1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // validationGL4_autogen.h: 9 // Validation functions for the OpenGL Desktop GL 4.x entry points. 10 11 #ifndef LIBANGLE_VALIDATION_GL4_AUTOGEN_H_ 12 #define LIBANGLE_VALIDATION_GL4_AUTOGEN_H_ 13 14 #include "common/PackedEnums.h" 15 #include "common/entry_points_enum_autogen.h" 16 17 namespace gl 18 { 19 class Context; 20 class PrivateState; 21 class ErrorSet; 22 23 // GL 4.0 24 bool ValidateBeginQueryIndexed(const Context *context, 25 angle::EntryPoint entryPoint, 26 GLenum target, 27 GLuint index, 28 QueryID idPacked); 29 bool ValidateDrawTransformFeedback(const Context *context, 30 angle::EntryPoint entryPoint, 31 GLenum mode, 32 TransformFeedbackID idPacked); 33 bool ValidateDrawTransformFeedbackStream(const Context *context, 34 angle::EntryPoint entryPoint, 35 GLenum mode, 36 TransformFeedbackID idPacked, 37 GLuint stream); 38 bool ValidateEndQueryIndexed(const Context *context, 39 angle::EntryPoint entryPoint, 40 GLenum target, 41 GLuint index); 42 bool ValidateGetActiveSubroutineName(const Context *context, 43 angle::EntryPoint entryPoint, 44 ShaderProgramID programPacked, 45 GLenum shadertype, 46 GLuint index, 47 GLsizei bufSize, 48 const GLsizei *length, 49 const GLchar *name); 50 bool ValidateGetActiveSubroutineUniformName(const Context *context, 51 angle::EntryPoint entryPoint, 52 ShaderProgramID programPacked, 53 GLenum shadertype, 54 GLuint index, 55 GLsizei bufSize, 56 const GLsizei *length, 57 const GLchar *name); 58 bool ValidateGetActiveSubroutineUniformiv(const Context *context, 59 angle::EntryPoint entryPoint, 60 ShaderProgramID programPacked, 61 GLenum shadertype, 62 GLuint index, 63 GLenum pname, 64 const GLint *values); 65 bool ValidateGetProgramStageiv(const Context *context, 66 angle::EntryPoint entryPoint, 67 ShaderProgramID programPacked, 68 GLenum shadertype, 69 GLenum pname, 70 const GLint *values); 71 bool ValidateGetQueryIndexediv(const Context *context, 72 angle::EntryPoint entryPoint, 73 GLenum target, 74 GLuint index, 75 GLenum pname, 76 const GLint *params); 77 bool ValidateGetSubroutineIndex(const Context *context, 78 angle::EntryPoint entryPoint, 79 ShaderProgramID programPacked, 80 GLenum shadertype, 81 const GLchar *name); 82 bool ValidateGetSubroutineUniformLocation(const Context *context, 83 angle::EntryPoint entryPoint, 84 ShaderProgramID programPacked, 85 GLenum shadertype, 86 const GLchar *name); 87 bool ValidateGetUniformSubroutineuiv(const Context *context, 88 angle::EntryPoint entryPoint, 89 GLenum shadertype, 90 GLint location, 91 const GLuint *params); 92 bool ValidateGetUniformdv(const Context *context, 93 angle::EntryPoint entryPoint, 94 ShaderProgramID programPacked, 95 UniformLocation locationPacked, 96 const GLdouble *params); 97 bool ValidatePatchParameterfv(const Context *context, 98 angle::EntryPoint entryPoint, 99 GLenum pname, 100 const GLfloat *values); 101 bool ValidateUniform1d(const Context *context, 102 angle::EntryPoint entryPoint, 103 UniformLocation locationPacked, 104 GLdouble x); 105 bool ValidateUniform1dv(const Context *context, 106 angle::EntryPoint entryPoint, 107 UniformLocation locationPacked, 108 GLsizei count, 109 const GLdouble *value); 110 bool ValidateUniform2d(const Context *context, 111 angle::EntryPoint entryPoint, 112 UniformLocation locationPacked, 113 GLdouble x, 114 GLdouble y); 115 bool ValidateUniform2dv(const Context *context, 116 angle::EntryPoint entryPoint, 117 UniformLocation locationPacked, 118 GLsizei count, 119 const GLdouble *value); 120 bool ValidateUniform3d(const Context *context, 121 angle::EntryPoint entryPoint, 122 UniformLocation locationPacked, 123 GLdouble x, 124 GLdouble y, 125 GLdouble z); 126 bool ValidateUniform3dv(const Context *context, 127 angle::EntryPoint entryPoint, 128 UniformLocation locationPacked, 129 GLsizei count, 130 const GLdouble *value); 131 bool ValidateUniform4d(const Context *context, 132 angle::EntryPoint entryPoint, 133 UniformLocation locationPacked, 134 GLdouble x, 135 GLdouble y, 136 GLdouble z, 137 GLdouble w); 138 bool ValidateUniform4dv(const Context *context, 139 angle::EntryPoint entryPoint, 140 UniformLocation locationPacked, 141 GLsizei count, 142 const GLdouble *value); 143 bool ValidateUniformMatrix2dv(const Context *context, 144 angle::EntryPoint entryPoint, 145 UniformLocation locationPacked, 146 GLsizei count, 147 GLboolean transpose, 148 const GLdouble *value); 149 bool ValidateUniformMatrix2x3dv(const Context *context, 150 angle::EntryPoint entryPoint, 151 UniformLocation locationPacked, 152 GLsizei count, 153 GLboolean transpose, 154 const GLdouble *value); 155 bool ValidateUniformMatrix2x4dv(const Context *context, 156 angle::EntryPoint entryPoint, 157 UniformLocation locationPacked, 158 GLsizei count, 159 GLboolean transpose, 160 const GLdouble *value); 161 bool ValidateUniformMatrix3dv(const Context *context, 162 angle::EntryPoint entryPoint, 163 UniformLocation locationPacked, 164 GLsizei count, 165 GLboolean transpose, 166 const GLdouble *value); 167 bool ValidateUniformMatrix3x2dv(const Context *context, 168 angle::EntryPoint entryPoint, 169 UniformLocation locationPacked, 170 GLsizei count, 171 GLboolean transpose, 172 const GLdouble *value); 173 bool ValidateUniformMatrix3x4dv(const Context *context, 174 angle::EntryPoint entryPoint, 175 UniformLocation locationPacked, 176 GLsizei count, 177 GLboolean