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1---
2title: 'How to build Skia'
3linkTitle: 'How to build Skia'
4
5weight: 20
6---
7
8Make sure you have first followed the
9[instructions to download Skia](../download).
10
11Skia uses [GN](https://chromium.googlesource.com/chromium/src/tools/gn/) to
12configure its builds.
13
14## `is_official_build` and Third-party Dependencies
15
16Most users of Skia should set `is_official_build=true`, and most developers
17should leave it to its `false` default.
18
19This mode configures Skia in a way that's suitable to ship: an optimized build
20with no debug symbols, dynamically linked against its third-party dependencies
21using the ordinary library search path.
22
23In contrast, the developer-oriented default is an unoptimized build with full
24debug symbols and all third-party dependencies built from source and embedded
25into libskia. This is how we do all our manual and automated testing.
26
27Skia offers several features that make use of third-party libraries, like
28libpng, libwebp, or libjpeg-turbo to decode images, or ICU and sftnly to subset
29fonts. All these third-party dependencies are optional and can be controlled by
30a GN argument that looks something like `skia_use_foo` for appropriate `foo`.
31
32If `skia_use_foo` is enabled, enabling `skia_use_system_foo` will build and link
33Skia against the headers and libraries found on the system paths.
34`is_official_build=true` enables all `skia_use_system_foo` by default. You can
35use `extra_cflags` and `extra_ldflags` to add include or library paths if
36needed.
37
38## Supported and Preferred Compilers
39
40While Skia should compile with GCC, MSVC, and other compilers, a number of
41routines in Skia's software backend have been written to run fastest when
42compiled with Clang. If you depend on software rasterization, image decoding, or
43color space conversion and compile Skia with a compiler other than Clang, you
44will see dramatically worse performance. This choice was only a matter of
45prioritization; there is nothing fundamentally wrong with non-Clang compilers.
46So if this is a serious issue for you, please let us know on the mailing list.
47
48Skia makes use of C++17 language features (compiles with `-std=c++17` flag) and
49thus requires a C++17 compatible compiler. Clang 5 and later implement all of
50the features of the c++17 standard. Older compilers that lack C++17 support may
51produce non-obvious compilation errors. You can configure your build to use
52specific executables for `cc` and `cxx` invocations using e.g.
53`--args='cc="clang-6.0" cxx="clang++6.0"'` GN build arguments, as illustrated in
54[Quickstart](#quick). This can be useful for building Skia without needing to
55modify your machine's default compiler toolchain.
56
57## Quickstart
58
59Run `gn gen` to generate your build files. As arguments to `gn gen`, pass a name
60for your build directory, and optionally `--args=` to configure the build type.
61
62To build Skia as a static library in a build directory named `out/Static`:
63
64```
65bin/gn gen out/Static --args='is_official_build=true'
66```
67
68To build Skia as a shared library (DLL) in a build directory named `out/Shared`:
69
70```
71bin/gn gen out/Shared --args='is_official_build=true is_component_build=true'
72```
73
74If you find that you don't have `bin/gn`, make sure you've run:
75
76```
77python3 tools/git-sync-deps
78```
79
80For a list of available build arguments, take a look at `gn/skia.gni`, or run:
81
82```
83bin/gn args out/Debug --list
84```
85
86GN allows multiple build folders to coexist; each build can be configured
87separately as desired. For example:
88
89```
90bin/gn gen out/Debug
91bin/gn gen out/Release  --args='is_debug=false'
92bin/gn gen out/Clang    --args='cc="clang" cxx="clang++"'
93bin/gn gen out/Cached   --args='cc_wrapper="ccache"'
94bin/gn gen out/RTTI     --args='extra_cflags_cc=["-frtti"]'
95```
96
97Once you have generated your build files, run Ninja to compile and link Skia:
98
99```
100ninja -C out/Static
101```
102
103If some header files are missing, install the corresponding dependencies:
104
105```
106tools/install_dependencies.sh
107```
108
109To pull new changes and rebuild:
110
111```
112git pull
113python tools/git-sync-deps
114ninja -C out/Static
115```
116
117## Android
118
119To build Skia for Android you need an
120[Android NDK](https://developer.android.com/ndk/index.html).
