1 /* 2 * Copyright 2021 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef skgpu_graphite_Task_DEFINED 9 #define skgpu_graphite_Task_DEFINED 10 11 #include "include/core/SkPoint.h" 12 #include "include/core/SkRefCnt.h" 13 14 namespace skgpu::graphite { 15 16 class CommandBuffer; 17 class Context; 18 class ResourceProvider; 19 class RuntimeEffectDictionary; 20 class Texture; 21 22 class Task : public SkRefCnt { 23 public: 24 ~Task() override; 25 26 // Holds a render target and translation to use in the task's work, if necessary. 27 struct ReplayTargetData { 28 const Texture* fTarget; 29 SkIVector fTranslation; 30 }; 31 32 // Instantiate and prepare any Resources that must happen while the Task is still on the 33 // Recorder. 34 virtual bool prepareResources(ResourceProvider*, const RuntimeEffectDictionary*) = 0; 35 36 // Returns true on success; false on failure. 37 virtual bool addCommands(Context*, CommandBuffer*, ReplayTargetData) = 0; 38 39 protected: 40 Task(); 41 42 private: 43 }; 44 45 } // namespace skgpu::graphite 46 47 #endif // skgpu_graphite_Task_DEFINED 48