1w { z11.s }, p0, [x28, #3, MUL VL]\n"
752       "addvl x28, x28, #4\n"
753       "st1w { z12.s }, p3, [x24]\n"
754       "st1w { z13.s }, p2, [x24, #1, MUL VL]\n"
755       "st1w { z14.s }, p1, [x24, #2, MUL VL]\n"
756       "st1w { z15.s }, p0, [x24, #3, MUL VL]\n"
757       "st1w { z16.s }, p3, [x23]\n"
758       "st1w { z17.s }, p2, [x23, #1, MUL VL]\n"
759       "st1w { z18.s }, p1, [x23, #2, MUL VL]\n"
760       "st1w { z19.s }, p0, [x23, #3, MUL VL]\n"
761       "st1w { z20.s }, p3, [x22]\n"
762       "st1w { z21.s }, p2, [x22, #1, MUL VL]\n"
763       "st1w { z22.s }, p1, [x22, #2, MUL VL]\n"
764       "st1w { z23.s }, p0, [x22, #3, MUL VL]\n"
765       "48:"  // Height 4: Writeback done
766       "decw x10, ALL, MUL #4\n"
767       "cmp x10, XZR\n"
768       "bgt 38b\n"
769       "b 74f\n"
770       "49:"  // Height 5
771       "mov x11, %x[bias]\n"
772       "ldr x10, [%x[args_ptr], %[offsetof_N]]\n"
773       "ldr x9, [%x[args_ptr], %[offsetof_B_ptr]]\n"
774       "mov x28, %x[output_ptr]\n"
775       "50:"  // Height 5: Column loop
776       "mov x19, #0x0\n"
777       "whilelt p3.s, x19, x10\n"
778       "incw x19\n"
779       "whilelt p2.s, x19, x10\n"
780       "incw x19\n"
781       "whilelt p1.s, x19, x10\n"
782       "incw x19\n"
783       "whilelt p0.s, x19, x10\n"
784       "cbz x11, 51f\n"
785       "ld1w { z8.s }, p4/Z, [x11]\n"
786       "ld1w { z9.s }, p4/Z, [x11, #1, MUL VL]\n"
787       "ld1w { z10.s }, p4/Z, [x11, #2, MUL VL]\n"
788       "mov z12.d, z8.d\n"
789       "mov z13.d, z9.d\n"
790       "ld1w { z11.s }, p4/Z, [x11, #3, MUL VL]\n"
791       "mov z14.d, z10.d\n"
792       "mov z15.d, z11.d\n"
793       "addvl x11, x11, #4\n"
794       "mov z16.d, z8.d\n"
795       "mov z17.d, z9.d\n"
796       "mov z18.d, z10.d\n"
797       "mov z19.d, z11.d\n"
798       "mov z20.d, z8.d\n"
799       "mov z21.d, z9.d\n"
800       "mov z22.d, z10.d\n"
801       "mov z23.d, z11.d\n"
802       "mov z24.d, z8.d\n"
803       "mov z25.d, z9.d\n"
804       "mov z26.d, z10.d\n"
805       "mov z27.d, z11.d\n"
806       "b 53f\n"
807       "51:"  // Height 5: no bias
808       "tbz %x[flags], #0, 52f\n"
809       "ldr x19, [%x[args_ptr], %[offsetof_output_offset]]\n"
810       "add x24, x28, x19, LSL #2\n"
811       "add x23, x24, x19, LSL #2\n"
812       "add x22, x23, x19, LSL #2\n"
813       "add x21, x22, x19, LSL #2\n"
814       "ld1w { z8.s }, p3/Z, [x28]\n"
815       "ld1w { z9.s }, p2/Z, [x28, #1, MUL VL]\n"
816       "ld1w { z10.s }, p1/Z, [x28, #2, MUL VL]\n"
817       "ld1w { z11.s }, p0/Z, [x28, #3, MUL VL]\n"
818       "ld1w { z12.s }, p3/Z, [x24]\n"
819       "ld1w { z13.s }, p2/Z, [x24, #1, MUL VL]\n"
820       "ld1w { z14.s }, p1/Z, [x24, #2, MUL VL]\n"
821       "ld1w { z15.s }, p0/Z, [x24, #3, MUL VL]\n"
822       "ld1w { z16.s }, p3/Z, [x23]\n"
823       "ld1w { z17.s }, p2/Z, [x23, #1, MUL VL]\n"
824       "ld1w { z18.s }, p1/Z, [x23, #2, MUL VL]\n"
825       "ld1w { z19.s }, p0/Z, [x23, #3, MUL VL]\n"
826       "ld1w { z20.s }, p3/Z, [x22]\n"
827       "ld1w { z21.s }, p2/Z, [x22, #1, MUL VL]\n"
828       "ld1w { z22.s }, p1/Z, [x22, #2, MUL VL]\n"
829       "ld1w { z23.s }, p0/Z, [x22, #3, MUL VL]\n"
830       "ld1w { z24.s }, p3/Z, [x21]\n"
831       "ld1w { z25.s }, p2/Z, [x21, #1, MUL VL]\n"
