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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30 
31 
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34 #include "util/simple_mtx.h"
35 
36 #include "main/mtypes.h"
37 
38 
39 struct pipe_resource;
40 
41 
42 struct st_texture_image_transfer
43 {
44    struct pipe_transfer *transfer;
45 
46    /* For compressed texture fallback. */
47    GLubyte *temp_data; /**< Temporary compressed texture storage. */
48    unsigned temp_stride; /**< Stride of the compressed texture storage. */
49    GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
50 };
51 
52 
53 /**
54  * Container for one context's validated sampler view.
55  */
56 struct st_sampler_view
57 {
58    struct pipe_sampler_view *view;
59 
60    /** The context which created this view */
61    struct st_context *st;
62 
63    /** The glsl version of the shader seen during validation */
64    bool glsl130_or_later;
65    /** Derived from the sampler's sRGBDecode state during validation */
66    bool srgb_skip_decode;
67 };
68 
69 
70 /**
71  * Container for per-context sampler views of a texture.
72  */
73 struct st_sampler_views
74 {
75    struct st_sampler_views *next;
76    uint32_t max;
77    uint32_t count;
78    struct st_sampler_view views[0];
79 };
80 
81 struct st_compressed_data
82 {
83    struct pipe_reference reference;
84    GLubyte *ptr;
85 };
86 
87 
88 /**
89  * Subclass of gl_texure_image.
90  */
91 struct st_texture_image
92 {
93    struct gl_texture_image base;
94 
95    /* If stImage->pt != NULL, image data is stored here.
96     * Else there is no image data.
97     */
98    struct pipe_resource *pt;
99 
100    /* List of transfers, allocated on demand.
101     * transfer[layer] is a mapping for that layer.
102     */
103    struct st_texture_image_transfer *transfer;
104    unsigned num_transfers;
105 
106    /* For compressed images unsupported by the driver. Keep track of
107     * the original data. This is necessary for mapping/unmapping,
108     * as well as image copies.
109     */
110    struct st_compressed_data* compressed_data;
111 };
112 
113 
114 /**
115  * Subclass of gl_texure_object.
116  */
117 struct st_texture_object
118 {
119    struct gl_texture_object base;       /* The "parent" object */
120 
121    /* The texture must include at levels [0..lastLevel] once validated:
122     */
123    GLuint lastLevel;
124 
125    unsigned int validated_first_level;
126    unsigned int validated_last_level;
127 
128    /* On validation any active images held in main memory or in other
129     * textures will be copied to this texture and the old storage freed.
130     */
131    struct pipe_resource *pt;
132 
133    /* Protect modifications of the sampler_views array */
134    simple_mtx_t validate_mutex;
135 
136    /* Container of sampler views (one per context) attached to this texture
137     * object. Created lazily on first binding in context.
138     *
139     * Purely read-only accesses to the current context's own sampler view
140     * require no locking. Another thread may simultaneously replace the
141     * container object in order to grow the array, but the old container will
142     * be kept alive.
143     *
144     * Writing to the container (even for modifying the current context's own
145     * sampler view) always requires taking the validate_mutex to protect against
146     * concurrent container switches.
147     *
148     * NULL'ing another context's sampler view is allowed only while
149     * implementing an API call that modifies the texture: an application which
150     * calls those while simultaneously reading the texture in another context
151     * invokes undefined behavior. (TODO: a dubious violation of this rule is
152     * st_finalize_texture, which is a lazy operation that corresponds to a
153     * texture modification.)
154     */
155    struct st_sampler_views *sampler_views;
156 
157    /* Old sampler views container objects that have not been freed yet because
158     * other threads/contexts may still be reading from them.
159     */
160    struct st_sampler_views *sampler_views_old;
161 
162    /* True if this texture comes from the window system. Such a texture
163     * cannot be reallocated and the format can only be changed with a sampler
164     * view or a surface.
165     */
166    GLboolean surface_based;
167 
168    /* If surface_based is true, this format should be used for all sampler
169     * views and surfaces instead of pt->format.
170     */
171    enum pipe_format surface_format;
172 
173    /* When non-negative, samplers should use this level instead of the level
174     * range specified by the GL state.
175     *
176     * This is used for EGL images, which may correspond to a single level out
177     * of an imported pipe_resources with multiple mip levels.
178     */
179    int level_override;
180 
181    /* When non-negative, samplers should use this layer instead of the one
182     * specified by the GL state.
183     *
184     * This is used for EGL images and VDPAU interop, where imported
185     * pipe_resources may be cube, 3D, or array textures (containing layers
186     * with different fields in the case of VDPAU) even though the GL state
187     * describes one non-array texture per field.
188     */
189    int layer_override;
190 
191     /**
192      * Set when the texture images of this texture object might not all be in
193      * the pipe_resource *pt above.