transpose, 178 const GLdouble *value); 179 bool ValidateUniformMatrix4dv(const Context *context, 180 angle::EntryPoint entryPoint, 181 UniformLocation locationPacked, 182 GLsizei count, 183 GLboolean transpose, 184 const GLdouble *value); 185 bool ValidateUniformMatrix4x2dv(const Context *context, 186 angle::EntryPoint entryPoint, 187 UniformLocation locationPacked, 188 GLsizei count, 189 GLboolean transpose, 190 const GLdouble *value); 191 bool ValidateUniformMatrix4x3dv(const Context *context, 192 angle::EntryPoint entryPoint, 193 UniformLocation locationPacked, 194 GLsizei count, 195 GLboolean transpose, 196 const GLdouble *value); 197 bool ValidateUniformSubroutinesuiv(const Context *context, 198 angle::EntryPoint entryPoint, 199 GLenum shadertype, 200 GLsizei count, 201 const GLuint *indices); 202 203 // GL 4.1 204 bool ValidateDepthRangeArrayv(const Context *context, 205 angle::EntryPoint entryPoint, 206 GLuint first, 207 GLsizei count, 208 const GLdouble *v); 209 bool ValidateDepthRangeIndexed(const Context *context, 210 angle::EntryPoint entryPoint, 211 GLuint index, 212 GLdouble n, 213 GLdouble f); 214 bool ValidateGetDoublei_v(const Context *context, 215 angle::EntryPoint entryPoint, 216 GLenum target, 217 GLuint index, 218 const GLdouble *data); 219 bool ValidateGetFloati_v(const Context *context, 220 angle::EntryPoint entryPoint, 221 GLenum target, 222 GLuint index, 223 const GLfloat *data); 224 bool ValidateGetVertexAttribLdv(const Context *context, 225 angle::EntryPoint entryPoint, 226 GLuint index, 227 GLenum pname, 228 const GLdouble *params); 229 bool ValidateProgramUniform1d(const Context *context, 230 angle::EntryPoint entryPoint, 231 ShaderProgramID programPacked, 232 UniformLocation locationPacked, 233 GLdouble v0); 234 bool ValidateProgramUniform1dv(const Context *context, 235 angle::EntryPoint entryPoint, 236 ShaderProgramID programPacked, 237 UniformLocation locationPacked, 238 GLsizei count, 239 const GLdouble *value); 240 bool ValidateProgramUniform2d(const Context *context, 241 angle::EntryPoint entryPoint, 242 ShaderProgramID programPacked, 243 UniformLocation locationPacked, 244 GLdouble v0, 245 GLdouble v1); 246 bool ValidateProgramUniform2dv(const Context *context, 247 angle::EntryPoint entryPoint, 248 ShaderProgramID programPacked, 249 UniformLocation locationPacked, 250 GLsizei count, 251 const GLdouble *value); 252 bool ValidateProgramUniform3d(const Context *context, 253 angle::EntryPoint entryPoint, 254 ShaderProgramID programPacked, 255 UniformLocation locationPacked, 256 GLdouble v0, 257 GLdouble v1, 258 GLdouble v2); 259 bool ValidateProgramUniform3dv(const Context *context, 260 angle::EntryPoint entryPoint, 261 ShaderProgramID programPacked, 262 UniformLocation locationPacked, 263 GLsizei count, 264 const GLdouble *value); 265 bool ValidateProgramUniform4d(const Context *context, 266 angle::EntryPoint entryPoint, 267 ShaderProgramID programPacked, 268 UniformLocation locationPacked, 269 GLdouble v0, 270 GLdouble v1, 271 GLdouble v2, 272 GLdouble v3); 273 bool ValidateProgramUniform4dv(const Context *context, 274 angle::EntryPoint entryPoint, 275 ShaderProgramID programPacked, 276 UniformLocation locationPacked, 277 GLsizei count, 278 const GLdouble *value); 279 bool ValidateProgramUniformMatrix2dv(const Context *context, 280 angle::EntryPoint entryPoint, 281 ShaderProgramID programPacked, 282 UniformLocation locationPacked, 283 GLsizei count, 284 GLboolean transpose, 285 const GLdouble *value); 286 bool ValidateProgramUniformMatrix2x3dv(const Context *context, 287 angle::EntryPoint entryPoint, 288 ShaderProgramID programPacked, 289 UniformLocation locationPacked, 290 GLsizei count, 291 GLboolean transpose, 292 const GLdouble *value); 293 bool ValidateProgramUniformMatrix2x4dv(const Context *context, 294 angle::EntryPoint entryPoint, 295 ShaderProgramID programPacked, 296 UniformLocation locationPacked, 297 GLsizei count, 298 GLboolean transpose, 299 const GLdouble *value); 300 bool ValidateProgramUniformMatrix3dv(const Context *context, 301 angle::EntryPoint entryPoint, 302 ShaderProgramID programPacked, 303 UniformLocation locationPacked, 304 GLsizei count, 305 GLboolean transpose, 306 const GLdouble *value); 307 bool ValidateProgramUniformMatrix3x2dv(const Context *context, 308 angle::EntryPoint entryPoint, 309 ShaderProgramID programPacked, 310 UniformLocation locationPacked, 311 GLsizei count, 312 GLboolean transpose, 313 const GLdouble *value); 314 bool ValidateProgramUniformMatrix3x4dv(const Context *context, 315 angle::EntryPoint entryPoint, 316 ShaderProgramID programPacked, 317 UniformLocation locationPacked, 318 GLsizei count, 319 GLboolean transpose, 320 const GLdouble *value); 321 bool ValidateProgramUniformMatrix4dv(const Context *context, 322 angle::EntryPoint entryPoint, 323 ShaderProgramID programPacked, 324 UniformLocation locationPacked, 325 GLsizei count, 326 GLboolean transpose, 327 const GLdouble *value); 328 bool ValidateProgramUniformMatrix4x2dv(const Context *context, 329 angle::EntryPoint entryPoint, 330 ShaderProgramID programPacked, 331 UniformLocation locationPacked, 332 GLsizei count, 333 GLboolean transpose, 334 const GLdouble *value); 335 bool ValidateProgramUniformMatrix4x3dv(const Context *context, 336 angle::EntryPoint entryPoint, 337 ShaderProgramID programPacked, 338 UniformLocation locationPacked, 339 GLsizei count, 340 GLboolean transpose, 