121
122If you do not have an NDK and have access to CIPD, you can use one of these
123commands to fetch the NDK our bots use:
124
125```
126./bin/fetch-sk
127./bin/sk asset download android_ndk_linux /tmp/ndk     # on Linux
128./bin/sk asset download android_ndk_darwin /tmp/ndk    # on Mac
129./bin/sk.exe asset download android_ndk_windows C:/ndk # on Windows
130```
131
132When generating your GN build files, pass the path to your `ndk` and your
133desired `target_cpu`:
134
135```
136bin/gn gen out/arm   --args='ndk="/tmp/ndk" target_cpu="arm"'
137bin/gn gen out/arm64 --args='ndk="/tmp/ndk" target_cpu="arm64"'
138bin/gn gen out/x64   --args='ndk="/tmp/ndk" target_cpu="x64"'
139bin/gn gen out/x86   --args='ndk="/tmp/ndk" target_cpu="x86"'
140```
141
142Other arguments like `is_debug` and `is_component_build` continue to work.
143Tweaking `ndk_api` gives you access to newer Android features like Vulkan.
144
145To test on an Android device, push the binary and `resources` over, and run it
146as normal. You may find `bin/droid` convenient.
147
148```
149ninja -C out/arm64
150adb push out/arm64/dm /data/local/tmp
151adb push resources /data/local/tmp
152adb shell "cd /data/local/tmp; ./dm --src gm --config gl"
153```
154
155## ChromeOS
156
157To cross-compile Skia for arm ChromeOS devices the following is needed:
158
159- Clang 4 or newer
160- An armhf sysroot
161- The (E)GL lib files on the arm chromebook to link against.
162
163To compile Skia for an x86 ChromeOS device, one only needs Clang and the lib
164files.
165
166If you have access to CIPD, you can fetch all of these as follows:
167
168```
169./bin/sk asset download clang_linux /opt/clang
170./bin/sk asset download armhf_sysroot /opt/armhf_sysroot
171./bin/sk asset download chromebook_arm_gles /opt/chromebook_arm_gles
172./bin/sk asset download chromebook_x86_64_gles /opt/chromebook_x86_64_gles
173```
174
175If you don't have authorization to use those assets, then see the README.md
176files for
177[armhf_sysroot](https://skia.googlesource.com/skia/+/main/infra/bots/assets/armhf_sysroot/README.md),
178[chromebook_arm_gles](https://skia.googlesource.com/skia/+/main/infra/bots/assets/chromebook_arm_gles/README.md),
179and
180[chromebook_x86_64_gles](https://skia.googlesource.com/skia/+/main/infra/bots/assets/chromebook_x86_64_gles/README.md)
181for instructions on creating those assets.