194      */
195     bool needs_validation;
196 };
197 
198 
199 static inline struct st_texture_image *
st_texture_image(struct gl_texture_image * img)200 st_texture_image(struct gl_texture_image *img)
201 {
202    return (struct st_texture_image *) img;
203 }
204 
205 static inline const struct st_texture_image *
st_texture_image_const(const struct gl_texture_image * img)206 st_texture_image_const(const struct gl_texture_image *img)
207 {
208    return (const struct st_texture_image *) img;
209 }
210 
211 static inline struct st_texture_object *
st_texture_object(struct gl_texture_object * obj)212 st_texture_object(struct gl_texture_object *obj)
213 {
214    return (struct st_texture_object *) obj;
215 }
216 
217 static inline const struct st_texture_object *
st_texture_object_const(const struct gl_texture_object * obj)218 st_texture_object_const(const struct gl_texture_object *obj)
219 {
220    return (const struct st_texture_object *) obj;
221 }
222 
223 
224 static inline struct pipe_resource *
st_get_texobj_resource(struct gl_texture_object * texObj)225 st_get_texobj_resource(struct gl_texture_object *texObj)
226 {
227    struct st_texture_object *stObj = st_texture_object(texObj);
228    return stObj ? stObj->pt : NULL;
229 }
230 
231 
232 static inline struct pipe_resource *
st_get_stobj_resource(struct st_texture_object * stObj)233 st_get_stobj_resource(struct st_texture_object *stObj)
234 {
235    return stObj ? stObj->pt : NULL;
236 }
237 
238 
239 static inline struct st_texture_object *
st_get_texture_object(struct gl_context * ctx,const struct gl_program * prog,unsigned unit)240 st_get_texture_object(struct gl_context *ctx,
241                       const struct gl_program *prog,
242                       unsigned unit)
243 {
244    const GLuint texUnit = prog->SamplerUnits[unit];
245    struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current;
246 
247    if (!texObj)
248       return NULL;
249 
250    return st_texture_object(texObj);
251 }
252 
253 static inline enum pipe_format
st_get_view_format(struct st_texture_object * stObj)254 st_get_view_format(struct st_texture_object *stObj)
255 {
256    if (!stObj)
257       return PIPE_FORMAT_NONE;
258    return stObj->surface_based ? stObj->surface_format : stObj->pt->format;
259 }
260 
261 
262 extern struct pipe_resource *
263 st_texture_create(struct st_context *st,
264                   enum pipe_texture_target target,
265                   enum pipe_format format,
266                   GLuint last_level,
267                   GLuint width0,
268                   GLuint height0,
269                   GLuint depth0,
270                   GLuint layers,
271                   GLuint nr_samples,
272                   GLuint tex_usage );
273 
274 
275 extern void
276 st_gl_texture_dims_to_pipe_dims(GLenum texture,
277                                 unsigned widthIn,
278                                 uint16_t heightIn,
279                                 uint16_t depthIn,
280                                 unsigned *widthOut,
281                                 uint16_t *heightOut,
282                                 uint16_t *depthOut,
283                                 uint16_t *layersOut);
284 
285 /* Check if an image fits into an existing texture object.
286  */
287 extern GLboolean
288 st_texture_match_image(struct st_context *st,
289                        const struct pipe_resource *pt,
290                        const struct gl_texture_image *image);
291 
292 /* Return a pointer to an image within a texture.  Return image stride as
293  * well.
294  */
295 extern GLubyte *
296 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
297                      enum pipe_map_flags usage,
298                      GLuint x, GLuint y, GLuint z,
299                      GLuint w, GLuint h, GLuint d,
300                      struct pipe_transfer **transfer);
301 
302 extern void
303 st_texture_image_unmap(struct st_context *st,
304                        struct st_texture_image *stImage, unsigned slice);
305 
306 
307 /* Return pointers to each 2d slice within an image.  Indexed by depth
308  * value.
309  */
310 extern const GLuint *
311 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
312 
313 /* Copy an image between two textures
314  */
315 extern void
316 st_texture_image_copy(struct pipe_context *pipe,
317                       struct pipe_resource *dst, GLuint dstLevel,
318                       struct pipe_resource *src, GLuint srcLevel,
319                       GLuint face);
320 
321 
322 extern struct pipe_resource *
323 st_create_color_map_texture(struct gl_context *ctx);
324 
325 void
326 st_destroy_bound_texture_handles(struct st_context *st);
327 
328 void
329 st_destroy_bound_image_handles(struct st_context *st);
330 
331 bool
332 st_astc_format_fallback(const struct st_context *st, mesa_format format);
333 
334 bool
335 st_compressed_format_fallback(struct st_context *st, mesa_format format);
336 
337 void
338 st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
339                  struct pipe_image_view *img, unsigned shader_access);
340 
341 void
342 st_convert_image_from_unit(const struct st_context *st,
343                            struct pipe_image_view *img,
344                            GLuint imgUnit,
345                            unsigned shader_access);
346 
347 void
348 st_convert_sampler(const struct st_context *st,
349                    const struct gl_texture_object *texobj,
350                    const struct gl_sampler_object *msamp,
351                    float tex_unit_lod_bias,
352                    struct pipe_sampler_state *sampler);
353 
354 void
355 st_convert_sampler_from_unit(const struct st_context *st,
356                              struct pipe_sampler_state *sampler,
357                              GLuint texUnit);
358 
359 void
360 st_update_single_texture(struct st_context *st,
361                          struct pipe_sampler_view **sampler_view,
362                          GLuint texUnit, bool glsl130_or_later,
363                          bool ignore_srgb_decode);
364 
365 void
366 st_make_bound_samplers_resident(struct st_context *st,
367                                 struct gl_program *prog);
368 
369 void
370 st_make_bound_images_resident(struct st_context *st,
371                               struct gl_program *prog);
372 
373 #endif
374