341 const GLdouble *value); 342 bool ValidateScissorArrayv(const Context *context, 343 angle::EntryPoint entryPoint, 344 GLuint first, 345 GLsizei count, 346 const GLint *v); 347 bool ValidateScissorIndexed(const Context *context, 348 angle::EntryPoint entryPoint, 349 GLuint index, 350 GLint left, 351 GLint bottom, 352 GLsizei width, 353 GLsizei height); 354 bool ValidateScissorIndexedv(const Context *context, 355 angle::EntryPoint entryPoint, 356 GLuint index, 357 const GLint *v); 358 bool ValidateVertexAttribL1d(const PrivateState &state, 359 ErrorSet *errors, 360 angle::EntryPoint entryPoint, 361 GLuint index, 362 GLdouble x); 363 bool ValidateVertexAttribL1dv(const PrivateState &state, 364 ErrorSet *errors, 365 angle::EntryPoint entryPoint, 366 GLuint index, 367 const GLdouble *v); 368 bool ValidateVertexAttribL2d(const PrivateState &state, 369 ErrorSet *errors, 370 angle::EntryPoint entryPoint, 371 GLuint index, 372 GLdouble x, 373 GLdouble y); 374 bool ValidateVertexAttribL2dv(const PrivateState &state, 375 ErrorSet *errors, 376 angle::EntryPoint entryPoint, 377 GLuint index, 378 const GLdouble *v); 379 bool ValidateVertexAttribL3d(const PrivateState &state, 380 ErrorSet *errors, 381 angle::EntryPoint entryPoint, 382 GLuint index, 383 GLdouble x, 384 GLdouble y, 385 GLdouble z); 386 bool ValidateVertexAttribL3dv(const PrivateState &state, 387 ErrorSet *errors, 388 angle::EntryPoint entryPoint, 389 GLuint index, 390 const GLdouble *v); 391 bool ValidateVertexAttribL4d(const PrivateState &state, 392 ErrorSet *errors, 393 angle::EntryPoint entryPoint, 394 GLuint index, 395 GLdouble x, 396 GLdouble y, 397 GLdouble z, 398 GLdouble w); 399 bool ValidateVertexAttribL4dv(const PrivateState &state, 400 ErrorSet *errors, 401 angle::EntryPoint entryPoint, 402 GLuint index, 403 const GLdouble *v); 404 bool ValidateVertexAttribLPointer(const Context *context, 405 angle::EntryPoint entryPoint, 406 GLuint index, 407 GLint size, 408 GLenum type, 409 GLsizei stride, 410 const void *pointer); 411 bool ValidateViewportArrayv(const Context *context, 412 angle::EntryPoint entryPoint, 413 GLuint first, 414 GLsizei count, 415 const GLfloat *v); 416 bool ValidateViewportIndexedf(const Context *context, 417 angle::EntryPoint entryPoint, 418 GLuint index, 419 GLfloat x, 420 GLfloat y, 421 GLfloat w, 422 GLfloat h); 423 bool ValidateViewportIndexedfv(const Context *context, 424 angle::EntryPoint entryPoint, 425 GLuint index, 426 const GLfloat *v); 427 428 // GL 4.2 429 bool ValidateDrawArraysInstancedBaseInstance(const Context *context, 430 angle::EntryPoint entryPoint, 431 PrimitiveMode modePacked, 432 GLint first, 433 GLsizei count, 434 GLsizei instancecount, 435 GLuint baseinstance); 436 bool ValidateDrawElementsInstancedBaseInstance(const Context *context, 437 angle::EntryPoint entryPoint, 438 PrimitiveMode modePacked, 439 GLsizei count, 440 DrawElementsType typePacked, 441 const void *indices, 442 GLsizei instancecount, 443 GLuint baseinstance); 444 bool ValidateDrawElementsInstancedBaseVertexBaseInstance(const Context *context, 445 angle::EntryPoint entryPoint, 446 PrimitiveMode modePacked, 447 GLsizei count, 448 DrawElementsType typePacked, 449 const void *indices, 450 GLsizei instancecount, 451 GLint basevertex, 452 GLuint baseinstance); 453 bool ValidateDrawTransformFeedbackInstanced(const Context *context, 454 angle::EntryPoint entryPoint, 455 GLenum mode, 456 TransformFeedbackID idPacked, 457 GLsizei instancecount); 458 bool ValidateDrawTransformFeedbackStreamInstanced(const Context *context, 459 angle::EntryPoint entryPoint, 460 GLenum mode, 461 TransformFeedbackID idPacked, 462 GLuint stream, 463 GLsizei instancecount); 464 bool ValidateGetActiveAtomicCounterBufferiv(const Context *context, 465 angle::EntryPoint entryPoint, 466 ShaderProgramID programPacked, 467 GLuint bufferIndex, 468 GLenum pname, 469 const GLint *params); 470 bool ValidateTexStorage1D(const Context *context, 471 angle::EntryPoint entryPoint, 472 GLenum target, 473 GLsizei levels, 474 GLenum internalformat, 475 GLsizei width); 476 477 // GL 4.3 478 bool ValidateClearBufferData(const Context *context, 479 angle::EntryPoint entryPoint, 480 GLenum target, 481 GLenum internalformat, 482 GLenum format, 483 GLenum type, 484 const void *data); 485 bool ValidateClearBufferSubData(const Context *context, 486 angle::EntryPoint entryPoint, 487 GLenum target, 488 GLenum internalformat, 489 GLintptr offset, 490 GLsizeiptr size, 491 GLenum format, 492 GLenum type, 493 const void *data); 494 bool ValidateGetInternalformati64v(const Context *context, 495 angle::EntryPoint entryPoint, 496 GLenum target, 497 GLenum internalformat, 498 GLenum pname, 499 GLsizei count, 500 const GLint64 *params); 501 bool ValidateGetProgramResourceLocationIndex(const Context *context, 502 angle::EntryPoint entryPoint, 503 ShaderProgramID programPacked, 504 GLenum programInterface, 505 const GLchar *name); 506 bool ValidateInvalidateBufferData(const Context *context, 507 angle::EntryPoint entryPoint, 508 BufferID bufferPacked); 509 bool ValidateInvalidateBufferSubData(const Context *context, 510 angle::EntryPoint entryPoint, 511 BufferID bufferPacked, 512 GLintptr offset, 513 GLsizeiptr length); 514 bool ValidateInvalidateTexImage(const Context *context, 515 angle::EntryPoint entryPoint, 516 TextureID texturePacked, 517 GLint level); 518 bool ValidateInvalidateTexSubImage(const Context *context, 519 angle::EntryPoint entryPoint, 520 TextureID texturePacked, 521 GLint level, 522 GLint xoffset, 523 GLint yoffset, 524 GLint zoffset, 525 GLsizei width, 526 GLsizei height, 527 GLsizei depth); 528 bool ValidateMultiDrawArraysIndirect(const Context *context, 529 angle::EntryPoint entryPoint, 530 PrimitiveMode modePacked, 531 const void *indirect, 532 GLsizei drawcount, 533 GLsizei stride); 534 bool ValidateMultiDrawElementsIndirect(const Context *context, 535 angle::EntryPoint entryPoint, 536 PrimitiveMode modePacked, 537 DrawElementsType typePacked, 538 const void *indirect, 539 GLsizei drawcount, 540 GLsizei stride); 541 bool ValidateShaderStorageBlockBinding(const Context *context, 542 angle::EntryPoint entryPoint, 543 ShaderProgramID programPacked, 544 GLuint storageBlockIndex, 545 GLuint storageBlockBinding); 546 bool ValidateTextureView(const Context *context, 547 angle::EntryPoint entryPoint, 548 TextureID texturePacked, 549 GLenum target, 550 GLuint origtexture, 551 GLenum internalformat, 552 GLuint minlevel, 553 GLuint numlevels, 554 GLuint minlayer, 555 GLuint numlayers); 556 bool ValidateVertexAttribLFormat(const Context *context, 557 angle::EntryPoint entryPoint, 558 GLuint attribindex, 559 GLint size, 560 GLenum type, 561 GLuint relativeoffset); 562 563 // GL 4.4 564 bool ValidateBindBuffersBase(const Context *context, 565 angle::EntryPoint entryPoint, 566 GLenum target, 567 GLuint first, 568 GLsizei count, 569 const BufferID *buffersPacked); 570 bool ValidateBindBuffersRange(const Context *context, 571 angle::EntryPoint entryPoint, 572 GLenum target, 573 GLuint first, 574 GLsizei count, 575 const BufferID *buffersPacked, 576 const GLintptr *offsets, 577 const GLsizeiptr *sizes); 578 bool ValidateBindImageTextures(const Context *context, 579 angle::EntryPoint entryPoint, 580 GLuint first, 581 GLsizei count, 582 const GLuint *textures); 583 bool ValidateBindSamplers(const Context *context, 584 angle::EntryPoint entryPoint, 585 GLuint first, 586 GLsizei count, 587 const GLuint *samplers); 588 bool ValidateBindTextures(const Context *context, 589 angle::EntryPoint entryPoint, 590 GLuint first, 591 GLsizei count, 592 const GLuint *textures); 593 bool ValidateBindVertexBuffers(const Context *context, 594 angle::EntryPoint entryPoint, 595 GLuint first, 596 GLsizei count, 597 const BufferID *buffersPacked, 598 const GLintptr *offsets, 599 const GLsizei *strides); 600 bool ValidateBufferStorage(const Context *context, 601 angle::EntryPoint entryPoint, 602 BufferBinding targetPacked, 603 GLsizeiptr size, 604 const void *data, 605 GLbitfield flags); 606 bool ValidateClearTexImage(const Context *context, 607 angle::EntryPoint entryPoint, 608 TextureID texturePacked, 609 GLint level, 610 GLenum format, 611 GLenum type, 612 const void *data); 613 bool ValidateClearTexSubImage(const Context *context, 614 angle::EntryPoint entryPoint, 615 TextureID texturePacked, 616 GLint level, 617 GLint xoffset, 618 GLint yoffset, 619 GLint zoffset, 620 GLsizei width, 621 GLsizei height, 622 GLsizei depth, 623 GLenum format, 624 GLenum type, 625 const void *data); 626 627 // GL 4.5 628 bool ValidateBindTextureUnit(const Context *context, 629 angle::EntryPoint entryPoint, 630 GLuint unit, 631 TextureID texturePacked); 632 bool ValidateBlitNamedFramebuffer(const Context *context, 633 angle::EntryPoint entryPoint, 634 GLuint readFramebuffer, 635 GLuint drawFramebuffer, 636 GLint srcX0, 637 GLint srcY0, 638 GLint srcX1, 639 GLint srcY1, 640 GLint dstX0, 641 GLint dstY0, 642 GLint dstX1, 643 GLint dstY1, 644 GLbitfield mask, 645 GLenum filter); 646 bool ValidateCheckNamedFramebufferStatus(const Context *context, 647 angle::EntryPoint entryPoint, 648 FramebufferID framebufferPacked, 649 GLenum target); 650 bool ValidateClearNamedBufferData(const Context *context, 651 angle::EntryPoint entryPoint, 652 BufferID bufferPacked, 653 GLenum internalformat, 654 GLenum format, 655 GLenum type, 656 const void *data); 657 bool ValidateClearNamedBufferSubData(const Context *context, 658 angle::EntryPoint entryPoint, 659 BufferID bufferPacked, 660 GLenum internalformat, 661 GLintptr offset, 662 GLsizeiptr size, 663 GLenum format, 664 GLenum type, 665 const void *data); 666 bool ValidateClearNamedFramebufferfi(const Context *context, 667 angle::EntryPoint entryPoint, 668 FramebufferID framebufferPacked, 669 GLenum buffer, 670 GLint drawbuffer, 671 GLfloat depth, 672 GLint stencil); 673 bool ValidateClearNamedFramebufferfv(const Context *context, 674 angle::EntryPoint entryPoint, 675 FramebufferID framebufferPacked, 676 GLenum buffer, 677 GLint drawbuffer, 678 const GLfloat *value); 679 bool ValidateClearNamedFramebufferiv(const Context *context, 680 angle::EntryPoint entryPoint, 681 FramebufferID framebufferPacked, 682 GLenum buffer, 683 GLint drawbuffer, 684 const GLint *value); 685 bool ValidateClearNamedFramebufferuiv(const Context *context, 686 angle::EntryPoint entryPoint, 687 FramebufferID framebufferPacked, 688 GLenum buffer, 689 GLint drawbuffer, 690 const GLuint *value); 691 bool ValidateClipControl(const PrivateState &state, 692 ErrorSet *errors, 693 angle::EntryPoint entryPoint, 694 ClipOrigin originPacked, 695 ClipDepthMode depthPacked); 696 bool ValidateCompressedTextureSubImage1D(const Context *context, 697 angle::EntryPoint entryPoint, 698 TextureID texturePacked, 699 GLint level, 700 GLint xoffset, 701 GLsizei width, 702 