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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_DrawList_DEFINED
9 #define skgpu_graphite_DrawList_DEFINED
10 
11 #include "include/core/SkPaint.h"
12 #include "src/base/SkTBlockList.h"
13 
14 #include "src/gpu/graphite/DrawOrder.h"
15 #include "src/gpu/graphite/DrawParams.h"
16 #include "src/gpu/graphite/PaintParams.h"
17 #include "src/gpu/graphite/geom/Geometry.h"
18 #include "src/gpu/graphite/geom/Transform_graphite.h"
19 
20 #include <limits>
21 #include <optional>
22 
23 namespace skgpu::graphite {
24 
25 class Renderer;
26 
27 /**
28  * A DrawList represents a collection of drawing commands (and related clip/shading state) in
29  * a form that closely mirrors what can be rendered efficiently and directly by the GPU backend
30  * (while balancing how much pre-processing to do for draws that might get eliminated later due to
31  * occlusion culling).
32  *
33  * A draw command combines:
34  *   - a shape
35  *   - a transform
36  *   - a primitive clip (not affected by the transform)
37  *   - optional shading description (shader, color filter, blend mode, etc)
38  *   - a draw ordering (compressed painters index, stencil set, and write/test depth)
39  *
40  * Commands are accumulated in an arbitrary order and then sorted by increasing sort z when the list
41  * is prepared into an actual command buffer. The result of a draw command is the rasterization of
42  * the transformed shape, restricted by its primitive clip (e.g. a scissor rect) and a depth test
43  * of "GREATER" vs. its write/test z. (A test of GREATER, as opposed to GEQUAL, avoids double hits
44  * for draws that may have overlapping geometry, e.g. stroking.) If the command has a shading
45  * description, the color buffer will be modified; if not, it will be a depth-only draw.
46  *
47  * In addition to sorting the collected commands, the command list can be optimized during
48  * preparation. Commands that are fully occluded by later operations can be skipped entirely without
49  * affecting the final results. Adjacent commands (post sort) that would use equivalent GPU
50  * pipelines are merged to produce fewer (but larger) operations on the GPU.
51  *
52  * Other than flush-time optimizations (sort, cull, and merge), the command list does what you tell
53  * it to. Draw-specific simplification, style application, and advanced clipping should be handled
54  * at a higher layer.
55  */
56 class DrawList {
57 public:
58     // The maximum number of draw calls that can be recorded into a DrawList before it must be
59     // converted to a DrawPass. The true fundamental limit is imposed by the limits of the depth
60     // attachment and precision of CompressedPaintersOrder and PaintDepth. These values can be
61     // shared by multiple draw calls so it's more difficult to reason about how much room is left
62     // in a DrawList. Limiting it to this keeps tracking simple and ensures that the sequences in
63     // DrawOrder cannot overflow since they are always less than or equal to the number of draws.
64     static constexpr int kMaxDraws = std::numeric_limits<uint16_t>::max();
65 
66     // DrawList requires that all Transforms be valid and asserts as much; invalid transforms should
67     // be detected at the Device level or similar. The provided Renderer must be compatible with the
68     // 'shape' and 'stroke' parameters. If the renderer uses coverage AA, 'ordering' must have a
69     // compressed painters order that reflects that. If the renderer uses stencil, the 'ordering'
70     // must have a valid stencil index as well.
71     void recordDraw(const Renderer* renderer,
72                     const Transform& localToDevice,
73                     const Geometry& geometry,
74                     const Clip& clip,
75                     DrawOrder ordering,
76                     const PaintParams* paint,
77                     const StrokeStyle* stroke);
78 
drawCount()79     int drawCount() const { return fDraws.count(); }
renderStepCount()80     int renderStepCount() const { return fRenderStepCount; }
81 
82 private:
83     friend class DrawPass;
84 
85     struct Draw {
86         const Renderer* fRenderer; // Owned by SharedContext of Recorder that recorded the draw
87         DrawParams fDrawParams; // The DrawParam's transform is owned by fTransforms of the DrawList
88         std::optional<PaintParams> fPaintParams; // Not present implies depth-only draw
89 
DrawDraw90         Draw(const Renderer* renderer, const Transform& transform, const Geometry& geometry,
91              const Clip& clip, DrawOrder order, const PaintParams* paint,
92              const StrokeStyle* stroke)
93                 : fRenderer(renderer)
94                 , fDrawParams(transform, geometry, clip, order, stroke)
95                 , fPaintParams(paint ? std::optional<PaintParams>(*paint) : std::nullopt) {}
96     };
97 
98     // The returned Transform reference remains valid for the lifetime of the DrawList.
99     const Transform& deduplicateTransform(const Transform&);
100 
101     SkTBlockList<Transform, 16> fTransforms;
102     SkTBlockList<Draw, 16>      fDraws;
103 
104     // Running total of RenderSteps for all draws, assuming nothing is culled
105     int fRenderStepCount;
106 };
107 
108 } // namespace skgpu::graphite
109 
110 #endif // skgpu_graphite_DrawList_DEFINED
111