832       "ld1w { z26.s }, p1/Z, [x21, #2, MUL VL]\n"
833       "ld1w { z27.s }, p0/Z, [x21, #3, MUL VL]\n"
834       "b 53f\n"
835       "52:"  // Height 5: no accumulate
836       "mov z8.b, #0x0\n"
837       "mov z9.b, #0x0\n"
838       "mov z10.b, #0x0\n"
839       "mov z11.b, #0x0\n"
840       "mov z12.b, #0x0\n"
841       "mov z13.b, #0x0\n"
842       "mov z14.b, #0x0\n"
843       "mov z15.b, #0x0\n"
844       "mov z16.b, #0x0\n"
845       "mov z17.b, #0x0\n"
846       "mov z18.b, #0x0\n"
847       "mov z19.b, #0x0\n"
848       "mov z20.b, #0x0\n"
849       "mov z21.b, #0x0\n"
850       "mov z22.b, #0x0\n"
851       "mov z23.b, #0x0\n"
852       "mov z24.b, #0x0\n"
853       "mov z25.b, #0x0\n"
854       "mov z26.b, #0x0\n"
855       "mov z27.b, #0x0\n"
856       "53:"  // Height 5: setup done
857       "mov x27, #0x0\n"
858       "54:"  // Height 5: String loop
859       "ldr x19, [%x[args_ptr], %[offsetof_string_lengths]]\n"
860       "ldr w26, [x19, x27, LSL #0x2]\n"
861       "ldr x19, [%x[args_ptr], %[offsetof_input_offset]]\n"
862       "tbz %x[flags], #3, 55f\n"
863       "ldr x20, [%x[input_ptr], x27, LSL #0x3]\n"
864       "add x20, x20, x19, LSL #3\n"
865       "ldr x25, [x20, #0x0]\n"
866       "ldr x24, [x20, #0x8]\n"
867       "ldr x23, [x20, #0x10]\n"
868       "ldr x22, [x20, #0x18]\n"
869       "ldr x21, [x20, #0x20]\n"
870       "cbnz x27, 56f\n"
871       "ldr x19, [%x[args_ptr], %[offsetof_input_initial_col]]\n"
872       "add x25, x25, x19, LSL #2\n"
873       "add x24, x24, x19, LSL #2\n"
874       "add x23, x23, x19, LSL #2\n"
875       "add x22, x22, x19, LSL #2\n"
876       "add x21, x21, x19, LSL #2\n"
877       "b 56f\n"
878       "55:"  // Height 5: setup direct input
879       "mov x25, %x[input_ptr]\n"
880       "add x24, x25, x19, LSL #2\n"
881       "add x23, x24, x19, LSL #2\n"
882       "add x22, x23, x19, LSL #2\n"
883       "add x21, x22, x19, LSL #2\n"
884       "56:"  // Height 5: input setup done
885       "subs x26, x26, #0x1\n"
886       "ld1rw { z0.s }, p4/Z, [x25]\n"
887       "ld1rw { z1.s }, p4/Z, [x24]\n"
888       "ld1rw { z2.s }, p4/Z, [x23]\n"
889       "ld1rw { z3.s }, p4/Z, [x22]\n"
890       "ld1rw { z4.s }, p4/Z, [x21]\n"
891       "ld1w { z6.s }, p4/Z, [x9]\n"
892       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
893       "ble 58f\n"
894       "57:"  // Height 5: Multiply loop: Main loop
895       "fmla z8.s, p4/M, z6.s, z0.s\n"
896       "fmla z12.s, p4/M, z6.s, z1.s\n"
897       "add x25, x25, #0x4\n"
898       "subs x26, x26, #0x1\n"
899       "fmla z16.s, p4/M, z6.s, z2.s\n"
900       "fmla z20.s, p4/M, z6.s, z3.s\n"
901       "add x24, x24, #0x4\n"
902       "add x23, x23, #0x4\n"
903       "fmla z24.s, p4/M, z6.s, z4.s\n"
904       "fmla z9.s, p4/M, z7.s, z0.s\n"
905       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
906       "add x22, x22, #0x4\n"
907       "fmla z13.s, p4/M, z7.s, z1.s\n"
908       "fmla z17.s, p4/M, z7.s, z2.s\n"
909       "add x21, x21, #0x4\n"
910       "fmla z21.s, p4/M, z7.s, z3.s\n"
911       "fmla z25.s, p4/M, z7.s, z4.s\n"
912       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
913       "addvl x9, x9, #4\n"
914       "fmla z10.s, p4/M, z6.s, z0.s\n"
915       "fmla z14.s, p4/M, z6.s, z1.s\n"
916       "fmla z18.s, p4/M, z6.s, z2.s\n"