GLenum format, 703 GLsizei imageSize, 704 const void *data); 705 bool ValidateCompressedTextureSubImage2D(const Context *context, 706 angle::EntryPoint entryPoint, 707 TextureID texturePacked, 708 GLint level, 709 GLint xoffset, 710 GLint yoffset, 711 GLsizei width, 712 GLsizei height, 713 GLenum format, 714 GLsizei imageSize, 715 const void *data); 716 bool ValidateCompressedTextureSubImage3D(const Context *context, 717 angle::EntryPoint entryPoint, 718 TextureID texturePacked, 719 GLint level, 720 GLint xoffset, 721 GLint yoffset, 722 GLint zoffset, 723 GLsizei width, 724 GLsizei height, 725 GLsizei depth, 726 GLenum format, 727 GLsizei imageSize, 728 const void *data); 729 bool ValidateCopyNamedBufferSubData(const Context *context, 730 angle::EntryPoint entryPoint, 731 GLuint readBuffer, 732 GLuint writeBuffer, 733 GLintptr readOffset, 734 GLintptr writeOffset, 735 GLsizeiptr size); 736 bool ValidateCopyTextureSubImage1D(const Context *context, 737 angle::EntryPoint entryPoint, 738 TextureID texturePacked, 739 GLint level, 740 GLint xoffset, 741 GLint x, 742 GLint y, 743 GLsizei width); 744 bool ValidateCopyTextureSubImage2D(const Context *context, 745 angle::EntryPoint entryPoint, 746 TextureID texturePacked, 747 GLint level, 748 GLint xoffset, 749 GLint yoffset, 750 GLint x, 751 GLint y, 752 GLsizei width, 753 GLsizei height); 754 bool ValidateCopyTextureSubImage3D(const Context *context, 755 angle::EntryPoint entryPoint, 756 TextureID texturePacked, 757 GLint level, 758 GLint xoffset, 759 GLint yoffset, 760 GLint zoffset, 761 GLint x, 762 GLint y, 763 GLsizei width, 764 GLsizei height); 765 bool ValidateCreateBuffers(const Context *context, 766 angle::EntryPoint entryPoint, 767 GLsizei n, 768 const BufferID *buffersPacked); 769 bool ValidateCreateFramebuffers(const Context *context, 770 angle::EntryPoint entryPoint, 771 GLsizei n, 772 const GLuint *framebuffers); 773 bool ValidateCreateProgramPipelines(const Context *context, 774 angle::EntryPoint entryPoint, 775 GLsizei n, 776 const GLuint *pipelines); 777 bool ValidateCreateQueries(const Context *context, 778 angle::EntryPoint entryPoint, 779 GLenum target, 780 GLsizei n, 781 const GLuint *ids); 782 bool ValidateCreateRenderbuffers(const Context *context, 783 angle::EntryPoint entryPoint, 784 GLsizei n, 785 const RenderbufferID *renderbuffersPacked); 786 bool ValidateCreateSamplers(const Context *context, 787 angle::EntryPoint entryPoint, 788 GLsizei n, 789 const GLuint *samplers); 790 bool ValidateCreateTextures(const Context *context, 791 angle::EntryPoint entryPoint, 792 GLenum target, 793 GLsizei n, 794 const GLuint *textures); 795 bool ValidateCreateTransformFeedbacks(const Context *context, 796 angle::EntryPoint entryPoint, 797 GLsizei n, 798 const GLuint *ids); 799 bool ValidateCreateVertexArrays(const Context *context, 800 angle::EntryPoint entryPoint, 801 GLsizei n, 802 const VertexArrayID *arraysPacked); 803 bool ValidateDisableVertexArrayAttrib(const Context *context, 804 angle::EntryPoint entryPoint, 805 VertexArrayID vaobjPacked, 806 GLuint index); 807 bool ValidateEnableVertexArrayAttrib(const Context *context, 808 angle::EntryPoint entryPoint, 809 VertexArrayID vaobjPacked, 810 GLuint index); 811 bool ValidateFlushMappedNamedBufferRange(const Context *context, 812 angle::EntryPoint entryPoint, 813 BufferID bufferPacked, 814 GLintptr offset, 815 GLsizeiptr length); 816 bool ValidateGenerateTextureMipmap(const Context *context, 817 angle::EntryPoint entryPoint, 818 TextureID texturePacked); 819 bool ValidateGetCompressedTextureImage(const Context *context, 820 angle::EntryPoint entryPoint, 821 TextureID texturePacked, 822 GLint level, 823 GLsizei bufSize, 824 const void *pixels); 825 bool ValidateGetCompressedTextureSubImage(const Context *context, 826 angle::EntryPoint entryPoint, 827 TextureID texturePacked, 828 GLint level, 829 GLint xoffset, 830 GLint yoffset, 831 GLint zoffset, 832 GLsizei width, 833 GLsizei height, 834 GLsizei depth, 835 GLsizei bufSize, 836 const void *pixels); 837 bool ValidateGetNamedBufferParameteri64v(const Context *context, 838 angle::EntryPoint entryPoint, 839 BufferID bufferPacked, 840 GLenum pname, 841 const GLint64 *params); 842 bool ValidateGetNamedBufferParameteriv(const Context *context, 843 angle::EntryPoint entryPoint, 844 BufferID bufferPacked, 845 GLenum pname, 846 const GLint *params); 847 bool ValidateGetNamedBufferPointerv(const Context *context, 848 angle::EntryPoint entryPoint, 849 BufferID bufferPacked, 850 GLenum pname, 851 void *const *params); 852 bool ValidateGetNamedBufferSubData(const Context *context, 853 angle::EntryPoint entryPoint, 854 BufferID bufferPacked, 855 GLintptr offset, 856 GLsizeiptr size, 857 const void *data); 858 bool ValidateGetNamedFramebufferAttachmentParameteriv(const Context *context, 859 angle::EntryPoint entryPoint, 860 FramebufferID framebufferPacked, 861 GLenum attachment, 862 GLenum pname, 863 const GLint *params); 864 bool ValidateGetNamedFramebufferParameteriv(const Context *context, 865 angle::EntryPoint entryPoint, 866 FramebufferID framebufferPacked, 867 GLenum pname, 868 const GLint *param); 869 bool ValidateGetNamedRenderbufferParameteriv(const Context *context, 870 angle::EntryPoint entryPoint, 871 RenderbufferID renderbufferPacked, 872 GLenum pname, 873 const GLint *params); 874 bool ValidateGetQueryBufferObjecti64v(const Context *context, 875 angle::EntryPoint