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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl_3_autogen.h: Creates a macro for interfaces in Context.
9 
10 #ifndef ANGLE_CONTEXT_GL_3_AUTOGEN_H_
11 #define ANGLE_CONTEXT_GL_3_AUTOGEN_H_
12 
13 #define ANGLE_GL_3_CONTEXT_API                                                                     \
14     void beginConditionalRender(GLuint id, GLenum mode);                                           \
15     void clampColor(GLenum target, GLenum clamp);                                                  \
16     void endConditionalRender();                                                                   \
17     void framebufferTexture1D(GLenum target, GLenum attachment, TextureTarget textargetPacked,     \
18                               TextureID texturePacked, GLint level);                               \
19     void getActiveUniformName(ShaderProgramID programPacked, GLuint uniformIndex, GLsizei bufSize, \
20                               GLsizei *length, GLchar *uniformName);                               \
21     void primitiveRestartIndex(GLuint index);                                                      \
22     void texImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat,              \
23                                GLsizei width, GLsizei height, GLboolean fixedsamplelocations);     \
24     void texImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat,              \
25                                GLsizei width, GLsizei height, GLsizei depth,                       \
26                                GLboolean fixedsamplelocations);                                    \
27     void colorP3ui(GLenum type, GLuint color);                                                     \
28     void colorP3uiv(GLenum type, const GLuint *color);                                             \
29     void colorP4ui(GLenum type, GLuint color);                                                     \
30     void colorP4uiv(GLenum type, const GLuint *color);                                             \
31     void multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);                            \
32     void multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);                    \
33     void multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);                            \
34     void multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);                    \
35     void multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);                            \
36     void multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);                    \
37     void multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);                            \
38     void multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);                    \
39     void normalP3ui(GLenum type, GLuint coords);                                                   \
40     void normalP3uiv(GLenum type, const GLuint *coords);                                           \
41     void secondaryColorP3ui(GLenum type, GLuint color);                                            \
42     void secondaryColorP3uiv(GLenum type, const GLuint *color);                                    \
43     void texCoordP1ui(GLenum type, GLuint coords);                                                 \
44     void texCoordP1uiv(GLenum type, const GLuint *coords);                                         \
45     void texCoordP2ui(GLenum type, GLuint coords);                                                 \
46     void texCoordP2uiv(GLenum type, const GLuint *coords);                                         \
47     void texCoordP3ui(GLenum type, GLuint coords);                                                 \
48     void texCoordP3uiv(GLenum type, const GLuint *coords);                                         \
49     void texCoordP4ui(GLenum type, GLuint coords);                                                 \
50     void texCoordP4uiv(GLenum type, const GLuint *coords);                                         \
51     void vertexP2ui(GLenum type, GLuint value);                                                    \
52     void vertexP2uiv(GLenum type, const GLuint *value);                                            \
53     void vertexP3ui(GLenum type, GLuint value);                                                    \
54     void vertexP3uiv(GLenum type, const GLuint *value);                                            \
55     void vertexP4ui(GLenum type, GLuint value);                                                    \
56     void vertexP4uiv(GLenum type, const GLuint *value);
57 
58 #endif  // ANGLE_CONTEXT_API_3_AUTOGEN_H_
59