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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SKSL_CONTEXT
9 #define SKSL_CONTEXT
10 
11 namespace SkSL {
12 
13 class BuiltinTypes;
14 class ErrorReporter;
15 class ModifiersPool;
16 struct Module;
17 struct ProgramConfig;
18 struct ShaderCaps;
19 
20 /**
21  * Contains compiler-wide objects, which currently means the core types.
22  */
23 class Context {
24 public:
25     Context(const BuiltinTypes& types, const ShaderCaps* caps, ErrorReporter& errors);
26     ~Context();
27 
28     // The Context holds a reference to all of the built-in types.
29     const BuiltinTypes& fTypes;
30 
31     // The Context holds a reference to our shader caps bits.
32     const ShaderCaps* fCaps;
33 
34     // The Context holds a pointer to our pool of modifiers.
35     ModifiersPool* fModifiersPool = nullptr;
36 
37     // The Context holds a pointer to the configuration of the program being compiled.
38     ProgramConfig* fConfig = nullptr;
39 
40     // The Context holds a pointer to our error reporter.
41     ErrorReporter* fErrors;
42 
43     // The Context holds a pointer to our module with built-in declarations.
44     const Module* fModule = nullptr;
45 };
46 
47 }  // namespace SkSL
48 
49 #endif
50