917       "fmla z22.s, p4/M, z6.s, z3.s\n"
918       "fmla z26.s, p4/M, z6.s, z4.s\n"
919       "fmla z11.s, p4/M, z7.s, z0.s\n"
920       "ld1rw { z0.s }, p4/Z, [x25]\n"
921       "ld1w { z6.s }, p4/Z, [x9]\n"
922       "fmla z15.s, p4/M, z7.s, z1.s\n"
923       "fmla z19.s, p4/M, z7.s, z2.s\n"
924       "ld1rw { z1.s }, p4/Z, [x24]\n"
925       "ld1rw { z2.s }, p4/Z, [x23]\n"
926       "fmla z23.s, p4/M, z7.s, z3.s\n"
927       "fmla z27.s, p4/M, z7.s, z4.s\n"
928       "ld1rw { z3.s }, p4/Z, [x22]\n"
929       "ld1rw { z4.s }, p4/Z, [x21]\n"
930       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
931       "bgt 57b\n"
932       "58:"  // Height 5: Multiply loop: Main loop skip
933       "ldr w19, [%x[args_ptr], %[offsetof_num_strings]]\n"
934       "fmla z8.s, p4/M, z6.s, z0.s\n"
935       "fmla z12.s, p4/M, z6.s, z1.s\n"
936       "add x27, x27, #0x1\n"
937       "fmla z16.s, p4/M, z6.s, z2.s\n"
938       "fmla z20.s, p4/M, z6.s, z3.s\n"
939       "cmp x27, x19\n"
940       "fmla z24.s, p4/M, z6.s, z4.s\n"
941       "fmla z9.s, p4/M, z7.s, z0.s\n"
942       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
943       "fmla z13.s, p4/M, z7.s, z1.s\n"
944       "fmla z17.s, p4/M, z7.s, z2.s\n"
945       "fmla z21.s, p4/M, z7.s, z3.s\n"
946       "fmla z25.s, p4/M, z7.s, z4.s\n"
947       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
948       "addvl x9, x9, #4\n"
949       "fmla z10.s, p4/M, z6.s, z0.s\n"
950       "fmla z14.s, p4/M, z6.s, z1.s\n"
951       "fmla z18.s, p4/M, z6.s, z2.s\n"
952       "fmla z22.s, p4/M, z6.s, z3.s\n"
953       "fmla z26.s, p4/M, z6.s, z4.s\n"
954       "fmla z11.s, p4/M, z7.s, z0.s\n"
955       "fmla z15.s, p4/M, z7.s, z1.s\n"
956       "fmla z19.s, p4/M, z7.s, z2.s\n"
957       "fmla z23.s, p4/M, z7.s, z3.s\n"
958       "fmla z27.s, p4/M, z7.s, z4.s\n"
959       "bne 54b\n"
960       "ldr x19, [%x[args_ptr], %[offsetof_output_offset]]\n"
961       "add x24, x28, x19, LSL #2\n"
962       "add x23, x24, x19, LSL #2\n"
963       "add x22, x23, x19, LSL #2\n"
964       "add x21, x22, x19, LSL #2\n"
965       "tbz %x[flags], #1, 59f\n"
966       "add x19, %x[args_ptr], %[offset_max]\n"
967       "ld1rw { z1.s }, p4/Z, [x19]\n"
968       "add x19, %x[args_ptr], %[offset_min]\n"
969       "ld1rw { z0.s }, p4/Z, [x19]\n"
970       "fmin z8.s, p4/M, z8.s, z1.s\n"
971       "fmin z9.s, p4/M, z9.s, z1.s\n"
972       "fmin z10.s, p4/M, z10.s, z1.s\n"
973       "fmin z11.s, p4/M, z11.s, z1.s\n"
974       "fmin z12.s, p4/M, z12.s, z1.s\n"
975       "fmin z13.s, p4/M, z13.s, z1.s\n"
976       "fmin z14.s, p4/M, z14.s, z1.s\n"
977       "fmin z15.s, p4/M, z15.s, z1.s\n"
978       "fmin z16.s, p4/M, z16.s, z1.s\n"
979       "fmin z17.s, p4/M, z17.s, z1.s\n"
980       "fmin z18.s, p4/M, z18.s, z1.s\n"
981       "fmin z19.s, p4/M, z19.s, z1.s\n"
982       "fmin z20.s, p4/M, z20.s, z1.s\n"
983       "fmin z21.s, p4/M, z21.s, z1.s\n"
984       "fmin z22.s, p4/M, z22.s, z1.s\n"
985       "fmin z23.s, p4/M, z23.s, z1.s\n"
986       "fmin z24.s, p4/M, z24.s, z1.s\n"
987       "fmin z25.s, p4/M, z25.s, z1.s\n"
988       "fmin z26.s, p4/M, z26.s, z1.s\n"
989       "fmin z27.s, p4/M, z27.s, z1.s\n"
990       "fmax z8.s, p4/M, z8.s, z0.s\n"
991       "fmax z9.s, p4/M, z9.s, z0.s\n"
992       "fmax z10.s, p4/M, z10.s, z0.s\n"
