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1 /*
2  * Copyright 2022 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_VulkanBuffer_DEFINED
9 #define skgpu_graphite_VulkanBuffer_DEFINED
10 
11 #include "include/gpu/vk/VulkanMemoryAllocator.h"
12 #include "src/gpu/graphite/Buffer.h"
13 #include "src/gpu/graphite/vk/VulkanSharedContext.h"
14 
15 namespace skgpu::graphite {
16 
17 class VulkanBuffer final : public Buffer {
18 public:
19     static sk_sp<Buffer> Make(const VulkanSharedContext*, size_t, BufferType, PrioritizeGpuReads);
20     void freeGpuData() override;
vkBuffer()21     VkBuffer vkBuffer() const { return fBuffer; }
22 
23 private:
24     VulkanBuffer(const VulkanSharedContext*, size_t, BufferType, PrioritizeGpuReads, VkBuffer,
25                  const skgpu::VulkanAlloc&);
26 
27     void onMap() override;
28     void onUnmap() override;
29 
30     void internalMap(size_t readOffset, size_t readSize);
31     void internalUnmap(size_t flushOffset, size_t flushSize);
32 
isMappable()33     bool isMappable() const { return fAlloc.fFlags & skgpu::VulkanAlloc::kMappable_Flag; }
34 
vulkanSharedContext()35     const VulkanSharedContext* vulkanSharedContext() const {
36         return static_cast<const VulkanSharedContext*>(this->sharedContext());
37     }
38 
39     VkBuffer fBuffer;
40     skgpu::VulkanAlloc fAlloc;
41     /**
42      * Buffers can either be mapped for:
43      * 1) Reading from the CPU (The effect of writing would be undefined)
44      * 2) Writing from the CPU (The existing contents are discarded. Even in the case where the
45      *    initial contents are overwritten, CPU reads should be avoided for performance reasons as
46      *    the memory may not be cached).
47      */
48     bool fBufferUsedForCPURead = false;
49 };
50 
51 } // namespace skgpu::graphite
52 
53 #endif // skgpu_graphite_VulkanBuffer_DEFINED
54 
55