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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkCubicSolver_DEFINED
9 #define SkCubicSolver_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 #include "include/private/base/SkFloatingPoint.h"
13 
14 namespace SK_OPTS_NS {
15 
eval_poly(float t,float b)16     static float eval_poly(float t, float b) {
17         return b;
18     }
19 
20     template <typename... Rest>
eval_poly(float t,float m,float b,Rest...rest)21     static float eval_poly(float t, float m, float b, Rest... rest) {
22         return eval_poly(t, sk_fmaf(m,t,b), rest...);
23     }
24 
cubic_solver(float A,float B,float C,float D)25     inline float cubic_solver(float A, float B, float C, float D) {
26 
27     #ifdef SK_DEBUG
28         auto valid = [](float t) {
29             return t >= 0 && t <= 1;
30         };
31     #endif
32 
33         auto guess_nice_cubic_root = [](float a, float b, float c, float d) {
34             return -d;
35         };
36         float t = guess_nice_cubic_root(A, B, C, D);
37 
38         int iters = 0;
39         const int MAX_ITERS = 8;
40         for (; iters < MAX_ITERS; ++iters) {
41             SkASSERT(valid(t));
42             float f = eval_poly(t, A,B,C,D);        // f   = At^3 + Bt^2 + Ct + D
43             if (sk_float_abs(f) <= 0.00005f) {
44                 break;
45             }
46             float fp  = eval_poly(t, 3*A, 2*B, C);  // f'  = 3At^2 + 2Bt + C
47             float fpp = eval_poly(t, 3*A+3*A, 2*B); // f'' = 6At + 2B
48 
49             float numer = 2 * fp * f;
50             float denom = sk_fmaf(2*fp, fp, -(f*fpp));
51 
52             t -= numer / denom;
53         }
54 
55         SkASSERT(valid(t));
56         return t;
57     }
58 
59 }  // namespace SK_OPTS_NS
60 #endif
61