993       "fmax z11.s, p4/M, z11.s, z0.s\n"
994       "fmax z12.s, p4/M, z12.s, z0.s\n"
995       "fmax z13.s, p4/M, z13.s, z0.s\n"
996       "fmax z14.s, p4/M, z14.s, z0.s\n"
997       "fmax z15.s, p4/M, z15.s, z0.s\n"
998       "fmax z16.s, p4/M, z16.s, z0.s\n"
999       "fmax z17.s, p4/M, z17.s, z0.s\n"
1000       "fmax z18.s, p4/M, z18.s, z0.s\n"
1001       "fmax z19.s, p4/M, z19.s, z0.s\n"
1002       "fmax z20.s, p4/M, z20.s, z0.s\n"
1003       "fmax z21.s, p4/M, z21.s, z0.s\n"
1004       "fmax z22.s, p4/M, z22.s, z0.s\n"
1005       "fmax z23.s, p4/M, z23.s, z0.s\n"
1006       "fmax z24.s, p4/M, z24.s, z0.s\n"
1007       "fmax z25.s, p4/M, z25.s, z0.s\n"
1008       "fmax z26.s, p4/M, z26.s, z0.s\n"
1009       "fmax z27.s, p4/M, z27.s, z0.s\n"
1010       "59:"  // Height 5: No activation
1011       "st1w { z8.s }, p3, [x28]\n"
1012       "st1w { z9.s }, p2, [x28, #1, MUL VL]\n"
1013       "st1w { z10.s }, p1, [x28, #2, MUL VL]\n"
1014       "st1w { z11.s }, p0, [x28, #3, MUL VL]\n"
1015       "addvl x28, x28, #4\n"
1016       "st1w { z12.s }, p3, [x24]\n"
1017       "st1w { z13.s }, p2, [x24, #1, MUL VL]\n"
1018       "st1w { z14.s }, p1, [x24, #2, MUL VL]\n"
1019       "st1w { z15.s }, p0, [x24, #3, MUL VL]\n"
1020       "st1w { z16.s }, p3, [x23]\n"
1021       "st1w { z17.s }, p2, [x23, #1, MUL VL]\n"
1022       "st1w { z18.s }, p1, [x23, #2, MUL VL]\n"
1023       "st1w { z19.s }, p0, [x23, #3, MUL VL]\n"
1024       "st1w { z20.s }, p3, [x22]\n"
1025       "st1w { z21.s }, p2, [x22, #1, MUL VL]\n"
1026       "st1w { z22.s }, p1, [x22, #2, MUL VL]\n"
1027       "st1w { z23.s }, p0, [x22, #3, MUL VL]\n"
1028       "st1w { z24.s }, p3, [x21]\n"
1029       "st1w { z25.s }, p2, [x21, #1, MUL VL]\n"
1030       "st1w { z26.s }, p1, [x21, #2, MUL VL]\n"
1031       "st1w { z27.s }, p0, [x21, #3, MUL VL]\n"
1032       "60:"  // Height 5: Writeback done
1033       "decw x10, ALL, MUL #4\n"
1034       "cmp x10, XZR\n"
1035       "bgt 50b\n"
1036       "b 74f\n"
1037       "61:"  // Height 6
1038       "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n"
1039       "mov x19, #0x18\n"
1040       "mov x11, %x[bias]\n"
1041       "ldr x10, [%x[args_ptr], %[offsetof_N]]\n"
1042       "ldr x9, [%x[args_ptr], %[offsetof_B_ptr]]\n"
1043       "mov x28, %x[output_ptr]\n"
1044       "madd %x[output_ptr], x20, x19, %x[output_ptr]\n"
1045       "62:"  // Height 6: Column loop
1046       "mov x19, #0x0\n"
1047       "whilelt p3.s, x19, x10\n"
1048       "incw x19\n"
1049       "whilelt p2.s, x19, x10\n"
1050       "incw x19\n"
1051       "whilelt p1.s, x19, x10\n"
1052       "incw x19\n"
1053       "whilelt p0.s, x19, x10\n"
1054       "cbz x11, 63f\n"
1055       "ld1w { z8.s }, p4/Z, [x11]\n"
1056       "ld1w { z9.s }, p4/Z, [x11, #1, MUL VL]\n"
1057       "ld1w { z10.s }, p4/Z, [x11, #2, MUL VL]\n"
1058       "mov z12.d, z8.d\n"
1059       "mov z13.d, z9.d\n"
1060       "ld1w { z11.s }, p4/Z, [x11, #3, MUL VL]\n"
1061       "mov z14.d, z10.d\n"
1062       "mov z15.d, z11.d\n"
1063       "addvl x11, x11, #4\n"
1064       "mov z16.d, z8.d\n"
1065       "mov z17.d, z9.d\n"
1066       "mov z18.d, z10.d\n"
1067       "mov z19.d, z11.d\n"
1068       "mov z20.d, z8.d\n"
1069       "mov z21.d, z9.d\n"
1070       "mov z22.d, z10.d\n"
1071       "mov z23.d, z11.d\n"