entryPoint, 876 GLuint id, 877 BufferID bufferPacked, 878 GLenum pname, 879 GLintptr offset); 880 bool ValidateGetQueryBufferObjectiv(const Context *context, 881 angle::EntryPoint entryPoint, 882 GLuint id, 883 BufferID bufferPacked, 884 GLenum pname, 885 GLintptr offset); 886 bool ValidateGetQueryBufferObjectui64v(const Context *context, 887 angle::EntryPoint entryPoint, 888 GLuint id, 889 BufferID bufferPacked, 890 GLenum pname, 891 GLintptr offset); 892 bool ValidateGetQueryBufferObjectuiv(const Context *context, 893 angle::EntryPoint entryPoint, 894 GLuint id, 895 BufferID bufferPacked, 896 GLenum pname, 897 GLintptr offset); 898 bool ValidateGetTextureImage(const Context *context, 899 angle::EntryPoint entryPoint, 900 TextureID texturePacked, 901 GLint level, 902 GLenum format, 903 GLenum type, 904 GLsizei bufSize, 905 const void *pixels); 906 bool ValidateGetTextureLevelParameterfv(const Context *context, 907 angle::EntryPoint entryPoint, 908 TextureID texturePacked, 909 GLint level, 910 GLenum pname, 911 const GLfloat *params); 912 bool ValidateGetTextureLevelParameteriv(const Context *context, 913 angle::EntryPoint entryPoint, 914 TextureID texturePacked, 915 GLint level, 916 GLenum pname, 917 const GLint *params); 918 bool ValidateGetTextureParameterIiv(const Context *context, 919 angle::EntryPoint entryPoint, 920 TextureID texturePacked, 921 GLenum pname, 922 const GLint *params); 923 bool ValidateGetTextureParameterIuiv(const Context *context, 924 angle::EntryPoint entryPoint, 925 TextureID texturePacked, 926 GLenum pname, 927 const GLuint *params); 928 bool ValidateGetTextureParameterfv(const Context *context, 929 angle::EntryPoint entryPoint, 930 TextureID texturePacked, 931 GLenum pname, 932 const GLfloat *params); 933 bool ValidateGetTextureParameteriv(const Context *context, 934 angle::EntryPoint entryPoint, 935 TextureID texturePacked, 936 GLenum pname, 937 const GLint *params); 938 bool ValidateGetTextureSubImage(const Context *context, 939 angle::EntryPoint entryPoint, 940 TextureID texturePacked, 941 GLint level, 942 GLint xoffset, 943 GLint yoffset, 944 GLint zoffset, 945 GLsizei width, 946 GLsizei height, 947 GLsizei depth, 948 GLenum format, 949 GLenum type, 950 GLsizei bufSize, 951 const void *pixels); 952 bool ValidateGetTransformFeedbacki64_v(const Context *context, 953 angle::EntryPoint entryPoint, 954 GLuint xfb, 955 GLenum pname, 956 GLuint index, 957 const GLint64 *param); 958 bool ValidateGetTransformFeedbacki_v(const Context *context, 959 angle::EntryPoint entryPoint, 960 GLuint xfb, 961 GLenum pname, 962 GLuint index, 963 const GLint *param); 964 bool ValidateGetTransformFeedbackiv(const Context *context, 965 angle::EntryPoint entryPoint, 966 GLuint xfb, 967 GLenum pname, 968 const GLint *param); 969 bool ValidateGetVertexArrayIndexed64iv(const Context *context, 970 angle::EntryPoint entryPoint, 971 VertexArrayID vaobjPacked, 972 GLuint index, 973 GLenum pname, 974 const GLint64 *param); 975 bool ValidateGetVertexArrayIndexediv(const Context *context, 976 angle::EntryPoint entryPoint, 977 VertexArrayID vaobjPacked, 978 GLuint index, 979 GLenum pname, 980 const GLint *param); 981 bool ValidateGetVertexArrayiv(const Context *context, 982 angle::EntryPoint entryPoint, 983 VertexArrayID vaobjPacked, 984 GLenum pname, 985 const GLint *param); 986 bool ValidateGetnColorTable(const Context *context, 987 angle::EntryPoint entryPoint, 988 GLenum target, 989 GLenum format, 990 GLenum type, 991 GLsizei bufSize, 992 const void *table); 993 bool ValidateGetnCompressedTexImage(const Context *context, 994 angle::EntryPoint entryPoint, 995 GLenum target, 996 GLint lod, 997 GLsizei bufSize, 998 const void *pixels); 999 bool ValidateGetnConvolutionFilter(const Context *context, 1000 angle::EntryPoint entryPoint, 1001 GLenum target, 1002 GLenum format, 1003 GLenum type, 1004 GLsizei bufSize, 1005 const void *image); 1006 bool ValidateGetnHistogram(const Context *context, 1007 angle::EntryPoint entryPoint, 1008 GLenum target, 1009 GLboolean reset, 1010 GLenum format, 1011 GLenum type, 1012 GLsizei bufSize, 1013 const void *values); 1014 bool ValidateGetnMapdv(const Context *context, 1015 angle::EntryPoint entryPoint, 1016 GLenum target, 1017 GLenum query, 1018 GLsizei bufSize, 1019 const GLdouble *v); 1020 bool ValidateGetnMapfv(const Context *context, 1021 angle::EntryPoint entryPoint, 1022 GLenum target, 1023 GLenum query, 1024 GLsizei bufSize, 1025 const GLfloat *v); 1026 bool ValidateGetnMapiv(const Context *context, 1027 angle::EntryPoint entryPoint, 1028 GLenum target, 1029 GLenum query, 1030 GLsizei bufSize, 1031 const GLint *v); 1032 bool ValidateGetnMinmax(const Context *context, 1033 angle::EntryPoint entryPoint, 1034 GLenum target, 1035 GLboolean reset, 1036 GLenum format, 1037 GLenum type, 1038 GLsizei bufSize, 1039 const void *values); 1040 bool ValidateGetnPixelMapfv(const Context *context, 1041 angle::EntryPoint entryPoint, 1042 GLenum map, 1043 GLsizei bufSize, 1044 const GLfloat *values); 1045 bool ValidateGetnPixelMapuiv(const Context *context, 1046 angle::EntryPoint entryPoint, 1047 GLenum map, 1048 GLsizei bufSize, 1049 const GLuint *values); 1050 bool ValidateGetnPixelMapusv(const Context *context, 1051 angle::EntryPoint entryPoint, 1052 GLenum map, 1053 GLsizei bufSize, 1054 const GLushort *values); 1055 bool ValidateGetnPolygonStipple(const Context *context, 1056 