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1 /*
2  * Copyright 2010 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrRect_DEFINED
9 #define GrRect_DEFINED
10 
11 #include "include/core/SkMatrix.h"
12 #include "include/core/SkRect.h"
13 #include "include/core/SkTypes.h"
14 
15 /** Returns true if the rectangles have a nonzero area of overlap. It assumed that rects can be
16     infinitely small but not "inverted". */
GrRectsOverlap(const SkRect & a,const SkRect & b)17 static inline bool GrRectsOverlap(const SkRect& a, const SkRect& b) {
18     // See skbug.com/6607 about the isFinite() checks.
19     SkASSERT(!a.isFinite() || (a.fLeft <= a.fRight && a.fTop <= a.fBottom));
20     SkASSERT(!b.isFinite() || (b.fLeft <= b.fRight && b.fTop <= b.fBottom));
21     return a.fRight > b.fLeft && a.fBottom > b.fTop && b.fRight > a.fLeft && b.fBottom > a.fTop;
22 }
23 
24 /** Returns true if the rectangles overlap or share an edge or corner. It assumed that rects can be
25     infinitely small but not "inverted". */
GrRectsTouchOrOverlap(const SkRect & a,const SkRect & b)26 static inline bool GrRectsTouchOrOverlap(const SkRect& a, const SkRect& b) {
27     // See skbug.com/6607 about the isFinite() checks.
28     SkASSERT(!a.isFinite() || (a.fLeft <= a.fRight && a.fTop <= a.fBottom));
29     SkASSERT(!b.isFinite() || (b.fLeft <= b.fRight && b.fTop <= b.fBottom));
30     return a.fRight >= b.fLeft && a.fBottom >= b.fTop && b.fRight >= a.fLeft && b.fBottom >= a.fTop;
31 }
32 
33 /**
34  * Apply the transform from 'inRect' to 'outRect' to each point in 'inPts', storing the mapped point
35  * into the parallel index of 'outPts'.
36  */
GrMapRectPoints(const SkRect & inRect,const SkRect & outRect,const SkPoint inPts[],SkPoint outPts[],int ptCount)37 static inline void GrMapRectPoints(const SkRect& inRect, const SkRect& outRect,
38                                    const SkPoint inPts[], SkPoint outPts[], int ptCount) {
39     SkMatrix::RectToRect(inRect, outRect).mapPoints(outPts, inPts, ptCount);
40 }
41 
42 /**
43  * Clips the srcRect and the dstPoint to the bounds of the srcSize and dstSize respectively. Returns
44  * true if the srcRect and dstRect intersect the srcRect and dst rect (dstPoint with srcRect
45  * width/height). Returns false otherwise. The clipped values are stored back into 'dstPoint'
46  * and 'srcRect'
47  */
GrClipSrcRectAndDstPoint(const SkISize & dstSize,SkIPoint * dstPoint,const SkISize & srcSize,SkIRect * srcRect)48 static inline bool GrClipSrcRectAndDstPoint(const SkISize& dstSize,
49                                             SkIPoint* dstPoint,
50                                             const SkISize& srcSize,
51                                             SkIRect* srcRect) {
52     // clip the left edge to src and dst bounds, adjusting dstPoint if necessary
53     if (srcRect->fLeft < 0) {
54         dstPoint->fX -= srcRect->fLeft;
55         srcRect->fLeft = 0;
56     }
57     if (dstPoint->fX < 0) {
58         srcRect->fLeft -= dstPoint->fX;
59         dstPoint->fX = 0;
60     }
61 
62     // clip the top edge to src and dst bounds, adjusting dstPoint if necessary
63     if (srcRect->fTop < 0) {
64         dstPoint->fY -= srcRect->fTop;
65         srcRect->fTop = 0;
66     }
67     if (dstPoint->fY < 0) {
68         srcRect->fTop -= dstPoint->fY;
69         dstPoint->fY = 0;
70     }
71 
72     // clip the right edge to the src and dst bounds.
73     if (srcRect->fRight > srcSize.width()) {
74         srcRect->fRight = srcSize.width();
75     }
76     if (dstPoint->fX + srcRect->width() > dstSize.width()) {
77         srcRect->fRight = srcRect->fLeft + dstSize.width() - dstPoint->fX;
78     }
79 
80     // clip the bottom edge to the src and dst bounds.
81     if (srcRect->fBottom > srcSize.height()) {
82         srcRect->fBottom = srcSize.height();
83     }
84     if (dstPoint->fY + srcRect->height() > dstSize.height()) {
85         srcRect->fBottom = srcRect->fTop + dstSize.height() - dstPoint->fY;
86     }
87 
88     // The above clipping steps may have inverted the rect if it didn't intersect either the src or
89     // dst bounds.
90     return !srcRect->isEmpty();
91 }
92 
93 #endif
94