1072       "mov z24.d, z8.d\n"
1073       "mov z25.d, z9.d\n"
1074       "mov z26.d, z10.d\n"
1075       "mov z27.d, z11.d\n"
1076       "mov z28.d, z8.d\n"
1077       "mov z29.d, z9.d\n"
1078       "mov z30.d, z10.d\n"
1079       "mov z31.d, z11.d\n"
1080       "b 65f\n"
1081       "63:"  // Height 6: no bias
1082       "tbz %x[flags], #0, 64f\n"
1083       "ldr x19, [%x[args_ptr], %[offsetof_output_offset]]\n"
1084       "add x24, x28, x19, LSL #2\n"
1085       "add x23, x24, x19, LSL #2\n"
1086       "add x22, x23, x19, LSL #2\n"
1087       "add x21, x22, x19, LSL #2\n"
1088       "ld1w { z8.s }, p3/Z, [x28]\n"
1089       "ld1w { z9.s }, p2/Z, [x28, #1, MUL VL]\n"
1090       "add x20, x21, x19, LSL #2\n"
1091       "ld1w { z10.s }, p1/Z, [x28, #2, MUL VL]\n"
1092       "ld1w { z11.s }, p0/Z, [x28, #3, MUL VL]\n"
1093       "ld1w { z12.s }, p3/Z, [x24]\n"
1094       "ld1w { z13.s }, p2/Z, [x24, #1, MUL VL]\n"
1095       "ld1w { z14.s }, p1/Z, [x24, #2, MUL VL]\n"
1096       "ld1w { z15.s }, p0/Z, [x24, #3, MUL VL]\n"
1097       "ld1w { z16.s }, p3/Z, [x23]\n"
1098       "ld1w { z17.s }, p2/Z, [x23, #1, MUL VL]\n"
1099       "ld1w { z18.s }, p1/Z, [x23, #2, MUL VL]\n"
1100       "ld1w { z19.s }, p0/Z, [x23, #3, MUL VL]\n"
1101       "ld1w { z20.s }, p3/Z, [x22]\n"
1102       "ld1w { z21.s }, p2/Z, [x22, #1, MUL VL]\n"
1103       "ld1w { z22.s }, p1/Z, [x22, #2, MUL VL]\n"
1104       "ld1w { z23.s }, p0/Z, [x22, #3, MUL VL]\n"
1105       "ld1w { z24.s }, p3/Z, [x21]\n"
1106       "ld1w { z25.s }, p2/Z, [x21, #1, MUL VL]\n"
1107       "ld1w { z26.s }, p1/Z, [x21, #2, MUL VL]\n"
1108       "ld1w { z27.s }, p0/Z, [x21, #3, MUL VL]\n"
1109       "ld1w { z28.s }, p3/Z, [x20]\n"
1110       "ld1w { z29.s }, p2/Z, [x20, #1, MUL VL]\n"
1111       "ld1w { z30.s }, p1/Z, [x20, #2, MUL VL]\n"
1112       "ld1w { z31.s }, p0/Z, [x20, #3, MUL VL]\n"
1113       "b 65f\n"
1114       "64:"  // Height 6: no accumulate
1115       "mov z8.b, #0x0\n"
1116       "mov z9.b, #0x0\n"
1117       "mov z10.b, #0x0\n"
1118       "mov z11.b, #0x0\n"
1119       "mov z12.b, #0x0\n"
1120       "mov z13.b, #0x0\n"
1121       "mov z14.b, #0x0\n"
1122       "mov z15.b, #0x0\n"
1123       "mov z16.b, #0x0\n"
1124       "mov z17.b, #0x0\n"
1125       "mov z18.b, #0x0\n"
1126       "mov z19.b, #0x0\n"
1127       "mov z20.b, #0x0\n"
1128       "mov z21.b, #0x0\n"
1129       "mov z22.b, #0x0\n"
1130       "mov z23.b, #0x0\n"
1131       "mov z24.b, #0x0\n"
1132       "mov z25.b, #0x0\n"
1133       "mov z26.b, #0x0\n"
1134       "mov z27.b, #0x0\n"
1135       "mov z28.b, #0x0\n"
1136       "mov z29.b, #0x0\n"
1137       "mov z30.b, #0x0\n"
1138       "mov z31.b, #0x0\n"
1139       "65:"  // Height 6: setup done
1140       "mov x27, #0x0\n"
1141       "66:"  // Height 6: String loop
1142       "ldr x19, [%x[args_ptr], %[offsetof_string_lengths]]\n"
1143       "ldr w26, [x19, x27, LSL #0x2]\n"
1144       "ldr x19, [%x[args_ptr], %[offsetof_input_offset]]\n"
1145       "tbz %x[flags], #3, 67f\n"
1146       "ldr x20, [%x[input_ptr], x27, LSL #0x3]\n"
1147       "add x20, x20, x19, LSL #3\n"
1148       "ldr x25, [x20, #0x0]\n"
1149       "ldr x24, [x20, #0x8]\n"
1150       "ldr x23, [x20, #0x10]\n"
1151       "ldr x22, [x20, #0x18]\n"
1152       "ldr x21, [x20, #0x20]\n"