angle::EntryPoint entryPoint, 1057 GLsizei bufSize, 1058 const GLubyte *pattern); 1059 bool ValidateGetnSeparableFilter(const Context *context, 1060 angle::EntryPoint entryPoint, 1061 GLenum target, 1062 GLenum format, 1063 GLenum type, 1064 GLsizei rowBufSize, 1065 const void *row, 1066 GLsizei columnBufSize, 1067 const void *column, 1068 const void *span); 1069 bool ValidateGetnTexImage(const Context *context, 1070 angle::EntryPoint entryPoint, 1071 GLenum target, 1072 GLint level, 1073 GLenum format, 1074 GLenum type, 1075 GLsizei bufSize, 1076 const void *pixels); 1077 bool ValidateGetnUniformdv(const Context *context, 1078 angle::EntryPoint entryPoint, 1079 ShaderProgramID programPacked, 1080 UniformLocation locationPacked, 1081 GLsizei bufSize, 1082 const GLdouble *params); 1083 bool ValidateInvalidateNamedFramebufferData(const Context *context, 1084 angle::EntryPoint entryPoint, 1085 FramebufferID framebufferPacked, 1086 GLsizei numAttachments, 1087 const GLenum *attachments); 1088 bool ValidateInvalidateNamedFramebufferSubData(const Context *context, 1089 angle::EntryPoint entryPoint, 1090 FramebufferID framebufferPacked, 1091 GLsizei numAttachments, 1092 const GLenum *attachments, 1093 GLint x, 1094 GLint y, 1095 GLsizei width, 1096 GLsizei height); 1097 bool ValidateMapNamedBuffer(const Context *context, 1098 angle::EntryPoint entryPoint, 1099 BufferID bufferPacked, 1100 GLenum access); 1101 bool ValidateMapNamedBufferRange(const Context *context, 1102 angle::EntryPoint entryPoint, 1103 BufferID bufferPacked, 1104 GLintptr offset, 1105 GLsizeiptr length, 1106 GLbitfield access); 1107 bool ValidateNamedBufferData(const Context *context, 1108 angle::EntryPoint entryPoint, 1109 BufferID bufferPacked, 1110 GLsizeiptr size, 1111 const void *data, 1112 GLenum usage); 1113 bool ValidateNamedBufferStorage(const Context *context, 1114 angle::EntryPoint entryPoint, 1115 BufferID bufferPacked, 1116 GLsizeiptr size, 1117 const void *data, 1118 GLbitfield flags); 1119 bool ValidateNamedBufferSubData(const Context *context, 1120 angle::EntryPoint entryPoint, 1121 BufferID bufferPacked, 1122 GLintptr offset, 1123 GLsizeiptr size, 1124 const void *data); 1125 bool ValidateNamedFramebufferDrawBuffer(const Context *context, 1126 angle::EntryPoint entryPoint, 1127 FramebufferID framebufferPacked, 1128 GLenum buf); 1129 bool ValidateNamedFramebufferDrawBuffers(const Context *context, 1130 angle::EntryPoint entryPoint, 1131 FramebufferID framebufferPacked, 1132 GLsizei n, 1133 const GLenum *bufs); 1134 bool ValidateNamedFramebufferParameteri(const Context *context, 1135 angle::EntryPoint entryPoint, 1136 FramebufferID framebufferPacked, 1137 GLenum pname, 1138 GLint param); 1139 bool ValidateNamedFramebufferReadBuffer(const Context *context, 1140 angle::EntryPoint entryPoint, 1141 FramebufferID framebufferPacked, 1142 GLenum src); 1143 bool ValidateNamedFramebufferRenderbuffer(const Context *context, 1144 angle::EntryPoint entryPoint, 1145 FramebufferID framebufferPacked, 1146 GLenum attachment, 1147 GLenum renderbuffertarget, 1148 RenderbufferID renderbufferPacked); 1149 bool ValidateNamedFramebufferTexture(const Context *context, 1150 angle::EntryPoint entryPoint, 1151 FramebufferID framebufferPacked, 1152 GLenum attachment, 1153 TextureID texturePacked, 1154 GLint level); 1155 bool ValidateNamedFramebufferTextureLayer(const Context *context, 1156 angle::EntryPoint entryPoint, 1157 FramebufferID framebufferPacked, 1158 GLenum attachment, 1159 TextureID texturePacked, 1160 GLint level, 1161 GLint layer); 1162 bool ValidateNamedRenderbufferStorage(const Context *context, 1163 angle::EntryPoint entryPoint, 1164 RenderbufferID renderbufferPacked, 1165 GLenum internalformat, 1166 GLsizei width, 1167 GLsizei height); 1168 bool ValidateNamedRenderbufferStorageMultisample(const Context *context, 1169 angle::EntryPoint entryPoint, 1170 RenderbufferID renderbufferPacked, 1171 GLsizei samples, 1172 GLenum internalformat, 1173 GLsizei width, 1174 GLsizei height); 1175 bool ValidateTextureBarrier(const Context *context, angle::EntryPoint entryPoint); 1176 bool ValidateTextureBuffer(const Context *context, 1177 angle::EntryPoint entryPoint, 1178 TextureID texturePacked, 1179 GLenum internalformat, 1180 BufferID bufferPacked); 1181 bool ValidateTextureBufferRange(const Context *context, 1182 angle::EntryPoint entryPoint, 1183 TextureID texturePacked, 1184 GLenum internalformat, 1185 BufferID bufferPacked, 1186 GLintptr offset, 1187 GLsizeiptr size); 1188 bool ValidateTextureParameterIiv(const Context *context, 1189 angle::EntryPoint entryPoint, 1190 TextureID texturePacked, 1191 GLenum pname, 1192 const GLint *params); 1193 bool ValidateTextureParameterIuiv(const Context *context, 1194 angle::EntryPoint entryPoint, 1195 TextureID texturePacked, 1196 GLenum pname, 1197 const GLuint *params); 1198 bool ValidateTextureParameterf(const Context *context, 1199 angle::EntryPoint entryPoint, 1200 TextureID texturePacked, 1201 GLenum pname, 1202 GLfloat param); 1203 bool ValidateTextureParameterfv(const Context *context, 1204 angle::EntryPoint entryPoint, 1205 TextureID texturePacked, 1206 GLenum pname, 1207 const GLfloat *param); 1208 bool ValidateTextureParameteri(const Context *context, 1209 angle::EntryPoint entryPoint, 1210 TextureID texturePacked, 1211 GLenum pname, 1212 GLint param); 1213 bool ValidateTextureParameteriv(const Context *context, 