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1 /*
2  * Copyright 2020 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrStrokeTessellationShader_DEFINED
9 #define GrStrokeTessellationShader_DEFINED
10 
11 #include "src/gpu/ganesh/tessellate/GrTessellationShader.h"
12 
13 #include "include/core/SkStrokeRec.h"
14 #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
15 #include "src/gpu/tessellate/Tessellation.h"
16 
17 // Tessellates a batch of stroke patches directly to the canvas. Tessellated stroking works by
18 // creating stroke-width, orthogonal edges at set locations along the curve and then connecting them
19 // with a quad strip. These orthogonal edges come from two different sets: "parametric edges" and
20 // "radial edges". Parametric edges are spaced evenly in the parametric sense, and radial edges
21 // divide the curve's _rotation_ into even steps. The tessellation shader evaluates both sets of
22 // edges and sorts them into a single quad strip. With this combined set of edges we can stroke any
23 // curve, regardless of curvature.
24 class GrStrokeTessellationShader : public GrTessellationShader {
25     using PatchAttribs = skgpu::tess::PatchAttribs;
26 
27 public:
28 
29     // 'viewMatrix' is applied to the geometry post tessellation. It cannot have perspective.
30     GrStrokeTessellationShader(const GrShaderCaps&, PatchAttribs, const SkMatrix& viewMatrix,
31                                const SkStrokeRec&, SkPMColor4f);
32 
attribs()33     PatchAttribs attribs() const { return fPatchAttribs; }
hasDynamicStroke()34     bool hasDynamicStroke() const { return fPatchAttribs & PatchAttribs::kStrokeParams; }
hasDynamicColor()35     bool hasDynamicColor() const { return fPatchAttribs & PatchAttribs::kColor; }
hasExplicitCurveType()36     bool hasExplicitCurveType() const { return fPatchAttribs & PatchAttribs::kExplicitCurveType; }
stroke()37     const SkStrokeRec& stroke() const { return fStroke;}
38 
39 private:
name()40     const char* name() const override { return "GrStrokeTessellationShader"; }
41     void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override;
42     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final;
43 
44     const PatchAttribs fPatchAttribs;
45     const SkStrokeRec fStroke;
46 
47     constexpr static int kMaxAttribCount = 6;
48     SkSTArray<kMaxAttribCount, Attribute> fAttribs;
49 
50     class Impl;
51 };
52 
53 #endif
54