1153       "ldr x20, [x20, #0x28]\n"
1154       "cbnz x27, 68f\n"
1155       "ldr x19, [%x[args_ptr], %[offsetof_input_initial_col]]\n"
1156       "add x25, x25, x19, LSL #2\n"
1157       "add x24, x24, x19, LSL #2\n"
1158       "add x23, x23, x19, LSL #2\n"
1159       "add x22, x22, x19, LSL #2\n"
1160       "add x21, x21, x19, LSL #2\n"
1161       "add x20, x20, x19, LSL #2\n"
1162       "b 68f\n"
1163       "67:"  // Height 6: setup direct input
1164       "mov x25, %x[input_ptr]\n"
1165       "add x24, x25, x19, LSL #2\n"
1166       "add x23, x24, x19, LSL #2\n"
1167       "add x22, x23, x19, LSL #2\n"
1168       "add x21, x22, x19, LSL #2\n"
1169       "add x20, x21, x19, LSL #2\n"
1170       "68:"  // Height 6: input setup done
1171       "subs x26, x26, #0x1\n"
1172       "ld1rw { z0.s }, p4/Z, [x25]\n"
1173       "ld1rw { z1.s }, p4/Z, [x24]\n"
1174       "ld1rw { z2.s }, p4/Z, [x23]\n"
1175       "ld1rw { z3.s }, p4/Z, [x22]\n"
1176       "ld1rw { z4.s }, p4/Z, [x21]\n"
1177       "ld1rw { z5.s }, p4/Z, [x20]\n"
1178       "ld1w { z6.s }, p4/Z, [x9]\n"
1179       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
1180       "ble 70f\n"
1181       "69:"  // Height 6: Multiply loop: Main loop
1182       "fmla z8.s, p4/M, z6.s, z0.s\n"
1183       "fmla z12.s, p4/M, z6.s, z1.s\n"
1184       "add x25, x25, #0x4\n"
1185       "subs x26, x26, #0x1\n"
1186       "fmla z16.s, p4/M, z6.s, z2.s\n"
1187       "fmla z20.s, p4/M, z6.s, z3.s\n"
1188       "add x24, x24, #0x4\n"
1189       "add x23, x23, #0x4\n"
1190       "fmla z24.s, p4/M, z6.s, z4.s\n"
1191       "fmla z28.s, p4/M, z6.s, z5.s\n"
1192       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
1193       "add x22, x22, #0x4\n"
1194       "fmla z9.s, p4/M, z7.s, z0.s\n"
1195       "fmla z13.s, p4/M, z7.s, z1.s\n"
1196       "add x21, x21, #0x4\n"
1197       "add x20, x20, #0x4\n"
1198       "fmla z17.s, p4/M, z7.s, z2.s\n"
1199       "fmla z21.s, p4/M, z7.s, z3.s\n"
1200       "fmla z25.s, p4/M, z7.s, z4.s\n"
1201       "fmla z29.s, p4/M, z7.s, z5.s\n"
1202       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
1203       "addvl x9, x9, #4\n"
1204       "fmla z10.s, p4/M, z6.s, z0.s\n"
1205       "fmla z14.s, p4/M, z6.s, z1.s\n"
1206       "fmla z18.s, p4/M, z6.s, z2.s\n"
1207       "fmla z22.s, p4/M, z6.s, z3.s\n"
1208       "fmla z26.s, p4/M, z6.s, z4.s\n"
1209       "fmla z30.s, p4/M, z6.s, z5.s\n"
1210       "ld1w { z6.s }, p4/Z, [x9]\n"
1211       "fmla z11.s, p4/M, z7.s, z0.s\n"
1212       "fmla z15.s, p4/M, z7.s, z1.s\n"
1213       "ld1rw { z0.s }, p4/Z, [x25]\n"
1214       "ld1rw { z1.s }, p4/Z, [x24]\n"
1215       "fmla z19.s, p4/M, z7.s, z2.s\n"
1216       "fmla z23.s, p4/M, z7.s, z3.s\n"
1217       "ld1rw { z2.s }, p4/Z, [x23]\n"
1218       "ld1rw { z3.s }, p4/Z, [x22]\n"
1219       "fmla z27.s, p4/M, z7.s, z4.s\n"
1220       "fmla z31.s, p4/M, z7.s, z5.s\n"
1221       "ld1rw { z4.s }, p4/Z, [x21]\n"
1222       "ld1rw { z5.s }, p4/Z, [x20]\n"
1223       "ld1w { z7.s }, p4/Z, [x9, #1, MUL VL]\n"
1224       "bgt 69b\n"
1225       "70:"  // Height 6: Multiply loop: Main loop skip
1226       "ldr w19, [%x[args_ptr], %[offsetof_num_strings]]\n"
1227       "fmla z8.s, p4/M, z6.s, z0.s\n"
1228       "fmla z12.s, p4/M, z6.s, z1.s\n"
1229       "add x27, x27, #0x1\n"
