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1 /*
2  * Copyright 2019 The libgav1 Authors
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef LIBGAV1_SRC_THREADING_STRATEGY_H_
18 #define LIBGAV1_SRC_THREADING_STRATEGY_H_
19 
20 #include <memory>
21 
22 #include "src/obu_parser.h"
23 #include "src/utils/compiler_attributes.h"
24 #include "src/utils/threadpool.h"
25 
26 namespace libgav1 {
27 
28 class FrameScratchBufferPool;
29 
30 // This class allocates and manages the worker threads among thread pools used
31 // for multi-threaded decoding.
32 class ThreadingStrategy {
33  public:
34   ThreadingStrategy() = default;
35 
36   // Not copyable or movable.
37   ThreadingStrategy(const ThreadingStrategy&) = delete;
38   ThreadingStrategy& operator=(const ThreadingStrategy&) = delete;
39 
40   // Creates or re-allocates the thread pools based on the |frame_header| and
41   // |thread_count|. This function is used only in non frame-parallel mode. This
42   // function is idempotent if the |frame_header| and |thread_count| don't
43   // change between calls (it will only create new threads on the first call and
44   // do nothing on the subsequent calls). This function also starts the worker
45   // threads whenever it creates new thread pools.
46   // The following strategy is used to allocate threads:
47   //   * One thread is allocated for decoding each Tile.
48   //   * Any remaining threads are allocated for superblock row multi-threading
49   //     within each of the tile in a round robin fashion.
50   // Note: During the lifetime of a ThreadingStrategy object, only one of the
51   // Reset() variants will be used.
52   LIBGAV1_MUST_USE_RESULT bool Reset(const ObuFrameHeader& frame_header,
53                                      int thread_count);
54 
55   // Creates or re-allocates a thread pool with |thread_count| threads. This
56   // function is used only in frame parallel mode. This function is idempotent
57   // if the |thread_count| doesn't change between calls (it will only create new
58   // threads on the first call and do nothing on the subsequent calls).
59   // Note: During the lifetime of a ThreadingStrategy object, only one of the
60   // Reset() variants will be used.
61   LIBGAV1_MUST_USE_RESULT bool Reset(int thread_count);
62 
63   // Returns a pointer to the ThreadPool that is to be used for Tile
64   // multi-threading.
tile_thread_pool()65   ThreadPool* tile_thread_pool() const {
66     return (tile_thread_count_ != 0) ? thread_pool_.get() : nullptr;
67   }
68 
tile_thread_count()69   int tile_thread_count() const { return tile_thread_count_; }
70 
71   // Returns a pointer to the underlying ThreadPool.
72   // Note: Valid only when |frame_parallel_| is true. This is used for
73   // facilitating in-frame multi-threading in that case.
thread_pool()74   ThreadPool* thread_pool() const { return thread_pool_.get(); }
75 
76   // Returns a pointer to the ThreadPool that is to be used within the Tile at
77   // index |tile_index| for superblock row multi-threading.
78   // Note: Valid only when |frame_parallel_| is false.
row_thread_pool(int tile_index)79   ThreadPool* row_thread_pool(int tile_index) const {
80     return tile_index < max_tile_index_for_row_threads_ ? thread_pool_.get()
81                                                         : nullptr;
82   }
83 
84   // Returns a pointer to the ThreadPool that is to be used for post filter
85   // multi-threading.
86   // Note: Valid only when |frame_parallel_| is false.
post_filter_thread_pool()87   ThreadPool* post_filter_thread_pool() const {
88     return frame_parallel_ ? nullptr : thread_pool_.get();
89   }
90 
91   // Returns a pointer to the ThreadPool that is to be used for film grain
92   // synthesis and blending.
93   // Note: Valid only when |frame_parallel_| is false.
film_grain_thread_pool()94   ThreadPool* film_grain_thread_pool() const { return thread_pool_.get(); }
95 
96  private:
97   std::unique_ptr<ThreadPool> thread_pool_;
98   int tile_thread_count_ = 0;
99   int max_tile_index_for_row_threads_ = 0;
100   bool frame_parallel_ = false;
101 };
102 
103 // Initializes the |frame_thread_pool| and the necessary worker threadpools (the
104 // threading_strategy objects in each of the frame scratch buffer in
105 // |frame_scratch_buffer_pool|) as follows:
106 //  * frame_threads = ComputeFrameThreadCount();
107 //  * For more details on how frame_threads is computed, see the function
108 //    comment in ComputeFrameThreadCount().
109 //  * |frame_thread_pool| is created with |frame_threads| threads.
110 //  * divide the remaining number of threads into each frame thread and
111 //    initialize a frame_scratch_buffer.threading_strategy for each frame
112 //    thread.
113 //  When this function is called, |frame_scratch_buffer_pool| must be empty. If
114 //  this function returns true, it means the initialization was successful and
115 //  one of the following is true:
116 //    * |frame_thread_pool| has been successfully initialized and
117 //      |frame_scratch_buffer_pool| has been successfully populated with
118 //      |frame_threads| buffers to be used by each frame thread. The total
119 //      number of threads that this function creates will always be equal to
120 //      |thread_count|.
121 //    * |frame_thread_pool| is nullptr. |frame_scratch_buffer_pool| is not
122 //      modified. This means that frame threading will not be used and the
123 //      decoder will continue to operate normally in non frame parallel mode.
124 LIBGAV1_MUST_USE_RESULT bool InitializeThreadPoolsForFrameParallel(
125     int thread_count, int tile_count, int tile_columns,
126     std::unique_ptr<ThreadPool>* frame_thread_pool,
127     FrameScratchBufferPool* frame_scratch_buffer_pool);
128 
129 }  // namespace libgav1
130 
131 #endif  // LIBGAV1_SRC_THREADING_STRATEGY_H_
132