1214 angle::EntryPoint entryPoint, 1215 TextureID texturePacked, 1216 GLenum pname, 1217 const GLint *param); 1218 bool ValidateTextureStorage1D(const Context *context, 1219 angle::EntryPoint entryPoint, 1220 TextureID texturePacked, 1221 GLsizei levels, 1222 GLenum internalformat, 1223 GLsizei width); 1224 bool ValidateTextureStorage2D(const Context *context, 1225 angle::EntryPoint entryPoint, 1226 TextureID texturePacked, 1227 GLsizei levels, 1228 GLenum internalformat, 1229 GLsizei width, 1230 GLsizei height); 1231 bool ValidateTextureStorage2DMultisample(const Context *context, 1232 angle::EntryPoint entryPoint, 1233 TextureID texturePacked, 1234 GLsizei samples, 1235 GLenum internalformat, 1236 GLsizei width, 1237 GLsizei height, 1238 GLboolean fixedsamplelocations); 1239 bool ValidateTextureStorage3D(const Context *context, 1240 angle::EntryPoint entryPoint, 1241 TextureID texturePacked, 1242 GLsizei levels, 1243 GLenum internalformat, 1244 GLsizei width, 1245 GLsizei height, 1246 GLsizei depth); 1247 bool ValidateTextureStorage3DMultisample(const Context *context, 1248 angle::EntryPoint entryPoint, 1249 TextureID texturePacked, 1250 GLsizei samples, 1251 GLenum internalformat, 1252 GLsizei width, 1253 GLsizei height, 1254 GLsizei depth, 1255 GLboolean fixedsamplelocations); 1256 bool ValidateTextureSubImage1D(const Context *context, 1257 angle::EntryPoint entryPoint, 1258 TextureID texturePacked, 1259 GLint level, 1260 GLint xoffset, 1261 GLsizei width, 1262 GLenum format, 1263 GLenum type, 1264 const void *pixels); 1265 bool ValidateTextureSubImage2D(const Context *context, 1266 angle::EntryPoint entryPoint, 1267 TextureID texturePacked, 1268 GLint level, 1269 GLint xoffset, 1270 GLint yoffset, 1271 GLsizei width, 1272 GLsizei height, 1273 GLenum format, 1274 GLenum type, 1275 const void *pixels); 1276 bool ValidateTextureSubImage3D(const Context *context, 1277 angle::EntryPoint entryPoint, 1278 TextureID texturePacked, 1279 GLint level, 1280 GLint xoffset, 1281 GLint yoffset, 1282 GLint zoffset, 1283 GLsizei width, 1284 GLsizei height, 1285 GLsizei depth, 1286 GLenum format, 1287 GLenum type, 1288 const void *pixels); 1289 bool ValidateTransformFeedbackBufferBase(const Context *context, 1290 angle::EntryPoint entryPoint, 1291 GLuint xfb, 1292 GLuint index, 1293 BufferID bufferPacked); 1294 bool ValidateTransformFeedbackBufferRange(const Context *context, 1295 angle::EntryPoint entryPoint, 1296 GLuint xfb, 1297 GLuint index, 1298 BufferID bufferPacked, 1299 GLintptr offset, 1300 GLsizeiptr size); 1301 bool ValidateUnmapNamedBuffer(const Context *context, 1302 angle::EntryPoint entryPoint, 1303 BufferID bufferPacked); 1304 bool ValidateVertexArrayAttribBinding(const Context *context, 1305 angle::EntryPoint entryPoint, 1306 VertexArrayID vaobjPacked, 1307 GLuint attribindex, 1308 GLuint bindingindex); 1309 bool ValidateVertexArrayAttribFormat(const Context *context, 1310 angle::EntryPoint entryPoint, 1311 VertexArrayID vaobjPacked, 1312 GLuint attribindex, 1313 GLint size, 1314 GLenum type, 1315 GLboolean normalized, 1316 GLuint relativeoffset); 1317 bool ValidateVertexArrayAttribIFormat(const Context *context, 1318 angle::EntryPoint entryPoint, 1319 VertexArrayID vaobjPacked, 1320 GLuint attribindex, 1321 GLint size, 1322 GLenum type, 1323 GLuint relativeoffset); 1324 bool ValidateVertexArrayAttribLFormat(const Context *context, 1325 angle::EntryPoint entryPoint, 1326 VertexArrayID vaobjPacked, 1327 GLuint attribindex, 1328 GLint size, 1329 GLenum type, 1330 GLuint relativeoffset); 1331 bool ValidateVertexArrayBindingDivisor(const Context *context, 1332 angle::EntryPoint entryPoint, 1333 VertexArrayID vaobjPacked, 1334 GLuint bindingindex, 1335 GLuint divisor); 1336 bool ValidateVertexArrayElementBuffer(const Context *context, 1337 angle::EntryPoint entryPoint, 1338 VertexArrayID vaobjPacked, 1339 BufferID bufferPacked); 1340 bool ValidateVertexArrayVertexBuffer(const Context *context, 1341 angle::EntryPoint entryPoint, 1342 VertexArrayID vaobjPacked, 1343 GLuint bindingindex, 1344 BufferID bufferPacked, 1345 GLintptr offset, 1346 GLsizei stride); 1347 bool ValidateVertexArrayVertexBuffers(const Context *context, 1348 angle::EntryPoint entryPoint, 1349 VertexArrayID vaobjPacked, 1350 GLuint first, 1351 GLsizei count, 1352 const BufferID *buffersPacked, 1353 const GLintptr *offsets, 1354 const GLsizei *strides); 1355 1356 // GL 4.6 1357 bool ValidateMultiDrawArraysIndirectCount(const Context *context, 1358 angle::EntryPoint entryPoint, 1359 GLenum mode, 1360 const void *indirect, 1361 GLintptr drawcount, 1362 GLsizei maxdrawcount, 1363 GLsizei stride); 1364 bool ValidateMultiDrawElementsIndirectCount(const Context *context, 1365 angle::EntryPoint entryPoint, 1366 GLenum mode, 1367 GLenum type, 1368 const void *indirect, 1369 GLintptr drawcount, 1370 GLsizei maxdrawcount, 1371 GLsizei stride); 1372 bool ValidatePolygonOffsetClamp(const PrivateState &state, 1373 ErrorSet *errors, 1374 angle::EntryPoint entryPoint, 1375 GLfloat factor, 1376 GLfloat units, 1377 GLfloat clamp); 1378 bool ValidateSpecializeShader(const Context *context, 1379 angle::EntryPoint entryPoint, 1380 GLuint shader, 1381 const GLchar *pEntryPoint, 1382 GLuint numSpecializationConstants, 1383 const GLuint *pConstantIndex, 1384 const GLuint *pConstantValue); 1385 } // namespace gl 1386 1387 #endif // LIBANGLE_VALIDATION_GL4_AUTOGEN_H_ 1388