1230       "fmla z16.s, p4/M, z6.s, z2.s\n"
1231       "fmla z20.s, p4/M, z6.s, z3.s\n"
1232       "cmp x27, x19\n"
1233       "fmla z24.s, p4/M, z6.s, z4.s\n"
1234       "fmla z28.s, p4/M, z6.s, z5.s\n"
1235       "ld1w { z6.s }, p4/Z, [x9, #2, MUL VL]\n"
1236       "fmla z9.s, p4/M, z7.s, z0.s\n"
1237       "fmla z13.s, p4/M, z7.s, z1.s\n"
1238       "fmla z17.s, p4/M, z7.s, z2.s\n"
1239       "fmla z21.s, p4/M, z7.s, z3.s\n"
1240       "fmla z25.s, p4/M, z7.s, z4.s\n"
1241       "fmla z29.s, p4/M, z7.s, z5.s\n"
1242       "ld1w { z7.s }, p4/Z, [x9, #3, MUL VL]\n"
1243       "addvl x9, x9, #4\n"
1244       "fmla z10.s, p4/M, z6.s, z0.s\n"
1245       "fmla z14.s, p4/M, z6.s, z1.s\n"
1246       "fmla z18.s, p4/M, z6.s, z2.s\n"
1247       "fmla z22.s, p4/M, z6.s, z3.s\n"
1248       "fmla z26.s, p4/M, z6.s, z4.s\n"
1249       "fmla z30.s, p4/M, z6.s, z5.s\n"
1250       "fmla z11.s, p4/M, z7.s, z0.s\n"
1251       "fmla z15.s, p4/M, z7.s, z1.s\n"
1252       "fmla z19.s, p4/M, z7.s, z2.s\n"
1253       "fmla z23.s, p4/M, z7.s, z3.s\n"
1254       "fmla z27.s, p4/M, z7.s, z4.s\n"
1255       "fmla z31.s, p4/M, z7.s, z5.s\n"
1256       "bne 66b\n"
1257       "ldr x19, [%x[args_ptr], %[offsetof_output_offset]]\n"
1258       "add x24, x28, x19, LSL #2\n"
1259       "add x23, x24, x19, LSL #2\n"
1260       "add x22, x23, x19, LSL #2\n"
1261       "add x21, x22, x19, LSL #2\n"
1262       "add x20, x21, x19, LSL #2\n"
1263       "tbz %x[flags], #1, 71f\n"
1264       "add x19, %x[args_ptr], %[offset_max]\n"
1265       "ld1rw { z1.s }, p4/Z, [x19]\n"
1266       "add x19, %x[args_ptr], %[offset_min]\n"
1267       "ld1rw { z0.s }, p4/Z, [x19]\n"
1268       "fmin z8.s, p4/M, z8.s, z1.s\n"
1269       "fmin z9.s, p4/M, z9.s, z1.s\n"
1270       "fmin z10.s, p4/M, z10.s, z1.s\n"
1271       "fmin z11.s, p4/M, z11.s, z1.s\n"
1272       "fmin z12.s, p4/M, z12.s, z1.s\n"
1273       "fmin z13.s, p4/M, z13.s, z1.s\n"
1274       "fmin z14.s, p4/M, z14.s, z1.s\n"
1275       "fmin z15.s, p4/M, z15.s, z1.s\n"
1276       "fmin z16.s, p4/M, z16.s, z1.s\n"
1277       "fmin z17.s, p4/M, z17.s, z1.s\n"
1278       "fmin z18.s, p4/M, z18.s, z1.s\n"
1279       "fmin z19.s, p4/M, z19.s, z1.s\n"
1280       "fmin z20.s, p4/M, z20.s, z1.s\n"
1281       "fmin z21.s, p4/M, z21.s, z1.s\n"
1282       "fmin z22.s, p4/M, z22.s, z1.s\n"
1283       "fmin z23.s, p4/M, z23.s, z1.s\n"
1284       "fmin z24.s, p4/M, z24.s, z1.s\n"
1285       "fmin z25.s, p4/M, z25.s, z1.s\n"
1286       "fmin z26.s, p4/M, z26.s, z1.s\n"
1287       "fmin z27.s, p4/M, z27.s, z1.s\n"
1288       "fmin z28.s, p4/M, z28.s, z1.s\n"
1289       "fmin z29.s, p4/M, z29.s, z1.s\n"
1290       "fmin z30.s, p4/M, z30.s, z1.s\n"
1291       "fmin z31.s, p4/M, z31.s, z1.s\n"
1292       "fmax z8.s, p4/M, z8.s, z0.s\n"
1293       "fmax z9.s, p4/M, z9.s, z0.s\n"
1294       "fmax z10.s, p4/M, z10.s, z0.s\n"
1295       "fmax z11.s, p4/M, z11.s, z0.s\n"
1296       "fmax z12.s, p4/M, z12.s, z0.s\n"
1297       "fmax z13.s, p4/M, z13.s, z0.s\n"
1298       "fmax z14.s, p4/M, z14.s, z0.s\n"
1299       "fmax z15.s, p4/M, z15.s, z0.s\n"
1300       "fmax z16.s, p4/M, z16.s, z0.s\n"
1301       "fmax z17.s, p4/M, z17.s, z0.s\n"
1302       "fmax z18.s, p4/M, z18.s, z0.s\n"
1303       "fmax z19.s, p4/M, z19.s, z0.s\n"
1304       "fmax z20.s, p4/M, z20.s, z0.s\n"