182
183Once those files are in place, generate the GN args that resemble the following:
184
185```
186#ARM
187cc= "/opt/clang/bin/clang"
188cxx = "/opt/clang/bin/clang++"
189
190extra_asmflags = [
191    "--target=armv7a-linux-gnueabihf",
192    "--sysroot=/opt/armhf_sysroot/",
193    "-march=armv7-a",
194    "-mfpu=neon",
195    "-mthumb",
196]
197extra_cflags=[
198    "--target=armv7a-linux-gnueabihf",
199    "--sysroot=/opt/armhf_sysroot",
200    "-I/opt/chromebook_arm_gles/include",
201    "-I/opt/armhf_sysroot/include/",
202    "-I/opt/armhf_sysroot/include/c++/4.8.4/",
203    "-I/opt/armhf_sysroot/include/c++/4.8.4/arm-linux-gnueabihf/",
204    "-DMESA_EGL_NO_X11_HEADERS",
205    "-funwind-tables",
206]
207extra_ldflags=[
208    "--sysroot=/opt/armhf_sysroot",
209    "-B/opt/armhf_sysroot/bin",
210    "-B/opt/armhf_sysroot/gcc-cross",
211    "-L/opt/armhf_sysroot/gcc-cross",
212    "-L/opt/armhf_sysroot/lib",
213    "-L/opt/chromebook_arm_gles/lib",
214    "--target=armv7a-linux-gnueabihf",
215]
216target_cpu="arm"
217skia_use_fontconfig = false
218skia_use_system_freetype2 = false
219skia_use_egl = true
220
221
222# x86_64
223cc= "/opt/clang/bin/clang"
224cxx = "/opt/clang/bin/clang++"
225extra_cflags=[
226    "-I/opt/clang/include/c++/v1/",
227    "-I/opt/chromebook_x86_64_gles/include",
228    "-DMESA_EGL_NO_X11_HEADERS",
229    "-DEGL_NO_IMAGE_EXTERNAL",
230]
231extra_ldflags=[
232    "-stdlib=libc++",
233    "-fuse-ld=lld",
234    "-L/opt/chromebook_x86_64_gles/lib",
235]
236target_cpu="x64"
237skia_use_fontconfig = false
238skia_use_system_freetype2 = false
239skia_use_egl = true
240```
241
242Compile dm (or another executable of your choice) with ninja, as per usual.
243
244Push the binary to a chromebook via ssh and
245[run dm as normal](/docs/dev/testing/tests) using the gles GPU config.
246
247Most chromebooks by default have their home directory partition marked as
248noexec. To avoid "permission denied" errors, remember to run something like:
249
250```
251sudo mount -i -o remount,exec /home/chronos
252```
253
254## Mac
255
256Mac users may want to pass `--ide=xcode` to `bin/gn gen` to generate an Xcode
257project.
258
259Mac GN builds assume an Intel CPU by default. If you are building for Apple
260Silicon (M1 and newer) instead, add a gn arg to set `target_cpu="arm64"`:
261
262```
263bin/gn gen out/AppleSilicon --args='target_cpu="arm64"'
264```
265
266Googlers should see [go/skia-corp-xcode](http://go/skia-corp-xcode) for
267instructions on setting up Xcode on a corp machine.
268
269## iOS
270
271Run GN to generate your build files. Set `target_os="ios"` to build for iOS.
272This defaults to `target_cpu="arm64"`. To use the iOS simulator, set
273`ios_use_simulator=true` and set `target_cpu` to your Mac's architecture.
274On an Intel Mac, setting `target_cpu="x64"` alone will also target the iOS
275simulator.
276
277```
278bin/gn gen out/ios64  --args='target_os="ios"'
279bin/gn gen out/ios32  --args='target_os="ios" target_cpu="arm"'
280bin/gn gen out/iossim-apple --args='target_os="ios" target_cpu="arm64" ios_use_simulator=true'
281bin/gn gen out/iossim-intel --args='target_os="ios" target_cpu="x64"'
282```
283
284This will also package (and for devices, sign) iOS test binaries. This defaults
285to a Google signing identity and provisioning profile. To use a different one
286set the GN args `skia_ios_identity` to match your code signing identity and
287`skia_ios_profile` to the name of your provisioning profile, e.g.
288
289```
290skia_ios_identity=".*Jane Doe.*"
291skia_ios_profile="iPad Profile"`
292```
293
294A list of identities can be found by typing `security find-identity` on the
295command line. The name of the provisioning profile should be available on the
296Apple Developer site. Alternatively, `skia_ios_profile` can be the absolute path
297to the mobileprovision file.
298
299If you find yourself missing a Google signing identity or provisioning profile,
300you'll want to have a read through go/appledev.
301
302For signed packages `ios-deploy` makes installing and running them on a device
303easy:
304
305```
306ios-deploy -b out/Debug/dm.app -d --args "--match foo"
307```
308
309Alternatively you can generate an Xcode project by passing `--ide=xcode` to
310`bin/gn gen`. If you are using Xcode version 10 or later, you may need to go to
311`Project Settings...` and verify that `Build System:` is set to
312`Legacy Build System`.