1305       "fmax z21.s, p4/M, z21.s, z0.s\n"
1306       "fmax z22.s, p4/M, z22.s, z0.s\n"
1307       "fmax z23.s, p4/M, z23.s, z0.s\n"
1308       "fmax z24.s, p4/M, z24.s, z0.s\n"
1309       "fmax z25.s, p4/M, z25.s, z0.s\n"
1310       "fmax z26.s, p4/M, z26.s, z0.s\n"
1311       "fmax z27.s, p4/M, z27.s, z0.s\n"
1312       "fmax z28.s, p4/M, z28.s, z0.s\n"
1313       "fmax z29.s, p4/M, z29.s, z0.s\n"
1314       "fmax z30.s, p4/M, z30.s, z0.s\n"
1315       "fmax z31.s, p4/M, z31.s, z0.s\n"
1316       "71:"  // Height 6: No activation
1317       "st1w { z8.s }, p3, [x28]\n"
1318       "st1w { z9.s }, p2, [x28, #1, MUL VL]\n"
1319       "st1w { z10.s }, p1, [x28, #2, MUL VL]\n"
1320       "st1w { z11.s }, p0, [x28, #3, MUL VL]\n"
1321       "addvl x28, x28, #4\n"
1322       "st1w { z12.s }, p3, [x24]\n"
1323       "st1w { z13.s }, p2, [x24, #1, MUL VL]\n"
1324       "st1w { z14.s }, p1, [x24, #2, MUL VL]\n"
1325       "st1w { z15.s }, p0, [x24, #3, MUL VL]\n"
1326       "st1w { z16.s }, p3, [x23]\n"
1327       "st1w { z17.s }, p2, [x23, #1, MUL VL]\n"
1328       "st1w { z18.s }, p1, [x23, #2, MUL VL]\n"
1329       "st1w { z19.s }, p0, [x23, #3, MUL VL]\n"
1330       "st1w { z20.s }, p3, [x22]\n"
1331       "st1w { z21.s }, p2, [x22, #1, MUL VL]\n"
1332       "st1w { z22.s }, p1, [x22, #2, MUL VL]\n"
1333       "st1w { z23.s }, p0, [x22, #3, MUL VL]\n"
1334       "st1w { z24.s }, p3, [x21]\n"
1335       "st1w { z25.s }, p2, [x21, #1, MUL VL]\n"
1336       "st1w { z26.s }, p1, [x21, #2, MUL VL]\n"
1337       "st1w { z27.s }, p0, [x21, #3, MUL VL]\n"
1338       "st1w { z28.s }, p3, [x20]\n"
1339       "st1w { z29.s }, p2, [x20, #1, MUL VL]\n"
1340       "st1w { z30.s }, p1, [x20, #2, MUL VL]\n"
1341       "st1w { z31.s }, p0, [x20, #3, MUL VL]\n"
1342       "72:"  // Height 6: Writeback done
1343       "decw x10, ALL, MUL #4\n"
1344       "cmp x10, XZR\n"
1345       "bgt 62b\n"
1346       "subs %x[M], %x[M], #0x6\n"
1347       "beq 74f\n"
1348       "ldr x20, [%x[args_ptr], %[offsetof_input_offset]]\n"
1349       "tbz %x[flags], #3, 73f\n"
1350       "add x20, x20, #0x6\n"
1351       "str x20, [%x[args_ptr], %[offsetof_input_offset]]\n"
1352       "b 1b\n"
1353       "73:"  // Update direct input
1354       "mov x19, #0x18\n"
1355       "madd %x[input_ptr], x19, x20, %x[input_ptr]\n"
1356       "b 1b\n"
1357       "74:"  // Exit
1358 
1359       : [M] "+&r" (M), [input_ptr] "+&r" (input_ptr), [output_ptr] "+&r" (output_ptr)
1360       : [args_ptr] "r" (&ka), [bias] "r" (bias), [flags] "r" (flags), [offset_max] "I" (offsetof(KernelArgs, maxval)), [offset_min] "I" (offsetof(KernelArgs, minval)), [offsetof_B_ptr] "I" (offsetof(KernelArgs, B_ptr)), [offsetof_N] "I" (offsetof(KernelArgs, N)), [offsetof_input_initial_col] "I" (offsetof(KernelArgs, input_initial_col)), [offsetof_input_offset] "I" (offsetof(KernelArgs, input_offset)), [offsetof_num_strings] "I" (offsetof(KernelArgs, num_strings)), [offsetof_output_offset] "I" (offsetof(KernelArgs, output_offset)), [offsetof_string_lengths] "I" (offsetof(KernelArgs, string_lengths))
1361       : "cc", "memory", "p0", "p1", "p2", "p3", "p4", "x9", "x10", "x11", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
1362     );
1363 }
1364 
1365 } // namespace arm_gemm
1366 #endif // ARM_COMPUTE_ENABLE_SVE
1367