313
314Deploying to a device with an OS older than the current SDK can be done by
315setting the `ios_min_target` arg:
316
317```
318ios_min_target = "<major>.<minor>"
319```
320
321where `<major>.<minor>` is the iOS version on the device, e.g., 12.0 or 11.4.
322
323## Windows
324
325Skia can build on Windows with Visual Studio 2017 or 2019. If GN is unable to
326locate either of those, it will print an error message. In that case, you can
327pass your `VC` path to GN via `win_vc`.
328
329Skia can be compiled with the free
330[Build Tools for Visual Studio 2017 or 2019](https://www.visualstudio.com/downloads/#build-tools-for-visual-studio-2019).
331
332The bots use a packaged 2019 toolchain, which Googlers can download like this:
333
334```
335./bin/sk.exe asset download win_toolchain C:/toolchain
336```
337
338You can then pass the VC and SDK paths to GN by setting your GN args:
339
340```
341win_vc = "C:\toolchain\VC"
342win_sdk = "C:\toolchain\win_sdk"
343```
344
345This toolchain is the only way we support 32-bit builds, by also setting
346`target_cpu="x86"`.
347
348The Skia build assumes that the PATHEXT environment variable contains ".EXE".
349
350### **Highly Recommended**: Build with clang-cl
351
352Skia uses generated code that is only optimized when Skia is built with clang.
353Other compilers get generic unoptimized code.
354
355Setting the `cc` and `cxx` gn args is _not_ sufficient to build with clang-cl.
356These variables are ignored on Windows. Instead set the variable `clang_win` to
357your LLVM installation directory. If you installed the prebuilt LLVM downloaded
358from [here](https://releases.llvm.org/download.html 'LLVM Download') in the
359default location that would be:
360
361```
362clang_win = "C:\Program Files\LLVM"
363```
364
365Follow the standard Windows path specification and not MinGW convention (e.g.
366`C:\Program Files\LLVM` not ~~`/c/Program Files/LLVM`~~).
367
368### Visual Studio Solutions
369
370If you use Visual Studio, you may want to pass `--ide=vs` to `bin/gn gen` to
371generate `all.sln`. That solution will exist within the GN directory for the
372specific configuration, and will only build/run that configuration.
373
374If you want a Visual Studio Solution that supports multiple GN configurations,
375there is a helper script. It requires that all of your GN directories be inside
376the `out` directory. First, create all of your GN configurations as usual. Pass
377`--ide=vs` when running `bin/gn gen` for each one. Then:
378
379```
380python3 gn/gn_meta_sln.py
381```
382
383This creates a new dedicated output directory and solution file
384`out/sln/skia.sln`. It has one solution configuration for each GN configuration,
385and supports building and running any of them. It also adjusts syntax
386highlighting of inactive code blocks based on preprocessor definitions from the
387selected solution configuration.
388
389## Windows ARM64
390
391There is early, experimental support for
392[Windows 10 on ARM](https://docs.microsoft.com/en-us/windows/arm/). This
393currently requires (a recent version of) MSVC, and the
394`Visual C++ compilers and libraries for ARM64` individual component in the
395Visual Studio Installer. For Googlers, the win_toolchain asset includes the
396ARM64 compiler.
397
398To use that toolchain, set the `target_cpu` GN argument to `"arm64"`. Note that
399OpenGL is not supported by Windows 10 on ARM, so Skia's GL backends are stubbed
400out, and will not work. ANGLE is supported:
401
402```
403bin/gn gen out/win-arm64 --args='target_cpu="arm64" skia_use_angle=true'
404```
405
406This will produce a build of Skia that can use the software or ANGLE backends,
407in DM. Viewer only works when launched with `--backend angle`, because the
408software backend tries to use OpenGL to display the window contents.
409
410## CMake
411
412We have added a GN-to-CMake translator mainly for use with IDEs that like CMake
413project descriptions. This is not meant for any purpose beyond development.
414
415```
416bin/gn gen out/config --ide=json --json-ide-script=../../gn/gn_to_cmake.py
417```
418